\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Mewsie (vennybot)} \pdfinfo{ /Title (mapinfoex-cheatsheet.pdf) /Creator (Cheatography) /Author (Mewsie (vennybot)) /Subject (MapInfoEx Cheatsheet Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{4E8AA3} \definecolor{LightBackground}{HTML}{F3F7F9} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{MapInfoEx Cheatsheet Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Mewsie (vennybot)} via \textcolor{DarkBackground}{\uline{cheatography.com/217983/cs/48275/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Mewsie (vennybot) \\ \uline{cheatography.com/vennybot} \\ \uline{\seqsplit{mewsie}.world} \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 14th July, 2026.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{x{2.56 cm} x{5.44 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{ID, Class, \& PZType Parameters}} \tn % Row 0 \SetRowColor{LightBackground} \{\{ac\}\}{\bf{Parameter}} & \{\{ac\}\}{\bf{Description}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{ID}} & Map's unique ID \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} {\bf{Class}} & Categorized map properties \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} \{\{ar\}\}0 & Regular Map \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} \{\{ar\}\}2 & Special/Instanced Map \textasciitilde{}\textasciicircum{}(Boss Maps/GvG Maps/Room of Guardian/Room of Tribulation/Etc)\textasciicircum{}\textasciitilde{} \tn % Row Count 9 (+ 4) % Row 5 \SetRowColor{white} \{\{ar\}\}3 & Harkon Defense \tn % Row Count 10 (+ 1) % Row 6 \SetRowColor{LightBackground} \{\{ar\}\}4 & Fiesta Zone \tn % Row Count 11 (+ 1) % Row 7 \SetRowColor{white} \{\{ar\}\}5 & Fiesta Waiting Zone \tn % Row Count 12 (+ 1) % Row 8 \SetRowColor{LightBackground} {\bf{PZType}} & Party Zone Properties \tn % Row Count 13 (+ 1) % Row 9 \SetRowColor{white} \{\{ar\}\}0 & Regular Map \tn % Row Count 14 (+ 1) % Row 10 \SetRowColor{LightBackground} \{\{ar\}\}1 & Special/Instanced Map \textasciitilde{}\textasciicircum{}(Mainly maps that don't allow teleportation)\textasciicircum{}\textasciitilde{} \tn % Row Count 17 (+ 3) % Row 11 \SetRowColor{white} \{\{ar\}\}2 & Boss Room and other Party Instances \tn % Row Count 19 (+ 2) % Row 12 \SetRowColor{LightBackground} \{\{ar\}\}3 & GvG Map \tn % Row Count 20 (+ 1) % Row 13 \SetRowColor{white} \{\{ar\}\}4 & Wedding Hall \tn % Row Count 21 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.24 cm} x{5.76 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Type Parameter}} \tn % Row 0 \SetRowColor{LightBackground} \{\{ac\}\}{\bf{Value}} & \{\{ac\}\}{\bf{Description}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \{\{ar\}\}0 & N/A \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} \{\{ar\}\}1 & Skills Not Allowed \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} \{\{ar\}\}2 & Skills Allowed \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} \{\{ar\}\}3 & Fields/Paths/Fiesta \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} \{\{ar\}\}4 & Dungeons/Trials/Boss Maps/Special Maps \tn % Row Count 8 (+ 2) % Row 6 \SetRowColor{LightBackground} \{\{ar\}\}5 & Shops/Monster Guilds/etc. \tn % Row Count 9 (+ 1) % Row 7 \SetRowColor{white} \{\{ar\}\}6 & O/X Zone \tn % Row Count 10 (+ 1) % Row 8 \SetRowColor{LightBackground} \{\{ar\}\}7 & PvP Map \tn % Row Count 11 (+ 1) % Row 9 \SetRowColor{white} \{\{ar\}\}8 & GvG Map \tn % Row Count 12 (+ 1) % Row 10 \SetRowColor{LightBackground} \{\{ar\}\}9 & Third Battlefield - Battlefield of Duel \tn % Row Count 14 (+ 2) % Row 11 \SetRowColor{white} \{\{ar\}\}12 & Wedding Hall \tn % Row Count 15 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Main map properties. \textasciitilde{}\textasciicircum{}(Likely specifies, skill usage, drilling, shops, etc)\textasciicircum{}\textasciitilde{}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.008 cm} x{2.592 cm} x{1.008 cm} x{2.592 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{8.4cm}}{\bf\textcolor{white}{Group Parameter}} \tn % Row 0 \SetRowColor{LightBackground} \{\{ac\}\}{\bf{Value}} & \{\{ac\}\}{\bf{Description}} & \{\{ac\}\}{\bf{Value}} & \{\{ac\}\}{\bf{Description}} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \{\{ar\}\}0 & Events Maps & \{\{ar\}\}1 & "Path To" Maps/Forests \textasciitilde{}\textasciicircum{}(Megalopolis and Below)\textasciicircum{}\textasciitilde{} \tn % Row Count 7 (+ 4) % Row 2 \SetRowColor{LightBackground} \{\{ar\}\}2 & Ghost Blue & \{\{ar\}\}3 & Desert Beach \tn % Row Count 9 (+ 2) % Row 3 \SetRowColor{white} \{\{ar\}\}4 & Caballa Relics & \{\{ar\}\}5 & Megalopolis \tn % Row Count 11 (+ 2) % Row 4 \SetRowColor{LightBackground} \{\{ar\}\}6 & Oops Warf/Techichi Volcano & \{\{ar\}\}7 & Black Swamp \tn % Row Count 13 (+ 2) % Row 5 \SetRowColor{white} \{\{ar\}\}8 & Tapasco Volcano & \{\{ar\}\}9 & Dungeons \tn % Row Count 15 (+ 2) % Row 6 \SetRowColor{LightBackground} \{\{ar\}\}10 & Snow Hill & \{\{ar\}\}11 & Rose Garden \textasciitilde{}\textasciicircum{}(And Spicy Island for some reason)\textasciicircum{}\textasciitilde{} \tn % Row Count 19 (+ 4) % Row 7 \SetRowColor{white} \{\{ar\}\}12 & Beginner's Square \textasciitilde{}\textasciicircum{}(Likely not in use)\textasciicircum{}\textasciitilde{} & \{\{ar\}\}13 & Coral Beach \tn % Row Count 22 (+ 3) % Row 8 \SetRowColor{LightBackground} \{\{ar\}\}14 & GvG Maps & \{\{ar\}\}15 & PvP Maps \tn % Row Count 24 (+ 2) % Row 9 \SetRowColor{white} \{\{ar\}\}16 & \seqsplit{Solo-instanced} Maps & \{\{ar\}\}17 & Mermaid Palace \tn % Row Count 26 (+ 2) % Row 10 \SetRowColor{LightBackground} \{\{ar\}\}18 & Mirage Island & \{\{ar\}\}19 & Abyss \tn % Row Count 28 (+ 2) % Row 11 \SetRowColor{white} \{\{ar\}\}20 & Boss Rooms & \{\{ar\}\}21 & Underground Dev Room \tn % Row Count 30 (+ 2) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{1.008 cm} x{2.592 cm} x{1.008 cm} x{2.592 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{8.4cm}}{\bf\textcolor{white}{Group Parameter (cont)}} \tn % Row 12 \SetRowColor{LightBackground} \{\{ar\}\}22 & Wedding Hall & \{\{ar\}\}23 & Nefertiti's Audience Chamber \tn % Row Count 2 (+ 2) % Row 13 \SetRowColor{white} \{\{ar\}\}24 & Alteo & \{\{ar\}\}32 & Tartarus \tn % Row Count 4 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}----} \SetRowColor{LightBackground} \mymulticolumn{4}{x{8.4cm}}{Categorized maps relating to said areas} \tn \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.368 cm} x{2.088 cm} x{1.368 cm} x{2.376 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{8.4cm}}{\bf\textcolor{white}{WMRegion Parameter}} \tn % Row 0 \SetRowColor{LightBackground} \{\{ac\}\}{\bf{Value}} & \{\{ac\}\}{\bf{Description}} & \{\{ac\}\}{\bf{Value}} & \{\{ac\}\}{\bf{Description}} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \{\{ar\}\}0 & N/A \textasciitilde{}\textasciicircum{}(Uncategorized)\textasciicircum{}\textasciitilde{} & \{\{ar\}\}1 & Ghost Blue \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} \{\{ar\}\}2 & Desert Beach & \{\{ar\}\}3 & Caballa Relics \tn % Row Count 8 (+ 2) % Row 3 \SetRowColor{white} \{\{ar\}\}4 & \seqsplit{Megalopolis} & \{\{ar\}\}5 & Oops Wharf \tn % Row Count 9 (+ 1) % Row 4 \SetRowColor{LightBackground} \{\{ar\}\}6 & Black Swamp & \{\{ar\}\}7 & Tapasco Volcano \& Tartarus \tn % Row Count 11 (+ 2) % Row 5 \SetRowColor{white} \{\{ar\}\}8 & Snow Hill & \{\{ar\}\}9 & Rose Garden \tn % Row Count 12 (+ 1) % Row 6 \SetRowColor{LightBackground} \{\{ar\}\}10 & Coral Beach & \{\{ar\}\}11 & Mermaid Palace \tn % Row Count 14 (+ 2) % Row 7 \SetRowColor{white} \{\{ar\}\}12 & Mirage Island & \{\{ar\}\}13 & Techichi Volcano \tn % Row Count 16 (+ 2) % Row 8 \SetRowColor{LightBackground} \{\{ar\}\}14 & Abyss & \{\{ar\}\}15 & Underground Dev Room \tn % Row Count 18 (+ 2) % Row 9 \SetRowColor{white} \{\{ar\}\}16 & Alteo & & \tn % Row Count 20 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}----} \SetRowColor{LightBackground} \mymulticolumn{4}{x{8.4cm}}{World Map regions} \tn \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.56 cm} x{5.44 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Image-based Parameters}} \tn % Row 0 \SetRowColor{LightBackground} \{\{ac\}\}{\bf{Parameter}} & \{\{ac\}\}{\bf{Description}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{Name}} & The name of the location that is shown in-game \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} {\bf{FileName}} & Points to the map's `.md3` file \textasciitilde{}\textasciicircum{}(`data\textbackslash{}map\textbackslash{}@@@\_\#\#.md3`)\textasciicircum{}\textasciitilde{} \tn % Row Count 7 (+ 3) % Row 3 \SetRowColor{white} {\bf{MiniMap}} & Points to the `minimap.nri` that is shown in-game \textasciitilde{}\textasciicircum{}(`data\textbackslash{}minimap\textbackslash{}Mini\_map\_@@@.nri`)\textasciicircum{}\textasciitilde{} \tn % Row Count 11 (+ 4) % Row 4 \SetRowColor{LightBackground} {\bf{MapSign}} & Points to the `.nri` splash that appears when entering a region \textasciitilde{}\textasciicircum{}(`data\textbackslash{}map\textbackslash{}sign\textbackslash{}sign\_@@@.nri`)\textasciicircum{}\textasciitilde{} \tn % Row Count 15 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.56 cm} x{5.44 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Depth, Monster Num, \& Monster Table Parameters}} \tn % Row 0 \SetRowColor{LightBackground} \{\{ac\}\}{\bf{Parameter}} & \{\{ac\}\}{\bf{Description}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{MaxDepth}} & The maximum allowed depth when drilling \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} {\bf{MonsterAvrNum}} & The average number of monsters roaming the map \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} {\bf{MonsterTable}} & Points to the table that dictates what monsters appear \textasciitilde{}\textasciicircum{}(Mon\_@@@\_Play tables)\textasciicircum{}\textasciitilde{} \tn % Row Count 9 (+ 3) % Row 4 \SetRowColor{LightBackground} {\bf{BossMonster}} & Points to the table that dictates what boss monster appears \textasciitilde{}\textasciicircum{}(BossMon\_@@@ tables)\textasciicircum{}\textasciitilde{} \tn % Row Count 13 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{NOT BOSS PARAMETERS, only the table showing which boss appears-{}-that's the one below the next one!} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.64 cm} x{5.36 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Boss, Drilling, NPCs, and BG Effect Parameters}} \tn % Row 0 \SetRowColor{LightBackground} \{\{ac\}\}{\bf{Parameter}} & \{\{ac\}\}{\bf{Description}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{ItemPercentage}} & The odds of excavating an item from said drop pool \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} {\bf{MaxItem}} & Number of drill spots \tn % Row Count 5 (+ 1) % Row 3 \SetRowColor{white} {\bf{MinItemDepth}} & The minimum range to excavate an item \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} {\bf{MaxItemDepth}} & The maximum range to excavate an item \tn % Row Count 9 (+ 2) % Row 5 \SetRowColor{white} {\bf{ItemDelaySec}} & Either set to `10.000000` or `0.000000`; respawn delay for drilled items, perhaps? \tn % Row Count 13 (+ 4) % Row 6 \SetRowColor{LightBackground} {\bf{ItemTable}} & Points to the table that dictates the list of items obtainable from drilling \textasciitilde{}\textasciicircum{}(MapItem\_@@@ tables)\textasciicircum{}\textasciitilde{} \tn % Row Count 17 (+ 4) % Row 7 \SetRowColor{white} {\bf{ShopPriceRate}} & Affects the shops retail price; default retail rate is `0.000000` \tn % Row Count 20 (+ 3) % Row 8 \SetRowColor{LightBackground} {\bf{ShopTable}} & Points to the table that dictates the list of items appear for sale \textasciitilde{}\textasciicircum{}(Shop\_@@@ or R\_Shop\_@@@ tables)\textasciicircum{}\textasciitilde{} \tn % Row Count 24 (+ 4) % Row 9 \SetRowColor{white} {\bf{NpcTable}} & The set of NPCs that appear on said map \textasciitilde{}\textasciicircum{}(NpcTalk\_@@@ tables)\textasciicircum{}\textasciitilde{} \tn % Row Count 27 (+ 3) % Row 10 \SetRowColor{LightBackground} {\bf{MonsterTactics}} & N/A \textasciitilde{}\textasciicircum{}(Not used on this table)\textasciicircum{}\textasciitilde{} \tn % Row Count 29 (+ 2) % Row 11 \SetRowColor{white} {\bf{BGEffectFileName}} & Map Effects \textasciitilde{}\textasciicircum{}(Snow/Underwater/Etc; `data\textbackslash{}effect\textbackslash{}mapbgeffect\textbackslash{}@@@.eff`)\textasciicircum{}\textasciitilde{} \tn % Row Count 32 (+ 3) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{2.64 cm} x{5.36 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Boss, Drilling, NPCs, and BG Effect Parameters (cont)}} \tn % Row 12 \SetRowColor{LightBackground} \{\{ar\}\}{\bf{Note}}: & Must have `.eff` \& `.nri` \tn % Row Count 2 (+ 2) % Row 13 \SetRowColor{white} {\bf{SkillShopTable}} & Similar to the `ShopTable` but for purchasing Skills \textasciitilde{}\textasciicircum{}(SkillShopTalk\_@@@ tables)\textasciicircum{}\textasciitilde{} \tn % Row Count 6 (+ 4) % Row 14 \SetRowColor{LightBackground} {\bf{BossMonsterCnt}} & Number of Boss-type monsters that appear on the map \tn % Row Count 8 (+ 2) % Row 15 \SetRowColor{white} {\bf{BossMonCheckTime}} & Time it takes for Boss-type monsters to spawn \tn % Row Count 10 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.008 