\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Stiergott} \pdfinfo{ /Title (fallout-2d20-combat.pdf) /Creator (Cheatography) /Author (Stiergott) /Subject (Fallout 2d20 {[}Combat{]} Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{05A30F} \definecolor{LightBackground}{HTML}{F7FCF7} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Fallout 2d20 {[}Combat{]} Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Stiergott} via \textcolor{DarkBackground}{\uline{cheatography.com/203702/cs/43403/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Stiergott \\ \uline{cheatography.com/stiergott} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 6th June, 2024.\\ Updated 28th May, 2024.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Major Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Assist}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}You assist another character with their next test. When the character you are assisting takes their turn and attempts their task, you provide assistance (p.16). If you have not yet acted this round, you may give up your turn later in the round to assist an ally when they attempt a skill test.} \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Attack}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Make a melee or ranged attack.} \tn % Row Count 10 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Command an NPC}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}If you have an allied NPC under your command, choose a single major action for them to take. If the action requires a test, then you automatically assist using your {\bf{CHA + Speech}} (if the NPC is a person), {\bf{CHA + Survival}} (if the NPC is an animal), or {\bf{INT + Science}} (if the NPC is a robot).} \tn % Row Count 18 (+ 8) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Defend}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}You focus on protecting yourself. Make an {\bf{AGI + Athletics}} test with a difficulty equal to your current Defense. If you succeed, add +1 to your Defense. For 2 AP, add an extra +1 to your Defense.} \tn % Row Count 24 (+ 6) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{First Aid}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}You try to quickly patch the wounds of yourself or an ally. Make an {\bf{INT + Medicine}} test, with a difficulty equal to the number of injuries the patient has, and increase the difficulty by 1 if you are trying to perform first aid on yourself. If you succeed, you can either 1) {\emph{Heal HP equal to your medicine skill}}, 2) {\emph{Treat one injury}}, or 3) {\emph{Stabilize a dying patient}}.} \tn % Row Count 34 (+ 10) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Major Actions (cont)}} \tn % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Pass}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Do nothing} \tn % Row Count 2 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Rally}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}You grit your teeth, catch your breath, and prepare yourself. Make an {\bf{END + Survival}}, {\bf{CHA + Speech}} test (or some other test you can justify to the DM) with a difficulty of 0, and save any Action Points you generate.} \tn % Row Count 8 (+ 6) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Ready}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Describe a situation you expect to occur, and choose a major action you will perform when it does. If that action occurs before the start of your next turn, you may perform that major action immediately, interrupting other characters' actions as necessary.} \tn % Row Count 15 (+ 7) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Sprint}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Movement action. You move up to two zones, to anywhere within Long range.} \tn % Row Count 18 (+ 3) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Test}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Do any other skill test (with GM permission).} \tn % Row Count 20 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Prone}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{8.4cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/stiergott_1716513940_Prone.png}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Cover}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{8.4cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/stiergott_1716517247_Cover.png}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{3.28 cm} x{4.72 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Misc Other Rules}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Sneak Attack}} & If the enemy is unaware of you before you attack, the difficulty to attack them is reduced by 1 (to a minimum of 0), and your attack gains the Vicious damage effect if it did not have it already, or the damage is increased by +2 CD if it already has the Vicious damage effect. \tn % Row Count 12 (+ 12) % Row 1 \SetRowColor{white} {\bf{Skill Tests Within Reach}} & Being in reach of an enemy is disruptive to ranged attacks and tests, adding +2 to the difficulty of {\bf{any test}} that isn't a melee attack. \tn % Row Count 19 (+ 7) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Luck Uses}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{8.4cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/stiergott_1715900955_Luck Uses.png}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Terrain \& Environment/Lighting}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{8.4cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/stiergott_1716517734_Terrain and Environment.png}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Damage Effects}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Burst}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}The attack hits one additional target within Close range of the primary target for each Effect rolled. Each additional target spends 1 additional unit of ammunition from the weapon.} \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Breaking}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}For each Effect rolled, reduce the number of CD a target's cover provides by 1, permanently. If the target is not in cover, instead reduce the DR of the location struck by 1, according to the damage type of the weapon—physical damage only reduces physical DR, for example.