\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{warsmith55} \pdfinfo{ /Title (lancer.pdf) /Creator (Cheatography) /Author (warsmith55) /Subject (Lancer Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{DB4112} \definecolor{LightBackground}{HTML}{FCF3F0} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Lancer Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{warsmith55} via \textcolor{DarkBackground}{\uline{cheatography.com/123064/cs/23074/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}warsmith55 \\ \uline{cheatography.com/warsmith55} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 3rd February, 2021.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{tabularx}{17.67cm}{x{6.5626 cm} x{10.7074 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Standard Rolls}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Check}} & Success on 10+ \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} {\bf{Attack}} & Success on {[}Defensive Stat{]}+ \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} {\bf{Save}} & Success on {[}Save Target{]}+ \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} \{\{nobreak\}\}{\bf{Contested}} & Two characters roll, higher result succeeds; attacker wins ties \tn % Row Count 8 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{These are made with 1d20 + {[}Statistic Bonus{]}. A roll can only have one Statistic Bonus.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.2534 cm} x{10.0166 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Accuracy \& Difficulty}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Accuracy (+)}} & Roll 1d6 per (+), add highest result to roll. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \{\{nobreak\}\}{\bf{Difficulty (-)}} & Roll 1d6 per (-), subtract highest result to roll. \tn % Row Count 5 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{(+) and (-) cancel each other on a 1:1 basis.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.2534 cm} x{10.0166 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Pilot Backgrounds, Skill Triggers, and Mech Skills}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{\{\{nobreak\}\}Background}} & If it would apply to a check, gain (+). \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{\{\{nobreak\}\}Skill Triggers}} & These provide a Statistic Bonus on checks related to them. \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} {\bf{\{\{nobreak\}\}Mech Skills}} & These provide a Statistic Bonus on checks and related actions. (H.A.S.E) \tn % Row Count 9 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{Triggers never apply to attack rolls, saves, or any rolls other than skill checks. Mech Skills are used instead of Triggers when you make skill checks that directly utilize a Mech.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Available Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{{\bf{On each turn, you may:}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{{\bf{Move}}: Move up to Speed} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{{\bf{Take either}}: 1 Full Action {\emph{-or-}} 2 Quick Actions} \tn % Row Count 4 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{{\bf{Free Actions}}: May take any number} \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{{\bf{Reaction}}: 1/turn. See Reactions.} \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{{\bf{Overcharge}}: Optional, take extra quick action for some amount of Heat. (1, 1d3, 1d6, 1d6+4)} \tn % Row Count 8 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{The same action cannot be taken more than once per turn, except in certain cases (e.g., special actions like free actions and reactions).} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Pilots in Mech Combat}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Unmounted characters make all attacks and saves by adding GRIT to the roll instead of using their triggers.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Unmounted characters have the BIOLOGICAL tag. They have IMMUNITY to all tech actions (even beneficial ones) except LOCK ON and SCAN, although they can be targeted by electronic systems such as drones and smart weapons. If a BIOLOGICAL character would take heat, they instead take an equivalent amount of energy damage.} \tn % Row Count 10 (+ 7) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Unmounted characters can't aid mechs, benefit from talents, or give or receive any bonuses that apply to mech-scale weapons.} \tn % Row Count 13 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Pilots don't cause mechs to become ENGAGED and don't count as obstructions to mechs, no matter their SIZE.} \tn % Row Count 16 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{AI and Mechs}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Mechs can only have one system with the AI tag installed at a time. If a mech has the AI tag, its player can choose to give control of the mech to the AI as a protocol, freeing the pilot to take other actions. The pilot can't use the mech to take any actions or reactions until they take control again, but the AI gains its own set of actions and reactions. The AI acts on the same turn as the pilot. AIs don't benefit from the pilot's talents or other features, but otherwise operate as normal. At the start of the player's subsequent turns, control can be returned to the pilot as long as they are physically inside their mech.