Combat overview
1. Determine surprise1 |
2. Establish positions |
3. Roll initiative |
4. Take turns |
5. Begin next round2 |
1. Dexterity (Stealth) vs. passive Wisdom (Perception) if one side is attempting to be stealthy
2. Return to step 4, a round is approx 6 seconds
Combat actions
Attack |
Cast |
Dash Double speed for a turn
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Disengage Movement doesn't provoke attacks of opportunity
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Dodge Attacks against you have disadvantage if you can see the attacker & Dexterity saving throws are at advantage
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Help Grant another creature advantage on its next ability check or attack this turn
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Hide Make a Dexterity (Stealth) check to attempt to hide and gain advantage on next attack
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Ready |
Search |
Use an object |
Combat movement
Difficult terrain |
Doubles movement costs |
Drop prone |
Free |
Rise from prone |
Costs 1/2 speed |
Move while prone |
Doubles movement costs |
Move through friendly |
Counts as difficult terrain |
Move through hostile |
Only if two sizes difference |
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Improvised damage
Dice |
Examples |
1d10 |
Burned by coals, hit by falling bookcase |
2d10 |
Struck by lightning, stumbling into a fire pit |
4d10 |
Hit by falling rubble in a tunnel, stumbling into a vat of acid |
10d10 |
Crushed by compacting walls, wading through lava |
18d10 |
Submerged in lava, hit by a flying fortress |
24d10 |
Being crushed by a falling moon |
Special attacks
Opportunity attacks When a hostile creature moves out of reach you may use a reaction to attack
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Two weapon fighting Gain a bonus attack (without ability modifier) if the first attack is with a light melee weapon in one hand and you have a second weapon
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Grappling Strength (Athletics) against either Strength (Athletics) or Dexterity (Acrobatics) to apply the grappled condition
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Shoving Strength (Athletics) against Strength (Athletics) or Dexterity (Acrobatics) to knock the target prone or move it 5 feet away
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Cover
Half cover +2 to AC and Dex saves
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Three-quarters cover +5 to AC and Dex saves
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Total cover Cannot be targeted directly
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Object AC
Cloth, paper, rope |
11 |
Crystal, glass, ice |
13 |
Wood, bone |
15 |
Stone |
17 |
Iron, steel |
19 |
Mithral |
21 |
Adamantine |
23 |
Object HP
Size |
Weak |
Tough |
Tiny (bottle, lock) |
1d4 |
2d4 |
Small (chest, lute) |
1d6 |
3d6 |
Medium (barrel, chandelier) |
1d8 |
4d8 |
Large (cart, large window) |
1d10 |
5d10 |
Objects are immune to poison and psychic damage, and may be resistant to or vulnerable to particular other types
Some objects may have a damage threshold, a minimum amount to cause damage
AoE Targets
Area |
Targets |
Cone |
Size/10 |
Cube/square |
Size/5 |
Cylinder |
Radius/5 |
Line |
Length/30 |
Sphere/circle |
Radius/5 |
Damage severity
Level |
Setback |
Danger |
Dead |
1-4 |
1d10 |
2d10 |
4d10 |
5-10 |
2d10 |
4d10 |
10d10 |
11-16 |
4d10 |
10d10 |
18d10 |
17-20 |
10d10 |
18d10 |
24d10 |
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