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Cheatography

The Cobalt Gate OpenTable Campaign Rules Cheat Sheet (DRAFT) by

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Checks & Saves

Success
< d20 (must roll below target#)
STR
Harm that cannot be dodged
DEX
Harm that can be dodged
CON
Poison, Disease, or Death
INT
Spells and Magic
WIS
Deception and Illusions
CHA
Charming effects
2d20 Low
Advantage
2d20 High
Disadv­antage
Usage Die
20-12-­10-­8-6-4

Character Stuff

1 GP
1 XP
Encumb­rance
Carry STR Items > DIS
Encumbered
Only Move NEARBY
Level Up
+HD max HP
Level Up
d20 each stat > +1

Wounds

2d4
Out of Action
0 HP
1
Knocked Out
2
Fat Head
DIS 1 Hour
3
Cracked Bones
STR, CON, DEX -2 1/day
4-6
Scarred
CHA -1
7
Crippled
STR or DEX -2
8
Dead
Graveyard
Rest
1 Hour
Regain AP
Rest
1 Day
Heal dHD
 

Actions

Rounds
Init: DEX
1 Move & 1 Action
Close
0 - 5ft.
Free
Nearby
5 - 60ft.
1 Move
Far-Away
60 - 120ft.
2 Moves / 1 Round
Distant
120ft.+
3 Moves
Melee Att.
STR
Close only
Range Att.
DEX
Close = DIS
Powerful Foe
+1 to Check
Each HD > PC Level
Critical Att
Roll 1
x2 Dam
Fumble Def
Roll 20
x2 Dam
2-Hand Att
+2 Att
+2 Dam
!Class Weapon
DIS
Banish Undead
WIS+foe HD
Each group
 

Armour Points

Gambeson
2
Leather
4
Chain Mail
6
Plate Mail
8
Small Shield
2
Large Shield
4
Monsters
HD-1 max 10
Non-Pr­ofi­cient
Add AP to Att/Def.

Combat

HD
Dam
1
d4
2
d6
3
2d4
4
d10
5
d12
6
d6+d8
7
2d8
8
3d6
9
2d10
10
d10 + d12