} \tn % Row Count 13 (+ 13) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Except for some limited systems – like comp/cons – any time a mech with the AI tag makes a structure damage or overheating check, roll 1d20. On a 1, the NHP's casket has suffered a traumatic impact or code incursion and the NHP enters cascade.} \tn % Row Count 18 (+ 5) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{NHPs in cascade can be stabilized by a pilot choosing to SHUT DOWN their mech, returning them to their base state. This is the only action a pilot in a cascading mech can take.} \tn % Row Count 22 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{When an NHP begins to cascade, they immediately take over the mech and become an NPC under the control of the GM.} \tn % Row Count 25 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.4261 cm} x{9.8439 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Damage}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{\{\{nobreak\}\}Standard Damage}} & Kinetic, Explosive, and Energy. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{\{\{nobreak\}\}Heat}} & Ignores Armor and instead of dealing damage increases the target's Heat. \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} {\bf{\{\{nobreak\}\}Burn}} & Immediately causes damage that ignores Armor. At the end of the target's turn, they make an Engineering check or take that burn again. Success clears all burn. Multiple sources of burn are cumulative, but all resolve with the same roll. \tn % Row Count 17 (+ 11) % Row 3 \SetRowColor{white} \{\{nobreak\}\}{\bf{Armor}} & Each point of Armor reduces incoming damage by 1. Armor never goes above 4. \tn % Row Count 21 (+ 4) % Row 4 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Resistance}} & Reduces all damage of a type or source by half. \tn % Row Count 24 (+ 3) % Row 5 \SetRowColor{white} \{\{nobreak\}\}{\bf{Immunity}} & All damage and Effects of a type or source are ignored. \tn % Row Count 27 (+ 3) % Row 6 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Bonus}} & If an attack that targets more than one character deals bonus damage, the bonus damage is halved. \tn % Row Count 32 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{Resistance applies after Armor.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Objects}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Unless specified otherwise, all objects (including terrain, cover, buildings, and deployable items) have 5 EVASION and 10 HP/SIZE.} \tn % Row Count 3 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{2.5905 cm} x{14.6795 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Typical Sizes}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{1/2}} & Humans, some small mechs, extravehicular activity (EVA) suits. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{1}} & Standard mechs. \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} {\bf{2}} & Tanks, vehicles ( e.g. APCs or construction vehicles), heavy mechs. \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} {\bf{3}} & Siege mechs, large or heavy vehicles. \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} {\bf{4+}} & Titanic mechs, flyers. \tn % Row Count 8 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{3.8801 cm} x{4.7236 cm} x{8.2663 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{17.67cm}}{\bf\textcolor{white}{Stress Damage}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Roll}} & \{\{nobreak\}\}{\bf{Result}} & \{\{nobreak\}\}{\bf{Effect}} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} 5+ & Emergency Shunt & Your mech is impaired until the end of your next turn. \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} 2-4 & Power Plant \seqsplit{Destabilize} & Your mech suffers from the exposed status (taking double damage) until it takes action to remove it. \tn % Row Count 12 (+ 6) % Row 3 \SetRowColor{white} 1 & Meltdown & This result has different outcomes depending on how much reactor stress your mech has remaining.\{\{nl\}\} 3+ - Your mech immediately suffers from the exposed condition until it takes action to remove it.\{\{nl\}\} 2 - Your mech must pass a engineering check or suffer a reactor meltdown at the end of 1d6 turns after this one (rolled by the GM). You can reverse it by taking a full action and repeating this check. Even on a successful check, your mech suffers from the exposed condition until it takes action to remove it.