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Cyberpunk Play Guide Cheat Sheet by

This is a cyberpunk playguide cheat sheet for my players.

Reputation

When Gm believes character has done something worthy (good or bad) of reputa­tion.
When first meeting, Characters roll 1d10. A Character that rolls under the Reputation Level of the person they are meeting has heard of them.

facedowns

Street Slang

Booster
any member of a gang that affects cyberware, leather clothing, and random violence
Boosterey
Cracka­landia
poor areas, typically combat zones with lots of drug addicts
Burgue­sinha
Used to make fun of corpos and higher class who can't handle themselves outside of their safe beachfront appart­ments
Boo-ga­-zeenha
Boasão
Someone too innocent for the world
bow-ah­-soun
choomb­att­a/c­hoomba
neo-afro slang for friend, family member
shoom-­bat­ta/­sho­om-ba
Funeki­aratica
A fan of funk-c­hro­matic rock fusion; a rocker boy from the favelas
funk-c­are­-a-­chica
Carioca
someone from Rio
care-e­-oh-ka
Paulista
someone from sao paulo
paul-e­e-sta
Sem-arv
someone the concrete jungles of Brazil
same-R-v
Cybered-Up
To get as much cyberware implanted as possible before going over the Edge
Cyberc­h-Up-ee
Entrad­a/Saida
a mechan­istic term for a casual lover (input­/ou­tput)
en-tra-da/ si-e-da

Cyberp­syc­hosis

 

Basic Combat

Attack
Make a Melee or ranged attack
Reload
Fully reload and replace a weapon's magazine with a single ammunition type.
Get Up
Get up after being Prone. While Prone, until you use this Action, you cannot use a Move Action.
Run
Take an additional Move Action, but only if you have already taken a Move Action this Turn
Hold Action
Hold an Action until later in the Initiative Queue. You must choose a specified event to trigger the Action or a specific number in the Initiative Queue when the action occurs as well as what the Action is, and what its intended target is.
Choke
Choke an opponent you have Grabbed
Grab
Grab and hold an opponent or take away an object they are holding.
Stabilize
Stabilize a target to begin the natural healing process or pull them out of the Mortally Wounded Wound State to save their life. p.22
Throw
Throw a grabbed opponent to the ground or throw an object
Use an object
Manipulate an object in a way that doesn't require a Skill. Drawing an easily accessible weapon into a free hand or dropping a held weapon (not a shield) onto the floor does not require this Action but stowing a held weapon on your person does.
use a skill
Use one of your Skills to accomplish a quick task. A longer task will require multiple Actions over the course of multiple Turns, rolling only when the full time has been paid for in 3-second increm­ents.
equip/drop shield
Equipping and dropping a Shield takes an Action. p.183
get into vehicle
p.189
Start a vehicle
Start a Vehicle to gain its MOVE and jump to the top of the Initiative Queue
Vehicle Maneuver
Use your Action while driving to focus entirely on making a dangerous Maneuver
Your turn= 1 move action + 1 other action (listed above)

Movement: squares equal to your MOVE stat; do NOT times it by 2

Each turn is a 3 second increment

Taking Damage

Whenever 2+ dice rolled for damage from a MELEE or RANGED attack come up 6, you've inflicted a critical injury.

Cover

p.183-185

stabalize action

Once successful stabil­ization has been reached, the target will heal a number of Hit Points equal to their BODY for each full day they spend resting. p.223

Heal critical Injury: Quick fix or treatment (based on chart)

Healing Skills

 

Wound State

Critical Injuries

For list of crits for head, check page 189.

death save

Vehicle Combat

More rules p.193
If you lose control of a vehicle, the GM decides your
entire movement for the Turn you lose control. If your
vehicle impacts something, it is treated as if you had
rammed it
 

Repo Cyberware

A temporary Limb

Type
Install
Material Cost
Humanity loss
surgery DV
standard
clinic
100rb
n/a
DV15
improv
clinic
0-50rb
4d6
DV17
exotic
hospital
500rb
4d6
DV17
Sometimes when you take cyberp­arts, you leave the person blind or something. Using body sculpting rules, you can replace these parts, at least tempor­arily. These procedures take 4 hours, nd if failed, destroy the materials required for the surgery and waste 2 hours of operating time.

Street drugs

Can be used in place of anesth­etics; check page 228-229

The Repo Job Flow Chart

 

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