\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{rootix} \pdfinfo{ /Title (basic-pygame.pdf) /Creator (Cheatography) /Author (rootix) /Subject (Basic Pygame Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{C93B1E} \definecolor{LightBackground}{HTML}{FBF2F0} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Basic Pygame Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{rootix} via \textcolor{DarkBackground}{\uline{cheatography.com/45263/cs/13326/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}rootix \\ \uline{cheatography.com/rootix} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 4th November, 2017.\\ Updated 4th November, 2017.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Import \& Initialization}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{import pygame \newline pygame.init()} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{This snippet of code imports pygame module and by using init function you can initialize pygame so that you can start rocking with game dev!} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Create screen}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\seqsplit{pygame.display.set\_mode((width}, height))} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Creates a window for your game, its similar to a canvas and it returns a surface. The arguments are width and height of the screen as a tuple} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Set Title}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\seqsplit{display.set\_caption('Title} of the window')} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{This function simply sets the argument as the title of the window.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Update Display}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{pygame.display.update()} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Updates the screen, basically redraws the main surface if arguments are not specified. And on the other hand, if you do happen to specify the arguments, it redraws the portions that you gave it.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Color}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{pygame.Color(R, G, B)} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Creates a color object with RGBA as arguments.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{fill Function}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Surface.fill(color)} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{This function is used to fill a solid color onto your screen. Arguments should be RGBA(Red, Green, Blue, Alpha) values.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Set Font}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\seqsplit{pygame.font.SysFont('Font} Name', FontSize)} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{This function lets you choose a font for your text that appears on the screen. It takes Font name and size as its arguments and it returns a font object} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{blit Function}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Surface.blit(source, dest, area, speical\_flags)} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Draws one image onto another. Basically, it copies the pixels from one surface to another. It can be used to draw images to the screen.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.04057 cm} x{2.93643 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Time}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{pygame.time.Clock()} & Creates a clock object and you can control the clock using tick() function \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \seqsplit{pygame.time.Clock.get\_fps()} & Returns the clock framerate \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} \seqsplit{pygame.time.Clock.get\_time()} & Returns the time used in previous tick \tn % Row Count 8 (+ 2) % Row 3 \SetRowColor{white} \seqsplit{pygame.time.delay()} & Pause for time specified \tn % Row Count 10 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Common Event Loop}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{for event in pygame.event.get(): \newline if event.type == pygame.QUIT: \newline pygame.quit()} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{One of the most common ways of event handling, Its a loop which constantly checks for events, quits if the QUIT event is triggered and prevents your game from freezing.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.64241 cm} x{3.33459 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Event}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{pygame.event.post()} & Places a new event that you specify on the queue \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \seqsplit{pygame.event.Event()} & Creates a new event object \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} \seqsplit{pygame.event.get()} & Gets the event from the queue \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} \seqsplit{pygame.event.clear()} & removes all the events from the queue \tn % Row Count 8 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Events are always in a queue. Order of events does matter.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.59264 cm} x{3.38436 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Images}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{pygame.image.load()} & Loads a new image from a file that you specify \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \seqsplit{pygame.image.save()} & You can save the image to your drive using this function \tn % Row Count 5 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Audio}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{pygame.mixer.init()} & Initializes the mixer module \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \seqsplit{pygame.mixer.music.load()} & Loads the music file you specify as the argument \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} \seqsplit{pygame.mixer.music.play()} & Plays the sound \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} \seqsplit{pygame.mixer.music.stop()} & Stops the music from being played \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} \seqsplit{pygame.mixer.quit()} & UnInitializes the mixer module \tn % Row Count 10 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.38896 cm} x{2.58804 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Exit}} \tn % Row 0 \SetRowColor{LightBackground} pygame.quit() & Quits the game \tn % Row Count 1 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}