Ability Scores
Strength (STR) |
Melee ATK | Physical Strength. |
Dexterity (DEX) |
Ranged ATK | Hand Skill |
Agility (AGI) |
DEF rolls | Climbing, Moving |
Constitution (CON) |
HP | Overall Health |
Wits (WIT) |
Initiative | Sharpness of mind |
Intelligence (INT) |
Arcane SPL | Knowledge, Logic |
Willpower (WIL) |
Divine SPL | Mental Fortitute |
Charisma (CHA) |
Witchcraft | Force of personality |
- |
- |
Hit Points (HP) |
HD + CON + WIL |
Defence Rating (DR) |
Add to DEF rolls |
Magick
SPL Roll |
DC10+SPL Level. If fail, can't cast same spell until rest |
Focusing |
Reroll SPL if take DMG or similar. Lose focus on fail. |
Learn Arcane |
DC10+SPL Level INT check. 1 per day |
Learn Divine |
Must be Devoted. 100gp per SPL level. |
Learn Witchcraft |
DC10+SPL level WIL or gain 1d4 CP |
Critical Hit Location (d100)
01-39 |
Leg |
40-59 |
Off-Arm |
60-79 |
Main Arm |
80-99 |
Body |
00 |
Head |
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Advancement
Level Up |
100 x Level XP |
HP Increase |
Roll HD x level. If the total is higher than base HP, increase. |
Score Increase |
Roll d20 for each score. If higher, raise by 1 |
Criticals
Crit. Fail |
Weapon breaks, spells backfire |
Crit. Success |
Double Damage or effect |
Target suffers an injury after critical hit.
Races (d100)
Roll |
Name |
HD |
Bonus |
1-84 |
Human |
d6 |
Extra talent or +2 |
85-94 |
Dwarf |
d8 |
+2 CON & Max HP |
95-99 |
Wood Elf |
d6 |
+2 to Ranged ATK |
00 |
High Elf |
d6 |
+2 to SPL Rolls |
If chosen randomly, gain 50xp at start
Currency
1 Gold (G) = |
20 Silver (S) = |
240 Brass (B) |
Combat
Melee ATK |
d20+STR |
Ranged ATK |
d20+DEX |
Defence (DEF) |
d20+AGI against ATK |
Momentum (M.) |
+1 to a roll, stacks |
Gain M. |
Succesfull ATK, SKL etc. |
Lose M. (All) |
Fail opposed roll, gain condition, suffer damage, skip fighting etc. |
Advantage |
Roll 2 times, take highest |
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Gameplay
Advantage (Adv.) |
Gain +1 bonus on a roll |
Dice Adv. |
Roll 2 times, take highest. |
Corruption Point (CP) |
Gain mutation. Max CON + WIL |
Dark Dice (d6) |
Add to ATK, DEF, DMG, SPL, SKL rolls or reduce d6 incoming DMG. |
Death |
At 0HP, 1d4+CON. DC15 INT to stabilize. Insta-death if -CON score HP. |
Distances |
Close: 5ft, Near: 30ft, Far: 60+ |
Fate Point |
Defy odds, Dont die. |
Resting |
Roll HD your level times |
Armor
Type |
Bonus |
Weight |
Light |
+1 DR |
1 |
Medium |
-1 DMG |
2 |
Heavy |
-1 DR, -3 DMG |
3 |
Shield |
+2 DR |
2 |
Weapons (WPN)
Type |
Damage |
Weight |
One-Handed |
d4, d6, d8 |
1 |
Two-Handed |
d10-d12 |
2 |
Light Ranged |
d4, d6 |
1 |
Heavy Ranged |
d8, d10 |
2 |
Improvised weapon (1d4-1): 1:6 chance to break.
Firearms: Misfire on 1, Force moral check each shot.
Reloading: Skip moving to reload
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