\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Red Dice Diaries (Red Dice Diaries)} \pdfinfo{ /Title (castles-and-crusades.pdf) /Creator (Cheatography) /Author (Red Dice Diaries (Red Dice Diaries)) /Subject (Castles \& Crusades Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{216339} \definecolor{LightBackground}{HTML}{F8FAF8} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Castles \& Crusades Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Red Dice Diaries (Red Dice Diaries)} via \textcolor{DarkBackground}{\uline{cheatography.com/43467/cs/20008/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Red Dice Diaries (Red Dice Diaries) \\ \uline{cheatography.com/red-dice-diaries} \\ \uline{\seqsplit{www}.reddicediaries.com} \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 9th July, 2019.\\ Updated 9th July, 2019.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{How to Make an Attribute Roll}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Attribute mod + Character Level + 1d20 vs. Challenge Base (12 or 18) + Challenge Level} \tn % Row Count 2 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Challenge Base}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Challenge base = 12 if the attribute beings used is a {\bf{Prime Attribute}}.} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Challenge base = 18 if the attribute being used is a {\bf{Secondary Attribute}}.} \tn % Row Count 4 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Challenge Level}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{CL can equal the level or the HD of the NPC or the monster being opposed.} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{A spell's challenge level is equal to the level or HD of the caster.} \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{A trap's challenge level is is equal to the level of the person who set it.} \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{CL 1 to 5 = easy tasks} \tn % Row Count 7 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{CL 6-10 = difficult tasks} \tn % Row Count 8 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{CL 11-15 = very difficult tasls} \tn % Row Count 9 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{CL 15-20 = heroic tasks} \tn % Row Count 10 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Adding Character Level to Checks}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{C\&C recommends that PCs not be allowed to attempt an action that intrudes on the realms of the class ability of another character class.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If the GM does decide to allow this then any such rolls should not have the Character Level added to them,} \tn % Row Count 6 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Death \& Dying}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{In general when a character reaches 0 Hit Points they pass out. They are not dead, but are incapable of acting whilst passed out due to blood-loss and/or damage sustained.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Those with 0 Hit Points recover consciousness in 1D6 hours, after which they can move at 1/4 of their normal movement rate, but cannot participate in combat, cast spells, turn undead or any strenuous or demanding activity. The full effect of magical healing of characters reduced to 0 Hit Points is immediate.} \tn % Row Count 11 (+ 7) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{At -1 to -6 hit points: }}the character is unconscious and grievously wounded. They require bed rest to recover. Unless magically healed a character so wounded must rest 24 hours before the process of healing begins. With most magical healing the character's hit points can only be returned to 0, after which healing proceeds normally.} \tn % Row Count 18 (+ 7) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{At -7 to -9 hit points: }}the character is mortally wounded and loses one hit point per round after reachiing -7 hit points. Aid administered to the wounds stops this loss. This takes at least one full hour, during which no hit points are lost. After 24 hours have passed the normal healing process described for -1 to -6 hit points begins.} \tn % Row Count 25 (+ 7) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{At -10 hit points: }}Death occurs immediately. Only {\emph{resurrection}} or {\emph{reincarnation}} can bring back the otherwise slain character.} \tn % Row Count 28 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Healing}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{In general, Hit Points heal at a rate of one point per day and only if the character is resting, well fed, kept warm and the wounds are tended to. After seven days the rate of healing increases to include the Constitution bonus, if any. After 14 days, the rate of healing doubles and after thirty days it triples.} \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Rates of healing can be adjusted by magical healing, herbs, diet, level of care or other factors the Castle Keeper deems appropriate.} \tn % Row Count 10 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{{\bf{HIT POINTS}}}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{} \tn % Row Count 0 (+ 0) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{{\bf{COMBAT}}}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Initiative}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Each participant rolls 1D10, play order proceeds in rounds with the highest roll taking their action first.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{In the case of a tie the participant with the highest Dexterity goes first,} \tn % Row Count 5 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{In the case of equal Dexterity, both actions occur simultaneously.} \tn % Row Count 7 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Combat Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{In a combat round characters can perform one of five types of action:} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Attack: }}A character can normally make a single attack per round, either melee or missile. Moving further than one-half movement negates the ability to make an attack.} \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Cast a spell: }}A character can cast one spell a round. A character may not move any distance and cast a spell in the same range unless the spell description says otherwise.} \tn % Row Count 10 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Move: }} If no other action is taken a character or monster can walk a distance equal to their full movement rate. Full movement also includes jogging (twice the normal movement rate) and running (quadruple the normal movement rate).