\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (swords-of-the-serpentine-cheat-sheet.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (Swords of the Serpentine Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Swords of the Serpentine Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/39367/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 27th June, 2023.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{tabularx}{17.67cm}{x{6.908 cm} x{10.362 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Basic Mechanics}} \tn % Row 0 \SetRowColor{LightBackground} Investigative Abilities & You do not roll on these. The succeed when you declare you are using them in the approrpirate situation. You can burn the extra points for a higher level of success. But used points do no regenerate until the next adventure. \tn % Row Count 10 (+ 10) % Row 1 \SetRowColor{white} General Abilities & You roll for success on these, and can spend points to add bonus points. You always roll 1d6 and must beat the target number set by the GM. Each ability point you spend gives you +1 point on the die roll. \tn % Row Count 19 (+ 9) % Row 2 \SetRowColor{LightBackground} When you are out of points: & Even if you've burned all points in an ability, you still have the ability and can roll on it (General) or use it (Investigative) \tn % Row Count 25 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Refresh tokens for General Abilties}} \tn \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{These are given out by the GM during play. You may take a Token at any time, and one token refreshes all your points in one GENERAL ABILITY. The pool of tokens resets to zero at the start of the next scene, so use 'em while you have 'em. \newline % Row Count 5 (+ 5) Tokens are added to the pool when: \newline % Row Count 6 (+ 1) * You kill a mook (1 token) \newline % Row Count 7 (+ 1) * You kill a named NPC or monster (3 tokens) \newline % Row Count 8 (+ 1) * You kill a major foe (5 tokens) \newline % Row Count 9 (+ 1) * Solving a riddle or challenge - GM determines number of tokens added \newline % Row Count 11 (+ 2) * Social Interactions - spending time investigating situations, talking with locals, etc. earns tokens determined by GM% Row Count 14 (+ 3) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Combat Overview}} \tn \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{1. Initiative - this system uses Popcorn Initiative. On the first round, the GM chooses which PC goes first. After their actions are completed, that PC chooses with combatant, friend or foe, goes next. Then after that one's turn is done, they pick who is next, and so on. At the end of the round, the last PC chooses who starts the next round. \newline % Row Count 7 (+ 7) 2. Range - this uses Range Bands, which consist of : \newline % Row Count 9 (+ 2) * Point Blank (melee/adjacent), \newline % Row Count 10 (+ 1) * Close (\textasciitilde{}10M), standard range for SWAY or spoken attacks. Max thrown item range \newline % Row Count 12 (+ 2) * Medium (no more than 40m away), max range of SWAY, standard range of Sorcery \newline % Row Count 14 (+ 2) * Long (100m, the farthest a bow can shoot), max range of sorcery and ranged weapons \newline % Row Count 16 (+ 2) * Very Long (up to 500m), Anything at this range is considered out of combat% Row Count 18 (+ 2) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.9442 cm} x{9.3258 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Attack / Damage / Defense}} \tn % Row 0 \SetRowColor{LightBackground} Attacking: Melee or Ranged weapons & Roll 1d6 on your WARFARE, add any points you're adding from the skill. Meet or Beat the target's HEALTH threshold . You can spend 1 INVESTIGATIVE point to gain +3 on your attack roll, while GENERAL points are spent on a 1:1 basis \tn % Row Count 11 (+ 11) % Row 1 \SetRowColor{white} & Damage: Base Damage + your Damage Modifier + Investigative Spends (p. 51) + Critical Hits (p. 68) + Teamwork Attacks (p. 69).Whatever points you spent to try and hit the target also contribute to damage \tn % Row Count 21 (+ 10) % Row 2 \SetRowColor{LightBackground} & You can boost Damage by spending points. One point of INVESTIGATIVE spent = +1 die of damage you roll \tn % Row Count 26 (+ 5) % Row 3 \SetRowColor{white} Critical Hits & For every 5 points you beat the needed TO HIT number, you do an extra die of damage \tn % Row Count 30 (+ 4) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.9442 cm} x{9.3258 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Attack / Damage / Defense (cont)}} \tn % Row 4 \SetRowColor{LightBackground} Boosting your Defense & Spend one INVESTIGATIVE point to gain Armor 4 for the round \tn % Row Count 3 (+ 3) % Row 5 \SetRowColor{white} & Spend one INVESTIGATIVE point to boost your HEALTH or MORALE THRESHOLD by +3 on one incoming attack \tn % Row Count 8 (+ 5) % Row 6 \SetRowColor{LightBackground} Attacking Multiple Targets & If you have an 8 or higher in Sway, Warfare, or Sorcery, you can attack multiple targets. For every 3 points over the TO HIT you succeed by, you can an extra target within range. These extra targets only take your base Damage Die in damage, and not the bonus points you spent. Using this ability takes precedence over crit hits. \tn % Row Count 24 (+ 16) % Row 7 \SetRowColor{white} Armor & Reduces incoming damage \tn % Row Count 26 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{If you have Zero ranks in Warfare or Sway, you can still attack with them. However, you get no points to spend, and on a hit, you take a -2 damage penalty to the attack} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{1.647 cm} x{4.6116 cm} x{5.1057 cm} x{5.1057 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{17.67cm}}{\bf\textcolor{white}{Health and Dying}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Health} 0+ & Health -1 to -5 & -6 to -10 & below -10 \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \seqsplit{Healthy} & Hurt & Seriously Wounded & Defeated \tn % Row Count 5 (+ 2) % Row 2 \SetRowColor{LightBackground} You are aok & Make a diff 4 HEALTH test to stay awake. -1 to all General Ability Tests. Can be healed normally with BIND WOUNDS & Make another Diff 4 HEALTH TEST. Healing is only 1/2 as effective as normal. Lose 1 HP per hour you're not stabilized. -2 to all GENERAL ABILITY tests. After being healed, you take -1 on GENERAL ABI tests until end of adventure & You're out of action and if a physical attack dropped you, you're dead. \tn % Row Count 24 (+ 19) \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{p{1.727 cm} p{1.727 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Healing}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{Bind Wounds or Leechcraft can heal you slowly} \tn % Row Count 1 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{1.647 cm} x{4.6116 cm} x{5.1057 cm} x{5.1057 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{17.67cm}}{\bf\textcolor{white}{Morale Damage and Knockouts}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Morale} 0+ & -1 to -5 & -6 to -10 & below -10 \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \seqsplit{Resiliant} & Unstable & Panicked & Broken \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} You are aok & Make a diff 4 Morale Test. If you fail, you pass out or are out of action somehow. All General Ability tests are at -1 & Make another Diff 4 MORALE TEST or be taken out of action (faint, run away, etc.) All GENERAL tests are at -2, and at -1 for adventure while you heal & You are either out of action, or become treasonous (p83) \tn % Row Count 19 (+ 13) \hhline{>{\arrayrulecolor{DarkBackground}}----} \SetRowColor{LightBackground} \mymulticolumn{4}{x{17.67cm}}{You can regain MORALE by using SWAY. If you're using it on you, 1 point of SWAY spent is 1 point of Morale gained, while if you use it on others, they gain 2 points.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{p{1.687 cm} p{1.687 cm} p{1.687 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{17.67cm}}{\bf\textcolor{white}{Sorcery}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{3}{x{17.67cm}}{} \tn % Row Count 0 (+ 0) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \end{document}