\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (fall-of-delta-green.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (Fall of Delta Green Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Fall of Delta Green Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/39590/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 27th July, 2023.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{x{1.24425 cm} x{3.73275 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Skill uses}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Investigative} & No need to roll, they succeed. For every point spent, you gain extra info \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} General & You roll vs a Threshold (usually 3 or 4 on the die). Each point you spend is a +1 \tn % Row Count 6 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Even if you spend all your points in a skill of either type, you still have that skill, you just don't have points to spend on bonus info/roll bonuses} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.24425 cm} x{3.73275 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat Notes}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Initiative} & Combatants with drawn or natural weapons always go before unarmed combatants. Ranged goes before Melee \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} & Combatants act in descending order based on their relevant Combat Ability \tn % Row Count 7 (+ 3) % Row 2 \SetRowColor{LightBackground} Hit Threshold & Normally, you and your targets need a 3 or higher to hit. If you have an Athletics of 8+, targets need a 4 or better to hit you \tn % Row Count 12 (+ 5) % Row 3 \SetRowColor{white} Cover & Exposed = -1 on hit threshold \tn % Row Count 13 (+ 1) % Row 4 \SetRowColor{LightBackground} & Partial = no change to threshold \tn % Row Count 15 (+ 2) % Row 5 \SetRowColor{white} & Full cover = +1 to Hit Threshold and reduces weapon Lethality by 1 for the Lethality roll and damage calculation \tn % Row Count 19 (+ 4) % Row 6 \SetRowColor{LightBackground} Darkness & Flashlights reduce Darkness by 1 level, but remove the Hit Threshold bonus \tn % Row Count 22 (+ 3) % Row 7 \SetRowColor{white} - Night & +1 Stealth mod, -1 Alertness mod, +1 to Hit Thresh at Near or longer range, +1 to Visual Task Diff rating \tn % Row Count 26 (+ 4) % Row 8 \SetRowColor{LightBackground} - Darkness & +2 Stealth mod, -2 Alertness mod, +1 to Hit Threshold at Close rng, +2 to Hit Thresh at Near or longer range, +2 to Visual Task Diff rating \tn % Row Count 31 (+ 5) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.24425 cm} x{3.73275 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat Notes (cont)}} \tn % Row 9 \SetRowColor{LightBackground} - Pitch Black & +3 Stealth mod, -3 Alertness mod, +1 to Hit Threshold at Point Blank, +2 to Hit Threshold at Close rng, +3 to Hit Thresh at Near or longer range, +3 to Visual Task Diff rating \tn % Row Count 6 (+ 6) % Row 10 \SetRowColor{white} \seqsplit{Disengaging} & You can flee a combat by making an Athletics test. Base DN is 3, then +1 per enemy combatant (ex. 2 enemies means the roll DN is a 5) \tn % Row Count 11 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Ability pool refreshes}} \tn % Row 0 \SetRowColor{LightBackground} General & Pools for the physical abilities of Athletics, Driving, Scuffling, and Shooting are fully restored whenever twenty-four hours of game-world time elapses since the last expenditure. The remaining general abilities refresh at the end of each case, like investigative abilities. \tn % Row Count 14 (+ 14) % Row 1 \SetRowColor{white} Health pool & The Health pool refreshes over time, at a rate of 2 points per day of restful activity. (Wounded characters heal at a different rate, over a period of hospitalization.) Use of the Medic ability can restore a limited number of Health points in the course of a session. \tn % Row Count 28 (+ 14) % Row 2 \SetRowColor{LightBackground} Investigative & Usually they only refresh at the end of the investigation, though for long campaigns, the GM may determine milestone moments in the campaign where points refresh, such as in-between missions \tn % Row Count 38 (+ 10) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Ability pool refreshes (cont)}} \tn % Row 3 \SetRowColor{LightBackground} Refresh