cm} x{2.592 cm} x{1.008 cm} x{2.592 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{8.4cm}}{\bf\textcolor{white}{Options Parameter}} \tn % Row 0 \SetRowColor{LightBackground} \{\{ac\}\}{\bf{Value}} & \{\{ac\}\}{\bf{Description}} & \{\{ac\}\}{\bf{Value}} & \{\{ac\}\}{\bf{Description}} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \{\{ar\}\}0 & N/A \textasciitilde{}\textasciicircum{}(No extra restrictions)\textasciicircum{}\textasciitilde{} & \{\{ar\}\}1 & Tower of Chaos \textasciitilde{}\textasciicircum{}(?)\textasciicircum{}\textasciitilde{} \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} \{\{ar\}\}2 & Restricted Drilling \textasciitilde{}\textasciicircum{}(Area cannot be dug)\textasciicircum{}\textasciitilde{} & \{\{ar\}\}4 & Reset position/map on log in \tn % Row Count 10 (+ 4) % Row 3 \SetRowColor{white} \{\{ar\}\}8 & Unknown & \{\{ar\}\}16 & Disable Memory Port \textasciitilde{}\textasciicircum{}(This area can't be saved)\textasciicircum{}\textasciitilde{} \tn % Row Count 14 (+ 4) % Row 4 \SetRowColor{LightBackground} \{\{ar\}\}32 & Fiesta/Timer \textasciitilde{}\textasciicircum{}(?)\textasciicircum{}\textasciitilde{} & \{\{ar\}\}64 & \seqsplit{Skirmish/Peaceful} Mode \tn % Row Count 16 (+ 2) % Row 5 \SetRowColor{white} \{\{ar\}\}128 & Disable teleporting out of map \textasciitilde{}\textasciicircum{}(Unable to teleport at this time)\textasciicircum{}\textasciitilde{} & \{\{ar\}\}256 & Cannot teleport to via couple system \textasciitilde{}\textasciicircum{}(Your lover is in an area that they cannot be summoned from)\textasciicircum{}\textasciitilde{} \tn % Row Count 24 (+ 8) % Row 6 \SetRowColor{LightBackground} \{\{ar\}\}512 & \seqsplit{Wedding/Janus/Englightenment} & \{\{ar\}\}1024 & Cannot teleport to via Friend Finder \textasciitilde{}\textasciicircum{}(Unable to teleport at this time)\textasciicircum{}\textasciitilde{} \tn % Row Count 30 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}----} \SetRowColor{LightBackground} \mymulticolumn{4}{x{8.4cm}}{Properties/Restrictions applied to a map} \tn \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.8 cm} x{5.2 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Subtype Parameter \& NoShader}} \tn % Row 0 \SetRowColor{LightBackground} \{\{ac\}\}{\bf{Parameter}} & \{\{ac\}\}{\bf{Description}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{SubType}} & Other Map Properties \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} \{\{ar\}\}0 & N/A \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} \{\{ar\}\}3 & Dungeon Gate \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} \{\{ar\}\}4 & Mine \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} \{\{ar\}\}5 & Shop \tn % Row Count 7 (+ 1) % Row 6 \SetRowColor{LightBackground} \{\{ar\}\}6 & Bank \tn % Row Count 8 (+ 1) % Row 7 \SetRowColor{white} \{\{ar\}\}7 & Monster Guild \tn % Row Count 9 (+ 1) % Row 8 \SetRowColor{LightBackground} \{\{ar\}\}8 & Garden of Skill Master \tn % Row Count 10 (+ 1) % Row 9 \SetRowColor{white} \{\{ar\}\}9 & Guild Office \tn % Row Count 11 (+ 1) % Row 10 \SetRowColor{LightBackground} \{\{ar\}\}10 & Misc Buildings \tn % Row Count 12 (+ 1) % Row 11 \SetRowColor{white} {\bf{NoShader}} & Unknown what this does; all set to 0 \tn % Row Count 14 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}