\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (dragonbane-actions.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (Dragonbane Actions Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Dragonbane Actions Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/38919/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 24th May, 2023.\\ Updated 30th June, 2023.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{tabularx}{17.67cm}{x{7.0807 cm} x{10.1893 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Common Actions}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{ Action}} & {\bf{ Description}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} {\bf{Push Roll}} & Declare a push AFTER rolling. This lets you gain a BOON die, but you must take a condition that is somehow related to the skill you're pushing. \tn % Row Count 8 (+ 7) % Row 2 \SetRowColor{LightBackground} {\bf{Heroic Ability}} & Trigger your Heroic Ability. Most cost 3 WP \tn % Row Count 10 (+ 2) % Row 3 \SetRowColor{white} {\bf{Help an Ally}} & You can help an ALLY on their roll. They gain one BOON die. No more than on PC can help another PC \tn % Row Count 15 (+ 5) % Row 4 \SetRowColor{LightBackground} {\bf{Hold Action}} & Switch initiative card with someone else's who is later in the turn order. They cannot reject this. \tn % Row Count 20 (+ 5) % Row 5 \SetRowColor{white} {\bf{Boost Your Spell's Power}} & Spellcasters can boost the power of their spell by spending an extra 2WP per level of boost to cause a greater spell effect \tn % Row Count 26 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{6.5626 cm} x{10.7074 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Offensive Actions}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Action}} & {\bf{Description}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} {\bf{Disarm}} & Roll your COMBAT SKILL vs the foe's COMBAT SKILL. Success = you knock their weapon 1d6 meters away \tn % Row Count 6 (+ 5) % Row 2 \SetRowColor{LightBackground} {\bf{Topple}} & Roll your COMBAT SKILL vs foe's EVADE. Success = enemy is PRONE \tn % Row Count 9 (+ 3) % Row 3 \SetRowColor{white} {\bf{Shove}} (optional rule) & On a successful MELEE attack, if your STR BONUS \textgreater{} target's DMG BONUS, you push them 2 Meters (1sq) in any direction along with doing your damage \tn % Row Count 15 (+ 6) % Row 4 \SetRowColor{LightBackground} {\bf{Find the Weak Spot}} & Must be using a PIERCING weapon and you take a BANE die on this attack. Successful attack ignores the foe's ARMOR \tn % Row Count 20 (+ 5) % Row 5 \SetRowColor{white} {\bf{Grapple}} & Opposed BRAWLING roll, success = you and foe fall to the floor, you have them held immobile, they cannot perform any action that requires movement. They can attempt to break free. See rules, page 48 for more info. \tn % Row Count 29 (+ 9) % Row 6 \SetRowColor{LightBackground} {\bf{Heroic Ability}} & Use your Profession/Kin/Ability if appropriate \tn % Row Count 31 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{{\emph{ Topple can be very useful, as once the target is PRONE, all attackers gain a BOON die on their attack on the foe, and do an extra 1d6 damage on a hit }}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{8.4623 cm} x{8.8077 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Defensive Actions}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Action}} & {\bf{Description}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} {\bf{ Parry (requires weapon or shield)}} & Declare after you're hit, and before the Damage roll. Roll your WEAPON skill, on a success, you block the incoming attack, taking no damage. Now roll damage, if it's greater than your weapon/shield's DURABILITY, that weapon/shield is broken and unusable until you have a successful CRAFTING attempt to fix it. {\emph{To Parry with a shield, choose any STR-based melee weapon skill for the roll}}. Piercing weapons can never damage a shield or parrying weapon. Monster attacks generally cannot be parried. \tn % Row Count 26 (+ 25) % Row 2 \SetRowColor{LightBackground} {\bf{Dodge}} & Roll vs your EVADE skill before Damage is rolled. If successful, you take no damage, and can move 2 Meters (1sq) if you want \tn % Row Count 33 (+ 7) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{8.4623 cm} x{8.8077 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Defensive Actions (cont)}} \tn % Row 3 \SetRowColor{LightBackground} {\bf{Heroic Ability}} & Use your \seqsplit{Heroic/Kin/Profession} ability as appropriate \tn % Row Count 3 (+ 3) % Row 4 \SetRowColor{white} {\bf{Seek Cover}} & If you're behind cover, it's a BANE on the enemy's ranged attack (and vice versa) \tn % Row Count 8 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{* Dodge and Parry are both REACTIONS and take you out of the Initiative order, giving up your turn but letting you immediately react. \newline * If a person is between you and your ranged attack target, you take a BANE die on the attack \newline * Parrying a Ranged attack requires a shield, it cannot be done with a weapon unless you have the Deflect Arrow Heroic ability} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{8.635 cm} x{8.635 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Healing}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Rest for a Combat Round (10 seconds)}} & Regain 1d6 Willpower Points. Can only do this once per 6-hour Shift \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} {\bf{Rest for a Stretch (15 minutes)}} & Regain 1d6 HP and 1d6 WP. Remove one Condition. If an ally succeeds on a Healing roll to help you during the rest, regain 2d6HP instead of 1d6. Can only do this once per 6-hour Shift \tn % Row Count 14 (+ 10) % Row 2 \SetRowColor{LightBackground} {\bf{Rest for a Shift (6 hours)}} & Regain all HP, WP and remove all Conditions. Must be a full, un-interrupted Shift \tn % Row Count 19 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{{\bf{ Healing is rare in this game, it's best to find ways to not get hit in the first place! }}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.7715 cm} x{9.4985 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Death \& Dying}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Rally}} & At \textless{}= 0 HP, an ally can PERSUADE you to keep on your feet and fighting. This counts as an action for them, and you must keep making Death Rolls \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} {\bf{Life Saving}} & At 0 HP, an adjacent ally can make a HEALING roll (if they lack bandages, they take a BANE die). Success = you gain 1d6 HP and stop making Death Rolls. This cannot be done when you're above 0 HP. \tn % Row Count 16 (+ 9) % Row 2 \SetRowColor{LightBackground} {\bf{Death Rolls}} & Roll vs CON, and cannot be pushed. Three (3) successes = you get back to your feet with 1d6 HP. Three failed rolls = dead. A Dragon roll = 2 successes, a Demon roll = 2 failures \tn % Row Count 25 (+ 9) % Row 3 \SetRowColor{white} {\bf{Severe Injury}} (optional rule) & Any time you get to 0 HP, but survive, you take a severe injury. Roll on the table on page 51 of the rulebook \tn % Row Count 30 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{17.67cm}}{* {\emph{ Taking any damage while you're making death rolls counts as a failed death roll }} \newline * {\emph{ If a single attack reduces your HP to a negative score equal to your full HP, your character dies instantly}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \end{document}