\{\{nl\}\} 1 or lower - Your mech suffers a reactor meltdown at the end of your next turn. \tn % Row Count 44 (+ 32) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{3.8801 cm} x{4.7236 cm} x{8.2663 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{17.67cm}}{\bf\textcolor{white}{Stress Damage (cont)}} \tn % Row 4 \SetRowColor{LightBackground} Multiple 1's & \seqsplit{Irreversible} Meltdown & Your reactor goes critical. Your mech will suffer a reactor meltdown at the end of your next turn. \tn % Row Count 6 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{4.0488 cm} x{4.3862 cm} x{8.435 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{17.67cm}}{\bf\textcolor{white}{Structure Damage}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Roll}} & \{\{nobreak\}\}{\bf{Result}} & \{\{nobreak\}\}{\bf{Effect}} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} 5+ & Glancing Blow & your mech is impaired until the end of your next turn. \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} 2-4 & System Trauma & Roll a d6. On a 1-3, all the weapons on one mount are destroyed. On a 4-6, a system is destroyed. You choose what's destroyed, but systems or weapons with the limited tag and no charges left are not valid. If there's nothing left of one result, it becomes the other. If there's absolutely nothing left to destroy, this result becomes DIRECT HIT instead. \tn % Row Count 24 (+ 18) % Row 3 \SetRowColor{white} 1 & Direct Hit & This result has different outcomes depending on how much structure your mech has remaining.\{\{nl\}\} 3+ - Your mech is stunned until the end of your next turn.\{\{nl\}\} 2 - Your mech must pass a hull save or be destroyed .Even on a successful check, your mech is stunned until the end of your next turn.\{\{nl\}\} 1 or lower - Your mech is destroyed . \tn % Row Count 42 (+ 18) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{4.0488 cm} x{4.3862 cm} x{8.435 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{17.67cm}}{\bf\textcolor{white}{Structure Damage (cont)}} \tn % Row 4 \SetRowColor{LightBackground} Multiple 1's & Crushing Hit & Your mech is damaged beyond repair and is destroyed . You can still exit it as normal. \tn % Row Count 5 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.9442 cm} x{9.3258 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Downtime Actions}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Buy Some Time}} & Try and stave off some reckoning, extend your window of opportunity, or merely buy more time and breathing room for you and your group to act. \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} \{\{nobreak\}\}{\bf{Gather Information}} & Investigate, do research, follow up on a mystery, track a target, or keep an eye on something. \tn % Row Count 12 (+ 5) % Row 2 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Get a Damn Drink}} & Blow off some steam, carouse, and generally get into trouble. \tn % Row Count 15 (+ 3) % Row 3 \SetRowColor{white} \{\{nobreak\}\}{\bf{Get Connected}} & Make connections, call upon favors, ask for help, or drum up support for a particular course of action. \tn % Row Count 20 (+ 5) % Row 4 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Get Creative}} & Tweak something or attempt to make something new, either a physical project, or a piece of software. \tn % Row Count 25 (+ 5) % Row 5 \SetRowColor{white} \{\{nobreak\}\}{\bf{Get Focused}} & Practice, learn, meditate, or call on a teacher. \tn % Row Count 28 (+ 3) % Row 6 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Get Organized}} & Start, run, or improve an organization, business, or other venture. \tn % Row Count 32 (+ 4) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.9442 cm} x{9.3258 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Downtime Actions (cont)}} \tn % Row 7 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Power at a Cost}} & Gain rewards, opportunities, or additional resources (such as reserves). \tn % Row Count 4 (+ 4) % Row 8 \SetRowColor{white} \{\{nobreak\}\}{\bf{Scrounge and Barter}} & Try and get your hands on some gear or asset for your group. \tn % Row Count 7 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{Please reference pg.53 of the rule book for further information.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.5988 cm} x{9.6712 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Full Actions}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Barrage}} & Attack with two weapons, or one superheavy weapon. You may also attack with an AUXILIARY weapon on each mount that was fired, so long as the AUXILIARY weapon hasn't yet been fired this action. These AUXILIARY weapons don't deal bonus damage. \tn % Row Count 12 (+ 12) % Row 1 \SetRowColor{white} \{\{nobreak\}\}{\bf{Disengage}} & Until the end of your current turn, you ignore engagement and your movement does not provoke reactions. \tn % Row Count 17 (+ 5) % Row 2 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Full Tech}} & Choose two QUICK TECH options or a single system or tech option that requires FULL TECH to activate. If you choose two QUICK TECH options, you can choose the same option multiple times. \tn % Row Count 26 (+ 9) % Row 3 \SetRowColor{white} \{\{nobreak\}\}{\bf{Improvised Attack}} & Make a melee attack against an adjacent target. On a success, they take 1d6 Kinetic. \tn % Row Count 30 (+ 4) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.5988 cm} x{9.6712 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Full Actions (cont)}} \tn % Row 4 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Stabilize}} & Heal and recover your mech. See Stabilize Chart. \tn % Row Count 3 (+ 3) % Row 5 \SetRowColor{white} \{\{nobreak\}\}{\bf{Boot Up}} & Clear Shut Down. \tn % Row Count 5 (+ 2) % Row 6 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Skill Check}} & Make a Skill Check. \tn % Row Count 7 (+ 2) % Row 7 \SetRowColor{white} \{\{nobreak\}\}{\bf{Mount/Dismount}} & Climb in or out of the mech. You must be adjacent to Mount. If there are no free spaces adjacent you cannot Dismount. \tn % Row Count 13 (+ 6) % Row 8 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Activate}} & Use a system that requires a Full Action \tn % Row Count 15 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{You can ACTIVATE any number of times a turn but can't \newline ACTIVATE the same system more than once unless you \newline can do so as a free action.