\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Stiergott} \pdfinfo{ /Title (lancer-rpg-mech-combat.pdf) /Creator (Cheatography) /Author (Stiergott) /Subject (Lancer RPG Mech Combat Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{00CC00} \definecolor{LightBackground}{HTML}{EFFBEF} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Lancer RPG Mech Combat Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Stiergott} via \textcolor{DarkBackground}{\uline{cheatography.com/203702/cs/46306/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Stiergott \\ \uline{cheatography.com/stiergott} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 9th May, 2025.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{What you can do on your turn}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Standard Move}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Move up to your speed. You {\emph{can}} take an action mid-movement, but {\emph{you must fully resolve the action before finishing the move}}.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Action(s)}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Take {\bf{1 full action}} or {\bf{2 quick actions}} (listed below)} \tn % Row Count 7 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Free Actions \& Protocols}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}As many as you have available. Protocols are free actions, but must be activated {\emph{at the start of your turn}}. Free Actions {\bf{can be used to make duplicate actions}}} \tn % Row Count 12 (+ 5) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Reaction(s)}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}1 per turn, no limit per round} \tn % Row Count 14 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Overcharge}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Take heat (1, 1d3, 1d6, 1d6+4) to gain 1 quick action as a free action. Heat cost only resets after a {\emph{Full Repair}}. You can only overcharge 1x/turn} \tn % Row Count 19 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{The same action cannot normally be taken more than once per turn.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Quick Techs}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Bolster}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Choose a character within sensors. They gain {\bf{+2 Accuracy}} on their next {\emph{Skill Check or Save}} before the end of their next turn.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Scan}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Choose a character in {\bf{Sensors}} and {\bf{Line of Sight}}. You can ask the GM to answer one of the following questions: \{\{nl\}\}-Your target's weapons, systems, and full statistics (HP, SPEED, EVASION, ARMOR, MECH SKILLS, and so on). \{\{nl\}\}-One piece of hidden information about the target, such as confidential cargo or data, current mission, the identity of the pilot, and so on. \{\{nl\}\}-Generic or public information about the target that can be pulled from an info bank or records, such as the model number of a mech.} \tn % Row Count 17 (+ 13) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Lock On}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Choose a target in {\bf{Sensors}} and {\bf{Line of Sight}} They gain the {\bf{Lock On}} condition. Any character who attacks a target with {\bf{Lock On}} can consume it to add {\bf{+1 Accuracy}} to the attack} \tn % Row Count 23 (+ 6) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Invade}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Make a {\emph{Tech Attack}} roll against a target within {\bf{Sensors}} and {\bf{Line of Sight}} against the target's {\emph{E-Defense}}. On a success, the target takes {\bf{2 heat}} and you can choose one {\emph{Invasion}} option available to you. \{\{nl\}\}All characters are able to use the {\bf{Fragment Signal}} {\emph{Invasion}} option: \{\{nl\}\}-{\bf{Fragment Signal.}} The target becomes {\bf{Impaired}} and {\bf{Slowed}} until the end of their next turn.} \tn % Row Count 33 (+ 10) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.00694 cm} x{0.86963 cm} x{2.70043 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Structure Damage}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{5-6}} & \seqsplit{Glancing} Blow & Your mech is {\bf{Impaired}} until the end of your next turn. \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} {\bf{2-4}} & System Trauma & Roll 1d6. On a {\bf{1-3}} one weapon mount of your choice is destroyed. On a {\bf{4-6}}, one system of your choice is destroyed. \tn % Row Count 9 (+ 6) % Row 2 \SetRowColor{LightBackground} {\bf{1}} & Direct Hit & {\bf{3+ remaining Structure}}: Your mech is {\bf{Stunned}} until the end of your next turn.\{\{nl\}\}{\bf{2 remaining Structure:}} Roll a {\bf{Hull check}} - on a success, your mech is {\bf{Stunned}} until the end of your next turn. On a failure, your mech is destroyed. \{\{nl\}\}{\bf{1 remaining Structure:}} Your mech is destroyed \tn % Row Count 23 (+ 14) % Row 3 \SetRowColor{white} {\bf{Multiple 1s}} & \seqsplit{Crushing} Hit & Your mech is destroyed \tn % Row Count 25 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{5.377cm}}{Roll 1d6 per missing structure. Keep the lowest result.