\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Stiergott} \pdfinfo{ /Title (lancer-narrative-mode.pdf) /Creator (Cheatography) /Author (Stiergott) /Subject (Lancer Narrative Mode Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{00CC00} \definecolor{LightBackground}{HTML}{EFFBEF} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Lancer Narrative Mode Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Stiergott} via \textcolor{DarkBackground}{\uline{cheatography.com/203702/cs/46146/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Stiergott \\ \uline{cheatography.com/stiergott} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 7th May, 2025.\\ Updated 8th May, 2025.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Skill Checks}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{What am I rolling/adding to it?}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Roll {\bf{1d20}} + your pilot's {\bf{Grit}} (half your LL rounded up). Also add the bonus from {\emph{any one}} applicable {\bf{pilot trigger}} (not required). Add or subtract any {\bf{Accuracy}} or {\bf{Difficulty}} as required.} \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Target Number}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}The target number for a skill check is {\emph{always}} {\bf{10}}. A total of {\emph{9}} or lower is a failure; a total of {\emph{20}} or higher is a critical success. \{\{nl\}\} This can only be altered by adding {\emph{Accuracy/Difficulty}}, or making it a {\emph{Risky}} or {\emph{Heroic}} check} \tn % Row Count 13 (+ 7) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Difficulty/Accuracy}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}If a check has {\emph{1 Difficulty}}, roll a d6 and subtract that from your total. If it has {\emph{Accuracy}}, add the total instead. {\emph{Difficulty}} and {\emph{Accuracy}} cancel each other out at a rate of 1 to 1. If you have multiple sources of {\emph{Accuracy}} or {\emph{Difficulty}} after cancelling them out, then roll as many d6s as indicated and {\emph{only use the highest result}} (ie. do not add mutiple d6s together)} \tn % Row Count 23 (+ 10) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Risky}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}{\emph{Risky}} checks succeed on a {\bf{10+}}, but the character(s) still suffer complications unless the total of the roll is a {\bf{20+}}.} \tn % Row Count 27 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Heroic}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}{\emph{Heroic}} checks only succeed on a {\bf{20+}}, and the character(s) involved suffer consequences on any result under {\bf{20}}} \tn % Row Count 31 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Skill Checks (cont)}} \tn % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Risky/Heroic+Difficult}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Risky and Heroic checks can also be made difficult at the GM's discretion} \tn % Row Count 3 (+ 3) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Teamwork}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Allied players assisting with a roll provide {\bf{+1 Accuracy}} (even if more than one character is helping). However, all characters involved suffer the consequences of a failure.} \tn % Row Count 8 (+ 5) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Pushing it}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}A failed roll cannot be retried unless circumstances have changed narratively, or you decide to {\bf{Push It}}. A non-Risky roll becomes Risky when it's pushed. With GM permission, you can try to push a Risky roll, making it Heroic difficulty.} \tn % Row Count 15 (+ 7) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Backgrounds}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}You can invoke your background to give you {\bf{Accuracy}} (or {\bf{Difficulty}}) at your (or the GM's) discretion} \tn % Row Count 19 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Consequences (chosen before the roll is made)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Harm}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Damage, injury, or physical harm. Usually {\bf{1–2 damage,}} but getting shot at close range could cause {\bf{3–4 damage}} and truly deadly harm might cause {\bf{6 damage}} or more.} \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Time}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}The action takes longer than usual.} \tn % Row Count 7 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Resources}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Something must be used up, lost, or temporarily exhausted. Could be anything - running out of ammunition, losing a map, reputation, favors, etc.} \tn % Row Count 12 (+ 5) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Collateral}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Collateral damage - could be unintended hard/injury to a bystander, ally, building, organization, etc.} \tn % Row Count 16 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Position}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}You're in a worse position - in the line of fire, in the bad graces of an important person, or caught out in the spotlight} \tn % Row Count 20 (+ 4) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Effect}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}The action is less effective than intended - snapping a twig while sneaking, wounding instead of killing a target, or disabling only certain (but not all) security systems.} \tn % Row Count 25 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Down \& Out - at 0 HP, roll 1d6}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{1}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}You're dead. RIP} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{2-5}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}You're {\bf{Down and Out}} and {\bf{Stunned}} and stay at 0 HP. You're unconscious/bleeding out/unable to act. If you receive any more damage, you die. Alternatively, you can choose to die instead of becoming {\bf{Down and Out}}.} \tn % Row Count 8 (+ 6) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{6}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}You barely manage to shrug it off - you return to 1hp} \tn % Row Count 11 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Combat in Narrative Play}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{- {\bf{NPCs don't make skill checks}} - instead, outcomes for both players and NPCs are determined by the success or failure of the player's roll \newline % Row Count 3 (+ 3) - Normal rules for skill checks apply \newline % Row Count 4 (+ 1) - Resolve combat narratively (abstract, cinematic) \newline % Row Count 6 (+ 2) - No initiative/turn tracking \newline % Row Count 7 (+ 1) - No attack rolls \newline % Row Count 8 (+ 1) - "Zoom Out" and resolve conflicts with just a few rolls \newline % Row Count 10 (+ 2) - Don't worry about tracking damage to NPCs \newline % Row Count 11 (+ 1) - For more complex sequences, use skill challenges: \newline % Row Count 13 (+ 2) -{}-\textgreater{} different rolls can represent different sequences of the fight% Row Count 15 (+ 2) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Pilot HP/Damage}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Pilot HP}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Pilots have 6 HP + Grit (half their LL rounded up) + any bonuses from pilot equipment/armor} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Minor Damage}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}{\bf{1–2 damage.}} Minor damage might be a result of being shot by small arms fire, stabbed, punched, or being hit by a flying rock.} \tn % Row Count 7 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Major Damage}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}{\bf{3–5 damage.}} Major damage might be dealt by assault and heavy weapons, long falls, toxic gas, or exposure to vacuum.} \tn % Row Count 11 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Lethal Damage}}} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}{\bf{6+ damage.}} Lethal damage is catastrophic – a pilot might receive it if a mech falls on them, they're hit by a mech-scale weapon, or a grenade blows up under them.} \tn % Row Count 16 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Recovery}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If a character spends an hour resting with no strenuous activity, they regain half of their maximum HP. If they're DOWN AND OUT, they recover and come back to consciousness. It takes at least 10 hours and a full repair to recover all HP.% Row Count 5 (+ 5) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}