\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (mutant-year-zero-cheatsheet-reference-guide.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (Mutant Year Zero Cheatsheet / Reference Guide Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Mutant Year Zero Cheatsheet / Reference Guide Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/39811/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 4th March, 2024.\\ Updated 4th March, 2024.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{p{0.76 cm} x{3.268 cm} x{3.572 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{8.4cm}}{\bf\textcolor{white}{Dice}} \tn % Row 0 \SetRowColor{LightBackground} Color & Use & \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \seqsplit{Yellow} & Base Dice - reflect points in attributes such as STR & Nuke symbol = 6 (success) | Biohazard symbol = 1 (failure) \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} Green & Skill Dice - one die per point in a skill & Nuke symbol = 6 (success) \tn % Row Count 9 (+ 3) % Row 3 \SetRowColor{white} Black & Gear Dice - some gear give dice bonuses & Nuke symbol = 6 (success) | Explosion symbol = 1 (failure) \tn % Row Count 13 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Trauma and Healing}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Whenever you push dice and get failed Attribute/Base dice, you take Trauma to that attribute temporarily} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{* Recovery depends on the type of Trauma} \tn % Row Count 4 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{STR Trauma (aka Damage) = a short rest and burn one unit of GRUB for every point lost, STR =0 you are Broken, you are knocked out and take a Critical Injury} \tn % Row Count 8 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{AGI Trauma (aka Fatigue) = a short rest and burn one unit of GRUB for every point lost, AGI = 0 you're exhausted. You can only take Maneuver actions (1 max) per round.} \tn % Row Count 12 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{WITS Trauma (aka Confusion) = at least four hours of sleep. WITS = 0, you are mentally overloaded and cannot think clearly. You can only take Maneuver actions (1 max) per round.} \tn % Row Count 16 (+ 4) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{EMPATHY Trauma (aka Doubt) = a moment of closeness with another MUTANT. It could be as simple as a fireside chat, a shared silent moment, etc. EMP = 0, you are broken down by fear, sadness, etc. You can only take Maneuver actions (1 max) per round.} \tn % Row Count 21 (+ 5) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Healing = if you rest for 1d6 hours, you gain back one point in one attribute.} \tn % Row Count 23 (+ 2) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{* others may also use Healing skills (p53) to heal you} \tn % Row Count 25 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Combat}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Initiative = 1d6 + AGI. In a tie, highest AGI wins. Still a tie? Roll again} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{NPCs of similar or same abilities roll as a group} \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Each round, you get an ACTION and a MANEUVER} \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{ACTION = Roll for a skill or Activate a Mutation} \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{MANEUVER = Move one range step, seek cover, grab an item from your gear, pick up something, draw a weapon, aim, reload, use an item} \tn % Row Count 8 (+ 3) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{SURPRISE - if the GM says you get surprise, you get a +2 to Initiative} \tn % Row Count 10 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{SNEAK ATTACK - roll your SNEAK vs target's SCOUT, taking into account modifiers from how far apart you are (see table p. 82)} \tn % Row Count 13 (+ 3) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{ARMOR can block incoming damage. For each point of Armor Value, roll a GEAR die. Each explosion (6) on the die reduces incoming damage by 1} \tn % Row Count 16 (+ 3) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{SHIELDS work like ARMOR, but the soak up damage before ARMOR does, so roll SHIELD Gear Dice first on being hit} \tn % Row Count 19 (+ 3) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{COVER works like ARMOR and protects against RANGED attacks only. See p.89 for cover values. You roll GEAR dice for cover absorbing damage, and cover can take damage} \tn % Row Count 23 (+ 4) % Row 10 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Coup de Grace - if you're Broken, and an enemy attacks with a successful Fight or Shoot roll, needing only 1 success, you are perma-dead} \tn % Row Count 26 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{4 cm} x{4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Rolling the Dice}} \tn % Row 0 \SetRowColor{LightBackground} Normal Roll: Roll the number of dice you have in the Skill, its related Attribute, and any Gear dice that are relevant. & If you get a six (or a nuke symbol on custom dice) you have succeeded \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} {\emph{ }} Tricks \& Weapon Bonus & Some skills have "Tricks" which activate when you get more than one success on the roll. Check your skill to see how you can spend the extra successes. Some weapons have bonuses for each extra success (see p.83) \tn % Row Count 17 (+ 11) % Row 2 \SetRowColor{LightBackground} Opposed Rolls & You and the enemy/target roll on your skills as normal. Whoever gets the most successes wins the opposed challenge \tn % Row Count 23 (+ 6) % Row 3 \SetRowColor{white} Pushing a roll & You can push a failed or successful roll. Pick up all the dice that ARE NOT Successes or Failures (6s or 1s) and re-roll them \tn % Row Count 30 (+ 7) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{4 cm} x{4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Rolling the Dice (cont)}} \tn % Row 4 \SetRowColor{LightBackground} * Base Attributes & For every 1 you get on the Base (attribute) dice, including those you didn't re-roll, you take a point of damage to the relevant attribute. You GAIN one Mutation Point \tn % Row Count 9 (+ 9) % Row 5 \SetRowColor{white} * Gear & For every 1 (explosion) you get on the Gear dice, including those you didn't re-roll, the gear you used in the challenge takes damage and loses 1 die of its bonus \tn % Row Count 18 (+ 9) % Row 6 \SetRowColor{LightBackground} * Skills & Skills never take damage or a reduction \tn % Row Count 20 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{p{0.72 cm} x{1.08 cm} x{2.664 cm} x{2.736 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{8.4cm}}{\bf\textcolor{white}{Chargen}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Category} & \seqsplit{Points} \seqsplit{Available} & Min Value & Max Value \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \seqsplit{Attributes} & 14 & 2 & 4 (your core attrib can be bought up to 5 at the start) \tn % Row Count 7 (+ 4) % Row 2 \SetRowColor{LightBackground} \seqsplit{Skills} & 10 & 0 (your class specialist skill must be at least 1) & 3 \tn % Row Count 11 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.44 cm} x{6.56 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Chargen Pt 2}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Talents} & Choose one from your Role \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \seqsplit{Mutations} & Start with one \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} & Sacrifice one attribute point to gain a second mutation \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} Gear & Choose from your Role's list \tn % Row Count 6 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}