\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Talwyn} \pdfinfo{ /Title (fallout-2d20.pdf) /Creator (Cheatography) /Author (Talwyn) /Subject (Fallout 2d20 Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{698020} \definecolor{LightBackground}{HTML}{F5F7F1} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Fallout 2d20 Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Talwyn} via \textcolor{DarkBackground}{\uline{cheatography.com/31982/cs/21844/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Talwyn \\ \uline{cheatography.com/talwyn} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 21st February, 2020.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Use Action Points to...}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Buy d20s (1-6 AP):}} Buy bonus d20s for a test, before the dice pool is rolled, but after the GM sets the difficulty. The cost increases for each die purchased: the first die costs 1 AP, the second costs 2, and the third costs 3. No more than three bonus d20s may be rolled for a single test, including any d20s from perks or traits.} \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Obtain Information (1 AP):}} Ask the GM a single question about the current situation, based on your test. The answer bust be truthful but does not need to be complete.} \tn % Row Count 11 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Reduce Time (1 AP):}} AP from a successful test can allow the test take less time to complete, when time is important. Spending 1 AP halves the amount of time a test takes to attempt.} \tn % Row Count 15 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Narrative Detail (1 AP):}} Introduce a new fact about the scene, based on the success of your test. Spending 1 AP either establishes a minor detail about the scene, or changes a detail about the scene based on the actions of your character.} \tn % Row Count 20 (+ 5) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Take Additional Minor Action (1 AP):}} Take 1 additional minor action in your turn. You can only take a total of 2 minor actions in your turn in a single round.} \tn % Row Count 24 (+ 4) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Take Additional Major Action (2 AP):}} Take one additional major action on your turn. You can only take a total of two major actions on your turn in a single round.} \tn % Row Count 28 (+ 4) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Add Extra Damage (AP up to Fire Rate):}} On a successful attack you can spend AP up to to your weapon's fire rate (if it has one) to add 1 combat die per AP spent. Each extra also expends 1 additional round or unit of ammo.} \tn % Row Count 33 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{3.04 cm} x{4.96 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Complication Range Table}} \tn % Row 0 \SetRowColor{LightBackground} Complication Range & Generates a Complication on... \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 1 & 20 \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} 2 & 19-20 \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} 3 & 18-20 \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} 4 & 17-20 \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} 5 & 16-20 \tn % Row Count 7 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{-{}-{}-}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{} \tn % Row Count 0 (+ 0) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.672 cm} x{2.128 cm} x{3.8 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{8.4cm}}{\bf\textcolor{white}{Hit Location Table}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{d20}} & {\bf{Human}} & {\bf{Mister Handy}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 1-2 & Head & Eyes \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} 3-8 & Torso & Body \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} 9-11 & Right Arm & Arm 1 \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} 12-14 & Left Arm & Arm 2 \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} 15-17 & Right Leg & Arm 3 \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} 18-20 & Left Leg & Thruster \tn % Row Count 7 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.728 cm} x{1.872 cm} x{1.512 cm} x{2.088 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{8.4cm}}{\bf\textcolor{white}{Weapon Range Difficulty Table}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Close}} & {\bf{Medium}} & {\bf{Long}} & {\bf{Extreme}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} C 0 & C +1 & C +2 & C +3 \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} M +1 & M 0 & M+1 & M +2 \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} L +2 & L +1 & L 0 & L +1 \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} E +3 & E +2 & E +1 & E 0 \tn % Row Count 5 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.52 cm} x{3.04 cm} x{3.04 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{8.4cm}}{\bf\textcolor{white}{Combat Dice Table}} \tn % Row 0 \SetRowColor{LightBackground} d6 Result & Combat Dice Result & Damage and Effects \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 1 & 1 Explosion & 1 damage \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} 2 & 2 Explosions & 2 damage \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} 3 & Nothing & Nothing \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} 4 & Nothing & Nothing \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} 5 & Vault Boy & 1 damage, 1 effect \tn % Row Count 8 (+ 2) % Row 6 \SetRowColor{LightBackground} 6 & Vault Boy & 1 damage, 1 effect \tn % Row Count 10 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Combat Sequence}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Initiate Combat:}} The character who initiates combat takes one turn before initiative is calculated.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Initiative:}} Rank all the characters using their initiative statistic from highest to lowest.} \tn % Row Count 5 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Take Turns:}} Each character, in order from highest to lowest, takes their turn.} \tn % Row Count 7 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Begin New Round:}} Once every character has taken a turn, begin a new round and repeat taking turns until the round ends, beginning a new round if the conflict has not been resolved.} \tn % Row Count 11 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Minor Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Aim:}} Re-roll a single d20 during your next attack.} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Draw Item:}} Pick up an object within your reach, or draw an item carried on your person.