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.0807 cm} x{10.1893 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Quick Actions}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Boost}} & Move at least 1 space, up to your Speed. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \{\{nobreak\}\}{\bf{Grapple}} & Make a melee attack, on hit characters become engaged. Neither can boost or take reactions. The smaller character becomes Immobilized but moves when the larger party moves mirroring their movement. Same size characters make a contested Hull check, winner is larger this turn. \tn % Row Count 14 (+ 12) % Row 2 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Hide}} & Must not be Engaged, and either out of line of sight, obscured, or invisible. Gain the Hidden status. You lose Hidden if any of the criteria are not met, or make any hostile action, reaction, or Boost. \tn % Row Count 23 (+ 9) % Row 3 \SetRowColor{white} \{\{nobreak\}\}{\bf{Tech}} & You may Bolster, Scan, Lock on, or Invade. See Quick Tech Actions. \tn % Row Count 26 (+ 3) % Row 4 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Ram}} & Make a melee attack on an adjacent target the same size or smaller than you. Target is knocked prone and may be knocked back one space directly away. \tn % Row Count 33 (+ 7) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.0807 cm} x{10.1893 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Quick Actions (cont)}} \tn % Row 5 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Search}} & Choose a target within Sensors that you think is Hidden and make a contested Systems check against their Agility. That target immediately loses Hidden. \tn % Row Count 7 (+ 7) % Row 6 \SetRowColor{white} \{\{nobreak\}\}{\bf{Skirmish}} & Choose a weapon and a valid target within Range or Threat then make an attack. You may also attack with a different AUXILIARY weapon on the same mount. That weapon doesn't deal bonus damage. SUPERHEAVY weapons are too cumbersome to use in a SKIRMISH, and can only be fired as part of a BARRAGE. \tn % Row Count 20 (+ 13) % Row 7 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Eject}} & Fly 6 spaces in the direction of your choice. Your mech becomes Impaired. This cannot be undone until a Full Repair. \tn % Row Count 26 (+ 6) % Row 8 \SetRowColor{white} \{\{nobreak\}\}{\bf{Prepare}} & Prepare another quick action to activate on a trigger. When triggered, you can take this action as a reaction. \tn % Row Count 31 (+ 5) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.0807 cm} x{10.1893 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Quick Actions (cont)}} \tn % Row 9 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Shut Down}} & Mech gains Shut Down. See Statuses. \tn % Row Count 2 (+ 2) % Row 10 \SetRowColor{white} \{\{nobreak\}\}{\bf{Self-Destruct}} & Initiate Reactor Meltdown. At the end of your next turn, or at the end of one of your turns within the following two rounds (your choice), your mech explodes as though it suffered a reactor meltdown. \tn % Row Count 11 (+ 9) % Row 11 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Activate}} & Use a system that requires a Quick Action. \tn % Row Count 13 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{You can ACTIVATE any number of times a turn but can't \newline ACTIVATE the same system more than once unless you \newline can do so as a free action.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{6.0445 cm} x{11.2255 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Quick Tech Actions}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Bolster}} & To BOLSTER, choose a character within SENSORS. They receive two (+) on the next skill check or save they make between now and the end of their next turn. Characters can only benefit from one BOLSTER at a time. \tn % Row Count 9 (+ 9) % Row 1 \SetRowColor{white} \{\{nobreak\}\}{\bf{Scan}} & To SCAN, choose a character or object within SENSORS and line of sight, then ask the GM for either your target's full statistics, one piece of hidden information, or a piece of generic information about the target. Information gathered is only current at the time of the Scan. \tn % Row Count 20 (+ 11) % Row 2 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Lock On}} & choose a character within SENSORS and line of sight. They gain the LOCK ON condition. Any character making an attack against a character with LOCK ON may choose to gain 1 (+) on that attack and then clear the LOCK ON condition after that attack resolves. \tn % Row Count 30 (+ 10) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{6.0445 cm} x{11.2255 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Quick