\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (warpstar-and-warlock-rpg-cheat-sheet.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (Warpstar! and Warlock! RPG Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Warpstar! and Warlock! RPG Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/39538/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 12th July, 2023.\\ Updated 6th April, 2024.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Core Rules}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Core Roll: d20 + Skill Level and =\textgreater{}20 succeeds} \tn % Row Count 1 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.33919 cm} x{2.63781 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Chargen}} \tn % Row 0 \SetRowColor{LightBackground} Starting skills (Adventuring Skills) & Set 10 skills to 6, 10 at 5, the rest are 4 \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} Stamina & Roll 2d6+12 \tn % Row Count 4 (+ 1) % Row 2 \SetRowColor{LightBackground} Luck & 1d6+7 \tn % Row Count 5 (+ 1) % Row 3 \SetRowColor{white} Starting Talent & Roll 1d20 on each table starting on p16 and choose one of them \tn % Row Count 8 (+ 3) % Row 4 \SetRowColor{LightBackground} Starting Career & P. 33. Roll a 1d4 to choose a table, then a d6 on that table. Do this 4 times, and decide which of those career's is your main career \tn % Row Count 15 (+ 7) % Row 5 \SetRowColor{white} Starting Gear & Determined by Career \tn % Row Count 16 (+ 1) % Row 6 \SetRowColor{LightBackground} Career Skills & You have 10 levels to spend in Career skills \tn % Row Count 19 (+ 3) % Row 7 \SetRowColor{white} Career Skills p2 & Some max at 10, some at 12. put a dash in 10, a cross in 12 to help you remember which maxxes out at what level \tn % Row Count 25 (+ 6) % Row 8 \SetRowColor{LightBackground} Bonus Career Skill & You gain a special unique skill at the following level (Level = Average, rounded up, of the rating of the scores of the career skills granted by the career. This unique skill is named after your Career (ex, Assassin skill, Bodyguard skill, Diplomat skill) . This skill covers a broad range of actions, but they must be related to the Career itself. \tn % Row Count 42 (+ 17) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.18988 cm} x{2.78712 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Weapon Damage Codes}} \tn % Row 0 \SetRowColor{LightBackground} First letter is the size & S = small, M = Medium, L = large. Ex. S would be a knife or pistol, M is a sword or rifle, L would be an LMG or large sword \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} d6 value & Damage roll (ex 1d6+1) \tn % Row Count 7 (+ 1) % Row 2 \SetRowColor{LightBackground} Final letter is Crit table used & slashing (S), piercing (P), crushing (C) or energy (E) \tn % Row Count 10 (+ 3) % Row 3 \SetRowColor{white} * Mighty Strike & If attacker beats defender's roll by 3x (including all modifiers) it's a Mighty Strike. Roll damage, add modifiers and double it as incoming damage \tn % Row Count 17 (+ 7) % Row 4 \SetRowColor{LightBackground} * Armor & Light armour reduces incoming damage by 1d3, modest by 1d6 and heavy by 2d6 \tn % Row Count 21 (+ 4) % Row 5 \SetRowColor{white} & No matter what the Armor roll is, you always take one point of incoming damage on a successful enemy attack \tn % Row Count 26 (+ 5) % Row 6 \SetRowColor{LightBackground} {\bf{Surprise Attacks }} & A full surprise attack, such as a sniper shot, knife in the back, etc, immediately reduces the target to 0 Stamina on a hit \tn % Row Count 32 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.38089 cm} p{0.50124 cm} p{0.50124 cm} p{0.79363 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Generic Weapon Info}} \tn % Row 0 \SetRowColor{LightBackground} Weapon & Size & \seqsplit{Damage} & Crit Table \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Unarmed & & 1d6-2 & \seqsplit{Crushing} \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Small knife & small & 1d6+1 & \seqsplit{Slashing} \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} non-lethal, ex club & \seqsplit{medium} & 1d6-1 & \seqsplit{Crushing} \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} Lethal , ex. Sword & \seqsplit{medium} & 2d6 & \seqsplit{slashing} \tn % Row Count 10 (+ 2) % Row 5 \SetRowColor{white} Non-lethal weapon e.g. staff & large & 1d6+1 & \seqsplit{Crushing} \tn % Row Count 12 (+ 2) % Row 6 \SetRowColor{LightBackground} Lethal weapon e.g. great sword & large & 2d6+2 & \seqsplit{Slashing} \tn % Row Count 14 (+ 2) % Row 7 \SetRowColor{white} Slug pistol & small & 1d6+1 & \seqsplit{Piercing} \tn % Row Count 16 (+ 2) % Row 8 \SetRowColor{LightBackground} laser pistol & small & 1d6+2 & Energy \tn % Row Count 18 (+ 2) % Row 9 \SetRowColor{white} slug rifle & \seqsplit{medium} & 2d6 & \seqsplit{piercing} \tn % Row Count 20 (+ 2) % Row 10 \SetRowColor{LightBackground} laser rifle & \seqsplit{medium} & 2d6+1 & energy \tn % Row Count 22 (+ 2) % Row 11 \SetRowColor{white} slug autogun/lmg & large & 2d6+2 & \seqsplit{piercing} \tn % Row Count 24 (+ 2) % Row 12 \SetRowColor{LightBackground} slug shotgun & large & 2d6+3 & \seqsplit{piercing} \tn % Row Count 26 (+ 2) % Row 13 \SetRowColor{white} pulse gun & large & 2d6+4 & \seqsplit{crushing} \tn % Row Count 28 (+ 2) % Row 14 \SetRowColor{LightBackground} hunting needler & large & 2d6 & \seqsplit{piercing} \tn % Row Count 30 (+ 2) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.38089 cm} p{0.50124 cm} p{0.50124 cm} p{0.79363 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Generic Weapon Info (cont)}} \tn % Row 15 \SetRowColor{LightBackground} frag grenade & \seqsplit{thrown} & 2d6 & energy \tn % Row Count 2 (+ 2) % Row 16 \SetRowColor{white} concussion grenade & \seqsplit{thrown} & 1d6 & \seqsplit{crushing} \tn % Row Count 4 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.4931 cm} x{3.4839 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Advancement}} \tn % Row 0 \SetRowColor{LightBackground} Earning Advances & 1-3 advances determined by GM. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Spending Advances & You can only spend advances on Career Skills, on a 1:1 basis. \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} & Because your Unique Career Skill changes based on averaging out your scores in your Career Skills, be sure to adjust it as needed when you spend advances on Career Skills \tn % Row Count 12 (+ 7) % Row 3 \SetRowColor{white} & Every time your Unique Career Skill goes up by 1, add 1 to your Stamina \tn % Row Count 15 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{0.9954 cm} x{3.9816 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat Overview}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Initiative} & Each Side (PC and Enemies) rolls 1d6. Higher roll means that side (not just a single actor) wins init \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} & One PC or Enemy takes their action, then someone from the other side die \tn % Row Count 7 (+ 3) % Row 2 \SetRowColor{LightBackground} & Anyone from a side can "go" on a turn. Players should decide tactically who makes sense to go when \tn % Row Count 11 (+ 4) % Row 3 \SetRowColor{white} Actions & You get ONE action per turn, movement is an action \tn % Row Count 13 (+ 2) % Row 4 \SetRowColor{LightBackground} & You can move up to 2meters in combination with an action, without the move counting as an action \tn % Row Count 16 (+ 3) % Row 5 \SetRowColor{white} & Disengaging is an action, but is free and doesn't create opportunity attacks \tn % Row Count 19 (+ 3) % Row 6 \SetRowColor{LightBackground} \seqsplit{Movement} & Ranges are Close, Nearby, Far Away, and Distant \tn % Row Count 21 (+ 2) % Row 7 \SetRowColor{white} & Characters can move one Range as their movement for the round (this is their one action for the round) \tn % Row Count 25 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.23965 cm} x{2.73735 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Critical Damage (hitting 0 or less Stamina)}} \tn % Row 0 \SetRowColor{LightBackground} Reduced to exactly 0 Stamina & Roll 2d6, look up weapon's Crit chart and apply the result \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} - Reduced to below 0 Stamina & Roll 2d6, but at +1 for each point of Stamina Damage taken that takes the PC below 0. Ex, you have 6 Stamina, incoming attack does 8 damage, adding +2 to the Critical roll \tn % Row Count 11 (+ 8) % Row 2 \SetRowColor{LightBackground} - Currently below 0 and hit again & Always add the current negative score the PC has in Stamina to the Crit roll \tn % Row Count 15 (+ 4) % Row 3 \SetRowColor{white} - Pulling punches (melee) & An attacker can, if they realize the target will go below 0 on an attack, pull / reduce the damage so it puts the target right at 0 \tn % Row Count 21 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{See p.115 for tables} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.04057 cm} x{2.93643 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Healing}} \tn % Row 0 \SetRowColor{LightBackground} Catch your breath (30 mins) & Characters recover half their lost stamina as soon as they take half an hour to catch their breath. They can do nothing else during this time. \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} Full healing & A good night's sleep will heal someone fully \tn % Row Count 9 (+ 2) % Row 2 \SetRowColor{LightBackground} Critical Injuries & When downed by a Critical Hit (going to 0 or less Stamina) you can only recover by someone using their MEDICINE skill on you. Having a medkit grants a +5 bonus. The wounded person can try to heal themselves with a Med roll at -5. If med roll is failed, PC takes a penalty = to their current negative stamina until they get medical attention of a more serious level, such as at a hospital. So a PC at -4 Stamina would take a -4 on all rolls if the medicine roll failed them. \tn % Row Count 30 (+ 21) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.96811 cm} p{0.4577 cm} x{2.15119 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Weapon Codes}} \tn % Row 0 \SetRowColor{LightBackground} Letter & Dice & Crit Table \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} S - small: knife or pistol & xd6+y & S = slash, p = pierce, c = crush, e = energy \tn % Row Count 4 (+ 3) % Row 2 \SetRowColor{LightBackground} M - Medium: rifle or sword & & S = slash, p = pierce, c = crush, e = energy \tn % Row Count 7 (+ 3) % Row 3 \SetRowColor{white} L - Large: automatic weapon, LMG, large sword & & S = slash, p = pierce, c = crush, e = energy \tn % Row Count 10 (+ 3) % Row 4 \SetRowColor{LightBackground} & & S = slash, p = pierce, c = crush, e = energy \tn % Row Count 13 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.59264 cm} x{3.38436 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Adding a new Career}} \tn % Row 0 \SetRowColor{LightBackground} Cost & 5 advancements to taken on a new career \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Skill Costs & You buy all the new career skills with advancements, and you still cannot go over maximum limits (ex, Career 1 limits Skill X to 10, if Career to limits X to 10, you still can only max at 10, not 20) \tn % Row Count 10 (+ 8) % Row 2 \SetRowColor{LightBackground} Skill Freeze & All skills in your old career are frozen, that is, you cannot gain levels in skills of the old career \tn % Row Count 14 (+ 4) % Row 3 \SetRowColor{white} Unique Career Skill & You always keep your old Unique Career Skill, but also gain the new Career's skill \tn % Row Count 18 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat Rolls}} \tn % Row 0 \SetRowColor{LightBackground} Melee & Melee is an opposed roll \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} & Attacker and Defender use the skill for the weapon they are currently using \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} & Winner of the roll does damage (so the defender can do damage!) \tn % Row Count 10 (+ 4) % Row 3 \SetRowColor{white} & Whoever initiated the attack gets a +5 on their skill roll for that round \tn % Row Count 14 (+ 4) % Row 4 \SetRowColor{LightBackground} Ranged & Roll Attackers SMALL ARMS skill vs Defender's DODGE skill \tn % Row Count 17 (+ 3) % Row 5 \SetRowColor{white} & All ranges except Far Away have no modifier, but attacking a Far Away target can (GM's discretion) inflict a -5 penalty to attacker \tn % Row Count 24 (+ 7) % Row 6 \SetRowColor{LightBackground} & Attacker wins roll = roll damage. Defender wins roll = no damage, but no other effect (unlike Melee) \tn % Row Count 29 (+ 5) % Row 7 \SetRowColor{white} Pinning/suppression fire attack (Ranged) & Attacker rolls on SPOT skill, defender doesn't roll. On a success, defender dives behind cover and can't do anything for their next round. \tn % Row Count 36 (+ 7) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat Rolls (cont)}} \tn % Row 8 \SetRowColor{LightBackground} Flanking & Attacker rolls Athletics test. Success = you flank the target, and get an immediate, and free, Ranged attack with a +5. Failure means you've made yourself an open target, and take -5 to all Dodge rolls until the start of your next round \tn % Row Count 12 (+ 12) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.34379 cm} x{3.63321 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Warp Glyphs (aka..magic)}} \tn % Row 0 \SetRowColor{LightBackground} Learning Glyphs & The warp focus skill is used to manifest glyphs. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} & Player characters can learn a number of glyphs equal to half of their career skill in either the Warp touched or Warp lord careers \tn % Row Count 7 (+ 5) % Row 2 \SetRowColor{LightBackground} & Someone must teach the PC glyphs \tn % Row Count 9 (+ 2) % Row 3 \SetRowColor{white} Types & Each warp glyph listing notes whether a standard (denoted S) or opposed (denoted O). \tn % Row Count 12 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Warp Glyphs (aka..magic)}} \tn % Row 0 \SetRowColor{LightBackground} Learning Glyphs & The warp focus skill is used to manifest glyphs. A new Warp-touched character starts with one Glyph rolled at random \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} & Player characters can learn a number of glyphs equal to half of their career skill in either the Warp touched or Warp lord careers \tn % Row Count 10 (+ 5) % Row 2 \SetRowColor{LightBackground} & Someone must teach the PC glyphs. Once glyphs are learned, they cannot be changed. To learn a new one, you must level up your Career skill to open a new slot \tn % Row Count 16 (+ 6) % Row 3 \SetRowColor{white} Type & Each warp glyph listing (p 161) notes whether a standard (denoted S) or opposed (denoted O). \tn % Row Count 20 (+ 4) % Row 4 \SetRowColor{LightBackground} Warp Bleed & Rolling a 1 on Glyph use is a massive failure and causes bleed. Reroll the Warp Skill test, Success = nothing happens, Failure = roll on Warp Bleed table (p153), adding Stamina cost of casting the Glyph as a modifier to the roll \tn % Row Count 29 (+ 9) % Row 5 \SetRowColor{white} * Warp mutations & Permanent Changes caused by warp bleed. Tables are on p.155 \tn % Row Count 32 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}