\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (tiny-frontiers-rules-overview.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (Tiny Frontiers Rules Overview Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Tiny Frontiers Rules Overview Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/41319/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 16th November, 2023.\\ Updated 16th November, 2023.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{x{1.4931 cm} x{3.4839 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{How to Resolve Tests}} \tn % Row 0 \SetRowColor{LightBackground} Normal Roll & Roll 2d6, any 5 or 6 means success \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Advantage Roll & Roll 3d6, any 5 or 6 means success \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} \seqsplit{Disadvantage} & Roll 1d6, any 5 or 6 means success \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} Special Situation & Disadvantage always supersedes advantage even if you have have traits that would grant you advantage \tn % Row Count 10 (+ 4) % Row 4 \SetRowColor{LightBackground} & The only exception to Disadvantage overruling "in every case" is if you're using certain Xenotech, which may give you advantage no matter the situation \tn % Row Count 16 (+ 6) % Row 5 \SetRowColor{white} SAVE Tests & Roll the same as a typical test, including dis/advantage options \tn % Row Count 19 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.54287 cm} x{3.43413 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Damage and Death}} \tn % Row 0 \SetRowColor{LightBackground} Weapon Damage & Unless otherwise stated, all attaacks do 1 point \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Sleeping & 6 hours of sleep restores all HP, otherwise, 1 hour of sleep regains 1 HP \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} Death & At 0 HP, you are down and can do nothing. Immediately make a Save Test on your turn. Success = you're up with 1 HP. If you fail, you get one more SAVE TEST on your next turn at Disadvantage. Failure = immediate irrevocable death \tn % Row Count 14 (+ 9) % Row 3 \SetRowColor{white} & A Nearby Ally can try to stabilize you before final death. They make a SAVE Roll, on a success, you are up with 1 HP \tn % Row Count 19 (+ 5) % Row 4 \SetRowColor{LightBackground} Hiding or Sneaking & Standard 2d6 test, assuming you have something to hide behind or sneak around \tn % Row Count 22 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Xenotech}} \tn % Row 0 \SetRowColor{LightBackground} Simple Xenotech & healing kits, etc. Usually labeled or recognizable \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Complex Xenotech & Usually requires a Standard roll to recognize or use \tn % Row Count 4 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Character Generation}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Choose a Heritage} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Choose THREE TRAITS} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Select a WEAPON GROUP to be PROFICIENT with} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{... Choose one type of WEAPON to have MASTERY with (ex, you are PROF with Light Melee, you choose Laser Swords as your Mastery} \tn % Row Count 6 (+ 3) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Select a FAMILY TRADE : This is a background that grants you ADVANTAGE when you can use it in a situation} \tn % Row Count 9 (+ 3) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Select a BELIEF} \tn % Row Count 10 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Star with 10 Credits and some armor (armor has no mechanic effect, it's just for flair - prices are on page 46} \tn % Row Count 13 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat}} \tn % Row 0 \SetRowColor{LightBackground} Initiative & Each participant rolls 2d6, adds the results up. Combat goes in order from highest to lowest rolls \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} Actions & Two actions per round. Movement is an action \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} & Actions are "open", so you can move twice, or attack twice, either counts as two actions, unlike other games where you only get one move action and one standard action. You get to choose what each of your two actions is \tn % Row Count 14 (+ 8) % Row 3 \SetRowColor{white} & Un/holstering weapons, handing an item to someone, grabbing a dropped item, etc count as an action \tn % Row Count 18 (+ 4) % Row 4 \SetRowColor{LightBackground} Movement & By default, you can move 25ft (5 sq on a typical grid) \tn % Row Count 20 (+ 2) % Row 5 \SetRowColor{white} Attacks & A basic attack is a 2d6 TEST if you're proficient with the weapon \tn % Row Count 23 (+ 3) % Row 6 \SetRowColor{LightBackground} & If you have MASTERED the weapon you're using, you roll with advantage (3d6) \tn % Row Count 26 (+ 3) % Row 7 \SetRowColor{white} & If you are not PROFICIENT with the weapon, roll with disadvantage (1d6) \tn % Row Count 29 (+ 3) % Row 8 \SetRowColor{LightBackground} Damage & A successful attack normally does ONE (1) point of damage \tn % Row Count 32 (+ 3) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat (cont)}} \tn % Row 9 \SetRowColor{LightBackground} Focus Action & Spend one action Focusing. Your next attack succeeds on a 4, 5, or 6 \tn % Row Count 3 (+ 3) % Row 10 \SetRowColor{white} & The Focus effect is active until you attack, or the combat is over. \tn % Row Count 6 (+ 3) % Row 11 \SetRowColor{LightBackground} Evade & Spend one action on Evading. Until the start of your next turn, when you're hit by an attack, roll 1d6. On a successful test (5 or 6), you dodge the incoming damage. \tn % Row Count 12 (+ 6) % Row 12 \SetRowColor{white} \seqsplit{Suppressing} Fire & Spend an action. Declare the area you're suppressing. Any time a target moves into that area, roll an attack against them at disadvantage (1d6) \tn % Row Count 18 (+ 6) % Row 13 \SetRowColor{LightBackground} Take Cover & Spend an action to move behind cover. All enemy attacks coming from one direction are at disadvantage. \tn % Row Count 22 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Depletion Points}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{All items, including weapons, have a DEPLETION rating that starts at 6.} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{After using the item in a scene, or after using it in combat, roll a d6. On a 1, reduce its Depletion score by 1. At 0 Depletion, the item is used up. Some items can be reloaded or recharged.} \tn % Row Count 6 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.14471 cm} x{3.83229 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Weapon Types}} \tn % Row 0 \SetRowColor{LightBackground} Weapon Type & Notes \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Light Melee} \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} Heavy Melee & Two handed, has 10' of reach \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} Light Ranged & One Handed \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} Heavy Ranged & Two Handed, only roll Ammo once per mission \tn % Row Count 9 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Ranged Ammo: roll a standard test after each combat (except for Heavy Ranged). On a failure, you're out of Ammo. \newline \newline You can share ammo with an ally, but from then on, you both roll Ammo with disadvantage} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.64241 cm} x{3.33459 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Optional Rule: Combat Zones}} \tn % Row 0 \SetRowColor{LightBackground} Close & Can attack with any type of melee weapon, and light ranged \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} Near & Can attack with Heavy Melee and any ranged weapon \tn % Row Count 5 (+ 2) % Row 2 \SetRowColor{LightBackground} Far & Can attack with any Ranged weapon \tn % Row Count 7 (+ 2) % Row 3 \SetRowColor{white} Psionics or Xenotech & Can attack from any zone \tn % Row Count 9 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{When combat starts, the enemies are considered to be in the CLOSE zone. \newline \newline One action can be spent to move one zone.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.74195 cm} x{3.23505 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Progression}} \tn % Row 0 \SetRowColor{LightBackground} Minimal / Quick format & Just take a new TRAIT every THREE sessions \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} XP based & GM grants 1-3 XP per session \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} & 6 XP buys a permanent +1 to your HP \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} & 8XP gets you a new Proficient or Mastered Weapon \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} & 10 XP grants a new TRAIT \tn % Row Count 9 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}