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Dark Dice RPG Core Cheat Sheet (DRAFT) by

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This is a draft cheat sheet. It is a work in progress and is not finished yet.

Ability Scores

Strength (STR)
Melee ATK | Physical Strength.
Dexterity (DEX)
Ranged ATK | Hand Skill
Agility (AGI)
DEF rolls | Climbing, Moving
Consti­tution (CON)
HP | Overall Health
Wits (WIT)
Initiative | Sharpness of mind
Intell­igence (INT)
Arcane SPL | Knowledge, Logic
Willpower (WIL)
Divine SPL | Mental Fortitute
Charisma (CHA)
Witchcraft | Force of person­ality
-
-
Hit Points (HP)
HD + CON + WIL
Defence Rating (DR)
Add to DEF rolls

Magick

SPL Roll
DC10+SPL Level. If fail, can't cast same spell until rest
Focusing
Reroll SPL if take DMG or similar. Lose focus on fail.
Learn Arcane
DC10+SPL Level INT check. 1 per day
Learn Divine
Must be Devoted. 100gp per SPL level.
Learn Witchcraft
DC10+SPL level WIL or gain 1d4 CP

Critical Hit Location (d100)

01-39
Leg
40-59
Off-Arm
60-79
Main Arm
80-99
Body
00
Head
 

Advanc­ement

Level Up
100 x Level XP
HP Increase
Roll HD x level. If the total is higher than base HP, increase.
Score Increase
Roll d20 for each score. If higher, raise by 1

Criticals

Crit. Fail
Weapon breaks, spells backfire
Crit. Success
Double Damage or effect
Target suffers an injury after critical hit.

Races (d100)

Roll
Name
HD
Bonus
1-84
Human
d6
Extra talent or +2
85-94
Dwarf
d8
+2 CON & Max HP
95-99
Wood Elf
d6
+2 to Ranged ATK
00
High Elf
d6
+2 to SPL Rolls
If chosen randomly, gain 50xp at start

Currency

1 Gold (G) =
20 Silver (S) =
240 Brass (B)

Combat

Melee ATK
d20+STR
Ranged ATK
d20+DEX
Defence (DEF)
d20+AGI against ATK
Momentum (M.)
+1 to a roll, stacks
Gain M.
Succesfull ATK, SKL etc.
Lose M. (All)
Fail opposed roll, gain condition, suffer damage, skip fighting etc.
Advantage
Roll 2 times, take highest
 

Gameplay

Advantage (Adv.)
Gain +1 bonus on a roll
Dice Adv.
Roll 2 times, take highest.
Corruption Point (CP)
Gain mutation. Max CON + WIL
Dark Dice (d6)
Add to ATK, DEF, DMG, SPL, SKL rolls or reduce d6 incoming DMG.
Death
At 0HP, 1d4+CON. DC15 INT to stabilize. Insta-­death if -CON score HP.
Distances
Close: 5ft, Near: 30ft, Far: 60+
Fate Point
Defy odds, Dont die.
Resting
Roll HD your level times

Armor

Type
Bonus
Weight
Light
+1 DR
1
Medium
-1 DMG
2
Heavy
-1 DR, -3 DMG
3
Shield
+2 DR
2

Weapons (WPN)

Type
Damage
Weight
One-Handed
d4, d6, d8
1
Two-Handed
d10-d12
2
Light Ranged
d4, d6
1
Heavy Ranged
d8, d10
2
Improvised weapon (1d4-1): 1:6 chance to break.
Firearms: Misfire on 1, Force moral check each shot.
Reloading: Skip moving to reload