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This is the basics that you'll need as a beginner

Dice

Ability Scores

Strength (STR)
muscles, used to hit with melee weapons, and shoving people around
Dexterity (DEX)
Agile, used for ranged­/fi­nesse weapons, avoiding being hit, and being sneaky
Consti­tution (CON)
Toughness, determines your hp and helps withstand poison
Intell­igence (INT)
book knowledge, helpful to recall lore, analyze inform­ation, and some spellc­asting
Wisdom (WIS)
practical knowledge, used for survival, handling and some spellc­asting
Charisma (CHA)
charis­matic, ability to influence others state of mind, and some spellc­asting

Action in Combat

Action
This is your “main” action. This can be used to attack, cast spells (with 1 action cast time), dash, disengage, ready action, and some others.
Bonus action
This is a shorter action, that you will gain from your class
movement
You can move up to your full movement speed once per turn, you can split this up however you want
object intera­ction
Once per turn, you can open a door, equip a weapon, pick up an object etc.
reaction
This happens on others turn, if someone walks away from melee with you, you get an attack of opport­unity (AoO), or this is used on ready action, or class features
 

Actions

Attack
Attack with a weapon one or more times (depends on class and level)
Cast
a spell with a casting time of 1 action
Dash
Move up to your movement speed again
Disengage
move away from enemies without them getting an attack of opport­unity
Hide
roll a stealth check to hide
Ready
Prepare to use an action when something specific happens outside of your turn
Use an object
Using a scroll, giving a potion to someone, or some other magic item
First aid
Roll a medicine check to stabilize a dying character

Coins

pp
platinum piece (worth 10 gp)
gp
gold piece
ep
Something made by the devil
sp
silver piece (1/10 gp)
cp
copper piece (1/100 gp)
 

Dictionary

AC
Armor Class (how difficult you are to hit)
DC
Difficulty class (how difficult a 'chall­enge' is)
DM
Dungeon Master
NPC
Non-player character (the characters played by the DM that you encounter)
PC
Player character (that's your charac­ters)
TPK
Total party kill (when the whole part dies, try to avoid this)
Crit
When you roll the highest or lowest on a d20
AoO
Attack of opport­unity (I rarely see this abbrev­iation)
Dice jail
Where bad dice go feel shame for rolling so low
Modifiers
The bonus or drawback you add to your roll
Advantage
roll 2d20 and take the highest result
Disadv­antage
roll 2d20 and take the lowest result
AoE
Area of Effect (typically the area of a spell effects)
Combat round
This is a round of combat where everyone has taken their turn once (this is 6 seconds)
Concen­tration
If you're attacked while concen­trating on a spell, you have to roll a saving throw to focus
Components
What your spell require. verbal (V), somatic (S), and/or material (M)
Spell slots
This is how many spells you can cast of each level
BBEG
Big bad evil guy (the boss enemy)
PHB
Player's handbook
           
 

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