} \tn % Row Count 12 (+ 7) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Persistent}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}If one or more Effects are rolled, the target suffers the weapon's damage again at the end of their next and subsequent turns, for a number of rounds equal to the number of Effects rolled. The target can spend a major action to make a test to stop persistent damage early, with the difficulty equal to the number of Effects rolled, and the attribute + skill chosen by the GM. Some Persistent weapons may inflict a different type of damage to the weapon, and where this is the case, it will be noted in brackets, for example: Persistent (Poison).} \tn % Row Count 25 (+ 13) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Piercing X}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Ignore X points of the target's DR for each Effect rolled, where X is the rating of this damage effect.} \tn % Row Count 29 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Radioactive}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}For every Effect rolled, the target also suffers 1 point of radiation damage. This radiation damage is totalled and applied separately, after a character has suffered the normal damage from the attack.} \tn % Row Count 35 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Damage Effects (cont)}} \tn % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Spread}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}For each Effect rolled, your attack inflicts one additional hit on the target. Each additional hit inflicts half the rolled damage (rounded down) and hits a random location even if a specific location was targeted for the initial attack.} \tn % Row Count 7 (+ 7) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Stun}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}If one or more Effects are rolled, the target cannot take their normal actions on their next turn. A stunned character or creature can still spend AP to take additional actions as normal.} \tn % Row Count 12 (+ 5) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Vicious}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}The attack inflicts +1 damage for each Effect rolled.} \tn % Row Count 15 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Minor Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Aim}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Re-roll 1d20 on the first attack roll you make {\emph{this turn.}}} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Draw Item}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Draw one item carried on your person or pick up an object or item within your reach. You may put an item away as part of this action.} \tn % Row Count 7 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Interact}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Interact with your equipment or environment in a simple way, like opening a door, or pushing a button} \tn % Row Count 11 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Move}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Movement action. Move up to one zone, to any position within Medium range. Alternatively, stand up from a prone position.} \tn % Row Count 15 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Take Chem}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Administer a dose of a chem that you are holding, targeting yourself or a willing character within your reach. If you're not holding the chem, then you need to draw it first.} \tn % Row Count 20 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Hit Locations}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Location d20}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{1-2} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{3-8} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{9-11} \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{12-14} \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{15-17} \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{18-20} \tn % Row Count 7 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{3.12 cm} x{4.88 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Injuries}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Head (Optics)}} & You lose your normal actions in your next turn (though you may spend AP for extra actions as normal). Also, +2 difficulty to all tests that rely on vision. \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} {\bf{Torso}} & Suffer 2 CD physical damage (ignoring DR) at the end of each of your turns. \tn % Row Count 11 (+ 4) % Row 2 \SetRowColor{LightBackground} {\bf{Arm}} & Drop any object in that hand. The arm is broken or otherwise unable to move. You cannot perform any actions using that arm. \tn % Row Count 17 (+ 6) % Row 3 \SetRowColor{white} {\bf{Leg (Thruster \& Wings)}} & You fall prone. You can't sprint. {\emph{Move}} is a major action for you. \tn % Row Count 20 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Dying}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\emph{When you reach 0 hp...}} \newline % Row Count 1 (+ 1) -Fall prone and start dying. \newline % Row Count 2 (+ 1) -Suffer 1 injury in the location hit. \newline % Row Count 3 (+ 1) -If the hit that brought you to 0 hp was a crit, suffer a total of 2 injuries. \newline % Row Count 5 (+ 2) -You can't regain HP from first aid - you must be stabilized first. \newline % Row Count 7 (+ 2) -Death save = {\bf{END + Survival}} difficulty = your number of injuries. The complication range is 19-20. \newline % Row Count 10 (+ 3) -{}-\textgreater{} If you succeed, you're still dying. If you fail, you're dead. \newline % Row Count 12 (+ 2) -Any further damage you receive gives an additional injury automatically (plus extra if it's a critical hit). \newline % Row Count 15 (+ 3) -If you're stabilized by another person's First Aid, you regain 1 hp but are unconscious. \newline % Row Count 17 (+ 2) -{}-\textgreater{} When being stabilized, you can spend AP to heal 1 hp per AP spent. \newline % Row Count 19 (+ 2) -{}-\textgreater{} You can also spend 1 AP to wake them up.