\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{tangobreaker} \pdfinfo{ /Title (beacon-ttrpg-rules-overview.pdf) /Creator (Cheatography) /Author (tangobreaker) /Subject (Beacon TTRPG Rules Overview Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Beacon TTRPG Rules Overview Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{tangobreaker} via \textcolor{DarkBackground}{\uline{cheatography.com/170673/cs/45257/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}tangobreaker \\ \uline{cheatography.com/tangobreaker} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 12th December, 2024.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{p{0.74655 cm} x{4.23045 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Core Attributes}} \tn % Row 0 \SetRowColor{LightBackground} Bulk & Determines how tough and sturdy a character is. It affects HP and Recoveries \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \seqsplit{Agility} & Determines how fast and evasive a character is. It affects Dodge and Speed \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} Mind & Determines how much mental strain a character can handle, and how well they can remember their training. It affects Stress Cap and Memory \tn % Row Count 11 (+ 5) % Row 3 \SetRowColor{white} Magic & Determines how magically adept a character is. It affects Aetheric Defense and MP \tn % Row Count 14 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.77809 cm} x{1.87657 cm} x{1.92234 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Additional Attributes}} \tn % Row 0 \SetRowColor{LightBackground} & Determined by: & Applies to: \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Scope & Primarily determined by a character's equipped job. & The maximum number of spaces a character can detect hidden characters, attack with spells, and use certain abilities within \tn % Row Count 9 (+ 8) % Row 2 \SetRowColor{LightBackground} Armor & Determined by a character's equipped job, talents, equipment, and techniques. & Reduces incoming damage by an amount equal to its value. It does not affect Discord or Stress. Characters cannot have more than 4 Armor \tn % Row Count 18 (+ 9) % Row 3 \SetRowColor{white} Save \seqsplit{Target} & Primarily determined by a character's equipped job and their Grit score. & The target number characters have to meet or exceed when rolling a save against another character \tn % Row Count 25 (+ 7) % Row 4 \SetRowColor{LightBackground} Size & Ancestry & How many spaces a character takes up on a grid, how they interact with cover, and how much space or control a character exerts on the battlefield \tn % Row Count 35 (+ 10) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{p{0.77809 cm} x{1.87657 cm} x{1.92234 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Additional Attributes (cont)}} \tn % Row 5 \SetRowColor{LightBackground} HP & Primarily determined by a character's equipped job and their Bulk ability score. & Every character has a pool of hit points (HP). When they take damage, points are subtracted from this pool \tn % Row Count 7 (+ 7) % Row 6 \SetRowColor{white} - \seqsplit{Wounds} & & When a character reaches 0 HP, they take a Wound and make a Wound roll. When they reach their Wound Cap (4), they are defeated \tn % Row Count 15 (+ 8) % Row 7 \SetRowColor{LightBackground} Dodge & Primarily determined by a character's equipped job and their Agility ability score. & Represents how hard attacks are to hit a character. To hit a target, the attack roll result must equal or exceed the target's Dodge \tn % Row Count 24 (+ 9) % Row 8 \SetRowColor{white} Speed & Primarily determined by a character's equipped job and their Agility ability score. & How fast a character can move. When taking a standard movement during their turn, a character can move a number of spaces equal to their Speed \tn % Row Count 33 (+ 9) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{p{0.77809 cm} x{1.87657 cm} x{1.92234 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Additional Attributes (cont)}} \tn % Row 9 \SetRowColor{LightBackground} \seqsplit{Stress} Cap & Primarily determined by a character's equipped job and their Mind ability score. & When a character's Stress exceeds their Stress Cap, they take Overstress and make an Overstress roll. When they reach their Overstress Cap (4), they are defeated \tn % Row Count 11 (+ 11) % Row 10 \SetRowColor{white} - \seqsplit{Overstress} & & A special type of harm that characters can take, accumulated through mental and physical strain, like suffering psychic attacks or performing tiring combat maneuvers \tn % Row Count 22 (+ 11) % Row 11 \SetRowColor{LightBackground} \seqsplit{Memory} & Primarily determined by a character's equipped job and their Mind ability score. & Limits the maximum number of techniques a character can equip. The combined Memory cost of all equipped techniques cannot exceed the character's Memory \tn % Row Count 32 (+ 10) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{p{0.77809 cm} x{1.87657 cm} x{1.92234 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Additional Attributes (cont)}} \tn % Row 12 \SetRowColor{LightBackground} A-Def & Primarily determined by a character's equipped job and their Magic ability score. & How hard a character is to hit with Aetheric attacks, which target the aether that makes up a being. These attacks must equal or exceed the target's A-Def to hit \tn % Row Count 11 (+ 11) % Row 13 \SetRowColor{white} Mana \seqsplit{Points} (MP) & Primarily determined by a character's equipped job and their Magic ability score. & Mana Points. A resource characters can spend to use certain abilities \tn % Row Count 17 (+ 6) % Row 14 \SetRowColor{LightBackground} \seqsplit{Recoveries} & Primarily determined by a character's equipped job and their Bulk ability score. & A resource characters can spend to recover HP and repair destroyed equipment and techniques \tn % Row Count 23 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}