\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{slt.ologe} \pdfinfo{ /Title (wfrp-4e-combat.pdf) /Creator (Cheatography) /Author (slt.ologe) /Subject (WFRP 4e Combat Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A30505} \definecolor{LightBackground}{HTML}{FCF7F7} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{WFRP 4e Combat Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{slt.ologe} via \textcolor{DarkBackground}{\uline{cheatography.com/156365/cs/33241/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}slt.ologe \\ \uline{cheatography.com/slt-ologe} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 21st July, 2022.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{x{2.43873 cm} x{2.53827 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat Summary}} \tn % Row 0 \SetRowColor{LightBackground} Determine initiative order by ({\bf{I}}). & If multiple combatants have tied ({\bf{I}}), use ({\bf{Agi}}) instead. \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} 1. Determine Suprise! & Check {\bf{Surprise}}. \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} 2. Round begins. & Apply effects if necessary. \tn % Row Count 8 (+ 2) % Row 3 \SetRowColor{white} 3. Combatants take turns. & Perform an {\bf{Action}} and a {\bf{Move}} in initiative order. \tn % Row Count 11 (+ 3) % Row 4 \SetRowColor{LightBackground} 4. Round ends. & Apply effects if necessary. \tn % Row Count 13 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{5. Repeat steps 2-5.} \tn % Row Count 14 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Surprise!}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{If one side is planning an attack, they can attempt to harness the element of surprise by:} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{Hiding}}: & Make a successful Stealth Test in appropriate cover. Characters may oppose this with a Perception Test if they are wary. \tn % Row Count 7 (+ 5) % Row 2 \SetRowColor{LightBackground} {\bf{Sneaky Tactics}}: & Attack from behind, in the dark, through heavy fog, or from above! The GM may allow a Perception Test to spot the incoming attackers. \tn % Row Count 13 (+ 6) % Row 3 \SetRowColor{white} {\bf{Distractions}}: & Loud bangs, milling crowds and an especially engaging sermon are just some of the distractions that could harbour a surprise attack! \tn % Row Count 19 (+ 6) % Row 4 \SetRowColor{LightBackground} {\bf{Unprepared Defenders}}: & If the enemy are particularly unwary, the attackers automatically surprise their victims. \tn % Row Count 23 (+ 4) % Row 5 \SetRowColor{white} {\bf{Something Else}}: & Other sneaky and ingenious plans concocted by cunning players — the GM has the final call on the possibility of surprise. \tn % Row Count 29 (+ 6) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{If there is a chance the ambushers will be spotted, make an {\bf{Opposed Stealth}} vs {\bf{Perception Test}}, usually with the character with the worst Stealth opposing all potential spotters. If the ambusher wins, each defeated character gains the Surprised Condition.} \tn % Row Count 35 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Surprise! (cont)}} \tn % Row 7 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{If no-one is surprised, proceed with the combat as normal.} \tn % Row Count 2 (+ 2) % Row 8 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{If anyone is surprised, they can use a Resolve point to remove the Surprised Condition.} \tn % Row Count 4 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{{\bf{Surprised}}: You can take no Action or Move on your turn and cannot defend yourself in opposed Tests. Any opponent trying to strike you in Melee Combat gains a bonus of +20 to hit. The Surprised Condition does not stack. At the end of each Round, or after the first attempt to attack you, you lose the Surprised Condition} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.23579 cm} x{2.88351 cm} p{0.4577 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Action}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{3}{x{5.377cm}}{In combat, your Action is used to do something. Attack, jump, or take a moment to gauge the situation, that's up to you. Your Action is only limited by your imagination, the physical constraints of the fight location and the capabilities of your Character.