\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (scum-and-villainy.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (Scum and Villainy Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Scum and Villainy Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/41376/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 21st November, 2023.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{p{0.64701 cm} x{4.32999 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Dice Rolls}} \tn % Row 0 \SetRowColor{LightBackground} 6 & complete success. More than one 6 is a crit \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 4 or 5 & partial success, but there are consequences \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} 1-3 & bad outcome \tn % Row Count 5 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{If you have 0 dice for the roll (no skill, for ex.) roll 2d6 and drop the high die. \newline \newline Create a dice pool = use a TRAIT, plus ship's CREW Quality \newline \newline Roll your pool of dice and take the one highest die and compare it to this appropriate results table based on current Position} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.4931 cm} x{3.4839 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Effect}} \tn % Row 0 \SetRowColor{LightBackground} Effect & Ticks from Clock \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Limited & 1 - partial or weak effect \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Standard & 2 - normal result \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Great & 3 - You hit it out of the park \tn % Row Count 5 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Things that alter the effect} \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} - Potentcy & Good gear for ex, assessing target's weakness, pushing yourself \tn % Row Count 9 (+ 3) % Row 6 \SetRowColor{LightBackground} - Quality / tier & Effectiveness of tools, weapons, or other resources \tn % Row Count 11 (+ 2) % Row 7 \SetRowColor{white} - Scale & Number of enemies, size of area, scope of influence \tn % Row Count 13 (+ 2) % Row 8 \SetRowColor{LightBackground} - Trade Position & Raise the danger level (controlled to risky, risky to desperate, etc.) by your actions \tn % Row Count 17 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Resistance and Armor}} \tn % Row 0 \SetRowColor{LightBackground} You can always resist an effect, and immediately make a RESISTANCE ROLL (gm can't argue against) & Roll on Insight, Prowess, or Resolve \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} & Suffer SIX stress when you resist, but reduce STRESS loss by the highest die from the RESIST roll \tn % Row Count 10 (+ 5) % Row 2 \SetRowColor{LightBackground} & You can only Resist a specific consequence once \tn % Row Count 13 (+ 3) % Row 3 \SetRowColor{white} RESIST ROLL & 1die per attribute rating \tn % Row Count 15 (+ 2) % Row 4 \SetRowColor{LightBackground} Armor & Mark an armor box to avoid or reduce a consequence instead of rolling \tn % Row Count 19 (+ 4) % Row 5 \SetRowColor{white} Death & If you take a level 4 harm and don't resist, you die. If you need to record a level 3 harm, but there's no boxes left, you die or suffer a catastrophic effect \tn % Row Count 27 (+ 8) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.64701 cm} x{4.32999 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Flashbacks and Clocks}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Clocks} & You set the clock by how difficult the situation is \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} & Tick off for positive effects \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} & Negative things like being chased get their own cloc \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Flashbacks} \tn % Row Count 6 (+ 1) % Row 4 \SetRowColor{LightBackground} & GM sets the stress cost 0 = controlled, 1 = complex or unlikely, 2 or more = elaborate, requires special opportunities \tn % Row Count 10 (+ 4) % Row 5 \SetRowColor{white} & After paying STRESS cost, determine what roll is needed to make the flashback work, usually an ACTION roll \tn % Row Count 14 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.33919 cm} x{2.63781 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Action Roll}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{1. State your goal} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 2. Choose which Action Rating to use & Choose what Action (aka skill) to use \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} 3. GM sets POSITION & Controlled, Risky, or Desperate. By default, actions are RISKY \tn % Row Count 6 (+ 3) % Row 3 \SetRowColor{white} 4. GM sets EFFECT Level & Limited, Standard, or Great \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} Add BONUS Dice & Assistance from ally = +1 die (they take 1 stress) , Push Yourself +1 Die, +2 Stress, or take a Devil's bargain \tn % Row Count 14 (+ 6) % Row 5 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Roll for it!} \tn % Row Count 15 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Make an action roll when doing something dangerous or troublesome (or combat!). Results depend on position (controlled, risky, desperate) \newline \newline Devil's Bargain - gm determines effect and price, then gives +1 Die to the pool} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Consequences and Harm}} \tn % Row 0 \SetRowColor{LightBackground} Reduced effect & Success with a cost (someone accepts your story, but still keeps an eye on you) \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \seqsplit{Complication} & Problems arise \tn % Row Count 5 (+ 2) % Row 2 \SetRowColor{LightBackground} & Never use a complication in a way that negates a successful roll \tn % Row Count 8 (+ 3) % Row 3 \SetRowColor{white} Lost \seqsplit{opportunity} & The situation changes. \tn % Row Count 10 (+ 2) % Row 4 \SetRowColor{LightBackground} Worse position & Controlled becomes risky, risky becomes desperate \tn % Row Count 12 (+ 2) % Row 5 \SetRowColor{white} Harm & Record harm on harm track. If