Tech Actions (cont)}} \tn % Row 3 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Invade}} & Make a tech attack against a character within SENSORS and line of sight. On a success, your target takes 2 Heat and you choose one of the INVASION options available to you. You can also INVADE willing allied characters to create certain effects. If your target is willing and allied, you are automatically successful, it doesn't count as an attack, and your target doesn't take any heat. \tn % Row Count 16 (+ 16) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{{\bf{FRAGMENT SIGNAL}}. You feed false information, \newline obscene messages, or phantom signals to your \newline target's computing core. They become IMPAIRED and \newline SLOWED until the end of their next turn.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{6.5626 cm} x{10.7074 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Reactions}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Brace}} & 1/round. {\bf{Trigger:}} You are hit by an attack and damage has been rolled.\{\{nl\}\}{\bf{Effect}}: You gain Resistance to all damage from that attack, all other attacks against you are made with an additional (-), you cannot take reactions until the end of your next turn. On your next turn, you can only take one Quick Action and no other actions of any type. \tn % Row Count 15 (+ 15) % Row 1 \SetRowColor{white} \{\{nobreak\}\}{\bf{Overwatch}} & 1/round. {\bf{Trigger:}} hostile character starts any movement (including BOOST and other actions) inside one of your weapons' THREAT.\{\{nl\}\}{\bf{Effect}}: Immediately use that weapon to Skirmish against that character as a reaction before they move. \tn % Row Count 26 (+ 11) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{5.8718 cm} x{11.3982 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Special Pilot Actions}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Fight}} & {\bf{Full Action}}. Make a melee or ranged attack. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \{\{nobreak\}\}{\bf{Jockey}} & {\bf{Full Action}}. Must be adjacent to a mech. Make a Contested roll using Grit against the mech's Hull. You climb onto the mech and choose one of the following:\{\{nl\}\} -The mech becomes Impaired and Slowed until the end of its next turn\{\{nl\}\} -Deal 2 Heat to the mech.\{\{nl\}\} -Deal 4 kinetic damage to the mech. You may continue to choose options as Full Actions as long as you don't stop jockeying. \tn % Row Count 18 (+ 16) % Row 2 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Reload}} & {\bf{Quick Action}}. Make a Loading weapon usable again \tn % Row Count 20 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{Pilots can take the following actions, using the same \newline rules as mechs: BOOST, HIDE, SEARCH, ACTIVATE, \newline DISENGAGE, PREPARE, OVERWATCH, MOUNT/DISMOUNT.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{8.1169 cm} x{9.1531 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Movement}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Jumping:}} & Half-speed horizontal distance, "size"-speed diagonal. \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \{\{nobreak\}\}{\bf{Climbing:}} & Half-speed. Hull or Agility Check may be required. \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Lifting}} & Objects of equal or lesser SIZE overhead but are IMMOBILIZED while doing so. Can't take reactions. \tn % Row Count 11 (+ 5) % Row 3 \SetRowColor{white} \{\{nobreak\}\}{\bf{Dragging}} & Objects up to twice their SIZE but are SLOWED while doing so. Can't take reactions. \tn % Row Count 15 (+ 4) % Row 4 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Falling:}} & Fall 10 spaces/round. Take 3 Kinetic AP for every 3 spaces fallen (max 9) \tn % Row Count 19 (+ 4) % Row 5 \SetRowColor{white} \{\{nobreak\}\}{\bf{Involuntary Movement}} & Does not provoke reactions or engagement unless specified otherwise but are still blocked by obstructions. \tn % Row Count 25 (+ 6) % Row 6 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Gravity}} & Mechs operating underwater, in zero-g, or in space are SLOWED unless they have a propulsion or flight system; however, they can't fall and can fly when moving regardless of whether they have a flight system. \tn % Row Count 35 (+ 10) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{Can be split up between actions. Characters can move through smaller obstructions or enemies, or any ally, but can't end in those spaces.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Flight}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Flying characters can move vertically and horizontally up to their SPEED} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Flight movement must follow a straight line; however, if a character takes additional movement actions, such as BOOST, these can be used to move in a different direction} \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Flying characters also have IMMUNITY to PRONE} \tn % Row Count 7 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{When flying, characters must move at least 1 space on their turn or begin falling.} \tn % Row Count 9 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Flying characters begin falling if they become IMMOBILIZED, STUNNED, or otherwise can't move.