\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{St1nky\_Rat} \pdfinfo{ /Title (wiw-cheatsheet.pdf) /Creator (Cheatography) /Author (St1nky\_Rat) /Subject (WIW Cheatsheet? Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{E6A519} \definecolor{LightBackground}{HTML}{FDF9F0} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{WIW Cheatsheet? Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{St1nky\_Rat} via \textcolor{DarkBackground}{\uline{cheatography.com/216258/cs/47655/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}St1nky\_Rat \\ \uline{cheatography.com/st1nky-rat} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 9th February, 2026.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Bullet Dice Symbols (pg. 2)}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{5.377cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/st1nky-rat_1770675169_use.png}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{When playing with official bullet dice, there's a small chance one could land standing straight up on its end, resulting in a "no symbol" outcome. This is referred to as a "Misfire".} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{1.19002 cm} x{1.78503 cm} x{1.60195 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{D6 to Official Dice Conversion (pg. 3)}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{D6}} & {\bf{Black}} & {\bf{Gold}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 1 & Blank & Blank \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} 2 & Blank & Spur \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} 3 & Spur & Hit \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} 4 & Hit & Hit \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} 5 & Hit & Hit \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} 6 & Ace & Ace \tn % Row Count 7 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.62655 cm} x{1.21133 cm} x{1.29487 cm} x{1.04425 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Range (pg. 40)}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Range}} & {\bf{In-Game Distance}} & {\bf{Physical Distance}} & {\bf{Movement Cost}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Arms Reach & Within arm's reach & Within 1 inch & 1 Grit \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Short & 30 yards or less & 6 inches or less & 1 Grit \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} Long & 30-90 yards & 6-18 inches & 2-3 Grit \tn % Row Count 7 (+ 1) % Row 4 \SetRowColor{LightBackground} \seqsplit{Distant} & 90+ yards & 18+ inches & 6 Grit \tn % Row Count 9 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}----} \SetRowColor{LightBackground} \mymulticolumn{4}{x{5.377cm}}{1 Grit per 30 yds?} \tn \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Grit (pg. 40)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Each player has 6 action points available during each round of combat called \newline % Row Count 2 (+ 2) Grit. Grit represents the amount of fortitude, speed, and stamina a character has to take action in a turn. Grit is spent on Actions, like attacking, using items, and repositioning in a battle. \newline % Row Count 6 (+ 4) Grit is reloaded at the start of each turn. It is not necessary to track Grit outside of combat% Row Count 8 (+ 2) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{There is also {\bf{Fools Grit}}. Once per turn, a player can increase the amount of Grit available to them by 1 in exchange for 1 Health} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Repeating Failed Skill Rolls (pg. 13)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If a player fails a skill roll they can choose to try again and reroll. In return, the Warden may determine a negative consequence for doing so. \newline % Row Count 3 (+ 3) For example, if successful on a second Charm attempt to convince an outlaw to free you from the county jail, they might let you go, but not without a hefty payment first.% Row Count 7 (+ 4) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Personal Note: Works almost like COC roll pushing but instead there's a consequence either way.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Helping Rolls (pg. 13, 42)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Players may decide to help each other in accomplishing tasks if the Warden agrees that another player could reasonably assist. \newline % Row Count 3 (+ 3) The Helping player may roll half of their Skill dice (rounded up) and add the result to the attempting player's Skill result. If multiple players are Helping, then they all roll half of their dice for the Skill and only the most successful roll is added to the attempting player's roll, \newline % Row Count 9 (+ 6) During Combat, all Helping characters spend the same amount of Grit as the player they are Helping. The Helping character(s) subtracts the Grit cost from their next turn.% Row Count 13 (+ 4) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{{\bf{Actions}}}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{} \tn % Row Count 0 (+ 0) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Attack (pg. 41)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\emph{Spend a Weapon's Grit cost to roll the attack according to the Range.}} \newline % Row Count 2 (+ 2) Use the Attack Action to deal damage to a target. Spend the weapon's Grit cost then roll the amount and color of dice listed at the appropriate Range. The target takes damage equal to the number of Hits you roll minus any Defense the target has.% Row Count 7 (+ 5) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Aim (pg. 41)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\emph{Spend 1 Grit to reroll 1 die in your next Attack. Once per turn.}} \newline % Row Count 2 (+ 2) Before taking the Attack Action, you can spend 1 Grit to reroll one of the dice rolled in your next Attack, giving you a better chance to deal more damage. You must announce and spend the Grit to Aim before you make your Attack roll. You must take whatever the final result of the dice is. This Action can only be used once per turn% Row Count 9 (+ 7) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Dodge (pg. 42)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\emph{Roll 1B for every Grit spent to try avoiding damage.}} \newline % Row Count 2 (+ 2) Use the Dodge Action to attempt to avoid damage. For every Grit that you spend to Dodge, roll an equal amount of Black dice. On the next attack against you, subtract the amount of damage taken by how many Hits you rolled. Any unused amount is forfeited upon the start of your next turn.% Row Count 8 (+ 6) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Improvise (pg. 43)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\emph{Spend at least 1 Grit and roll any applicable Skill to attempt a task}} \newline % Row Count 2 (+ 2) Decided by the Warden, improvising any other Action requires at least 1 or more Grit and possibly a Skill roll to accomplish. If the requested Skill roll fails, the Grit must still be spent for the attempt. \newline % Row Count 7 (+ 5) A character may light a torch from your Supplies (no Skill required), or distract a monster (roll with Charm).% Row Count 10 (+ 3) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{If a player uses an Ability that does not have an associated Grit cost, the Warden may decide the Grit cost.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Move (pg. 41)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\emph{Move up to 1 Short Range distance for every Grit spent.}} \newline % Row Count 2 (+ 2) Any movement to another location requires a Move Action. Spend 1 Grit for each movement up to Short Range in a turn. Moving to Long Range requires at least two Grit. Moving to Distant Range requires at least two turns and a total of 6 Grit. \newline % Row Count 7 (+ 5) Lying down and getting up requires a Move Action, whether you are switching positions by choice or getting up from being knocked down. \newline % Row Count 10 (+ 3) The Warden may ask a player to roll with a Skill if the movement is difficult. If the Skill roll is failed, the player still spends the Grit for attempting the Action \newline % Row Count 14 (+ 4) If the Warden determines that someone or something is moving through Rough Terrain, the cost to move during combat is doubled% Row Count 17 (+ 3) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Prepare (pg. 42)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\emph{Plan an Action to be taken outside of your turn. Once per turn}} \newline % Row Count 2 (+ 2) When you take the Prepare Action, you are delaying another Action until certain conditions outside of your turn are met. You must name those conditions or whatever will trigger the Action. The Grit is spent on your turn, and the Action is lost if not triggered before your next turn. This Action can only be used once per turn% Row Count 9 (+ 7) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Helping during Combat}} \newline \newline You can also use the Prepare Action for Helping (pg. 13). All Helping characters spend the same amount of Grit as the player they are Helping. The Helping character(s) subtracts the Grit cost from their next turn.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Use Item (pg. 42)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\emph{Spend the item's Grit cost and roll with any applicable dice or Skills.}} \newline % Row Count 2 (+ 2) Similar to weapons, each item has its own Grit cost and associated dice. To use an item, spend the item's Grit cost and roll its dice.% Row Count 5 (+ 3) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}