\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (the-wildsea-ttrpg.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (The Wildsea TTRPG Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{The Wildsea TTRPG Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/42259/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 3rd February, 2024.\\ Updated 3rd February, 2024.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{x{0.9954 cm} x{3.9816 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Overview}} \tn % Row 0 \SetRowColor{LightBackground} Origin & Provides background info, species, etc. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Edges & A general area you're skilled at. Gain a bonus +1d6 to roll if you can apply your EDGE to an action \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} Skills & Grant you +1 to +3 dice in a situation where they apply \tn % Row Count 8 (+ 2) % Row 3 \SetRowColor{white} \seqsplit{Languages} & You have 1 to 3 ranks in each language. More ranks is better \tn % Row Count 10 (+ 2) % Row 4 \SetRowColor{LightBackground} Aspects & Special abilities granted by traits, gear you carry, friends you have, pets that accompany you, etc . Aspects take damage and you can lose them and have to regain them! They may also add bonus dice to a roll \tn % Row Count 17 (+ 7) % Row 5 \SetRowColor{white} \seqsplit{Resources} & Stuff you've scavenged on your adventures. May sometimes offer bonus dice \tn % Row Count 20 (+ 3) % Row 6 \SetRowColor{LightBackground} \seqsplit{Milestones} & Goals for your character. Track these as they are how you advance your character \tn % Row Count 23 (+ 3) % Row 7 \SetRowColor{white} Mires & Negative traits or features about your character. Mostly for roleplay, but may cause penalties to rolls \tn % Row Count 27 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.64241 cm} x{3.33459 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Action Rolls}} \tn % Row 0 \SetRowColor{LightBackground} Step & Detail \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 1. Build Dice pool & Max size of pool is 6 dice. Gain dice from: \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} & Edges - up to 1d6 bonus dice. You can only use one edge in an action \tn % Row Count 6 (+ 3) % Row 3 \SetRowColor{white} & Skill or Language - 1d6 per dot you have in that skill/language. You can only use one skill or language in an action roll \tn % Row Count 11 (+ 5) % Row 4 \SetRowColor{LightBackground} & Advantage - 1d6 per, max of 2d6 bonus \tn % Row Count 13 (+ 2) % Row 5 \SetRowColor{white} Describe your action & This has a narrative, non-mechanical effect \tn % Row Count 15 (+ 2) % Row 6 \SetRowColor{LightBackground} Roll dice & Roll the dice and find the highest individual number rolled \tn % Row Count 18 (+ 3) % Row 7 \SetRowColor{white} & 6 :Complete success (Triumph) \tn % Row Count 20 (+ 2) % Row 8 \SetRowColor{LightBackground} & 4-5 : Partial success (Conflict) - you succeed, but must make a tradeoff somehow (maybe burning a resource you used, for ex.) Normally this will mark or clear a tick on the related track \tn % Row Count 28 (+ 8) % Row 9 \SetRowColor{white} & 1-3: Failure (Disaster) - Introduces a narrative challenge/drawback, you do not tick or clear any boxes on tracks. \tn % Row Count 33 (+ 5) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.64241 cm} x{3.33459 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Action Rolls (cont)}} \tn % Row 10 \SetRowColor{LightBackground} & Doubles - TWIST! Along with whatever the die roll result would be, you also introduce an unexpected outcome (usually positive) that's related to the action and situation. Players can suggest the twist, but GM makes the final approval. IMORTANT - the player who rolled has no say in the TWIST. Only the other players and the GM can come up with the twist. \tn % Row Count 14 (+ 14) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{When you take action, your roll for success \newline \newline Note - if you have no relevant Edges, Skills, Languages or Advantages related to the action, but you still want to try, roll 1d6 and a Triumph (a 6 on the die) counts only as a Conflict.