Reputation
When Gm believes character has done something worthy (good or bad) of reputation.
When first meeting, Characters roll 1d10. A Character that rolls under the Reputation Level of the person they are meeting has heard of them.
Street Slang
Booster |
any member of a gang that affects cyberware, leather clothing, and random violence |
Boosterey |
Crackalandia |
poor areas, typically combat zones with lots of drug addicts |
Burguesinha |
Used to make fun of corpos and higher class who can't handle themselves outside of their safe beachfront appartments |
Boo-ga-zeenha |
Boasão |
Someone too innocent for the world |
bow-ah-soun |
choombatta/choomba |
neo-afro slang for friend, family member |
shoom-batta/shoom-ba |
Funekiaratica |
A fan of funk-chromatic rock fusion; a rocker boy from the favelas |
funk-care-a-chica |
Carioca |
someone from Rio |
care-e-oh-ka |
Paulista |
someone from sao paulo |
paul-ee-sta |
Sem-arv |
someone the concrete jungles of Brazil |
same-R-v |
Cybered-Up |
To get as much cyberware implanted as possible before going over the Edge |
Cyberch-Up-ee |
Entrada/Saida |
a mechanistic term for a casual lover (input/output) |
en-tra-da/ si-e-da |
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Basic Combat
Attack |
Make a Melee or ranged attack |
Reload |
Fully reload and replace a weapon's magazine with a single ammunition type. |
Get Up |
Get up after being Prone. While Prone, until you use this Action, you cannot use a Move Action. |
Run |
Take an additional Move Action, but only if you have already taken a Move Action this Turn |
Hold Action |
Hold an Action until later in the Initiative Queue. You must choose a specified event to trigger the Action or a specific number in the Initiative Queue when the action occurs as well as what the Action is, and what its intended target is. |
Choke |
Choke an opponent you have Grabbed |
Grab |
Grab and hold an opponent or take away an object they are holding. |
Stabilize |
Stabilize a target to begin the natural healing process or pull them out of the Mortally Wounded Wound State to save their life. p.22 |
Throw |
Throw a grabbed opponent to the ground or throw an object |
Use an object |
Manipulate an object in a way that doesn't require a Skill. Drawing an easily accessible weapon into a free hand or dropping a held weapon (not a shield) onto the floor does not require this Action but stowing a held weapon on your person does. |
use a skill |
Use one of your Skills to accomplish a quick task. A longer task will require multiple Actions over the course of multiple Turns, rolling only when the full time has been paid for in 3-second increments. |
equip/drop shield |
Equipping and dropping a Shield takes an Action. p.183 |
get into vehicle |
p.189 |
Start a vehicle |
Start a Vehicle to gain its MOVE and jump to the top of the Initiative Queue |
Vehicle Maneuver |
Use your Action while driving to focus entirely on making a dangerous Maneuver |
Your turn= 1 move action + 1 other action (listed above)
Movement: squares equal to your MOVE stat; do NOT times it by 2
Each turn is a 3 second increment
Taking Damage
Whenever 2+ dice rolled for damage from a MELEE or RANGED attack come up 6, you've inflicted a critical injury.
stabalize action
Once successful stabilization has been reached, the target will heal a number of Hit Points equal to their BODY for each full day they spend resting. p.223
Heal critical Injury: Quick fix or treatment (based on chart)
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Critical Injuries
For list of crits for head, check page 189.
Vehicle Combat
More rules p.193
If you lose control of a vehicle, the GM decides your
entire movement for the Turn you lose control. If your
vehicle impacts something, it is treated as if you had
rammed it
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A temporary Limb
Type |
Install |
Material Cost |
Humanity loss |
surgery DV |
standard |
clinic |
100rb |
n/a |
DV15 |
improv |
clinic |
0-50rb |
4d6 |
DV17 |
exotic |
hospital |
500rb |
4d6 |
DV17 |
Sometimes when you take cyberparts, you leave the person blind or something. Using body sculpting rules, you can replace these parts, at least temporarily. These procedures take 4 hours, nd if failed, destroy the materials required for the surgery and waste 2 hours of operating time.
Street drugs
Can be used in place of anesthetics; check page 228-229 |
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