\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (d6-space-cheatsheet-ttrpg.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (D6 Space Cheatsheet TTRPG Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{D6 Space Cheatsheet TTRPG Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/41887/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 29th December, 2023.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Generation}} \tn % Row 0 \SetRowColor{LightBackground} Attributes & Spend 18 dice across the seven attribs \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} & Minimum for each attrib is 1D, max is 5D \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Skills & Spend seven dice on SKILLS. The max dice you can apply to a skill is 3D \tn % Row Count 7 (+ 3) % Row 3 \SetRowColor{white} Move & Base of 10 M per round \tn % Row Count 8 (+ 1) % Row 4 \SetRowColor{LightBackground} Body Points & AKA "HP" - if using this instead of Wounds, roll your STR dice and add the result to 20 \tn % Row Count 12 (+ 4) % Row 5 \SetRowColor{white} & Wounds - if using this, \tn % Row Count 13 (+ 1) % Row 6 \SetRowColor{LightBackground} Strength Damage & Drop the pips from your STR or Lift score, then divide the remaining die code by 2, round up. This is your STR Damage die code \tn % Row Count 18 (+ 5) % Row 7 \SetRowColor{white} Base Funds & 3D \tn % Row Count 19 (+ 1) % Row 8 \SetRowColor{LightBackground} Character Points & Start with 5 \tn % Row Count 21 (+ 2) % Row 9 \SetRowColor{white} Fate Points & Start with One \tn % Row Count 22 (+ 1) % Row 10 \SetRowColor{LightBackground} Advantages & Cost one creation die per rank of the Advantage See Page 17 \tn % Row Count 25 (+ 3) % Row 11 \SetRowColor{white} \seqsplit{Disadvantage} & You gain one creation die per rank of the disadvantage. See page 27 \tn % Row Count 28 (+ 3) % Row 12 \SetRowColor{LightBackground} Alien Species & See Page 42 for species packages \tn % Row Count 30 (+ 2) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Generation (cont)}} \tn % Row 13 \SetRowColor{LightBackground} \seqsplit{Cybernetics} & At character creation you can take an augmentation which essentially reflects an Advantage, and costs as many dice at creation. You can also take them later with specific costs. See p45 \tn % Row Count 7 (+ 7) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{0.9954 cm} x{3.9816 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Initiative} & Method 1: Whoever is making the most significant actions gets to go first \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} & Method 2: Roll on Perception, go in that order \tn % Row Count 5 (+ 2) % Row 2 \SetRowColor{LightBackground} Actions & One action (move, attack, etc.) per round \tn % Row Count 7 (+ 2) % Row 3 \SetRowColor{white} & For each additional action over the first one in the same round, you take a cumulative 1D penalty for the round. Ex. You move and shoot, both of those actions are at a 1D penalty. Another round, you move, shoot, then shoot again - every action that round is a 2D penalty \tn % Row Count 16 (+ 9) % Row 4 \SetRowColor{LightBackground} Waiting & Players may wait, but it costs one action \tn % Row Count 18 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.33919 cm} x{2.63781 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Improvement (spending Character Points)}} \tn % Row 0 \SetRowColor{LightBackground} Cost to gain one pip in a NEW skill & Cost per pip = the number of dice of the matching attribute. Ex. You have 3D in knowledge, and want to add a pip in Languages. The pip will code 3 points \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} Cost to improve an EXISTING skill & Cost per pip = the number of dice you have in that skill. Ex. You have 4D+2 in Dodge. To gain another pip, it will be 4 character pts \tn % Row Count 15 (+ 7) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{3.68298 cm} p{1.29402 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Typical Difficulty Numbers/Ratings}} \tn % Row 0 \SetRowColor{LightBackground} Very Easy & 1-5 \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Easy & 6-10 \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Moderate & 11-15 \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Difficult & 16-20 \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} Very Difficult & 21-25 \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} Heroic & 26-30 \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} Legendary & 31+ \tn % Row Count 7 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Rolling Dice}} \tn % Row 0 \SetRowColor{LightBackground} Wild Die & One of the dice from your pool should always be a different color, as it's your Wild Die (ex, you have 3D in fighting, so you roll 2d plus your third die will be a different color and be the wild die) \tn % Row Count 10 (+ 10) % Row 1 \SetRowColor{white} & If your wild die is a 6, it explodes and can be re-rolled until a 6 no longer comes up \tn % Row Count 15 (+ 5) % Row 2 \SetRowColor{LightBackground} & If your wild die is a 1,the GM may choose to negate your highest die roll in the pool, or keep all the dice but introduce a new challenge or complication \tn % Row Count 23 (+ 8) % Row 3 \SetRowColor{white} & If you only have 1 die available to roll, that die is a wild die \tn % Row Count 27 (+ 4) % Row 4 \SetRowColor{LightBackground} Spending Character pts to boost the roll & You may buy a bonus Wild Die by spending a Character Point \tn % Row Count 30 (+ 3) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Rolling Dice (cont)}} \tn % Row 5 \SetRowColor{LightBackground} & Spent CP can be re-earned at the GM's discretion for doing cool stuff \tn % Row Count 4 (+ 4) % Row 6 \SetRowColor{white} Spending Fate Points on the Roll & Player may spend a Fate Point to double the base dice (attrib and skill, but not wild dice, weapon bonus dice, etc) they roll \tn % Row Count 11 (+ 7) % Row 7 \SetRowColor{LightBackground} & Fate Points recover VERY slowly, based on the character's moral code, personality, etc. These are NOT Bennies like in Savage Worlds, they take quite a bit to regenerate. \tn % Row Count 20 (+ 9) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}