} \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} {\bf{Free Action}} & Shouting a warning, drawing your weapon, or drinking a potion. If an act requires you to make a Test, it is an Action rather than a Free Action. & \tn % Row Count 12 (+ 6) % Row 2 \SetRowColor{LightBackground} {\bf{Action}} & Something requiring a test. & \tn % Row Count 14 (+ 2) % Row 3 \SetRowColor{white} {\bf{Attack}} & Within range of your ranged weapon and visible // Adjacent {\bf{Engaged}} with your melee weapon(s). & \tn % Row Count 18 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.09034 cm} x{2.88666 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Attacking}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{{\bf{1. Roll to Hit}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Melee:\{\{ar\}\} & {\bf{Opposed Melee Test}} with your Opponent. If you win the Test, you hit your opponent and gain +1 Advantage. If you lose the Opposed Test, your opponent gains +1 Advantage and your Action is finished. \tn % Row Count 10 (+ 9) % Row 2 \SetRowColor{LightBackground} Ranged:\{\{ar\}\} & Roll a {\bf{Ranged Test}} for the weapon you're using. If you are successful, you hit your opponent and gain +1 Advantage. If you fail, your Action is over. Your opponent doesn't gain Advantage in ranged combat \tn % Row Count 20 (+ 10) % Row 3 \SetRowColor{white} {\bf{2. Determine Hit Location}} & Reverse your 'Roll to hit' Test result to determine a Hit Location (Table). \tn % Row Count 24 (+ 4) % Row 4 \SetRowColor{LightBackground} {\bf{3. Determine Damage}} & Take the SL of your (Opposed) Test and add it to the Weapon Damage of the weapon you're using. This final number is your Damage. Damage = Weapon Damage + SL \tn % Row Count 31 (+ 7) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.09034 cm} x{2.88666 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Attacking (cont)}} \tn % Row 5 \SetRowColor{LightBackground} {\bf{4. Apply Damage}} & Subtract your opponent's Toughness Bonus and any Armour Points protecting the Hit Location from your Damage. If this is 1 or less, your opponent has shrugged off the worst of the attack and only loses 1 Wound. Should the Wounds lost exceed your opponent's remaining Wounds total, your opponent takes a {\bf{Critical Wound}} and gains the {\bf{Prone Condition}} Wounds Suffered = Damage – opponent's (Toughness Bonus + Armour Points) \tn % Row Count 19 (+ 19) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Hit Locations}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{5.377cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/slt-ologe_1658409982_lol.JPG}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.14471 cm} x{3.83229 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Criticals and Fumbles}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Critical}} & Any successful Melee or Ranged Test that also rolls a double causes a Critical. This means you have dealt a significant blow, and it {\emph{even happens when you are the {\bf{defender}} in an opposed Test}}. \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} & Your opponent receives an immediate Critical Wound ({\bf{Crtitical Table}}).. Beyond that, SL is calculated as normal, as is who wins any Opposed Tests. \tn % Row Count 12 (+ 5) % Row 2 \SetRowColor{LightBackground} {\bf{Fumble}} & Any failed combat Test that also rolls a double is a Fumble. Roll on the {\bf{Oops!}} Table. \tn % Row Count 15 (+ 3) % Row 3 \SetRowColor{white} {\bf{Misfire}} & if you are using a blackpowder, engineering, or explosive weapon, and roll a Fumble that is also an even number — 00, 88, and so on — your weapon Misfires, exploding in your hand. You take full Damage to your primary arm location using the units die as an effective sl for the hit, and your weapon is destroyed \tn % Row Count 26 (+ 11) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Oops!}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{5.377cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/slt-ologe_1658415204_lol2.JPG}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.09494 cm} x{3.88206 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Opposing a Melee Attack}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Prepare}} & Prepare to dodge or parry incoming blows, to hold a defensive position in a doorway, or use language (magick) to deploy an array of dispel. As your action, choose a skill to use defensively and you will get +20 to defensive tests using the skill until the start of your next turn. \tn % Row Count 10 (+ 10) % Row 1 \SetRowColor{white} {\bf{Oppose}} & You can oppose an incoming melee attack with more than just your melee skill. the most obvious choice is Dodge, but also: intimidate, charm, Leadership, and more. \tn % Row Count 16 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.24425 cm} x{3.73275 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Move}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Charge}} & If you are not Engaged in combat already, you can use your Move to Charge. If you Charge, your Action must be a Melee Test to attack an opponent. If your opponent is at least your Move characteristic in yards away before you Charge, but within your Run range, you will also gain +1 Advantage. \tn % Row Count 10 (+ 10) % Row 1 \SetRowColor{white} {\bf{Disengage}} & I. If you have more Advantage than your opponents, you can manoeuvre yourself beyond reach. Drop your Advantage to 0 and move away from your