% Row Count 20 (+ 1) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Weapon Qualities}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Accurate}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}If you take the Aim minor action before attacking with an Accurate weapon, you may spend up to 3 AP to add +1 DC per AP spent to the attack's damage. If you gain damage in this way, you may not spend ammunition for extra damage. A weapon cannot be both Accurate and Inaccurate.} \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Blast}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}When you make an attack with a Blast weapon, you do not target a single opponent. Instead, select a single zone you can see, and make the appropriate skill test to attack, with a basic difficulty of 2 (adjusted for range as normal). If you succeed, every creature (and other damageable target) in that zone suffers the weapon's damage. If you fail, your misplaced attack is less effective: roll only half the weapon's CD to determine the damage inflicted to creatures in the target zone and ignore the weapon's normal damage effects.} \tn % Row Count 20 (+ 13) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Close Quarters}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}A Close Quarters weapon is easy to use up-close, and suffers no difficulty increase for being used when within Reach of an enemy.} \tn % Row Count 24 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Concealed}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}A Concealed weapon is small, or otherwise easy to hide on your person. Enemies do not spot a concealed weapon unless you're wielding it, or if they make a thorough search and succeed at a PER + Survival test with a difficulty of 2.} \tn % Row Count 30 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Weapon Qualities (cont)}} \tn % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Debilitating}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}The difficulty of any skill test to treat injuries inflicted by a Debilitating weapon increase by +1.} \tn % Row Count 4 (+ 4) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Gatling}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}Ammunition is spent at ten times the normal rate by Gatling weapons: whenever you would spend one shot of ammunition, a Gatling weapon instead spends a burst of 10 shots. Whenever you spend ammunition to increase this weapon's damage, add +2 CD per ten-shot burst (to a maximum number of bursts equal to the weapon's Fire Rate), rather than +1 CD per shot.} \tn % Row Count 13 (+ 9) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Inaccurate}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}When making an attack with an Inaccurate weapon, you gain no benefit from the Aim minor action. A weapon may not be both Accurate and Inaccurate.} \tn % Row Count 18 (+ 5) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Mine}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}When a Mine is placed onto a surface and primed, it becomes a dangerous object, inflicting its damage upon anyone who comes within Reach of it (and upon additional characters, if it has the Blast quality).} \tn % Row Count 24 (+ 6) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Night Vision}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}The sights of a weapon with Night Vision have been made to allow you to see more clearly in the dark. When you Aim with a Night Vision weapon, you ignore any increase in the difficulty of an attack due to darkness.} \tn % Row Count 30 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Weapon Qualities (cont)}} \tn % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Parry}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}When an enemy attempts a melee attack against you, and you are wielding a Parry weapon, you may spend 1 AP to add +1 to your Defense against that attack.} \tn % Row Count 5 (+ 5) % Row 10 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Recon}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}When you Aim with a Recon weapon, you may mark the target you aimed at. The next ally to attack that target may re-roll one d20 on their attack.} \tn % Row Count 10 (+ 5) % Row 11 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Reliable}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}During each combat encounter, a Reliable weapon ignores the first complication you roll on a test to use that weapon. A weapon may not be both Reliable and Unreliable.} \tn % Row Count 15 (+ 5) % Row 12 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Suppressed}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}If an enemy is not aware of you when you attack with a Suppressed weapon, they do not notice the attack unless they are the target or they pass a PER + Survival test with a difficulty of 2.} \tn % Row Count 21 (+ 6) % Row 13 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Thrown}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}A Thrown (C) weapon can be thrown, as a ranged attack with an ideal range of Close. A Thrown (M) weapon can be thrown, as a ranged attack with an ideal range of Medium. You make an AGI + Throwing test to attack with the weapon, depending on the type of weapon.} \tn % Row Count 28 (+ 7) % Row 14 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Two-Handed}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}A Two-Handed weapon must be held in two hands to be used effectively; attempting to attack with a Two-Handed weapon in one hand increases the difficulty by +2.} \tn % Row Count 33 (+ 5) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Weapon Qualities (cont)}} \tn % Row 15 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Unreliable}}} \tn \mymulticolumn{1}{x{8.4cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}When you make an attack with an Unreliable weapon, increase the complication range of the attack by 1. A weapon may not be both Reliable and Unreliable.} \tn % Row Count 5 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}