} \tn % Row Count 15 (+ 5) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Use an ability: }} A character may perform one class or racial ability each round.} \tn % Row Count 17 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Use an item: }}An item that is readied and carried can be used.} \tn % Row Count 19 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Movement in the Combat Round}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Once initiative or surprise is determined each character or monster involved is allowed an action. Base movement rates are listed in each racial or monster description.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Base movement rate is listed in feet that can be moved in a combat round. To translate this into inches, hexes, squares or centimeters, divide the movement rate by 5.} \tn % Row Count 8 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Charging}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Charging is a special, movement-based combat maneuver. When charging a character precedes a melee attack by jogging or running. A successful charge attack inflicts +2 bonus damage, but gives a -4 to the attackers AC for the entire combat round.} \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Charging characters must move a minimum of their full movement rate in order to be considered charging and be eligible for the bonus described.} \tn % Row Count 8 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Melee Combat}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Attacker rolls 1D20, adds their basic to hit bonus plus any strength modifier. A monster's basic to hit bonus is equal to its total number of HD.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If the total is greater than or equals the defender's AC than damage has been inflicted.} \tn % Row Count 5 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Ranged Combat}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{The attacker rolls 1D20 and adds their basic to hit bonus plus any dexterity modifier (if applicable). A monster's basic to hit bonus is equal to its total number of HD.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If the total rolled is greater than or equal to the defender's AC then the attack has landed and damage has been inflicted.} \tn % Row Count 7 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{4.4793 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat Modifiers}} \tn % Row 0 \SetRowColor{LightBackground} Defender prone or blind & +5 \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Defender prone and defenceless & +10 \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Defender at lower elevation & +1 \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Defender invisible or attacker blind & -10 \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} Melee attack from mount or unstable platform & -2 \tn % Row Count 6 (+ 2) % Row 5 \SetRowColor{white} Ranged attack from mount or unstable platform & -4 \tn % Row Count 8 (+ 2) % Row 6 \SetRowColor{LightBackground} Defender 1/4 concealed (light fog) & -2 \tn % Row Count 9 (+ 1) % Row 7 \SetRowColor{white} Defender 1/2 concealed (dense fog) & -4 \tn % Row Count 10 (+ 1) % Row 8 \SetRowColor{LightBackground} Defender 3/4 concealed (near darkness) & -6 \tn % Row Count 12 (+ 2) % Row 9 \SetRowColor{white} Defender completely concealed & -10 \tn % Row Count 13 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{{\bf{ARMOUR CLASS}}}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Armour: }}Each armours adjustment is described in the equipment list. Chain mail for example has a +5 adjustment to AC. This gives the individual wearing it a 15 AC (10+5).} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Shields: }}Every shield gives a +1 modifier to AC, but the size of the shield determines how many opponents it applies against. Small shields offer the adjustment against one attacker, medium shields against two attackers and large shields against three attackers.} \tn % Row Count 10 (+ 6) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Helms: }}AC adjustments for helmets apply to strikes against the head only.} \tn % Row Count 12 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Dexterity: }}Dexterity modifies a character's AC if that character can physically react to the oncoming attack.} \tn % Row Count 15 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.9908 cm} x{2.9862 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Cover}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Cover}} & {\bf{AC Modifier}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 1/4 cover & +2 AC \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} 1/2 cover & +4 AC \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} 3/4 cover & +6 AC \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} Full cover & +10 AC \tn % Row Count 5 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.9908 cm} x{2.9862 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat Maneuvers}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Dodge}} & Characters can dodge up to three attacks in a round that originate from an attacker they are facing and aware of. If dodging the character sacrifices their action that round. The character gains +2 AC while dodging. \tn % Row Count 9 (+ 9) % Row 1 \SetRowColor{white} {\bf{Disengaging from Combat}} & If a character leaves combat and expands all effort to do so they may move as far as possible up to their max running distance but suffer a -2 AC and their opponent gets to attack them as they run away. For a more careful withdrawal the character moves one-half their movement, they suffer no penalty to AC but cannot take any other action that round. \tn % Row Count 24 (+ 15) % Row 2 \SetRowColor{LightBackground} {\bf{Disarm}} & The character must successfully hit an AC equivalent of 18 plus the HD or level of their opponent to disarm them. \tn % Row Count 29 (+ 5) % Row 3 \SetRowColor{white} {\bf{Evade}} & If character is evading they sacrifice their action in that round. The character can evade one opponet they are facing that round and gets a +4 AC bonus against them for that round. \tn % Row Count 37 (+ 8) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.9908 cm} x{2.9862 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat Maneuvers (cont)}} \tn % Row 4 \SetRowColor{LightBackground} {\bf{Flank Attacks}} & A flank attacks confers a +1 bonus to hit. \tn % Row Count 2 (+ 2) % Row 5 \SetRowColor{white} {\bf{Rear Attack}} & A rear attack confers a +2 bonus to hit. {\emph{Rogues and assassins do not get this in addition to their back attack bonus - it is already figured in.}} \tn % Row Count 9 (+ 7) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}