} \tn % Row Count 11 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Flying characters that take structure damage or stress must succeed on an AGILITY save or begin falling.} \tn % Row Count 14 (+ 3) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Flying characters must remain no more than 10 spaces over any surface (e.g., ground, water, structures) to act normally. If exceeded, they can only move and boost and can't take reactions.} \tn % Row Count 18 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Hovering \newline characters do not need to move in a straight line, and \newline can remain stationary while airborne without falling} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.0807 cm} x{10.1893 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Attacks}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Melee}} & Target within Threat, 1d20 + Grit, meet or beat target's Evasion. Ignores cover. \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \{\{nobreak\}\}{\bf{Ranged}} & Target within Range, 1d20 + Grit, meet or beat target's Evasion. \tn % Row Count 7 (+ 3) % Row 2 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Tech}} & Target within Sensors, 1d20 + Tech Attack, meet or beat target's E-Defense. Ignores cover. \tn % Row Count 11 (+ 4) % Row 3 \SetRowColor{white} \{\{nobreak\}\}{\bf{Critical Hits}} & A 20+ on a melee or ranged attack, all damage dice are rolled twice (including bonus damage) and the highest result from each source of damage is used. \tn % Row Count 18 (+ 7) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{Unless specified, all attacks must be made on a target that is within line of sight.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{6.908 cm} x{10.362 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Statuses}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Engaged}} & If a character moves adjacent to a hostile character, they both gain the ENGAGED status for as long as they remain adjacent to one another. Ranged attacks made by an ENGAGED character gain 1 (-). Additionally, characters that become ENGAGED by targets of equal or greater SIZE during the course of a movement stop moving immediately and lose any unused movement. \tn % Row Count 16 (+ 16) % Row 1 \SetRowColor{white} \{\{nobreak\}\}{\bf{Hidden}} & Cannot be targeted by hostile actions, don't cause engagement, and enemies only know their approximate location. \tn % Row Count 21 (+ 5) % Row 2 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Invisible}} & All attacks against you have a 50\% chance to miss. You may always Hide. \tn % Row Count 24 (+ 3) % Row 3 \SetRowColor{white} \{\{nobreak\}\}{\bf{Prone}} & You are Slowed. All attacks against you gain 1 (+) \tn % Row Count 27 (+ 3) % Row 4 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Danger Zone}} & Mech Only. When they have half or more of their total Heat. \tn % Row Count 30 (+ 3) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{6.908 cm} x{10.362 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Statuses (cont)}} \tn % Row 5 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Exposed}} & Mech Only. Take double kinetic, explosive, or energy damage. \tn % Row Count 3 (+ 3) % Row 6 \SetRowColor{white} \{\{nobreak\}\}{\bf{Shut Down}} & Mech Only. Clear all heat, remove Exposed, cascading NHPs return to normal, statuses caused by tech actions immediately end, gain immunity to all tech actions, and the mech is stunned until it ceases to be Shut Down. \tn % Row Count 12 (+ 9) % Row 7 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Down and Out}} & Pilot Only. You are unconcious and stunned. Any more damage suffered kills the pilot. \tn % Row Count 16 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{6.7353 cm} x{10.5347 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Conditions}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Immobilized}} & Cannot make voluntary movements \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \{\{nobreak\}\}{\bf{Impaired}} & Recieve 1 (-) on all attacks, saves, and skill checks. \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Jammed}} & Can't talk to others, make attacks other than Improvised Attack, Grapple, and Ram, can't take reactions, and can't benefit from tech actions. \tn % Row Count 11 (+ 6) % Row 3 \SetRowColor{white} \{\{nobreak\}\}{\bf{Lock On}} & Hostile characters can choose to consume Lock On to either gain 1 (+) on their next attack roll or activate a talent or system. \tn % Row Count 17 (+ 6) % Row 4 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Shredded}} & No longer benefit from Armor or Resistance. \tn % Row Count 19 (+ 2) % Row 5 \SetRowColor{white} \{\{nobreak\}\}{\bf{Slowed}} & Can only move their Standard Move. Can't boost or make any special moves from talents, systems, or weapons. \tn % Row Count 24 (+ 5) % Row 6 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Stunned}} & STUNNED mechs cannot OVERCHARGE, move, or take any actions – including free actions and reactions. Pilots can still MOUNT, DISMOUNT, or EJECT from STUNNED mechs, and can take actions normally. STUNNED mechs have a maximum of 5 EVASION, and automatically