This is a draft cheat sheet. It is a work in progress and is not finished yet.
Standard Actions
Attack |
M/R/U |
No/AoO/AoO |
Fight Defensively (Attack) |
-4ATK +2AC |
Activate Magic Item |
|
No |
Cast a spell |
|
AoO |
Total Defense |
+4AC, no AoO allowed |
Use Special Ability |
Drink Potion |
|
AoO |
Aid Another |
|
Maybe |
Channel Energy |
|
No |
Concentrate on Active Spell |
|
No |
Dismiss Spell |
|
No |
Draw Hidden Weapon |
|
No |
Escape Grapple |
|
No |
Feint |
|
No |
Light Torch |
|
AoO |
Lower SR |
|
No |
Read Scroll |
|
AoO |
Ready |
|
No |
Stabilize Ally |
|
AoO |
Ex Ability |
|
No |
SLA |
|
AoO |
Su Ability |
|
No |
Use Skill |
|
AoO |
Start Full Round Action |
Can finish next turn as standard action |
You can't use this action to start or complete a full attack, charge, run, or withdraw.
Full-Round Actions
Full Attack |
No |
Charge |
No |
Coup de Grace |
AoO |
Escape from Net |
AoO |
Extinguish Flames |
No |
Light Torch |
AoO |
Load Heavy/Repeat Xbow |
AoO |
Lock/Unlock Weapon in Gauntlet |
AoO |
Prepare to Throw Splash Weapon |
AoO |
Run |
AoO |
Use Skill |
AoO |
Use Touch Spell on up to 6 allies |
AoO |
Withdraw |
No |
Free Actions
Cease Concentration on Spell |
Drop Item |
Drop Prone |
Prepare Spell Components |
Speak |
Swift Actions |
Cast Quickened Spell |
No Action |
5-foot Step |
Delay |
|
|
Moving
Can move through a square occupied by a friendly character, unless you are charging. |
You can't move through a square occupied by an opponent unless they are helpless. |
1st diagonal counts as 1 square, the 2nd counts as 2 squares, the 3rd counts as 1, etc |
You can't move diagonally past a corner |
Trained character can use Acrobatics to move through a square occupied by an opponent |
Move Actions
Move |
AoO |
Direct/Redirect Spell |
No |
Draw/Sheathe Weapon |
No/AoO |
Move/Manipulate Item |
AoO |
Mount/Dismount Steed |
No/No |
Control Frightened Mount |
AoO |
Load Hand/Light Xbow |
AoO |
Open/Close Door |
No/No |
Pick up an Item |
AoO |
Stand Up |
AoO |
Ready/Drop Shield |
No |
Retrieve item |
AoO |
Coup de Grace
Helpless target has Dex of 0, giving -5 to AC |
Full-round action, use weapon for Coup de Grace |
Automatically hit and crit |
If defender survives the damage, Fort save (DC10 + damage) or die |
Sneak attack damage applied on Coup de Grace |
Provokes AoO |
Helpless Conditions
Paralyzed |
Held |
Bound |
Sleeping |
Unconscious |
|
|
Conditions Attack Modifiers
Condition |
Melee Mod |
Ranged Mod |
Dazzled |
-1 |
-1 |
Entangled |
-2 |
-2 |
Flanking defender |
+2 |
---
|
Invisible |
+2 |
+2 |
On higher ground |
+1 |
+0 |
Prone |
-4 |
---
|
Shaken or frightened |
-2 |
-2 |
Squeezing through a space |
-4 |
-4 |
An entangled character also takes a –4 penalty to Dexterity, which may affect his attack roll.
The defender loses any Dexterity bonus to AC when the attacker is invisible.
Most ranged weapons can't be used while the attacker is prone, but you can use a crossbow or shuriken while prone at no penalty.
Conditions AC Modifiers
Condition |
Melee Mod |
Ranged Mod |
Behind cover |
+4 |
+4 |
Blinded |
-2 |
-2 |
Cowering |
-2 |
-2 |
Entangled |
-4 Dex |
-4 Dex |
Flat-footed |
-Dex |
-Dex |
Grappling (but attacker is not) |
+0 |
+0 |
Helpless |
-4 -Dex |
+0 -Dex |
Kneeling or sitting |
-2 |
+2 |
Pinned |
-4 -Dex |
+0 -Dex |
Prone |
-4 |
+4 |
Squeezing through a space |
-4 |
-4 |
Stunned |
-2 |
-2 |
|