} \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Interact:}} Take a short action that doesn't need a test, like opening a window,pressing a button or shouting to another character.} \tn % Row Count 7 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Move:}} Move to any position within your Medium range, or stand up from being prone.} \tn % Row Count 9 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Take Chem:}} You take a dose of a chem that you are holding. If the chem is in your inventory then you need to draw it as a separate minor action.} \tn % Row Count 12 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Major Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Assist:}} Assist a character with their next test. When they take their turn and attempt a test, you may roll 1d20 using your own {\bf{attribute + skill}} target number, and add any successes to theirs, so long as they generate at least 1 success themselves.} \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Attack:}} Make a melee or ranged attack, as described in Making an Attack (p.9).} \tn % Row Count 8 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Command an NPC:}} If you have an allied NPC under your command (such as from the Dogmeat perk) you may spend your major action to issue a command to the NPC allowing them to take a major action.} \tn % Row Count 12 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Defend:}} Make an {\bf{AGI + Athletics}} test. Add the number of successes you generate to your defense. This number becomes your defence untill the beginning of your next turn.} \tn % Row Count 16 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{First Aid:}} You may set broken bones, bind wounds, and staunch the bleeding of wounded and crippled body parts. Passing an {\bf{INT + Medicine}} test with a difficulty of 1 allows your patient to ignore the complication range increase or effects of one of their injured body parts until they receive another injury to that body part. Each body part can only receive first aid once per day.} \tn % Row Count 24 (+ 8) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Pass:}} Give up your turn.} \tn % Row Count 25 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Ready:}} Describe an event that will trigger an action, and resolve that action when the trigger occurs. When you do, so long as the trigger occurs before the beginning of your next turn, you interrupt that character's turn to complete your action, and then the triggering character continues with their turn. If the trigger doesn't occur before the beginning of your next turn, your readied action is lost.} \tn % Row Count 34 (+ 9) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Major Actions (cont)}} \tn % Row 7 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Stabilize:}} Stabilize a dying character, stopping them from dying. The difficulty of the test is equal to the number of injured hit locations the patient has. If you succeed, they no longer need to make {\bf{END + Survival}} tests in order to stay alive.They remain unconsious with 0 HP. You may be able to spend Action Points to improve the success of the test, bringing the patient back from unconsciousness with 1 HP (1 AP), or additionally healing an injury (2 AP).} \tn % Row Count 10 (+ 10) % Row 8 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Test:}} Make a test, at the discretion of the GM, using the relevant {\bf{attribute + skill}} target number and difficulty.} \tn % Row Count 13 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{-{}-{}-}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{} \tn % Row Count 0 (+ 0) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Damage Effects}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Area:}} Attack hits 1 additional target within close range per Effect rolled.} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Breaking:}} For each Effect the damage reduces 1 DR from a piece of armor, based on its damage type. The reduction is permanent until repaired.} \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Crippling:}} The attack has an especially potent effect. If one or more effects are rolled, and the attack would wound a body part, the attack cripples that body part instead.} \tn % Row Count 9 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Persistent:}} The attack lingers, dealing 1 damage for each effect rolled, at the beginning of your next turn.} \tn % Row Count 12 (+ 3) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Piercing:}} Ignore 1 point of damage reduction for each effect rolled.} \tn % Row Count 14 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Vicious:}} Inflict +1 damage per effect rolled.} \tn % Row Count 15 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.32 cm} x{5.68 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Injuries (Human)}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Hit Location}} & {\bf{Effects}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{Arm}} & {\bf{Wounded:}} STR and AGI tests with the arm increase in complication range by 1. \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} & {\bf{Crippled:}} The arm cannot be used to make tests, and you drop whatever is in your hand. \tn % Row Count 9 (+ 4) % Row 3 \SetRowColor{white} {\bf{Leg}} & {\bf{Wounded:}} AGI tests increase in complication range by 1. \tn % Row Count 12 (+ 3) % Row 4 \SetRowColor{LightBackground} & {\bf{Crippled:}} The character can only move up to close range during their turn. If both legs are crippled, the character is prone and can only crawl. \tn % Row Count 18 (+ 6) % Row 5 \SetRowColor{white} {\bf{Torso}} & {\bf{Wounded:}} STR and END tests increase in complication range by 1. \tn % Row Count 21 (+ 3) % Row 6 \SetRowColor{LightBackground} & {\bf{Crippled:}} The character is bleeding, and takes 2 of damage at the end of each of their turns, ignoring any damage resistance from armor or clothing, until this injury is healed. \tn % Row Count 28 (+ 7) % Row 7 \SetRowColor{white} {\bf{Head}} & {\bf{Wounded:}} PER and INT tests increase in complication range by 1. \tn % Row Count 31 (+ 3) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{2.32 cm} x{5.68 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Injuries (Human) (cont)}} \tn % Row 8 \SetRowColor{LightBackground} & {\bf{Crippled:}} The character cannot see, increasing the difficulty of all tests that rely on vision by 2, and other tests by 1. \tn % Row Count 5 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{-{}-{}-}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{} \tn % Row Count 0 (+ 0) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}