fail all HULL and AGILITY checks and saves. \tn % Row Count 37 (+ 13) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Repairing}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{{\bf{Rest:}} Requires 1 hour of uninterrupted downtime. The following occurs. Spend Repairs for additional effects:} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Clear all Heat} \tn % Row Count 4 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Clear all mech statuses and conditions} \tn % Row Count 5 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Restore half pilot HP and clear Down and Out} \tn % Row Count 6 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{{\bf{1 Repair}}: Restore full HP or repair a destroyed weapon or system} \tn % Row Count 8 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{{\bf{2 Repairs}}: Restore 1 Structure or 1 Stress} \tn % Row Count 9 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{{\bf{4 Repairs}}: Repair a destroyed mech (with wreckage). Once repaired, it is set to 1 Structure, 1 Stress, and full HP. These repairs may be contributed by other mechs.} \tn % Row Count 13 (+ 4) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{{\bf{Full Repair}}: Requires 10 hours of downtime. The following occurs.} \tn % Row Count 15 (+ 2) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Restore all pilot HP and clear Down and Out} \tn % Row Count 16 (+ 1) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Restore mech to full HPO, Stress, and Structure as long as it's intact or wreckage is available} \tn % Row Count 18 (+ 2) % Row 10 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Clear all statuses and conditions} \tn % Row Count 19 (+ 1) % Row 11 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Recover Core Points} \tn % Row Count 20 (+ 1) % Row 12 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Reset Overcharge counter} \tn % Row Count 21 (+ 1) % Row 13 \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Regain all Repairs and Limited equipment uses} \tn % Row Count 22 (+ 1) % Row 14 \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{If facilities are available, print a new mech instead} \tn % Row Count 24 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{6.5626 cm} x{10.7074 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Terrain}} \tn % Row 0 \SetRowColor{LightBackground} \{\{nobreak\}\}{\bf{Difficult:}} & Move at half-speed \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \{\{nobreak\}\}{\bf{Dangerous:}} & When characters end their turn in dangerous terrain or move into it for the first time in a round, they must make an ENGINEERING check. On a failure, they take 5 damage. Each character only needs to make one such check per round. \tn % Row Count 12 (+ 10) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{2.9359 cm} x{14.3341 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Cover}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Soft}} & Any time a target is obscured or obstructed somehow, it has soft cover, adding (-) to any ranged attacks. \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} {\bf{Hard}} & Any time a target is adjacent to something solid enough to block shots and is of equal or smaller size, add two (-) to any ranged attacks. \tn % Row Count 9 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{Determine cover by drawing a line from the center \newline of one of the attacker's occupied spaces to the \newline center of one of the target's occupied spaces. \newline The attacker has LoS if they can at least see part of the targeted space. Unless specified, characters never grant cover to objects or other characters. Characters can only benefit from one type of cover at a time -{}- their benefits don't stack.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{3.5427 cm} x{4.7236 cm} x{8.6037 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{17.67cm}}{\bf\textcolor{white}{Reserves - Resources}} \tn % Row 0 \SetRowColor{LightBackground} 1-2 & Access & A keycard, invite, bribes or insider access to a particular location. \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} 3-4 & Backing & Useful leverage through political support from a powerful figure. \tn % Row Count 8 (+ 4) % Row 2 \SetRowColor{LightBackground} 5-6 & Supplies & Gear allowing easy crossing of a hazardous or hostile area. \tn % Row Count 11 (+ 3) % Row 3 \SetRowColor{white} 7-8 & Diguise & An effective disguise or cover identity, allowing uncontested access to a location. \tn % Row Count 16 (+ 5) % Row 4 \SetRowColor{LightBackground} \{\{nobreak\}\}9-10 & Diversion & A distraction that provides time to take action without fear of consequence. \tn % Row Count 20 (+ 4) % Row 5 \SetRowColor{white} \{\{nobreak\}\}11-12 & Blackmail & Blackmail materials or sensitive information concerning a particular person. \tn % Row Count 24 (+ 4) % Row 6 \SetRowColor{LightBackground} \{\{nobreak\}\}13-14 & Reputation & A good name in the mission area, prompting good first impressions with the locals. \tn % Row Count 29 (+ 5) % Row 7 \SetRowColor{white} \{\{nobreak\}\}15-16 & \{\{nobreak\}\}Safe Harbor & Guaranteed safety for meeting, planning, or recuperating. \tn % Row Count 32 (+ 3) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{3.5427 