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{0.86963 cm} x{1.3731 cm} x{2.33427 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Overheating Table}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{5-6}} & Emergency Shunt & Your mech is {\bf{Impaired}} until the end of your next turn. \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} {\bf{2-4}} & \seqsplit{Destabilized} Power Plant & Your mech is {\bf{Exposed}}, taking double {\emph{Kinetic, Explosive, and Energy}} damage until the status is cleared. \tn % Row Count 9 (+ 6) % Row 2 \SetRowColor{LightBackground} {\bf{1}} & Meltdown & {\bf{3+ remaining Stress}}: Your mech is {\bf{Exposed}} \{\{nl\}\}{\bf{2 remaining Stress}}: Roll an {\emph{Engineering}} check. On a success, your mech is {\bf{Exposed}}. On a failure, it suffers a {\emph{Reactor Meltdown}} in 1d6 of your turns. You can spend a {\emph{Full Action}} to reroll the {\emph{Engineering check}}. \{\{nl\}\}{\bf{1 remaining Stress}}: Your mech suffers a {\emph{Meltdown}} at the end of your next turn \tn % Row Count 28 (+ 19) % Row 3 \SetRowColor{white} {\bf{Multiple 1s}} & \seqsplit{Irreversible} Meltdown & Your mech suffers a {\emph{Meltdown}} at the end of your next turn \tn % Row Count 31 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Quick Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Skirmish}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Choose one weapon mount and make an attack against a valid target within range (or threat). Attacks with secondary Auxiliary weapons to not deal any bonus damage. You cannot {\bf{Skirmish}} with {\emph{Superheavy Weapons}} (unless explicitly stated).} \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Boost}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Move {\emph{at least 1 space,}} up to your {\bf{Speed}}. Certain talents \& systems only activate when you {\bf{Boost}} (not during your standard move).} \tn % Row Count 11 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Quick Tech}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Choose one of the following options: \{\{nl\}\}-{\bf{Bolster}} \{\{nl\}\}-{\bf{Scan}} \{\{nl\}\}-{\bf{Lock On}} \{\{nl\}\}-{\bf{Invade}} \{\{nl\}\}{\emph{Detailed explanations later}}} \tn % Row Count 16 (+ 5) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Ram}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Make a {\bf{Melee Attack}} against an adjacent character {\emph{the same size or smaller}}. On a success, the target is knocked {\bf{Prone}} and {\emph{you can choose to knock them back 1 space directly away from you}}} \tn % Row Count 22 (+ 6) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Grapple}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}To grapple, make a melee attack against the target's {\bf{Evasion}}. See full rules later} \tn % Row Count 25 (+ 3) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Hide}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}If you are not {\bf{Engaged}}, not in enemy {\bf{Line of Sight}}, and either {\emph{sufficiently obscured}} or {\bf{Invisible}}, you can {\bf{Hide}} as a quick action. Full rules later} \tn % Row Count 30 (+ 5) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Quick Actions (cont)}} \tn % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Search}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Choose a character within {\emph{Sensors}} that you suspect is {\bf{Hidden}}. Make a contested {\bf{Sensors}} check against their {\bf{Agility}}. If successful, that character is no longer {\bf{Hidden}} {\emph{to any character}}} \tn % Row Count 6 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.64078 cm} x{1.96811 cm} x{1.96811 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Reactions}} \tn % Row 0 \SetRowColor{LightBackground} {\emph{Reaction}} & {\emph{Trigger}} & {\emph{Effect}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{Overwatch}} & A hostile character starts any movement (including BOOST and other actions) inside one of your weapons' {\bf{Threat}}. & Trigger {\bf{Overwatch}}, immediately using that weapon to {\bf{Skirmish}} against that character as a reaction, before they move. \tn % Row Count 10 (+ 8) % Row 2 \SetRowColor{LightBackground} {\bf{Brace}} & You are hit by an attack and damage has been rolled. & -You count as having {\bf{Resistance}} to all {\emph{damage, burn, and heat}} from the triggering attack. \{\{nl\}\}-Until the end of your next turn, all other attacks against you are made at {\bf{+1 Difficulty}}. \{\{nl\}\}-Due to the stress of bracing, you {\bf{cannot take reactions}} until the end of your next turn and on that turn, {\bf{you can only take one quick action}} – you cannot {\emph{Overcharge, Move normally, take Full Actions, or take Free Actions.}} \tn % Row Count 36 (+ 26) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{5.377cm}}{You can only take one reaction per turn – your turn or other characters' turns – but you can take any number of reactions per round. Unless specified otherwise, once you take a reaction you cannot take it again until the beginning of your next turn} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Conditions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Immobilized}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}You cannot take any voluntary movements. Involuntary movements are unaffected} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Impaired}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}You receive {\bf{+1 Difficulty}} on all {\emph{attacks, saves, and skill checks}}} \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Jammed}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}{\bf{Jammed}} characters can't: \{\{nl\}\}-Use comms to communicate, \{\{nl\}\}-Make attacks (other than {\emph{Improvised Attack, Grapple, or Ram}}), \{\{nl\}\}-Take {\emph{Reactions}} or benefit from tech actions} \tn % Row Count 11 (+ 5) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Lock On}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Hostile characters can consume {\bf{Lock On}} to gain {\emph{+1 Accuracy}} on their next attack} \tn % Row Count 14 (+ 3) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Shredded}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}{\bf{Shredded}} characters don't benefit from {\emph{Armor}} or {\emph{Resistance}}.