\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{xsiand} \pdfinfo{ /Title (malifaux.pdf) /Creator (Cheatography) /Author (xsiand) /Subject (Malifaux Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{ED5F7B} \definecolor{LightBackground}{HTML}{FDF5F6} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Malifaux Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{xsiand} via \textcolor{DarkBackground}{\uline{cheatography.com/174418/cs/36634/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}xsiand \\ \uline{cheatography.com/xsiand} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 22nd January, 2023.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Setup (pg 42)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{A.}} Determine Encounter Size (Usually 50SS)} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{B.}} Place and define Terrain} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{C.}} Determine Scenario} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{D.}} Generate Schemes} \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{E.}} Attacker selects deployment zone} \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{F.}} Choose Factions and Leaders} \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{G.}} Choose additional Masters} \tn % Row Count 7 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{H.}} Hire Crew (Unspent points become Soulstones. Max 10)} \tn % Row Count 9 (+ 2) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{I.}} Reveal Crew} \tn % Row Count 10 (+ 1) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{J.}} Deploy (Attacker half and half, Defender deploys all).} \tn % Row Count 12 (+ 2) % Row 10 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{K.}} Select Schemes} \tn % Row Count 13 (+ 1) % Row 11 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{L.}} Start Game} \tn % Row Count 14 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Turn Sequence}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Start Phase:}} Discard Cards, Draw Cards, Initiative Flip, Resolve Effects, Caluclate Pass Tokens} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Activation Phase:}} Pass or Activate model, Switch Active Player} \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{End Phase:}} Resolve Effects, Score VP (not first turn), Check if end of game, Shuffle discard pile into deck.} \tn % Row Count 7 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Actions (pg 22)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Interact}} \{\{nl\}\}{\emph{Cannot be declared while engaged or if this model has taken the {\bf{Disengage}} action.}} Do one of the following: \{\{nl\}\}1. Drop a scheme marker into base contact with the model and not within 4" of another friendly scheme marker. \{\{nl\}\}2. Remove all Scheme markers in base contact with this model. \{\{nl\}\}3. Resolve a specific rule that refers to an {\bf{Interact}} action.} \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Disengage}}\{\{nl\}\}{\emph{Can only be declared while engaged.}}\{\{nl\}\}One enemy model (opponent's choice) may take a melee Action targeting this model; neither model can declare Triggers during this action. After resolving the attack, this model pushes up to its {\bf{Mv}}. If the attack was \{\{nl\}\}successful, reduce the model's Push by 2/4/6 inches. This flip gets (+) for every other enemy model engaging this model.} \tn % Row Count 17 (+ 9) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Concentrate}} \{\{nl\}\}{\emph{Once per activation.}} This model gains {\bf{Focused+1}}} \tn % Row Count 19 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Assist}}\{\{nl\}\} Target {\emph{other}} friendly model within 2" and LoS lowers the value of its {\bf{Burning, Distracted}} or {\bf{ Injured}} Condition by 1/2/3.} \tn % Row Count 22 (+ 3) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Walk}}\{\{nl\}\} This model moves up to its {\bf{Mv}}. This move cannot be used to leave the engagement range of models engaging this model.} \tn % Row Count 25 (+ 3) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Charge}}\{\{nl\}\} {\emph{Once per activation. Cannot be declared while engaged.}}\{\{nl\}\} Push this model up to its {\emph{Mv}}. It may then take a melee action that does not acount against its action limit.} \tn % Row Count 29 (+ 4) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Slam}}\{\{nl\}\} {\emph{Target an Impassable marker or any one Destructible Terrain piece within 1".}}\{\{nl\}\} If the target is destructible remove it from play, otherwise Place it within 1" of this model.} \tn % Row Count 33 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.4931 cm} x{3.4839 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Soulstone Usage}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Draw Cards}} & During the draw phase, each player may spend a SS to draw 2 cards and must then discard down to their max hand size. \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} {\bf{Enhance Duel}} & Before cards a flipped, a model may use a SS to add (+) to its flip {\emph{or}} add a suit of its choice to its final duel total. \tn % Row Count 10 (+ 5) % Row 2 \SetRowColor{LightBackground} {\bf{Block Damage}} & A model can spend a SS before a damage flip to add (-) to it. \tn % Row Count 13 (+ 3) % Row 3 \SetRowColor{white} {\bf{Reduce Damage}} & After damage is suffered by a model, it can spend a SS to reduce it. The model flips a card (which cannot be cheated) and reduces the damage by 1/2/3. This reduction occurs after all other reduction and can reduce damage to 0. \tn % Row Count 22 (+ 9) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{By default only Masters and Henchmen can use Soulstones!} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Conditions (pg 29)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Adversary (X):}} Models with the X keyword, Characteristics or Name receives (+) to Attack actions targeting this model.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Shielded +X: }} Reduce damage by 1, to a minimum of 0. Each time this condition reduces damage, its value is lowered by 1. During the End Phase, end this condition.} \tn % Row Count 7 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Injured +X:}} Model suffers -X to {\bf{Df}} and {\bf{Wp}}. During the End Phase, end this condition.} \tn % Row Count 9 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Fast:}} The number of activations model can declare is increased by 1 (to a maximum of 3). End this condition after the model's activation. Canceled by {\bf{Slow}}.} \tn % Row Count 13 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Slow:}} Reduce the number of activations this model can declare by 1. End this condition at the end of the model's activation. Canceled by {\bf{Fast}}.} \tn % Row Count 16 (+ 3) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Staggered:}} Model suffers -2 {\bf{Mv}} and cannot be moved by effects of other {\bf{friendly}} models. End this condition at the end of the model's activation.} \tn % Row Count 20 (+ 4) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Stunned:}} Model cannot declare Triggers and its Bonus Action count against its Action Limit. End this condition at the end of the model's activation.} \tn % Row Count 24 (+ 4) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Burning +X:}} During the End Phase, this model suffers 1 damage + 1 additional damage for every 3 points of Burning beyond the first (max 5 damage).} \tn % Row Count 27 (+ 3) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Distracted +X:}} Model's actions that target an enemy model suffer (-). After resolving such action, the value of the condition is lowered by 1. Canceled by {\bf{Focused}}.} \tn % Row Count 31 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Conditions (pg 29) (cont)}} \tn % Row 9 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Poison +X:}} During the End Phase, this model suffers 1 damage + 1 additional damage for every 3 points of Poison beoynd the first (max 5 damage. Then, it lowers the value of this condition by 1.} \tn % Row Count 4 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}