Char. Creation
1. Skills: |
10 (+6), 10 (+5), rest is (+4) |
2. Stamina: |
2d6+12 |
3. Luck: |
1d6+7 |
4. Starting Equipment |
2d6 sp, backpack, d3 ration, waterskin, small knife, clothes and boots. |
5. Pick race, roll class, add traits |
DC 15 Mode: -5 from Skills and Luck
Recovery
Short rest |
2d6 |
Full Rest |
All |
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Items
Items cost d6 per level. |
Commoner cp, middle class sp, Noble gold |
Advancement
At the end of session 1-3 advances |
Use to improve a career skill by 1 |
Stamina Increase |
Increase whenever advance in career skill |
Career Change |
Spend 5 advances. |
Advanced career |
at least 2 careers, and at least 3 skills 10 or above. |
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Core Rules
Skill Test |
Try to pass 20 (or 15) |
Opposed test |
Can give modifier -/+5 |
Luck Test |
Use luck stat instead of a skill. Reduce luck 1 if skill fails. |
Combat
Combat |
Opposed tests, winner hits. |
Melee ATK |
Attacker +5 bonus. |
Ranged ATK |
Distance -5, Small & Large shield -3 & -5 |
Armor: |
Light -d3, Medium -d6, Heavy -2d6 DMG (min. 1) |
Injury |
When 0 or below, roll from table. +1 on roll for each negative stamina. |
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