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.74195 cm} x{3.23505 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat}} \tn % Row 0 \SetRowColor{LightBackground} No initiative! & Just keep moving from player to player, whoever is ready to go, goes \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} Focus & A player's "round" (time they have focus) has no set time limit or action limit. They could react and act several times before passing to the next player \tn % Row Count 9 (+ 6) % Row 2 \SetRowColor{LightBackground} Ranges & Attacks are either Close Range or Long Range \tn % Row Count 11 (+ 2) % Row 3 \SetRowColor{white} & If using a Long Range (LR) weapon to fight in Close Range (CR) combat, you cut one die from your action \tn % Row Count 15 (+ 4) % Row 4 \SetRowColor{LightBackground} & When using a CR weapon (ex, throwing a handaxe) you cut one die from the Action \tn % Row Count 19 (+ 4) % Row 5 \SetRowColor{white} Damage & Damage is taken to your (and enemy) Aspects. Normal damage is 1 tick on the chosen aspect, \tn % Row Count 23 (+ 4) % Row 6 \SetRowColor{LightBackground} & PCs do not die unless they choose to. They may be knocked out if that narratively makes sense based on the damage they've taken \tn % Row Count 28 (+ 5) % Row 7 \SetRowColor{white} Loss of Resource & Using some weapons, like smashing a glass bottle to use as a blade, means you lose the bottle's storage benefit \tn % Row Count 33 (+ 5) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.74195 cm} x{3.23505 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat (cont)}} \tn % Row 8 \SetRowColor{LightBackground} Injuries & Injuries do direct damage, rather than doing aspect damage. They may cause you to always cut a die, remove a skill, or have other negative effects \tn % Row Count 6 (+ 6) % Row 9 \SetRowColor{white} Damage type resistance & Reduce damage from that type by one tick \tn % Row Count 8 (+ 2) % Row 10 \SetRowColor{LightBackground} Damage type weakness & Increase damage from that type by one tick \tn % Row Count 10 (+ 2) % Row 11 \SetRowColor{white} Damage Type Immunity & Take no damage from that type \tn % Row Count 12 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.33919 cm} x{2.63781 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Notes}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Bloodline = species} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Origin = the live they've lived before coming onboard} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Post = job within the crew} \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Edges = how the PC typically solves problems. Be it by fighting, sneaking, using their instincts, etc.} \tn % Row Count 7 (+ 3) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Skills = training or natural knowledge} \tn % Row Count 8 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Languages = don't need to roll, but more points in it are more useful} \tn % Row Count 10 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Aspects = abilities that make PCs unique. Might be gear, pets, physical attributes, etc.} \tn % Row Count 12 (+ 2) % Row 7 \SetRowColor{white} Mires - negative aspects of your PC & One mire mark = mild narrative effect, two marks on same mire = significant narrative effect \tn % Row Count 17 (+ 5) % Row 8 \SetRowColor{LightBackground} & When you perform an action that contradicts a Mire, you cut the \# of dice = to ticks on the Mire \tn % Row Count 22 (+ 5) % Row 9 \SetRowColor{white} * When to mark Mire & Anything extremely horrific, stressful, crew death, you accidentally cause someone's death \tn % Row Count 27 (+ 5) % Row 10 \SetRowColor{LightBackground} * When to clear Mire & Encounter something wonderous, rest in a port, drugs, therapy, surgery \tn % Row Count 31 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.33919 cm} x{2.63781 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Notes (cont)}} \tn % Row 11 \SetRowColor{LightBackground} Using Drives & When you achieve something that advances or satisfies a drive, choose from: \tn % Row Count 4 (+ 4) % Row 12 \SetRowColor{white} & Gain a whisper related to the Drive \tn % Row Count 6 (+ 2) % Row 13 \SetRowColor{LightBackground} & Clear a Mark of Mire \tn % Row Count 7 (+ 1) % Row 14 \SetRowColor{white} & Gain a Minor Milestone related to the Drive \tn % Row Count 10 (+ 3) % Row 15 \SetRowColor{LightBackground} & Gain a Major Milestone if you completely satisfy the Drive \tn % Row Count 13 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.74655 cm} x{4.23045 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Collecting Resources Rolls}} \tn % Row 0 \SetRowColor{LightBackground} 6 & You gain a darned near perfect version of the resource. Fresh ripe fruit, a brand new collection of tools, etc. \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} 4-5 & Gain the resource, but with the "Negative" tag, it'll get the job done, but it ain't pretty (a bunch of bananas where a few are overripe to the point of rotten, while the rest are ok, but only have a few days left) \tn % Row Count 11 (+ 7) % Row 2 \SetRowColor{LightBackground} 1-3 & Disaster - you can't find that resource, or you destroy it during collection \tn % Row Count 14 (+ 3) % Row 3 \SetRowColor{white} \seqsplit{Doubles} & Resource has an unusual benefit or bonus, determined by you or another player \tn % Row Count 17 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{When your ship is out exploring, you can try to grab just about anything you see as a resource. This roll table is specific to gathering these resources. You may apply appropriate advantages, skills, etc, just as with typical action rolls to your dice pool for Resource gathering.