cm} x{4.7236 cm} x{8.6037 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{17.67cm}}{\bf\textcolor{white}{Reserves - Resources (cont)}} \tn % Row 8 \SetRowColor{LightBackground} \{\{nobreak\}\}17-18 & Tracking & Details on the location of important objects or people. \tn % Row Count 3 (+ 3) % Row 9 \SetRowColor{white} \{\{nobreak\}\}19-20 & Knowledge & An understanding of local history, customs, culture, or etiquette. \tn % Row Count 7 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{3.0366 cm} x{6.0732 cm} x{7.7602 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{17.67cm}}{\bf\textcolor{white}{Reserves - Mech}} \tn % Row 0 \SetRowColor{LightBackground} 1-2 & Ammo & Extra uses (+1 or +2) of a LIMITED weapon or system \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} 3-4 & \{\{nobreak\}\}Rented gear & Temporary access to a new weapon or piece of mech gear. \tn % Row Count 7 (+ 4) % Row 2 \SetRowColor{LightBackground} 5-6 & \{\{nobreak\}\}Extra repairs & Supplies that give a mech +2 REPAIR CAP. \tn % Row Count 10 (+ 3) % Row 3 \SetRowColor{white} 7-8 & \{\{nobreak\}\}CORE battery & An extra battery that allows a second use of a mech's CORE SYSTEM. \tn % Row Count 14 (+ 4) % Row 4 \SetRowColor{LightBackground} \{\{nobreak\}\}9-10 & \{\{nobreak\}\}Deployable shield & A single-use deployable shield generator – a SIZE 1 deployable that grants soft cover to all friendly characters in a BURST 2 radius. \tn % Row Count 22 (+ 8) % Row 5 \SetRowColor{white} \{\{nobreak\}\}11-12 & \{\{nobreak\}\}Redundant repair & The ability to STABILIZE as a free action once per mission. \tn % Row Count 26 (+ 4) % Row 6 \SetRowColor{LightBackground} \{\{nobreak\}\}13-14 & \{\{nobreak\}\}Systems reinforcement & +1 ACCURACY to skill checks made with one skill – HULL, AGILITY, SYSTEMS or ENGINEERING. \tn % Row Count 31 (+ 5) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{3.0366 cm} x{6.0732 cm} x{7.7602 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{17.67cm}}{\bf\textcolor{white}{Reserves - Mech (cont)}} \tn % Row 7 \SetRowColor{LightBackground} \{\{nobreak\}\}15-16 & \{\{nobreak\}\}Smart ammo & All weapons of your choice can be fired as if they are SMART. \tn % Row Count 4 (+ 4) % Row 8 \SetRowColor{white} \{\{nobreak\}\}17-18 & \{\{nobreak\}\}Boosted servos & IMMUNITY to the SLOWED condition. \tn % Row Count 7 (+ 3) % Row 9 \SetRowColor{LightBackground} \{\{nobreak\}\}19-20 & \{\{nobreak\}\}Jump jets & During this mission your mech can FLY when moving, but must end movement on land. \tn % Row Count 12 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{3.2053 cm} x{5.5671 cm} x{8.0976 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{17.67cm}}{\bf\textcolor{white}{Reserves - Tactical}} \tn % Row 0 \SetRowColor{LightBackground} 1-2 & Scouting & Detailed information on the kinds of mechs and threats you will face on the mission, such as number, type, and statistics. \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} 3-4 & \{\{nobreak\}\}Vehicle & Use of a transport vehicle or starship (e.g., a TIER 1 NPC with the VEHICLE or SHIP template. \tn % Row Count 12 (+ 5) % Row 2 \SetRowColor{LightBackground} 5-6 & \{\{nobreak\}\}Reinforcements & The ability to call in a friendly NPC mech of any Tier, once per mission. \tn % Row Count 16 (+ 4) % Row 3 \SetRowColor{white} 7-8 & \seqsplit{Environmental} shielding & Equipment that allows you to ignore a particular battlefield hazard or dangerous terrain, such as extreme heat or cold. \tn % Row Count 23 (+ 7) % Row 4 \SetRowColor{LightBackground} \{\{nobreak\}\}9-10 & \{\{nobreak\}\}Accuracy & Training or enhancement that provides +1 ACCURACY to a particular mech skill or action for the duration of this mission. \tn % Row Count 30 (+ 7) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{3.2053 cm} x{5.5671 cm} x{8.0976 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{17.67cm}}{\bf\textcolor{white}{Reserves - Tactical (cont)}} \tn % Row 5 \SetRowColor{LightBackground} \{\{nobreak\}\}11-12 & \{\{nobreak\}\}Bombardment & The ability to call in artillery or orbital bombardment once during mech combat (full action, RANGE 30 within line of sight, BLAST 2, 3d6 explosive damage). \tn % Row Count 9 (+ 9) % Row 6 \SetRowColor{white} \{\{nobreak\}\}13-14 & \{\{nobreak\}\}Extended Harness & A custom harness that allows you to carry an extra pilot weapon and two extra pieces of pilot gear for the duration of this mission. \tn % Row Count 16 (+ 7) % Row 7 \SetRowColor{LightBackground} \{\{nobreak\}\}15-16 & \{\{nobreak\}\}Ambush & Intel that allows you to choose exactly where your next battle will take place, including the layout of terrain and cover. \tn % Row Count 23 (+ 7) % Row 8 \SetRowColor{white} \{\{nobreak\}\}17-18 & \{\{nobreak\}\}Orbital Drop & The ability to start the mission by dropping from orbit into a heavily fortified or hard to reach location. \tn % Row Count 29 (+ 6) % Row 9 \SetRowColor{LightBackground} \{\{nobreak\}\}19-20 & \{\{nobreak\}\}NHP Assistant & A non-human person (NHP) – an advanced artificial intelligence – controlled by the GM, that can give you advice on the current situation. \tn % Row Count 37 (+ 8) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \end{document}