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FLOWER BOWL - Setup and Gameplay Cheat Sheet (DRAFT) by

A personal cheat sheet for game

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Agility Table

Players Agility
1
2
3
4
5
6
D6 Roll
6+
5+
4+
3+
2+
1+

Attributes

MA
Movement Allowance
ST
Strength
AG
Agility
TV
Toughness Value

Player Actions

Action
Descri­ption
Move
Move up to # squares in MA
Block
Make a single block against player in adjacent square
Blitz
Move+B­lock, can Block at any point in Move at the cost of 1 MA
Pass
Move up to MA allowance, then pass
Hand-off
Ball is handed to a player in adjacent square
Foul
Attacking an opponent who is knocked down
- Each player performs one action per turn before moving on to next player
- Four minutes per coach per turn (optional)
- Turn a player miniature around to mark a completed action
- Turn ends when all players have acted or Turnover or Touchdown
- Coach must declare a action before carrying out action
- Blitz, Pass, Hand-off and Foul can only be once a turn by different players
- Prone players may not Block
 

Turnovers

Causes
Moving team is Knocked Down
Moving team fails picking up a ball
4 minute time limit runs out (optional)
Pass or Hand-off fails and comes to rest
Touchdown
Pass attempt fumbled (even if recovered)
Player ejected for foul
- Turnover ends all actions immedi­ately
- Injured by crowd and being "­pla­ced­" prone are not a Turnover unless carrying ball
- Stunned players face up

Winning and Scoring

Score when player ends turn in End Zone with ball
Can swap players
On a tie, both players must agree to sudden death overtime
Scoring team kicks
SDOT - flip a coin for who kicks
Kick off flips after half
After TD, roll for KO'ed players
Conceding a match gives MVP roll to other team

Team Setup

Mark number of re-rolls
Start setup with kicking team
At most 2 on sides and must have 3 on LOS
 

Kick-Off

Location
Resolution
Empty
Scatter 1 square
Player
Must attempt catch
Off
Touchback, give ball to any player
- Roll on Kick-off table
- Kicker places ball in any square on other half
- Scatter for D6 squares
- Follow above table

Pre-Match

Roll on the Weather Table
Choose Induce­ments
Draw Special Play Cards
Flip for the Kick - winner decides

Match

Roll for Fans / figure FAME
Kick-Off
8 turns per player per half (6 if playing Sevens)

Post-Match

MVP & Improv­ement Rolls
Update Team Stats
Record Fortune & FAME
Hire & Fire