\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (bunkers-and-badasses-borderlands-ttrpg-cheat-sheet.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (Bunkers \& Badasses Borderlands TTRPG Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Bunkers \& Badasses Borderlands TTRPG Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/41351/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 17th November, 2023.\\ Updated 20th November, 2023.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Character Generation - Step 1 Archetypes}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Archetype} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Enforcer} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Elemental} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Deadeye} \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Guardian} \tn % Row Count 5 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Beginning stats for each archetype.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.59264 cm} x{3.38436 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Creation 6 - Starting Gear}} \tn % Row 0 \SetRowColor{LightBackground} Crappy Gun (1) & Choose one that's from your Favored gun type. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} & Choose a guild for the gun, add its bonus on a blank gun card (see page 18 for guilds and crappy guns) \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} Standard Shield (1) & Starts with capacity 20, recharge rate 5 \tn % Row Count 8 (+ 2) % Row 3 \SetRowColor{white} & Shields soak damage before it hits your HP \tn % Row Count 10 (+ 2) % Row 4 \SetRowColor{LightBackground} & If you haven't taken damage during the turn, your shield recharges at its Recharge Rate \tn % Row Count 14 (+ 4) % Row 5 \SetRowColor{white} & Shields recharge after each encounter \tn % Row Count 16 (+ 2) % Row 6 \SetRowColor{LightBackground} Gold & Roll a d6 for level 1 starting gold \tn % Row Count 18 (+ 2) % Row 7 \SetRowColor{white} & 1 = 30g | 2 = 50g | 3 = 80g | 4 = 100g | 5 = 120g | 6 = 150g \tn % Row Count 21 (+ 3) % Row 8 \SetRowColor{LightBackground} Grenades & At level 1, you start with 0, but have a carrying capacity of 3 grenades. \tn % Row Count 24 (+ 3) % Row 9 \SetRowColor{white} Appearance and Name & Pick an name, and describe your character. That's all, chargen is done! \tn % Row Count 27 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{How to Play}} \tn % Row 0 \SetRowColor{LightBackground} Resolving Checks & GM sets Difficulty, player describes what they are doing and rolls 1d20+ appropriate mods. Failed checks generate a MAYHEM point for the DM to use \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} Combat & Each player rolls 1d20 + SPEED MOD + Badass Rank. Each enemy type has a badass rank. If player rolls higher, they go before the enemy \tn % Row Count 11 (+ 5) % Row 2 \SetRowColor{LightBackground} Actions & Players can, on their turn, do any/all of the following once per round. Note some actions declare they are the only thing that can be done in a round \tn % Row Count 17 (+ 6) % Row 3 \SetRowColor{white} & Move: 3 Squares plus + SPD bonus. Movement can be split \tn % Row Count 19 (+ 2) % Row 4 \SetRowColor{LightBackground} & - If you move onto a loot pile, movement stops and you scoop up the loot \tn % Row Count 22 (+ 3) % Row 5 \SetRowColor{white} & - You can move again, but it generates a MAYHEM point \tn % Row Count 24 (+ 2) % Row 6 \SetRowColor{LightBackground} Ranged combat & Look at weapon card. Roll 1d20 plus bonuses if favored weapon. Make sure you're within gun's range. Compare to HITS and CRITS from gun card. \tn % Row Count 29 (+ 5) % Row 7 \SetRowColor{white} & Nat 1 = failure no matter what. Generates a MAYHEM point and you spend an action reloading. \tn % Row Count 33 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{How to Play (cont)}} \tn % Row 8 \SetRowColor{LightBackground} & Natural 20 = Get an extra crit damage \tn % Row Count 2 (+ 2) % Row 9 \SetRowColor{white} & Roll damage - one weapon's damage die for each HIT. For each CRIT, roll 1d12 instead of the regular DMG die \tn % Row Count 6 (+ 4) % Row 10 \SetRowColor{LightBackground} Melee & Roll 1d20. 1 = fail, 2-15 = normal dmg, 16-19 = bonus 1 dmg die, 20 = double dmg \tn % Row Count 9 (+ 3) % Row 11 \SetRowColor{white} & Extra attack - you can make a second attack, but it generates a MAYHEM point \tn % Row Count 12 (+ 3) % Row 12 \SetRowColor{LightBackground} Action Skill & You can trigger this INSTEAD of using the Ranged or Melee Attack action \tn % Row Count 15 (+ 3) % Row 13 \SetRowColor{white} Grenade Toss & Damage determined by Grenade MOD you're using \tn % Row Count 17 (+ 2) % Row 14 \SetRowColor{LightBackground} Throw gear/items & If DISTANCE of Throw \textless{} or = thrower's DMG mod it's a success. Otherwise, make an ACCURACY roll of 12 or higher including your ACC Mod on a 1d20 roll. If they fail, BM determines where item lands \tn % Row Count 24 (+ 7) % Row 15 \SetRowColor{white} & You can HAND OFF an item to someone adjacent, but it generates a MAYHEM point \tn % Row Count 27 (+ 3) % Row 16 \SetRowColor{LightBackground} Drink Potion & Immediately gain benefit of potion \tn % Row Count 29 (+ 2) % Row 17 \SetRowColor{white} Swap guns & You can have 3 active guns at a time, which you can swap between as an action, but it generates a MAYHEM point. Inactive guns cannot be swapped in combat \tn % Row Count 35 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{How to Play (cont)}} \tn % Row 18 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Roll a Check} \tn % Row Count 1 (+ 1) % Row 19 \SetRowColor{white} Reload & Only necessary when you crit fail a ranged attack \tn % Row Count 3 (+ 2) % Row 20 \SetRowColor{LightBackground} Hold Actions & You can hold your action until something happens. If the trigger never happens, you act after everyone else has that turn \tn % Row Count 8 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{{\bf{ Taking Damage}} - Shields soak the damage first, then Health.When downed, you regenerate at the nearest Brew-U Cauldron. You lose 10\% of your current gold as a cost for regeneration. You also take a TRAUMA - death from doing badass stuff gives you a TEMPORARY trauma that lasts a day. Dying like an idiot or horrifically gets you a PERMANENT Trauma. See p76 for TEMP and PERM traumas.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{BADASS MOVES}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{1. Explain all the actions you will use to do a BADASS thing} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{2. Party members can ASSIST. They MUST explain exactly how they are helping, no "I just help him" bullcrap. Assisting PCs will also make a BADASS roll} \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{3. Roll the BADASS die and add your BADASS rank to it. Assisting PCs do the same, adding their results to the main roll} \tn % Row Count 8 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{4. Compare final roll to DIFFICULTY set by BM} \tn % Row Count 9 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{5. Success = you did it, PLUS - any time you need to use a STAT during that move, you use the whole stat number as a bonus, not the mod value. If the enemy survives and attacks, you can DODGE using your SPEED stat (not mod)} \tn % Row Count 14 (+ 5) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{6. Player succeeding at a BADASS Move gets 4 BADASS TOKENS, those who helped get 2 BADASS Tokens. Failed roll = +2 Badass tokens to the main player +1 to the assisting player, and generates one MAYHEM point} \tn % Row Count 19 (+ 5) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{BADASS Tokens can be used to add +1 to any roll, or buy an extra badass move.} \tn % Row Count 21 (+ 2) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{** Lost your BADASS Die? Use a d20, noting that a 1,2,3 = a 1 while 18,19,20 = a 20} \tn % Row Count 23 (+ 2) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{** The BM decides when players' BADASS ranks permanently increase. The entire group gains the new rank} \tn % Row Count 26 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{ You can only make ONE Badass move per day. However, you can buy extra Badass moves by spending tokens. 1 token for the first extra move, 2 for the next, then 3, etc. }}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} x{4.4793 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{GM Notes}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Mayhem - The GM collects the Mayhem points the PCs generate. BM gets to spend them as follows} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} & 1 pt - use an enemy's Mayhem Action instead of standard action \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} & 2 pts - send in another wave of enemies equal to 1/2 the encounter's BADASS rank. You can distribute the monsters however you want (low level, high, etc, just don't go over the point value) \tn % Row Count 10 (+ 6) % Row 3 \SetRowColor{white} & 2 pts - an enemy that would die this turn triggers its MAYHEM action \tn % Row Count 12 (+ 2) % Row 4 \SetRowColor{LightBackground} & 3 pts - ALL enemies take a mayhem action, or BOSS enemeis take an extra action \tn % Row Count 15 (+ 3) % Row 5 \SetRowColor{white} & X points - a BOSS goal completes. See p. 66 \tn % Row Count 17 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{You can use MAYHEM as random options, instead of choosing. Spent 1 Mayhem point as the BM and roll on the table on p.66. This is way more fun and bonkers. I mean, c'mon, imagine being in a gunfight, and a chihuahua appears out of nowhere and starts biting your leg! It's so very Borderlands!!} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.3731 cm} x{1.3731 cm} x{1.8308 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Charcter Gen 2 - Class Options}} \tn % Row 0 \SetRowColor{LightBackground} Assassin & Berserker & Commando \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Gunzerker & Hunter & Mechromancer \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Psycho & Siren & Soldier \tn % Row Count 3 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{5.377cm}}{Choose a class. Overviews of each start in the book on page 28} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Character Creation - Final Stats and Bonuses}} \tn % Row 0 \SetRowColor{LightBackground} Base Stats & After adding up all your stats, spend 3 bonus points on any stats \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} Modifiers & Divide each base stat by half to get its modifier. Round down \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} Calculate Checks & Each check lists which Stat mod to apply, and include any other bonuses as shown on the charsheet \tn % Row Count 10 (+ 4) % Row 3 \SetRowColor{white} Level & Start at 1 \tn % Row Count 11 (+ 1) % Row 4 \SetRowColor{LightBackground} & Write "100" on your XP bar \tn % Row Count 12 (+ 1) % Row 5 \SetRowColor{white} & Fill in a segment on bar for every 100xp earned. 10 segments = new level! New levels grant bonuses based on Archetype (see p20) \tn % Row Count 17 (+ 5) % Row 6 \SetRowColor{LightBackground} Health & Add 10 to the max value of your Melee Die to get your base health \tn % Row Count 20 (+ 3) % Row 7 \SetRowColor{white} & Regen: You regenerate HP when you take no damage over a turn. At level 1, you have no Regen \tn % Row Count 24 (+ 4) % Row 8 \SetRowColor{LightBackground} Badass Rank & Starts at 1 \tn % Row Count 25 (+ 1) % Row 9 \SetRowColor{white} Badass Tokens & Starts at 0 \tn % Row Count 27 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.54747 cm} x{4.42953 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat - Enemy Attacks}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Roll 1d20 - target's SPD mod} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 1 & Attack Fails miserably \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} 2-7 & Attack deals normal damage \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} 8-15 & Attack deals +2 Damage \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} 16-19 & Attack deals +4 damage \tn % Row Count 6 (+ 2) % Row 5 \SetRowColor{white} 20 & Attack is a Critical Success, does double damage and BM gets an extra MAYHEM token \tn % Row Count 9 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Enemies always roll on this table to attack. Their statblock may say they have adjustments to the rolls. \newline \newline Enemies typically get two actions, usually opening with a MOVE} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Charcter Gen - 3 - Class Features -Bonuses}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Class} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Assassin} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Berserker} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Commando} \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Gunzerker} \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Hunter} \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Mechromancer} \tn % Row Count 7 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Psycho} \tn % Row Count 8 (+ 1) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Siren - Lightwalk} \tn % Row Count 9 (+ 1) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Siren - Phaselock} \tn % Row Count 10 (+ 1) % Row 10 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Soldier} \tn % Row Count 11 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.29402 cm} x{3.68298 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Creation - Character 4 - Features}} \tn % Row 0 \SetRowColor{LightBackground} Action Skill & Use once per encounter, plus an additional number of times per day based on MASTERY. Ex. Mastery 3 means you can use it an additional 3 times in a day outside of per encounter \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} \seqsplit{Backgrounds} & Gain bonuses based on your class background choice \tn % Row Count 9 (+ 2) % Row 2 \SetRowColor{LightBackground} Favored gun & Start with one choice. \tn % Row Count 11 (+ 2) % Row 3 \SetRowColor{white} & When using a favored gun, add your ACC mod to your Accuracy roll, and DMG mod to Damage roll \tn % Row Count 15 (+ 4) % Row 4 \SetRowColor{LightBackground} & Non-favored guns do not get to add the ACC and DMG bonuses \tn % Row Count 17 (+ 2) % Row 5 \SetRowColor{white} Starting Skill & From the class skill tree, put one point in a level 1 skill \tn % Row Count 20 (+ 3) % Row 6 \SetRowColor{LightBackground} Melee die & It's punching time! Write down your Melee die. See the Melee Attack section under How to Play for Melee rolls \tn % Row Count 24 (+ 4) % Row 7 \SetRowColor{white} Traits & Pick one and roll one from the list on page pps 14-15 \tn % Row Count 26 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Each Class has the following, see p28 for details} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}