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Evergreen Spells 0 Cheat Sheet (DRAFT) by

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Mage Hand

School transm­utation
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one non-ma­gical, unattended object weighing up to 5 lbs.
Duration concen­tration
Saving Throw none; Spell Resistance no
You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.

Message

School transm­utation [langu­age­-de­pen­dent]
Casting Time 1 standard action
Components V, S, F (a piece of copper wire)
Range medium (100 ft. + 10 ft./level)
Targets one creatu­re/­level
Duration 10 min./level
Saving Throw none; Spell Resistance no
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path’s entire length lies within the spell’s range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn’t transcend language barriers. To speak a message, you must mouth the words and whisper.

Presti­dig­itation

School universal
Casting Time 1 standard action
Components V, S
Range 10 ft.
Target, Effect, or Area see text
Duration 1 hour
Saving Throw see text; Spell Resistance no
Presti­dig­ita­tions are minor tricks that novice spellc­asters use for practice. Once cast, a presti­dig­itation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limita­tions. A presti­dig­itation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concen­tration of spellc­asters. Presti­dig­itation can create small objects, but they look crude and artifi­cial. The materials created by a presti­dig­itation spell are extremely fragile, and they cannot be used as tools, weapons, or spell compon­ents. Finally, presti­dig­itation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.

Detect Psychic Signif­icance

School divination
Casting Time 1 standard action
Components V, S
Range 40 ft.
Area 40-ft.-­radius burst, centered on you
Duration instan­taneous
Saving Throw none; Spell Resistance no
You detect the presence of psychi­cally signif­icant items in your vicinity. Such items are those that might have signif­icant psychic imprints or histories that can be read by the psycho­metry occult skill unlock, or items under the effects of the charge object or implant false reading spells. Items within range that contain signif­icant psychic energy spark a recogn­ition in your mind’s eye, but no other inform­ation is imparted. This spell doesn’t automa­tically detect magic items or strongly aligned items, though such items often have storied histories and might have had previous owners who possessed psychic abilities.

Teleki­netic Projectile

School evocation
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Duration instan­taneous
Saving Throw no; Spell Resistance no
You fling an object weighing up to 5 pounds at the target. You must succeed at a ranged attack (not a ranged touch attack) to hit your target; if you hit, you deal 1d6 points of bludge­oning damage to both the target and the object. The type of object thrown doesn’t change the damage type or any other properties of the attack, even if you throw a weapon or magic item in this way.