Tokens (taken for Swords of the Serpentine) & These are specific to Serpentine, but are good if you find players hoard their points. At GM's discretion, or when player's accomplish certain tasks, the GM puts a Refresh token (usually a poker chip) in the group pool. A player may take a token at any time and refresh ONE general ability pool back up to max \tn % Row Count 16 (+ 16) % Row 4 \SetRowColor{white} Safe Havens & At a safe haven, where you can rest for an hour, you refresh all points on up to three general abilities EXCEPT Bureaucracy, Health, Network, Sanity and Stability \tn % Row Count 25 (+ 9) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{PC advancement}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{At the end of each investigation, each player gets 2 build points for each session they participated in. (This assumes a small number of 3-4 hour sessions; if you play in shorter bursts, modify accordingly.) Players who had characters die in the course of the investigation only get points for each session involving their current character.} \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{These build points can be spent to increase either investigative or general abilities. You may acquire new abilities or bolster existing ones. If necessary to preserve credibility, rationalize new abilities as areas of expertise you've had all along, but are only revealing later in the series.} \tn % Row Count 13 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{0.89586 cm} x{4.08114 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Working together}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Piggyback} & One leads and makes the test. The others spend 1 pt ea to boost the results, but they do not boost the roll! \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \seqsplit{Cooperate} & Each helper spends X points and adds x-1 to leader's roll \tn % Row Count 6 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.04057 cm} x{2.93643 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat Ranges}} \tn % Row 0 \SetRowColor{LightBackground} Shooting at extra long range & Spend 2 points from Firearms pool to shoot at a target one range past weapon's maximum range \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} & Scopes reduce this cost to 1 point \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} Point Blank & All firearms get +2 damage, shotguns get +3 dmg \tn % Row Count 9 (+ 3) % Row 3 \SetRowColor{white} Close range (same room) & shotguns +1 damage \tn % Row Count 11 (+ 2) % Row 4 \SetRowColor{LightBackground} & This is the farthest range for thrown weapons like grenades \tn % Row Count 14 (+ 3) % Row 5 \SetRowColor{white} Sniping & If you have a rifle, and Firearms is 8+, you can spend a round aiming. Reduces Hit Threshold by 1 if target is aware, 2 if not. \tn % Row Count 20 (+ 6) % Row 6 \SetRowColor{LightBackground} Grenades & Throwing is an Athletics test. -2 for PB range, 3 for close, 5 for near \tn % Row Count 24 (+ 4) % Row 7 \SetRowColor{white} & Aiming for a specific location is +1 diff for PB and close range, +2 for Near and Long. \tn % Row Count 28 (+ 4) % Row 8 \SetRowColor{LightBackground} & Make a Diff 6 Athletics test to take 1/2 damage from grenade by diving for cover \tn % Row Count 32 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.64241 cm} x{3.33459 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Mental Effects/Horror}} \tn % Row 0 \SetRowColor{LightBackground} Stability & Test is a threshold 4 for Ordinary horror, 5 for unnatural events. \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} & On a failed Stability check, you lose a stated amount from your Stability pool. \tn % Row Count 7 (+ 4) % Row 2 \SetRowColor{LightBackground} Shaken & Stability at 0 to -5, same penalties as a Hurt PC \tn % Row Count 9 (+ 2) % Row 3 \SetRowColor{white} Shattered & Stability -6 to -11, fight or flight mode only, lose 1 Stabil permanently AND take a mental disorder \tn % Row Count 13 (+ 4) % Row 4 \SetRowColor{LightBackground} & At -12, permanently insane. \tn % Row Count 15 (+ 2) % Row 5 \SetRowColor{white} Refreshing Stability & A PC can make a Psychoanalysis spend/test to help another. On success, other Pc gains 2 Stability back \tn % Row Count 19 (+ 4) % Row 6 \SetRowColor{LightBackground} & To