\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{snarplord} \pdfinfo{ /Title (shadowrun-6e-rigger.pdf) /Creator (Cheatography) /Author (snarplord) /Subject (Shadowrun 6E Rigger Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{7B838F} \definecolor{LightBackground}{HTML}{F6F7F8} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Shadowrun 6E Rigger Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{snarplord} via \textcolor{DarkBackground}{\uline{cheatography.com/158729/cs/33492/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}snarplord \\ \uline{cheatography.com/snarplord} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 3rd August, 2022.\\ Updated 2nd August, 2022.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{x{2.18988 cm} x{2.78712 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Rigging Basics}} \tn % Row 0 \SetRowColor{LightBackground} Control & Vehicles can be controlled remotely, be "jumped into" (controlled directly via VR) or driven normally. There can only be one controller at a time. \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} Defending vs. Attacks on vehicle & The driver rolls {[}Piloting + Reaction{]}. Immobile vehicles/drones make no defense rolls. \tn % Row Count 11 (+ 4) % Row 2 \SetRowColor{LightBackground} & Vehicles are immune to stun damage with DV equal to or lower than their Body, excluding electricity. \tn % Row Count 16 (+ 5) % Row 3 \SetRowColor{white} Noise & When rigging remotely, noise penalties apply. \tn % Row Count 19 (+ 3) % Row 4 \SetRowColor{LightBackground} Attack Rating & {[}Piloting + Sensor{]} \tn % Row Count 20 (+ 1) % Row 5 \SetRowColor{white} Defense Rating & {[}Piloting + Armor{]} \tn % Row Count 21 (+ 1) % Row 6 \SetRowColor{LightBackground} Cold-sim VR initiative & {[}Intuition + Data Processing{]} + 2d6 \tn % Row Count 23 (+ 2) % Row 7 \SetRowColor{white} Hot-sim VR initiative & {[}Intuition + Data Processing{]} + 3d6 \tn % Row Count 25 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.33919 cm} x{2.63781 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Jumped-in Attributes}} \tn % Row 0 \SetRowColor{LightBackground} Body & Willpower \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Strength & Charisma \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Agility & Logic \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Reaction & Intuition \tn % Row Count 4 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Physical attributes change to mental attributes when jumped into a vehicle or drone.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.64241 cm} x{3.33459 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Drone Rigging}} \tn % Row 0 \SetRowColor{LightBackground} Commanding drones & Commanding a drone is a Minor Action. Remotely commanded drones use their Pilot Rating as its combat atttribute and autosofts as skills. \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} {\bf{Drone Initiative}} & When acting on their own, drones have an initiative of {[}Pilot x 2{]} and 3d6 additional Initiative Dice. When jumped in, the drone uses the rigger's VR Initiative. \tn % Row Count 13 (+ 7) % Row 2 \SetRowColor{LightBackground} {\bf{Weapons}} & Standard weapon mounts hold 250 rounds and can target a 90-degree arc. When fired by autopilot, it uses the Attack Rating of the mounted weapon and {[}Weapon Targeting autosoft rating + Sensor{]}. When jumped in, it uses {[}Engineering + Logic{]}. \tn % Row Count 23 (+ 10) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.74195 cm} x{3.23505 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Autosofts}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Autosoft capacity}} & Half the drone's Pilot rating, rounded up. When slaved to a rigger command console, it uses those autosofts and can exceed their limit. \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} {\bf{Clearsight}} & Acts as drone's {[}Perception{]} skill. Attribute: Sensor \tn % Row Count 9 (+ 3) % Row 2 \SetRowColor{LightBackground} {\bf{Electronic Warfare}} & Acts as the {[}Cracking{]} skill for jamming and overcoming ECM. Attribute: Sensor \tn % Row Count 12 (+ 3) % Row 3 \SetRowColor{white} {\bf{Evasion}} & Used by the drone to avoid attacks. Drones use {[}Piloting + Evasion{]} to avoid getting hit. Attribute: Pilot \tn % Row Count 17 (+ 5) % Row 4 \SetRowColor{LightBackground} {\bf{Maneuvering}} & Acts as the {[}Piloting{]} skill for the drone. {\bf{Different from Pilot Rating}}. Attribute: Pilot \tn % Row Count 21 (+ 4) % Row 5 \SetRowColor{white} {\bf{Stealth}} & Acts as the drone's {[}Stealth{]} skill. Attribute: Pilot \tn % Row Count 24 (+ 3) % Row 6 \SetRowColor{LightBackground} {\bf{{[}Weapon{]} Targeting}} & Acts as a weapon skill for a specific mounted weapon. Drones suffer a -1 penalty to their Sensor rating when making an attack without the right Targeting autosoft. \tn % Row Count 31 (+ 7) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Vehicle Rigging}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Speed Interval}} & Each time you pass the Speed Interval of the vehicle, you incur a cumulative -1 dice pool penalty to Handling tests and attacks from the vehicle. \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} {\bf{Handling test}} & {[}Piloting + Reaction{]}, typically vs the Handling rating of the vehicle. \tn % Row Count 12 (+ 4) % Row 2 \SetRowColor{LightBackground} {\bf{Crashing}} & Occurs after failing a Handling test. {[}Piloting{]} test with Handling as the threshold, modified by Speed Interval. If it fails, the vehicle crashes and people inside must resist damage equal to the speed of the vehicle in meters per round, divided by 10. \tn % Row Count 25 (+ 13) % Row 3 \SetRowColor{white} {\bf{Distance traveled in one combat round}} & Speed at beginning of turn + 1/2 acceleration rate \tn % Row Count 28 (+ 3) % Row 4 \SetRowColor{LightBackground} {\bf{Using weapon in a vehicle}} & Mounted weapons use {[}Engineering + Logic{]}, and Speed Interval penalties apply. Attacking with a non-mounted weapon in a vehicle is the same as outside, but Speed Interval penalties apply. Melee weapons have their DV modified by the Speed Interval. \tn % Row Count 41 (+ 13) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Vehicle Rigging (cont)}} \tn % Row 5 \SetRowColor{LightBackground} {\bf{Using vehicle as a weapon}} & Opposed test to hit a vehicle or person - to hit a vehicle, make an opposed Handling test. To hit someone outside of a vehicle, use {[}Piloting + Reaction{]} vs. {[}Intuition + Reaction{]}. \tn % Row Count 10 (+ 10) % Row 6 \SetRowColor{white} {\bf{Vehicle collision}} & Attack Rating of a vehicle is {[}Piloting + Sensor{]}, and Defense Rating is {[}Piloting + Armor{]}. Damage is (Body/2), +1 per Speed Interval Physical damage. \tn % Row Count 18 (+ 8) % Row 7 \SetRowColor{LightBackground} {\bf{Vehicle damage}} & Vehicles and drones have a Condition Monitor equal to (Body/2) + 8. Handling increases by 1 for every three boxes of damage, and they break when the Condition Monitor is filled. \tn % Row Count 27 (+ 9) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}