} \tn % Row Count 17 (+ 3) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Slowed}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}The only movement {\bf{Slowed}} characters can only make is their {\emph{Standard Movement}}. They {\bf{cannot}} Boost, or benefit from any movement from talents, systems, or weapons.} \tn % Row Count 22 (+ 5) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Stunned}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}You cannot {\emph{Move, Overcharge, or take any actions.}} Pilots can still {\bf{Mount, Dismount,}} or {\bf{Eject}} normally. \{\{nl\}\}While {\bf{Stunned}}, your mech has {\emph{5 Evasion}} and automatically fails {\emph{Hull}} and {\emph{Agility}} saves.} \tn % Row Count 28 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Full Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Barrage}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Attack with {\bf{two weapon mounts}} or {\bf{one Superheavy weapon}}. Each weapon can have a different target if desired. When attacking with a secondary Auxiliary weapon on the same mount, do not apply any {\bf{Bonus Damage}}} \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Disengage}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Until the end of your current turn, you ignore {\bf{Engagement}} and your movement does not provoke {\bf{Reactions}}} \tn % Row Count 10 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Full Tech}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Choose {\bf{two Quick Tech}} options, or one system that requires a {\bf{Full Tech}} to activate. If you choose two Quick Techs, you can repeat the same option multiple times.} \tn % Row Count 15 (+ 5) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Improvised Attack}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Make a melee attack. On a success, they take {\bf{1d6 Kinetic damage}}} \tn % Row Count 18 (+ 3) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Stabilize}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Choose one of the following two options: \{\{nl\}\}-Clear all {\bf{heat}} and the {\bf{Exposed}} condition \{\{nl\}\}-Spend 1 {\bf{Repair}} to restore all HP \{\{nl\}\}Additionally, choose another one of the following options: \{\{nl\}\}-Reload all {\bf{Loading}} Weapons \{\{nl\}\}-Clear any {\bf{Burn}} affecting your mech \{\{nl\}\}-Clear one {\bf{condition}} not caused by your own systems \{\{nl\}\}-Clear one {\bf{condition}} affecting an ally not caused by one of their own systems} \tn % Row Count 29 (+ 11) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Other Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Activate}} (Quick or Full)} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Activate a system or piece of gear. This can be done more than once per turn, but {\emph{you can't activate the same system more than once per turn}} (unless it's a part of a free action)} \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Prepare}} (Quick)} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Use one {\emph{Quick Action}} to prepare any other {\emph{Quick Action}} and specify a trigger. When that trigger occurs, you can perform the prepared {\emph{Quick Action}} as a {\emph{Reaction}}. This still obeys the limit on taking repeated actions. You cannot Move or take any other Actions or Reactions until your action has been triggered (or if you forfeit the prepared action)..} \tn % Row Count 14 (+ 9) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Mount, Dismount, and Eject}} (Quick or Full)} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}{\bf{Mount}} or {\bf{Dismount}} as a {\emph{full action}}. You can {\bf{Eject}} as a {\emph{quick action}} flying 6 spaces in any direction, however your mech is {\emph{Impaired}} and you cannot {\emph{Eject}} again until your next {\emph{Full Repair}}.} \tn % Row Count 20 (+ 6) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Boot Up}} (Full)} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Power on your mech, clearing {\bf{Shut Down}}} \tn % Row Count 22 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Shut Down}} (Quick)} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Your mech gains the {\bf{Shut Down}} status, with the following effects: \{\{nl\}\}-All {\bf{heat}} and the {\bf{Exposed}} condition are cleared \{\{nl\}\}-Any cascading NHP returns to a normal state \{\{nl\}\}-Any statuses/conditions caused by {\emph{Tech Actions}} are cleared \{\{nl\}\}-The mech gains immunity to tech actions and tech attacks from all sources \{\{nl\}\}-The mech is {\bf{Stunned.}} This can't be prevented or cleared until the mech is {\bf{Booted Up}}} \tn % Row Count 33 (+ 11) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Other Actions (cont)}} \tn % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Self Destruct}} (Quick)} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Initiate a reactor meltdown. At the end of your next turn (or at the end of one of your turns in the next 2 rounds) your mech explodes. \{\{nl\}\}The explosion destroys your mech killing anyone inside. Characters in a {\bf{Burst 2}} area must make an {\emph{Agility Save}}. It deals {\bf{4d6 Explosive damage}} on a failed save, or half on a success.} \tn % Row Count 9 (+ 9) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Statuses}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{} \tn % Row Count 0 (+ 0) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}