a harm row is full, you must mark the next tier of harm. If the 3rd tier is full, you suffer a catastrophic effect (loss of limb for ex) \tn % Row Count 18 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.74655 cm} x{4.23045 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Fortune Roll - used for more random situations}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{1d for each TRAIT rating} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{1d per MAJOR advantage} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{-1d per MAJOR disadvantate} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} 6 & Full effect \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} 4 or 5 & Partial success \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} 1-3 & bad result, poor or little effect \tn % Row Count 6 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} x{4.4793 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{engagement roll}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Take 1 die to start} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{1 die for each major advantage} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{-1 die for each major disadvantage} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} & Take the best die \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} 6 & controlled starting position \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} 4-5 & risky starting position \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} 1-3 & desperate \tn % Row Count 7 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.64701 cm} x{4.32999 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Action Roll - Controlled}} \tn % Row 0 \SetRowColor{LightBackground} 6 & success \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 4 or 5 & You hesitate. Withdraw and try something else. or take a MINOR consequence MINOR complication, REDUCED effect, or LESSER HARM. Position is now RISKY \tn % Row Count 6 (+ 5) % Row 2 \SetRowColor{LightBackground} 1-3 & You fail somehow. Press on in a RISKY situation, or withdraw and try something else \tn % Row Count 9 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} x{4.4793 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Action Roll - Risky}} \tn % Row 0 \SetRowColor{LightBackground} 6 & Success, and add a GAMBIT to your crew \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 4-5 & success with a price. Position is now DESPERATE \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} 1-3 & It all goes bad. You suffer harm or a serious complication. Situation is Desperate. \tn % Row Count 7 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} x{4.4793 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Action Roll - Desperate}} \tn % Row 0 \SetRowColor{LightBackground} 6 & Success \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 4-5 & Success with SERIOUS consequence or harm. \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} 1-3 & Worst outcome. Severe HARM, complication occurs, or you lose this opportunity \tn % Row Count 6 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.33919 cm} x{2.63781 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Gather Info Roll}} \tn % Row 0 \SetRowColor{LightBackground} Make an ACTION or FORTUNE roll & Results depend on effect level \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Great & Lots of detail! Can ask follow ups \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Standard & Good details, can ask follow ups \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} Limited & Partial info, can ask follow ups \tn % Row Count 8 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.43873 cm} x{2.53827 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Generation}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{1. Choose a playbook} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 2. Read your starting ability & Every PC class starts with one ability \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{3. Choose one special ability from your sheet} \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{4. Choose Heritage} \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{5. Choose Background} \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} 6. Assign 4 skill points (Action Dots) & No rating can be higher than 2 dots \tn % Row Count 8 (+ 2) % Row 6 \SetRowColor{LightBackground} & Increase one rating related to your Heritate \tn % Row Count 11 (+ 3) % Row 7 \SetRowColor{white} & Increase one rating related to your Background \tn % Row Count 14 (+ 3) % Row 8 \SetRowColor{LightBackground} & Spend two dots however you like \tn % Row Count 16 (+ 2) % Row 9 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{7. Choose a friend and a rival} \tn % Row Count 17 (+ 1) % Row 10 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{8. Choose a vice} \tn % Row Count 18 (+ 1) % Row 11 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{9. Record Name, Alias, and Look} \tn % Row Count 19 (+ 1) % Row 12 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{10. Set Loadout} \tn % Row Count 20 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.24425 cm} x{3.73275 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Loadout}} \tn % Row 0 \SetRowColor{LightBackground} 3 item slots & Light load, you're not obviously packing \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 5 items slots & Normal load, you look like you're ready for something.... \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} 6 items slots & You're obviously packing, and you're slowed by everything you could be carrying \tn % Row Count 7 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{When creating a PC, you choose your loadout. Do Not actually select gear, just the loadout (light, normal, heavy). As you play, you select items from the available list, checking off their box and comparing it to your max loadout. Note that some items fill two checkboxes, and thus two slots of your loadout} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}