refresh your own Stability points by 1d6 by making an appropriate INVESTIGATIVE points spend \tn % Row Count 23 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.09034 cm} x{2.88666 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Injuries, lethality, and death}} \tn % Row 0 \SetRowColor{LightBackground} Normal damage & Subtract from Health pool \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 0-5 heatlh (Hurt) & Roll to stay conscious with your current Health value as the DN. All diff at +1, invest spends are impossible \tn % Row Count 7 (+ 5) % Row 2 \SetRowColor{LightBackground} & Test vs diff = value of your health to stay conscious \tn % Row Count 10 (+ 3) % Row 3 \SetRowColor{white} -6 to -11 (Seriously wounded) & no actions possible, make a 2nd consciousness test \tn % Row Count 13 (+ 3) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{-12 (dead)} \tn % Row Count 14 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{} \tn % Row Count 14 (+ 0) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Lethality} \tn % Row Count 15 (+ 1) % Row 7 \SetRowColor{white} & Compare damage roll results to Lethality rating. Ex. L2 level weapon, on a 1-2 on the dmg die, insta-death, otherwise 5xL rating + (dmg die roll) \tn % Row Count 22 (+ 7) % Row 8 \SetRowColor{LightBackground} & If damage roll \textless{}= Lethality rating, target goes immediately to -12 health. \tn % Row Count 26 (+ 4) % Row 9 \SetRowColor{white} & if damage roll \textgreater{} Lethality, multiply Lethality by 5 and add damage roll to it. \tn % Row Count 30 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.09034 cm} x{2.88666 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Injuries, lethality, and death (cont)}} \tn % Row 10 \SetRowColor{LightBackground} First Aid & 1 point of First aid = 2 points Health healed on someone else, or 1 point on yourself. \tn % Row Count 4 (+ 4) % Row 11 \SetRowColor{white} & Spend 2 points of First Aid to stabilize someone who is 0 to -11 health \tn % Row Count 8 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{You can spend points from your health pool to boost your chances of staying conscious, but that counts as damage.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{0.89586 cm} x{4.08114 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Elements/RP}} \tn % Row 0 \SetRowColor{LightBackground} Drives & PCs have a drive pushing them into investigating things. Fighting the Drive costs 4 stability or 1/3 their current pool, whichever is worse \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} & Following a drive refreshes 1 or 2 points. \tn % Row Count 7 (+ 2) % Row 2 \SetRowColor{LightBackground} Sanity & Losses are permanent when failing Stability tests. At 0, you're out of the game \tn % Row Count 10 (+ 3) % Row 3 \SetRowColor{white} Bonds & Start with 3 Bonds \tn % Row Count 11 (+ 1) % Row 4 \SetRowColor{LightBackground} & Spend points from a Bond for a bonus in a Stability check \tn % Row Count 13 (+ 2) % Row 5 \SetRowColor{white} & After taking Stability damage, you can burn 2 bond points to gain 1 stability back \tn % Row Count 16 (+ 3) % Row 6 \SetRowColor{LightBackground} \seqsplit{Stability} & Loss of Stability = in shock, panicked, or gone. Based on level of loss \tn % Row Count 19 (+ 3) % Row 7 \SetRowColor{white} Sanity & At zero Sanity, you've entirely lost touch with reality and cannot be recovered \tn % Row Count 22 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.54287 cm} x{3.43413 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Contests and special situations}} \tn % Row 0 \SetRowColor{LightBackground} Contested rolls & Each party makes the test. Keep going until someone fails. \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} Alertness modifier & Add this number to the PCs Stealth Test difficulty rating. Ex. NPC has Alertness of +3 and a base threshold of 4, PC will need to roll a 7 or better on their Stealth roll to sneak by \tn % Row Count 10 (+ 7) % Row 2 \SetRowColor{LightBackground} Stealth Modifier & When an enemy tries to sneak, this comes into play. NPC doesn't make a Stealth roll, instead, PC observing makes a Sense Trouble roll vs. Diff 4, adjusted for the Stealth Modifier \tn % Row Count 17 (+ 7) % Row 3 \SetRowColor{white} Surprise & Go last in combat. +2 to all