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{"Cutting" Dice}} \tn % Row 0 \SetRowColor{LightBackground} Cutting Overview & Remove the highest die (or dice) from the rolled results. Ex, you roll 1,2, 4, 6 and decide to cut 1 die. Thus you must remove the 6. \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} & You can cut more than one die depending on the situation \tn % Row Count 7 (+ 2) % Row 2 \SetRowColor{LightBackground} & The GM may force you to Cut a number of dice based on the difficulty of the action you're performing. They typically tell you before you roll how many cuts you're taking so you have a chance to rethink your approach \tn % Row Count 15 (+ 8) % Row 3 \SetRowColor{white} & The Player may Cut 1 die (max1) to be more precise in an action, especially combat. You could Cut 1 die to aim for a body part, for ex. \tn % Row Count 20 (+ 5) % Row 4 \SetRowColor{LightBackground} & Player may Cut for Impact, but must declare this BEFORE the roll. Can only Cut 1 die for this. \tn % Row Count 24 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{By cutting dice from the roll, you can boost the results. Cutting basically means removing some of your high dice rolled in exchange for better effects. \newline \newline Cutting works sort of like bonus/penalty modifiers or boons/banes in other games.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.64241 cm} x{3.33459 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Crew/Ship Sheet Overview}} \tn % Row 0 \SetRowColor{LightBackground} Ratings & Various features of your ship. All start at 1 dot \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Design & Each feature here effects your ship's ratings \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Fittings & Customizations to your ship that you make over time \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} Conditions & Record ship damage here, along with any special conditions that effect the ship \tn % Row Count 10 (+ 4) % Row 4 \SetRowColor{LightBackground} Undercrew & An overview of the NPCs that keep your ship running - officers, various crew, helpful animals, etc. \tn % Row Count 14 (+ 4) % Row 5 \SetRowColor{white} Stakes & A collection of resources your crew spends to fix or upgrade your ship \tn % Row Count 17 (+ 3) % Row 6 \SetRowColor{LightBackground} Cargo and Passengers & Self explanatory \tn % Row Count 19 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Tracks (aka "Clocks")}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Tracks work just like Clocks from Blades in the Dark. You set a number of "ticks" on the track, which correlate to steps to completing something - be it a task, a fight, or whatever.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{The Track is named after the task you're trying to complete. Note, a task can be positive or negative, such as trying to "do something" or "prevent something"} \tn % Row Count 8 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Tracks do not have to mark "time" specifically, they are typically marking steps to completion of a task.} \tn % Row Count 11 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{In some situations you may erase a tick on the track (usually when healing an aspect)} \tn % Row Count 13 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Burned tracks - an extreme effect may burn a tick on a track, meaning you cannot easily remove that tick. Example is a leviathan biting through the ship's hull makes it harder to fix. Ask the GM for how to remove a specific burned tick} \tn % Row Count 18 (+ 5) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Extra impact - most of the time, you mark or remove one tick, but in cases where the situation says it is a HIGH impact, you mark/remove 2 ticks, MASSIVE impact removes/adds 3 ticks} \tn % Row Count 22 (+ 4) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Tracks may be open, HIDDEN (you don't know how far along you are) or