\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (fragged-empire-2e.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (Fragged Empire 2e Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Fragged Empire 2e Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/41436/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 17th January, 2024.\\ Updated 17th January, 2024.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Generation}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Set your level to 1} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Select a Species} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Spread 18 points across the 6 attributes & - Attributes have a minimum of 0 and a maximum of 5 \tn % Row Count 5 (+ 3) % Row 3 \SetRowColor{white} & - An Attribute of 1 or less creates a -1 modifier to related skill checks. Attribute of 4 or higher grants a +1 to linked skill checks \tn % Row Count 12 (+ 7) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Select Your Skills} \tn % Row Count 13 (+ 1) % Row 5 \SetRowColor{white} & - Choose 6 Primary, 2 Personal Combat, and 2 Spacecraft Combat skills \tn % Row Count 17 (+ 4) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Select 1 trait} \tn % Row Count 18 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Select 1 Complication} \tn % Row Count 19 (+ 1) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Starting Resources = Level + 2} \tn % Row Count 20 (+ 1) % Row 9 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Set Spare Time Points (t) and Knowledge} \tn % Row Count 21 (+ 1) % Row 10 \SetRowColor{LightBackground} & - Spare time points = Level + 4 \tn % Row Count 23 (+ 2) % Row 11 \SetRowColor{white} & - Starting Knowledge = 3 \tn % Row Count 25 (+ 2) % Row 12 \SetRowColor{LightBackground} Sub-stats & Equipment slots = STR + 6 \tn % Row Count 27 (+ 2) % Row 13 \SetRowColor{white} & Grit re-rolls = GRIT \tn % Row Count 28 (+ 1) % Row 14 \SetRowColor{LightBackground} & Defense = 10 + REF \tn % Row Count 29 (+ 1) % Row 15 \SetRowColor{white} & Endurance = (10+(STR * 5)) \tn % Row Count 31 (+ 2) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Generation (cont)}} \tn % Row 16 \SetRowColor{LightBackground} & Armor - Based on Outfit you start with \tn % Row Count 2 (+ 2) % Row 17 \SetRowColor{white} & Munitions = 3 \tn % Row Count 3 (+ 1) % Row 18 \SetRowColor{LightBackground} & Recovery = GRIT \tn % Row Count 4 (+ 1) % Row 19 \SetRowColor{white} & Combat Order = INT \tn % Row Count 5 (+ 1) % Row 20 \SetRowColor{LightBackground} Buy Weapons (max 3) & A Sidearm costs 1 Resource \tn % Row Count 7 (+ 2) % Row 21 \SetRowColor{white} & You may have 1 Companion \tn % Row Count 9 (+ 2) % Row 22 \SetRowColor{LightBackground} Buy an Outfit & Pay associated Acquire and Resource Cost \tn % Row Count 11 (+ 2) % Row 23 \SetRowColor{white} Buy a Utility & Pay associated Acquire and Resource Cost \tn % Row Count 13 (+ 2) % Row 24 \SetRowColor{LightBackground} Optional: Purchase Miscellaneous Gear & Pay the Acquire Cost \tn % Row Count 15 (+ 2) % Row 25 \SetRowColor{white} Write down free items & You get a Hand Comm, Flashlight, Bulky Toolbox, and Common Items for free \tn % Row Count 19 (+ 4) % Row 26 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Optional: Choose Starship with your group} \tn % Row Count 20 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Page numbers for each step are on page 9 of the core rulebook} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.43873 cm} x{2.53827 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{References}} \tn % Row 0 \SetRowColor{LightBackground} Traits & p. 31 \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Complications & pps. 32-36 \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Perks & p. 37 - gain one Perk for every 5 current Influence \tn % Row Count 5 (+ 3) % Row 3 \SetRowColor{white} Resources and Influence & p 39. Resources limit what you can carry around. You can swap items to open resource slots \tn % Row Count 10 (+ 5) % Row 4 \SetRowColor{LightBackground} & Influence is gained by trading Networking units. Influence, like Resources, is allocated, not spent. It's an amount of "slots available" \tn % Row Count 17 (+ 7) % Row 5 \SetRowColor{white} & Influence cannot be shared, but can be lost if the group that gives it to you disavows you \tn % Row Count 22 (+ 5) % Row 6 \SetRowColor{LightBackground} Acquisition Rolls and Spare Time Points & p. 40 \tn % Row Count 25 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{How to Make a Skill Roll}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{GM sets Difficulty Rating} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} PC describes their goal and approach along with skill choice and tools they will use & At GM's discretion, a +2 or -2 bonus or penalty may be applied if they think the approach is good/bad \tn % Row Count 7 (+ 6) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Roll 3d6 and add skill modifier} \tn % Row Count 8 (+ 1) % Row 3 \SetRowColor{white} & Roll of 6 = STRONG HIT \tn % Row Count 10 (+ 2) % Row 4 \SetRowColor{LightBackground} & A GRIT re-roll point may be spent to re-roll ALL dice \tn % Row Count 13 (+ 3) % Row 5 \SetRowColor{white} & Trained skills grant +1 Modifier, Untrained skills apply a -2 penalty \tn % Row Count 17 (+ 4) % Row 6 \SetRowColor{LightBackground} & Toolboxes grant a +1 to the applicable skill (doesn't stack) \tn % Row Count 20 (+ 3) % Row 7 \SetRowColor{white} & Workshops grant a +1 bonus, which CAN stack with the Toolbox +1. As long as the PC has regular access to the workshop, they gain this bonus, they don't have to be AT the workshop when performing the skill check \tn % Row Count 31 (+ 11) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{How to Make a Skill Roll (cont)}} \tn % Row 8 \SetRowColor{LightBackground} Unexpected Consequences & If you roll +4 or -4 compared the the difficulty rating, you trigger a special bonus/penalty determined by the GM. See p 16 for suggestions \tn % Row Count 7 (+ 7) % Row 9 \SetRowColor{white} Helping another PC & PCs can help one another. The assisting PC must pass a skill check of 10 Difficulty, using an appropriate skill. If they succeed, they grant a +1 to the main PCs skill check \tn % Row Count 16 (+ 9) % Row 10 \SetRowColor{LightBackground} Retrying & You may repeat the skill check if you fail, but you take a -2 penalty, cumulative for each attempt. This also applies to other PCs attempting to retry your failed skill check. \tn % Row Count 25 (+ 9) % Row 11 \SetRowColor{white} & Retries ALWAYS trigger an Unexpected Negative Consequence \tn % Row Count 28 (+ 3) % Row 12 \SetRowColor{LightBackground} & Retry rules to no apply to Acquisition rolls \tn % Row Count 31 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.74195 cm} x{3.23505 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Trade Goods}} \tn % Row 0 \SetRowColor{LightBackground} Obtaining a Trade Good & You may make a 12t Acquisition Roll to gain a Trade Good, assuming there is a suitable provider \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} & 4 trade goods can be converted to 1 resource \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} & Trade goods are typically an abstraction of looted gear or a reward \tn % Row Count 9 (+ 3) % Row 3 \SetRowColor{white} Money & Requires one equipment slot per 4 Goods. Requires 0 cargo space. \tn % Row Count 12 (+ 3) % Row 4 \SetRowColor{LightBackground} & 1 Money Trade Good can be spent to gain a +1 on a previously failed roll where wealth would have helped (stacks) \tn % Row Count 17 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{see p.42} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{STRONG HITS - natural 6's on checks}} \tn % Row 0 \SetRowColor{LightBackground} Common Strong Hit Options (everyone can access) & Effort: You may choose to re-roll a single die from the current roll \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} & Critical Hit: Can use once per attack. All damaged targets suffer your weapon's Critical Damage minus armor value directly to a randomly chosen ATTRIBUTE \tn % Row Count 12 (+ 8) % Row 2 \SetRowColor{LightBackground} & Critical Boost: +1 Critical Damage vs all damaged characters who are currently at 0 ENDURANCE (can stack) \tn % Row Count 18 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{see p17 of the rulebook for additional details} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.64241 cm} x{3.33459 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Difficulty Ratings}} \tn % Row 0 \SetRowColor{LightBackground} Routine & No roll needed if you are trained in the skill \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Moderately difficult & Set Target Difficulty to 12 or 14 \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Very Difficult & 16 \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} Extremely Difficult & 18+ \tn % Row Count 8 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} x{4.4793 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{ARCANE Rolls}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Any Skill or Acquisition roll may be turned into an ARCANE roll} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} & Using ARCANE powers will increase the difficulty rating of the check by at least +2 \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} & Failure always triggers a negative Unexpected Consequence \tn % Row Count 7 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{see p. 23 for more details} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.18988 cm} x{2.78712 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Acquisition Rolls and Spare Time Points}} \tn % Row 0 \SetRowColor{LightBackground} Spare Time Points & Acquisition point is lost even if Acquisition roll fails \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} & Found items do not require an Acquisition roll \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} & You gain 1 Spare Time Point at the start of every session \tn % Row Count 9 (+ 3) % Row 3 \SetRowColor{white} & At character creation, you may acquire any item or service with a cost of 14 time (t) or less, but it does cost an Acquisition point \tn % Row Count 15 (+ 6) % Row 4 \SetRowColor{LightBackground} Acquisition Rolls & Spend a Spare Time Point to attempt \tn % Row Count 17 (+ 2) % Row 5 \SetRowColor{white} & Any item with a "t" in the Acquire Cost means you must make an Acquisition Roll to acquire it \tn % Row Count 22 (+ 5) % Row 6 \SetRowColor{LightBackground} & The difficulty of the Acquisition Roll is equal to the Acquire \# - ex Acquire 12t means spend one Acquisition point, and you must roll 12 or higher to get it \tn % Row Count 30 (+ 8) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.18988 cm} x{2.78712 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Acquisition Rolls and Spare Time Points (cont)}} \tn % Row 7 \SetRowColor{LightBackground} & The skill used in the roll is determined by the PCs approach (ex, using Wealth to simply buy something, Mechanics to build the item, etc. Awareness cannot be used) \tn % Row Count 8 (+ 8) % Row 8 \SetRowColor{white} Helping on an Acquisition Rolls & Costs the helper a Spare Time point, too, and only grants a +1. \tn % Row Count 11 (+ 3) % Row 9 \SetRowColor{LightBackground} Sharing Spare Time Pts & Can only be used for Heal or Repair Attribute Damage \tn % Row Count 14 (+ 3) % Row 10 \SetRowColor{white} Found items & Have no cost in Spare Time Points nor do they need an Acquisition Roll. Knowledge costs do need to be paid \tn % Row Count 19 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}