\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (far-away-lands-2e.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (Far Away Lands 2E Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Far Away Lands 2E Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/45668/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 14th February, 2025.\\ Updated 14th February, 2025.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{x{2.96 cm} x{5.04 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Character Creation}} \tn % Row 0 \SetRowColor{LightBackground} Choose Heritage & These are basically a "race as class." Whatever you choose gives you you're starting stats, abilities, etc. \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} & p 10 begins the d66 random heritage table and details on each heritage \tn % Row Count 8 (+ 3) % Row 2 \SetRowColor{LightBackground} Starting Luck & Each pt. lets you roll an extra die to the pool. You can use as many of these points on a roll that you want. \tn % Row Count 13 (+ 5) % Row 3 \SetRowColor{white} Starting Boons (skills) & Heritage lists how many you start with. You gain a +1 die bonus for each level of a boon you have \tn % Row Count 17 (+ 4) % Row 4 \SetRowColor{LightBackground} Flaws & Number of flaws determined by Heritage. Flaw severity is rolled randomly at creation. Can be a -1D to a -2D or even -3D. See pg 30 \tn % Row Count 23 (+ 6) % Row 5 \SetRowColor{white} Resources & GM and player determine starting level, or roll 2d6 on the table on p.31 \tn % Row Count 26 (+ 3) % Row 6 \SetRowColor{LightBackground} Starting Magic & Must have Arcane Boon talent to learn magic \tn % Row Count 28 (+ 2) % Row 7 \SetRowColor{white} & GM determines starting number of spells, though 2 is average \tn % Row Count 31 (+ 3) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{2.96 cm} x{5.04 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Character Creation (cont)}} \tn % Row 8 \SetRowColor{LightBackground} & You may cast up to your LVL+WIT per day \tn % Row Count 2 (+ 2) % Row 9 \SetRowColor{white} & You may case more, but each extra spells costs you 1d6 HP that you take immediately \tn % Row Count 6 (+ 4) % Row 10 \SetRowColor{LightBackground} & Light Armor = -1Die on the roll to cast \tn % Row Count 8 (+ 2) % Row 11 \SetRowColor{white} & Heavy Armor = -3D on the roll \tn % Row Count 10 (+ 2) % Row 12 \SetRowColor{LightBackground} & See p.63 for spell potency, and spell durations \tn % Row Count 12 (+ 2) % Row 13 \SetRowColor{white} & CRIT failing a cast has no extra effect on caster unless determined by GM \tn % Row Count 15 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.4 cm} x{5.6 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Die Rolling}} \tn % Row 0 \SetRowColor{LightBackground} Creating the pool & Attributes and Boons give you a number of dice to roll \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} & Roll all dice, keep the highest die \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} & If you beat the TN, hooray! You succeed \tn % Row Count 6 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Difficulty and Target Numbers \newline Difficulty TN \newline Simple 2-3 \newline Easy 4 \newline Tricky 5 \newline Hard 6+} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{4 cm} x{4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Actions}} \tn % Row 0 \SetRowColor{LightBackground} PC Heritage determines starting Action Points & You use points to perform actions. \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} 1 Action Point & {\emph{Bluff, }}Crawl, {\emph{Disarm, }}Draw/Sheathe Weapon, {\emph{Grapple/Hold, }}Melee Attack, {\emph{Move, }}Ranged Attack, {\emph{Reload Weapon ,}}Shove, *Simple skill or tas \tn % Row Count 11 (+ 8) % Row 2 \SetRowColor{LightBackground} 2 Action Points & {\emph{Casting spells, }}Actions that requires intense concentration, *Complex tasks \tn % Row Count 15 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{3.84 cm} x{4.16 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Combat}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Comat uses Action Points} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 1. Roll Initiative & DEX check \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} 2. Combat is always an opposed action & Melee: BRUT + MELEE boon roll \tn % Row Count 4 (+ 2) % Row 3 \SetRowColor{white} & Ranged: DEX + RANGED boon roll \tn % Row Count 6 (+ 2) % Row 4 \SetRowColor{LightBackground} & Magic: WIT + ARCANE boon roll \tn % Row Count 8 (+ 2) % Row 5 \SetRowColor{white} Defending rolls & Melee: BRUT + MELEE boon roll \tn % Row Count 11 (+ 3) % Row 6 \SetRowColor{LightBackground} & Ranged: DEX + RANGED boon roll \tn % Row Count 13 (+ 2) % Row 7 \SetRowColor{white} & Magic: WIT + ARCANE boon roll \tn % Row Count 15 (+ 2) % Row 8 \SetRowColor{LightBackground} Rolling combat & (Attack roll - Defend roll) = Margin of success \tn % Row Count 18 (+ 3) % Row 9 \SetRowColor{white} & Damage = Weapon's Damage + Margin \tn % Row Count 20 (+ 2) % Row 10 \SetRowColor{LightBackground} & Armor value soaks incoming damage by that amount \tn % Row Count 23 (+ 3) % Row 11 \SetRowColor{white} Damage & HP \textless{} or = 0 means PC has Severe Damage \tn % Row Count 25 (+ 2) % Row 12 \SetRowColor{LightBackground} & HP \textless{} (Level +1) PC is Dead \tn % Row Count 27 (+ 2) % Row 13 \SetRowColor{white} & ex. You're level 3, at -4 HP your PC is dead \tn % Row Count 30 (+ 3) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{3.84 cm} x{4.16 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Combat (cont)}} \tn % Row 14 \SetRowColor{LightBackground} Healing & Light wounds heal 1d6/day \tn % Row Count 2 (+ 2) % Row 15 \SetRowColor{white} & Severe wounds heal 1d3 / day \tn % Row Count 4 (+ 2) % Row 16 \SetRowColor{LightBackground} Crit Dice (rolling 6s) & Each multiple 6 you roll in the pool adds a +1 to your total value (not an extra die) \tn % Row Count 9 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}