SECRET (you have no idea how many ticks exist)} \tn % Row Count 25 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat Roll Results}} \tn % Row 0 \SetRowColor{LightBackground} Attacking & Defending \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 6 Triumph - solid hit, do damage and possibly an effect & 6 Triumph, you are unharmed \tn % Row Count 4 (+ 3) % Row 2 \SetRowColor{LightBackground} 4-5 Conflict - you hit and do damage, but take some effect, lose a resource, take damage, etc. & 4-5 Conflict - you might take lesser damage, or have some other effect \tn % Row Count 9 (+ 5) % Row 3 \SetRowColor{white} 1-3 Disaster - you miss or do no damage AND take damage yourself, take an effect, lose a resource, etc. & 1-3 Disaster - You're hit HARD, take damage AND potentially take an effect, lose a resource, etc \tn % Row Count 15 (+ 6) % Row 4 \SetRowColor{LightBackground} TWIST - you deal more damage or can explain extra success narratively & TWIST - An unexpected narrative effect or you could do 1 damage as a counter attack \tn % Row Count 20 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Enemies do not roll for their attacks. The GM explains their attack and the player rolls a reaction on the Defending chart. Player should explain how they are defending (parrying, dodging, ducking, etc.)} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.55618 cm} x{1.51041 cm} x{1.51041 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Recovery and Creation Rolls}} \tn % Row 0 \SetRowColor{LightBackground} Acquisition & Recovery & Creation \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 6: You gain a great condition version of the resource & 6: Triumph - heal TWO ticks of damage or an injury or ship damage or mire & 6: Recipient of creation gets a temporary bonus related to resources used \tn % Row Count 7 (+ 6) % Row 2 \SetRowColor{LightBackground} 4-5: Conflict - gain the item but it's sub-optimal, has the negative tag & 4-5: conflict - as above but heal only one tick & 4-5: Recipient gains a temporary 2-track aspect but using it has minor negative effects \tn % Row Count 14 (+ 7) % Row 3 \SetRowColor{white} 1-3: Disaster - failure to find resource or accidentally destroy it & 1-3: Disaster, take an extra single tick of damage to a related track & 1-3: You create a useless item \tn % Row Count 20 (+ 6) % Row 4 \SetRowColor{LightBackground} TWIST (doubles): The resource you gain has a unique or positive tag, provided by you or another player at the table & TWIST (doubles): You don't consume the resource you used for your recovery roll & TWIST (doubles): Gain a small bonus result to the created item \tn % Row Count 29 (+ 9) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.09494 cm} x{3.88206 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Montages}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Task} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \seqsplit{Exploration} & Great for when you split the party to go on separate mini-quests. Decide on what skills make the most sense to roll on in these situations. \tn % Row Count 6 (+ 5) % Row 2 \SetRowColor{LightBackground} \seqsplit{Acquisition} & Buying, looting, trading, or other ways of looking for resources. Roll on the Acquisition results table \tn % Row Count 10 (+ 4) % Row 3 \SetRowColor{white} & Scavenging: Use scavenge, rattle, delve, or other relevant skills on the roll. Success grants you SALVAGE \tn % Row Count 14 (+ 4) % Row 4 \SetRowColor{LightBackground} & Hunting: Tracking down and capturing SPECIMENS \tn % Row Count 16 (+ 2) % Row 5 \SetRowColor{white} & Gathering: Look around for vegetation to use as SPECIMENS \tn % Row Count 18 (+ 2) % Row 6 \SetRowColor{LightBackground} \seqsplit{Recovery} & Healing: Requires an appropriate SPECIMEN \tn % Row Count 20 (+ 2) % Row 7 \SetRowColor{white} & Repairing: Requires an appropriate piece of SALVAGE \tn % Row Count 22 (+ 2) % Row 8 \SetRowColor{LightBackground} & Relaxing: Requires an appropriate WHISPER \tn % Row Count 24 (+ 2) % Row 9 \SetRowColor{white} \seqsplit{Creation} & Cooking: Requires 2 SPECIMENS \tn % Row Count 25 (+ 1) % Row 10 \SetRowColor{LightBackground} & Concocting (potions): Requires 1 SPECIMEN and 1 SALVAGE \tn % Row Count 27 (+ 2) % Row 11 \SetRowColor{white} & Crafting: Requires 2 pieces of SALVAGE \tn % Row Count 29 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{These are extended scenes where you don't worry about time. Only one roll is made vs. the TASK you're attempting. You're not rolling on individual actions, but more abstract TASKS} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}