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Cheatography

Open Legend Cheat Sheet (DRAFT) by [deleted]

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Action Roll

1d20 + attribute dice (all dice explode)

Attribute Dice

Score
Dice
Cost
1
1d4
1
2
1d6
3
3
1d8
6
4
1d10
10
5
2d6
15
6
2d8
21
7
2d10
28
8
3d8
36
9
3d10
45
10
4d8
-
Cost to increase attribute = new attribute score
Score of 10 cannot be purchased

Quick Builds

Specia­lized Hero
5, 4, 3, 2, 2, 2
Well-r­ounded Hero
4, 4, 3, 3, 3, 1, 1
Jack of All Trades
3, 3, 3, 3, 3, 2, 2, 2, 1

Point-Buy

0
0
1
1
2
3
4
6
4
10
5
15

Level Advanc­ement

Total XP
Level
Max Attribute
0
1
5
3
2
5
6
3
6
9
4
6
12
5
7
15
6
7
18
8
8
21
8
8
24
9
9
27
10
9
1 XP = 1 feat point + 3 attribute points
 

Mental Attributes

Learning
Recall facts about history, arcane magic, the natural world, or any inform­ation you picked up from an external source
Logic
Innovate a new crafting method, decipher a code, jury-rig a device, get the gist of a language you don’t speak
Perception
Sense ulterior motives, track someone, catch a gut feeling, spot a hidden foe, find a secret door
Will
Maintain your resolve, resist torture, study long hours, stay awake on watch, stave off insanity
 

Physical Attributes

Agility
Dodge attacks, move with stealth, perform acroba­tics, shoot a bow, pick a pocket
Fortitude
Resist poison, shrug off pain, survive in a desert, wear heavy armor
Might
Swing a maul, jump over a chasm, break down a door, wrestle a foe to submission

Social Attributes

Deception
Tell a lie, bluff at cards, disguise yourself, spread rumors, swindle a sucker
Persuasion
Negotiate a deal, convince someone, haggle a good price, pry inform­ation
Presence
Give a speech, sing a song, inspire an army, exert your force of person­ality, have luck smile upon you
 

Extrao­rdinary Attributes

Alteration
Change shape, alter molecular struct­ures, transmute one material into another
Creation
Channel higher powers, manifest something from nothing, regene­rate, divinely bolster
Energy
Create and control the elemen­ts—­fire, cold, electr­icity
Entropy
Disint­egrate matter, kill with a word, create undead, sicken others
Influence
Control the minds of others, speak telepa­thi­cally, instill fear, create illusory figments, cloak with invisi­bility
Movement
Teleport, fly, hasten, teleki­net­ically push
Prescience
See the future, read minds or auras, view from afar, detect magic or evil, commun­icate with extrap­lanar entities
Protection
Protect from damage, break supern­atural influence, dispel magic, exile extrad­ime­nsional beings