\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (fabula-ultima-reference.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (Fabula Ultima Reference Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Fabula Ultima Reference Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/41154/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 4th November, 2023.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{x{1.55618 cm} x{1.51041 cm} x{1.51041 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Check types}} \tn % Row 0 \SetRowColor{LightBackground} Type & Formula & Result \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Accuracy (combat) & Use weapon's formula (see weapon list) & HR (high roll of two rolled dice) + weapon bonus \tn % Row Count 5 (+ 4) % Row 2 \SetRowColor{LightBackground} Magic (cast offensive spell or ritual) & Depends on spell used & Spell determines \tn % Row Count 8 (+ 3) % Row 3 \SetRowColor{white} Opposed & Both participants roll the same applicable dice & Highest roll wins. Crits can generate \seqsplit{OPPORTUNITIES} \tn % Row Count 12 (+ 4) % Row 4 \SetRowColor{LightBackground} Open (used for ex. for research, no DC is set) & Roll appropriate attributes & Compare to DC table for level of success \tn % Row Count 16 (+ 4) % Row 5 \SetRowColor{white} GROUP & Once PC is LEADER, others are SUPPORT. SUPPORTS roll vs DC 10, and on success, add +1 to LEADER'S roll. Each BOND with the LEADER and succeeds on their roll, they ADD their strongest BOND with the LEADER to the roll. LEADER then rolls with these bonuses & \tn % Row Count 36 (+ 20) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{5.377cm}}{MODIFIERS - +2 / -2 determined by (dis)advantage of PC in the situation and set by GM \newline \newline See page 51 for common checks and what rolls to use} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Inventory}} \tn % Row 0 \SetRowColor{LightBackground} Inventory Points & You start with six points, may have more based on skills \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} & It costs 10z per point to recover points in town, you may never go over your max Inventory \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} & Points cannot be shared \tn % Row Count 7 (+ 1) % Row 3 \SetRowColor{white} Spending points & Points can be spent on items on page 104 (potions, shards, tent). Item MUST be immediately used when paid for, and is depleted/destroyed after use \tn % Row Count 13 (+ 6) % Row 4 \SetRowColor{LightBackground} & You cannot save created items for later \tn % Row Count 15 (+ 2) % Row 5 \SetRowColor{white} Gear and Tools & You will always have available, at no cost, basic tools appropriate to your class and skills \tn % Row Count 19 (+ 4) % Row 6 \SetRowColor{LightBackground} Equipment & Certain items have a red diamond icon in their entry. This markes them as martial, and only specific classes can use them \tn % Row Count 24 (+ 5) % Row 7 \SetRowColor{white} \seqsplit{Encumbrance} & You get one free slot for Armor, one for main hand gear, one for off hand gear, and one slot for an accessory \tn % Row Count 28 (+ 4) % Row 8 \SetRowColor{LightBackground} & Anything not equipped is in the BACKPACK. You can store as much as makes sense in your BACKPACK \tn % Row Count 32 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Inventory (cont)}} \tn % Row 9 \SetRowColor{LightBackground} & Pulling something from your BACKPACK always requires an action \tn % Row Count 3 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Fabula Points}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Start with 3 points as a new Character} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Gain 1 point on a FUMBLE} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Gain a point when a VILLAIN enters the SCENE - this can stack if multiple villains enter the same scene} \tn % Row Count 5 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Always start with at least one at the start of the session} \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{If you SURRENDER , gain 2 FABULA points} \tn % Row Count 8 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Invoking BONDS or TRAITS to force yourself to fail a check, gain 1 POINT} \tn % Row Count 10 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{No limit to how many points you may have at any time} \tn % Row Count 12 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Combat - Initiative - Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{PCs do an INITIATIVE GROUP CHECK, need to beat the enemy's HIGHEST INIT} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If PCs win, one of them goes first, then an enemy, then an ally, then an enemy, etc} \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Actions - everyone gets one ACTION PER ROUND} \tn % Row Count 5 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{You CANNOT pass your round/turn} \tn % Row Count 6 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Whichever side won INITIATIVE has won it for the entire encounter, there is no rerolling INIT} \tn % Row Count 8 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.14011 cm} x{2.83689 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Attack Rolls}} \tn % Row 0 \SetRowColor{LightBackground} Decide if you can reach target & Flying targets, for ex. might not be hittable with melee \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} Roll Accuracy check & Weapon Accuracy vs Target's Defense number \tn % Row Count 5 (+ 2) % Row 2 \SetRowColor{LightBackground} Fumbles \& Crits & Generate OPPORTUNITIES \tn % Row Count 6 (+ 1) % Row 3 \SetRowColor{white} Damage & On a hit, do Weapon DMG \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} Conditions & Target is: Vulnerable = 2x damage, Resistant = 1/2 dmg, Immune takes no damage, Absorbing recovers HP = to damage inflicted \tn % Row Count 14 (+ 6) % Row 5 \SetRowColor{white} Multi-attack & Using a weapon tagged multi lets you make that many attacks, but just make one attack roll and compare to each target. Crit success means you auto hit all your targets, Fumble means you miss them all. Do normal damage to each target \tn % Row Count 25 (+ 11) % Row 6 \SetRowColor{LightBackground} Two weapon fighting & Weapons must be of same category. Multi weapons lose the multi property for the attack. Damage is 0+ weapon (you don't use HR) \tn % Row Count 31 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.14011 cm} x{2.83689 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Attack Rolls (cont)}} \tn % Row 7 \SetRowColor{LightBackground} & You can never use two weapon fighting in a free attack \tn % Row Count 3 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4577 cm} x{1.32733 cm} x{2.79197 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{DC Setting}} \tn % Row 0 \SetRowColor{LightBackground} DC & Action Difficulty & Comparable to \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 7 & Easy & anyone with some training or natural talent \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} 10 & Normal & A competent person \tn % Row Count 5 (+ 1) % Row 3 \SetRowColor{white} 13 & Hard & An expert or prodigy \tn % Row Count 6 (+ 1) % Row 4 \SetRowColor{LightBackground} 16 & Very Hard & Someone who is among the very best in their field \tn % Row Count 9 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{5.377cm}}{When in doubt for a DC, just go with 10} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Bonds}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Each BOND may have THREE EMOTIONS connected to it at most} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{EMOTIONS come in pairs (ex. Loyalty and Mistrust) and PC can only have one element of the pair in a current BOND} \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Creation of BONDS can occur during RESTS or be granted by an OPPORTUNITY. New bonds get a single EMOTION and a starting STRENGTH of +1} \tn % Row Count 8 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{During RESTS you can shift EMOTIONS around and add more EMOTIONS to a BOND} \tn % Row Count 10 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{You can never have more the SIX Bonds. You may manually remove a BOND to make space for a new one} \tn % Row Count 12 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Even after DEATH, PCs continue to have the BONDS until they are erased} \tn % Row Count 14 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.79172 cm} x{3.18528 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Travelling}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Each Travel Day, determine the Travel Roll Die (choose the highest die roll for the terrain) and roll against it} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} Travel roll \textgreater{}= 6 & Encounter a danger \tn % Row Count 5 (+ 2) % Row 2 \SetRowColor{LightBackground} Travel roll = 1 & Make an unexpected discovery \tn % Row Count 7 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{After rolling, continue travelling} \tn % Row Count 8 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{List of Dangers is on p 108} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Combat - Movement}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Movement is not distinct from your action, it's part of it. So to dash across the room and punch the monster in the nose is an action} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Descriptive cool sh*t doesn't take up part of your action, it is part of it. So doing a cool blade dance as you close in and attack doesn't count against you} \tn % Row Count 7 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} x{4.4793 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Study Action}} \tn % Row 0 \SetRowColor{LightBackground} Roll & Result \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 7+ & Basic info. A Hint that's useful but not broad \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} 10+ & Complete. A full answer, no room for doubt \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} 13+ & Detailed, Complete plus a bonus detail \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} 16+ & Encyclopedic. Everything someone would know about the question \tn % Row Count 9 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.18988 cm} x{2.78712 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Damage, HP, and MP}} \tn % Row 0 \SetRowColor{LightBackground} Zero HP & Downed \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Zero MP & Cannot cast spells or use MP-based abilities \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} Zero HP NPC & They are down, players can finish them off if they want \tn % Row Count 6 (+ 3) % Row 3 \SetRowColor{white} Zero HP Villain & Villain surrenders or tries to flee \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} & Villain must spend 1 Ultima point to freely escape \tn % Row Count 11 (+ 3) % Row 5 \SetRowColor{white} PC at Zero - Sacrifice option & Sacrifice themselves to complete a great goal \tn % Row Count 14 (+ 3) % Row 6 \SetRowColor{LightBackground} & Two of the following conditions required \tn % Row Count 16 (+ 2) % Row 7 \SetRowColor{white} & * A villain is in the scene \tn % Row Count 18 (+ 2) % Row 8 \SetRowColor{LightBackground} & * A PC you have a BOND with would benefit \tn % Row Count 20 (+ 2) % Row 9 \SetRowColor{white} & * Your sacrifice benefits the world \tn % Row Count 22 (+ 2) % Row 10 \SetRowColor{LightBackground} PC at Zero HP - Surrender option & They are not DEAD and cannot be killed (it's against the game's theme!) \tn % Row Count 26 (+ 4) % Row 11 \SetRowColor{white} & PC is knocked out, but gains 2 FABULA points \tn % Row Count 28 (+ 2) % Row 12 \SetRowColor{LightBackground} & PC wakes up at start of next scene that they'd be part of \tn % Row Count 31 (+ 3) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.18988 cm} x{2.78712 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Damage, HP, and MP (cont)}} \tn % Row 13 \SetRowColor{LightBackground} & GM may inflict a CONSEQUENCE, see p89 \tn % Row Count 2 (+ 2) % Row 14 \SetRowColor{white} Resting & Requires uninterrupted 4-6 hours \tn % Row Count 4 (+ 2) % Row 15 \SetRowColor{LightBackground} & Recover all HP and MP \tn % Row Count 5 (+ 1) % Row 16 \SetRowColor{white} & Remove all STATUS effects/conditions \tn % Row Count 7 (+ 2) % Row 17 \SetRowColor{LightBackground} & May create a new BOND towards someone or something \tn % Row Count 10 (+ 3) % Row 18 \SetRowColor{white} & May add a new EMOTION to a BOND \tn % Row Count 12 (+ 2) % Row 19 \SetRowColor{LightBackground} & May erase an EMOTION from a BOND and replace it with a new one \tn % Row Count 15 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.4931 cm} x{3.4839 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Spells and Rituals}} \tn % Row 0 \SetRowColor{LightBackground} Casting a spell & You must be able to move your body, but can be holding items \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} & Must be able to speak \tn % Row Count 4 (+ 1) % Row 2 \SetRowColor{LightBackground} & Must have enough MP to cast the chosen spell \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} & Must be able to see your target, unless it's yourself \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} Spell cast checks & Offensive spells: Elemental, Entrophism, and Spiritism require INSL + WLP checks. Chimerism can choose between INS+WLP or MIG+WLP. Roll vs Target's Magic Defense. Crits auto succeed \tn % Row Count 15 (+ 7) % Row 5 \SetRowColor{white} & Non-offensive spells automatically succeed \tn % Row Count 17 (+ 2) % Row 6 \SetRowColor{LightBackground} Fumbles and Crits & Generate OPPORTUNITIES as normal \tn % Row Count 19 (+ 2) % Row 7 \SetRowColor{white} Hidden casting & Not possible, it's always obvious you're casting \tn % Row Count 21 (+ 2) % Row 8 \SetRowColor{LightBackground} Stacking & Spell effects, such as ones that cause conditions, do not stack, only the most recent effect is relevant \tn % Row Count 25 (+ 4) % Row 9 \SetRowColor{white} RITUALS p.118 & Describe what you want the ritual to do \tn % Row Count 27 (+ 2) % Row 10 \SetRowColor{LightBackground} & Determine MP cost by consulting AREA and POTENCY tables \tn % Row Count 29 (+ 2) % Row 11 \SetRowColor{white} & Cast like a spell, but roll vs POTENCY DL (see p 118) \tn % Row Count 31 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.29402 cm} x{3.68298 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Ultima Points for Villains}} \tn % Row 0 \SetRowColor{LightBackground} Minor villain & 5 - enemy commander, unique or infamous monsters \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Major & 10 - tyrants, mages, powerful legendary creatures \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Supreme & 15 - Archdemons, demigods, immortals \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Spending points} \tn % Row Count 7 (+ 1) % Row 4 \SetRowColor{LightBackground} - Escape & 1 point to leave the scene \tn % Row Count 8 (+ 1) % Row 5 \SetRowColor{white} - Invoke Trait & After performing a check, Villain may spend a point to invoke a TRAIT and reroll one or both dice \tn % Row Count 12 (+ 4) % Row 6 \SetRowColor{LightBackground} - Recovery & 1 Point to gain back 50 Mind Points and remove ALL STATUS effects \tn % Row Count 15 (+ 3) % Row 7 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Villains do not gain more or recover Ultima pts} \tn % Row Count 16 (+ 1) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{A villain with 0 Ultima points stops being a villain and becomes an NPC, though they may ESCALATE} \tn % Row Count 18 (+ 2) % Row 9 \SetRowColor{white} - Escalate & Villain rises to the next level (ex, Minor becomes Major) \tn % Row Count 20 (+ 2) % Row 10 \SetRowColor{LightBackground} & Treat villain as a whole new character with a new stock of Ultima points \tn % Row Count 23 (+ 3) % Row 11 \SetRowColor{white} & Give players one FABULA point \tn % Row Count 24 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Actions}} \tn % Row 0 \SetRowColor{LightBackground} Attack & melee or ranged attacks \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Equipment & Switch equipped gear with something in your pack. Cannot do this for ARMOR \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} Guard (once per turn at start of your next turn) & Gain RESISTANCE to all damage types. +2 to OPPOSED CHECKS. You may COVER another creature, preventing all MELEE attacks against them \tn % Row Count 13 (+ 7) % Row 3 \SetRowColor{white} Hinder & Perform a DC 10 check against a foe. Success = make them dazed, shaken, slow, or weak \tn % Row Count 18 (+ 5) % Row 4 \SetRowColor{LightBackground} Inventory & Spend INVENTORY PTS to produce and immediately use a consumable item \tn % Row Count 22 (+ 4) % Row 5 \SetRowColor{white} Objective & Work towards completing a conflict objective. Uses an ATTRIB or OPPOSED check. If complex - may require a clock \tn % Row Count 28 (+ 6) % Row 6 \SetRowColor{LightBackground} Spell & Cast one spell \tn % Row Count 29 (+ 1) % Row 7 \SetRowColor{white} Study & Gain info about someone or something. Uses an INS+INS open check \tn % Row Count 33 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Actions (cont)}} \tn % Row 8 \SetRowColor{LightBackground} Use a Skill & Some skills require an action to activate \tn % Row Count 3 (+ 3) % Row 9 \SetRowColor{white} Other & Your do something that's not part of this list \tn % Row Count 6 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Players may use GROUP checks when performing actions, but that means all supporting players and the lead player have used their action for the round.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.59264 cm} x{3.38436 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Conditions}} \tn % Row 0 \SetRowColor{LightBackground} Condition & Die or Dice Reduced \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Dazed & Insight \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Enraged & Dex \& Insight \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Poisoned & Might \& Willpower \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} Shaken & Willpower \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} Slow & Dexterity \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} Weak & Might \tn % Row Count 7 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Effects can be cumulative, though no die can go below d6} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.59264 cm} x{3.38436 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Conditions}} \tn % Row 0 \SetRowColor{LightBackground} Condition & Die or Dice Reduced \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Dazed & Insight \tn % Row Count 2 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Using Bonds or Traits to adjust rolls}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{After making a check, you can SPEND a FABULA POINT and invoke IDENTITY, ORIGIN, or appropriate THEME} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Spend a point, and reroll one or both dice taking the better results.} \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{You can continue to spend FABULA points to reroll, there's no limit to rerolls until you run out of FABULA points} \tn % Row Count 7 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{BONDS - after making a check, spend a FABULA POINT to invoke the bond. Add the STRENGTH of the BOND to the overall roll total} \tn % Row Count 10 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}