Show Menu
Cheatography

Malifaux Cheat Sheet (DRAFT) by

Quick Reference for Malifaux

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Setup (pg 42)

A. Determine Encounter Size (Usually 50SS)
B. Place and define Terrain
C. Determine Scenario
D. Generate Schemes
E. Attacker selects deployment zone
F. Choose Factions and Leaders
G. Choose additional Masters
H. Hire Crew (Unspent points become Soulst­ones. Max 10)
I. Reveal Crew
J. Deploy (Attacker half and half, Defender deploys all).
K. Select Schemes
L. Start Game

Turn Sequence

Start Phase: Discard Cards, Draw Cards, Initiative Flip, Resolve Effects, Caluclate Pass Tokens
Activation Phase: Pass or Activate model, Switch Active Player
End Phase: Resolve Effects, Score VP (not first turn), Check if end of game, Shuffle discard pile into deck.
 

Actions (pg 22)

Interact
Cannot be declared while engaged or if this model has taken the Disengage action. Do one of the following:
1. Drop a scheme marker into base contact with the model and not within 4" of another friendly scheme marker.
2. Remove all Scheme markers in base contact with this model.
3. Resolve a specific rule that refers to an Interact action.
Disengage
Can only be declared while engaged.
One enemy model (oppon­ent's choice) may take a melee Action targeting this model; neither model can declare Triggers during this action. After resolving the attack, this model pushes up to its Mv. If the attack was
successful, reduce the model's Push by 2/4/6 inches. This flip gets (+) for every other enemy model engaging this model.
Concen­trate
Once per activa­tion. This model gains Focused+1
Assist
Target other friendly model within 2" and LoS lowers the value of its Burning, Distracted or Injured Condition by 1/2/3.
Walk
This model moves up to its Mv. This move cannot be used to leave the engagement range of models engaging this model.
Charge
Once per activa­tion. Cannot be declared while engaged.
Push this model up to its Mv. It may then take a melee action that does not acount against its action limit.
Slam
Target an Impassable marker or any one Destru­ctible Terrain piece within 1".
If the target is destru­ctible remove it from play, otherwise Place it within 1" of this model.
 

Soulstone Usage

Draw Cards
During the draw phase, each player may spend a SS to draw 2 cards and must then discard down to their max hand size.
Enhance Duel
Before cards a flipped, a model may use a SS to add (+) to its flip or add a suit of its choice to its final duel total.
Block Damage
A model can spend a SS before a damage flip to add (-) to it.
Reduce Damage
After damage is suffered by a model, it can spend a SS to reduce it. The model flips a card (which cannot be cheated) and reduces the damage by 1/2/3. This reduction occurs after all other reduction and can reduce damage to 0.
By default only Masters and Henchmen can use Soulst­ones!

Conditions (pg 29)

Adversary (X): Models with the X keyword, Charac­ter­istics or Name receives (+) to Attack actions targeting this model.
Shielded +X: Reduce damage by 1, to a minimum of 0. Each time this condition reduces damage, its value is lowered by 1. During the End Phase, end this condition.
Injured +X: Model suffers -X to Df and Wp. During the End Phase, end this condition.
Fast: The number of activa­tions model can declare is increased by 1 (to a maximum of 3). End this condition after the model's activa­tion. Canceled by Slow.
Slow: Reduce the number of activa­tions this model can declare by 1. End this condition at the end of the model's activa­tion. Canceled by Fast.
Staggered: Model suffers -2 Mv and cannot be moved by effects of other friendly models. End this condition at the end of the model's activa­tion.
Stunned: Model cannot declare Triggers and its Bonus Action count against its Action Limit. End this condition at the end of the model's activa­tion.
Burning +X: During the End Phase, this model suffers 1 damage + 1 additional damage for every 3 points of Burning beyond the first (max 5 damage).
Distracted +X: Model's actions that target an enemy model suffer (-). After resolving such action, the value of the condition is lowered by 1. Canceled by Focused.
Poison +X: During the End Phase, this model suffers 1 damage + 1 additional damage for every 3 points of Poison beoynd the first (max 5 damage. Then, it lowers the value of this condition by 1.