opponents without penalty, perhaps choosing to Charge a new target, run away as fast as possible, or backstep a little and fire a pistol in an opponent's face! \tn % Row Count 21 (+ 11) % Row 2 \SetRowColor{LightBackground} & II. Use {\bf{Dodge}}; if you have lower or equal Advantage to your opponents, use your Action to make an {\bf{Opposed Dodge/Melee Test}}. If you succeed, you gain +1 Advantage, and can use your Move to go anywhere you wish using the normal rules. If you fail, each opponent defeating you gains +1 Advantage and you cannot move. \tn % Row Count 32 (+ 11) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.24425 cm} x{3.73275 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Move (cont)}} \tn % Row 3 \SetRowColor{LightBackground} {\bf{Flee}} & If you cannot escape otherwise, you can turn your back and flee as your Move. Often, Fleeing is involuntary, caused by {\bf{Terror}} or magic. \tn % Row Count 5 (+ 5) % Row 4 \SetRowColor{white} & If you flee, your opponent immediately gains 1 Advantage and may attempt 1 free attack. The free attack is an {\bf{unopposed Melee Test +20}}. \tn % Row Count 10 (+ 5) % Row 5 \SetRowColor{LightBackground} & If you are hit, your opponent gains +1 Advantage, and you must enact a {\bf{Challenging (+0) Cool Test}}: if failed, gain a Broken Condition, and a further +1 {\bf{Broken condition}} per SL below 0. \tn % Row Count 17 (+ 7) % Row 6 \SetRowColor{white} & Once the free attack is concluded, you may move up to your {\bf{Run Movement}} directly away from your opponent, assuming you still can \tn % Row Count 22 (+ 5) % Row 7 \SetRowColor{LightBackground} {\bf{Run}} & You can use your Action to sprint. This requires an {\bf{Average (+20) Athletics Test}}, and the distance covered is in addition to your {\bf{Move}} this round. You sprint your Run movement + SL in yards \tn % Row Count 29 (+ 7) % Row 8 \SetRowColor{white} {\bf{Climb}} & You move at half rate up or down ladders or other easily climbed surfaces. If you want to climb more quickly, spend your Action to make an {\bf{Average (+20) Climb Test}}. You will Climb an extra Movement + SL yards. \tn % Row Count 37 (+ 8) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.24425 cm} x{3.73275 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Move (cont)}} \tn % Row 9 \SetRowColor{LightBackground} {\bf{Leap}} & You can leap your Movement in feet without having to make a Test. If you want to jump farther, this takes an {\bf{Average (+20) Athletics Test}} if you have a run up of at least your Movement in yards; if you do not, the Test is Challenging (+0). On a success, each SL adds an extra foot to the leap. If you succeeded with +0 SL, you manage an extra 6 inches with your jump. \tn % Row Count 13 (+ 13) % Row 10 \SetRowColor{white} {\bf{Fall}} & You suffer 1d10 Damage + 3 Damage for every yard you fall. Any suffered Damage is reduced solely by your Toughness Bonus. \tn % Row Count 18 (+ 5) % Row 11 \SetRowColor{LightBackground} & If you are purposefully falling you can attempt an {\bf{Average (+20) Athletics Test}} to lessen the damage. If successful, you count as having fallen 1 less yard, plus an extra yard less per SL scored. \tn % Row Count 25 (+ 7) % Row 12 \SetRowColor{white} & If you reduce the distance you count as having fallen to 0 or less, you will suffer no Damage from the fall. \tn % Row Count 29 (+ 4) % Row 13 \SetRowColor{LightBackground} & If more Wounds are suffered from a fall than your Toughness Bonus, you also gain the {\bf{Prone Condition}}. \tn % Row Count 33 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Movement}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{5.377cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/slt-ologe_1658416207_lol5.JPG}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Ranged Combat}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Ranged attacks cannot be opposed with Melee Skills unless you have a large enough shield, or if they are at {\bf{Point Blank}} range, where it is also allowable to {\bf{Dodge}}.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{You cannot make ranged attacks whilst Engaged, unless you are armed with a ranged weapon that has the {\bf{Pistol Quality}}} \tn % Row Count 7 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{If you use your Ranged Skill when you are Engaged with your target, the target may Oppose your attack with {\bf{any}} Melee Skill} \tn % Row Count 10 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Combat Difficulty}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{5.377cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/slt-ologe_1658415776_lol3.JPG}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Size}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{5.377cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/slt-ologe_1658415998_lol4.JPG}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}