General Ability thresholds for any actions they take on the first combat round \tn % Row Count 21 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Damage}} \tn % Row 0 \SetRowColor{LightBackground} Base & 1d6 modified by type of weapon \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} & Armor subtracts from total damage \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Hand attack & -2 damage \tn % Row Count 5 (+ 1) % Row 3 \SetRowColor{white} Small and improv. weapons & -1 damage \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} Bat, machete, pistol & regular 1d6 damage \tn % Row Count 9 (+ 2) % Row 5 \SetRowColor{white} Axe, heavy gun & +1 dmg \tn % Row Count 10 (+ 1) % Row 6 \SetRowColor{LightBackground} .50 cal or heavy weapon & +2 \tn % Row Count 12 (+ 2) % Row 7 \SetRowColor{white} Point blank weapon & +2 \tn % Row Count 14 (+ 2) % Row 8 \SetRowColor{LightBackground} Unskilled shooter & You can still use a gun without the skill, but even on a hit, you do -2 damage to the roll \tn % Row Count 18 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.23965 cm} x{2.73735 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Sanity and Stability Loss Flow}} \tn % Row 0 \SetRowColor{LightBackground} Stabilty & Measures your resistance to trauma. Like a HP pool for mental and emotional health. Refreshes over time, a short term measure of mental health, eroding over a single mission. — "How close are you to snapping today" \tn % Row Count 10 (+ 10) % Row 1 \SetRowColor{white} Sanity & Your belief in reality. Sanity erodes over multiple missions. — "How close are you to seeing the Truth forever" \tn % Row Count 16 (+ 6) % Row 2 \SetRowColor{LightBackground} Threats to Stability & Violence \tn % Row Count 18 (+ 2) % Row 3 \SetRowColor{white} & Helplessness \tn % Row Count 19 (+ 1) % Row 4 \SetRowColor{LightBackground} & the Unnatural \tn % Row Count 20 (+ 1) % Row 5 \SetRowColor{white} Checks for Stability (see p. 116) & Most every threat requires a Stability check of DN 4 \tn % Row Count 23 (+ 3) % Row 6 \SetRowColor{LightBackground} & You can spend from the Stability pool to boost roll \tn % Row Count 26 (+ 3) % Row 7 \SetRowColor{white} & You can spend into negative amounts, but this also damages your Stability \tn % Row Count 30 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.23965 cm} x{2.73735 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Sanity and Stability Loss Flow (cont)}} \tn % Row 8 \SetRowColor{LightBackground} & If the cause of the check is based on one of your phobias or mental issues, you make another check if you fail the first to see how how react. \tn % Row Count 7 (+ 7) % Row 9 \SetRowColor{white} & If you have successfully avoided becoming Shaken by either Violence or Helplessness three times, you are HARDENED against it, and DN checks are a 2 \tn % Row Count 14 (+ 7) % Row 10 \SetRowColor{LightBackground} Burning bonds to save Stability & you can spend points from any Bond to boost a Stability check roll \tn % Row Count 17 (+ 3) % Row 11 \SetRowColor{white} & If you fail a stability check, you can burn Bond points at a 2:1 ratio to recover Stability \tn % Row Count 22 (+ 5) % Row 12 \SetRowColor{LightBackground} Threats to Sanity & Any time you are Shaken due to loss of Stability by the Unnatural,, you lose 1 pt of Sanity \tn % Row Count 27 (+ 5) % Row 13 \SetRowColor{white} & Any time your Stability is Shattered by the Unnatural, you lose 2 Sanity \tn % Row Count 31 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.23965 cm} x{2.73735 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Sanity and Stability Loss Flow (cont)}} \tn % Row 14 \SetRowColor{LightBackground} Gaining Back Sanity & Denial - If, at the end of the operation, you've destroyed all the evidence, you gain 1 Sanity back \tn % Row Count 5 (+ 5) % Row 15 \SetRowColor{white} & Fainting - You can delcare the horror you are seeing causes you to pass out, losing only 1 Sanity point. But you cannot do anything else in the scene. \tn % Row Count 12 (+ 7) % Row 16 \SetRowColor{LightBackground} & Destroy the Unnatural - Get rid of the bad guy/thing permanently. Gain 1 Sanity if this is to protect the Innocent, 2 points if you're protecting your entire country (the US) \tn % Row Count 20 (+ 8) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}