\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Ooooooops} \pdfinfo{ /Title (eotw.pdf) /Creator (Cheatography) /Author (Ooooooops) /Subject (EOTW Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{EOTW Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Ooooooops} via \textcolor{DarkBackground}{\uline{cheatography.com/74189/cs/21342/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Ooooooops \\ \uline{cheatography.com/ooooooops} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 6th December, 2019.\\ Updated 8th April, 2024.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Encounters}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{SOCIAL}} \newline % Row Count 1 (+ 1) Social encounters involves a PC communicating with other PCs or NPCs. As the conversation unfolds, both sides may need to make various tests using their social or mental characteristics to attempt to achieve their desired result. \newline % Row Count 6 (+ 5) {\bf{EXPLORATION}} \newline % Row Count 7 (+ 1) During exploration encounters the PCs navigate their environment, scout new locations, or search for supplies. You will narrate the results of the PCs' actions, describing the area as their actions affect it or revealing new, previously unexplored locations as their endeavors take them onward. \newline % Row Count 13 (+ 6) {\bf{SURVIVAL}} \newline % Row Count 14 (+ 1) Survival encounters include any time-sensitive encounters in which the PCs are in danger. They may be engaging in combat with hostile characters, surviving environmental effects such as treacherous weather or fire, or dealing with any number of other threats. \newline % Row Count 20 (+ 6) {\bf{DOWNTIME}} \newline % Row Count 21 (+ 1) These are situations that have little to no significance to the overall plot; you can cover them with simply a few quick statements summarizing the passing of time. Downtime is when the PCs can worry about things like converting their stress into traumas or healing their traumas over time.% Row Count 27 (+ 6) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Setting Goals}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{As the world begins to end, everything is thrown into complete chaos. To keep their heads straight, and to help drive the story forward, it's good if your PCs have some concrete goals they want to accomplish. While goals can vary wildly from group to group, scenario to scenario, and location to location, there are several overarching needs that most groups must work to fulfill in games of Apocalyptic Horror: \newline % Row Count 9 (+ 9) ➢Acquire Weapons \newline % Row Count 10 (+ 1) ➢Gather Food and Medicine \newline % Row Count 11 (+ 1) ➢Establish a Safe House \newline % Row Count 12 (+ 1) ➢Find Long-Term Safety% Row Count 13 (+ 1) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Cling to Life}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Whenever you completely fill a stress track, you don't necessarily have to die, but can try to cling to life by making a test using the defensive stat from the category in which you suffered the stress. If you succeed at the test, you are still removed from play in the way appropriate to the category in which you acquired the stress, but you are removed only temporarily. You immediately take a severity 3 trauma in the matching category and remove all stress from the top two tiers of the maxed-out stress track, leaving the three boxes in tier 1 filled in, etc.% Row Count 12 (+ 12) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Using Tests Effectively}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{The key to using tests effectively in your story is timing. Overwhelming your PCs with too many tests bogs down the game and makes individual outcomes less meaningful, while never requiring tests makes the PCs feel powerless and detached from the game. \newline % Row Count 6 (+ 6) {\bf{WHEN TO ADD POSITIVE DICE}} \newline % Row Count 7 (+ 1) Positive dice are added to a test's dice pool to represent any circumstances that could be helpful to the character making the test. Use positive dice to reward planning ahead and creative thinking. If a player devises a really clever plan or does a great job acting in character, reward that player with an extra positive die to encourage good roleplaying in the future. \newline % Row Count 15 (+ 8) {\bf{WHEN TO ADD NEGATIVE DICE}} \newline % Row Count 16 (+ 1) Negative dice are added to a test's dice pool to represent any circumstances making the task more difficult or dangerous for the character to perform. \newline % Row Count 20 (+ 4) Pacing Negative Dice: \newline % Row Count 21 (+ 1) Since negative dice commonly result in a character suffering stress, they are a great way to manage tension over the course of a game. Keep an eye on your PCs' stress tracks and use them to guide you in adding negative dice to their pools. If you want to increase the tension, start adding more negative dice to tests until the PCs have a decent amount of stress. \newline % Row Count 29 (+ 8) {\bf{DETERMINING RESULTS}} \newline % Row Count 30 (+ 1) } \tn \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Using Tests Effectively (cont)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{The results of a dice pool are a great storytelling opportunity, giving you lots of resources to help you craft a creative outcome. Each die is added to the pool for a reason; similarly, the result of each die can have a purpose.% Row Count 5 (+ 5) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Making a Test}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{STEP 1: Determine the Task}} \newline % Row Count 1 (+ 1) ➢Specify desired action \newline % Row Count 2 (+ 1) ➢Determine applicable characteristic. \newline % Row Count 3 (+ 1) {\bf{STEP 2: Assemble the Dice Pool}} \newline % Row Count 4 (+ 1) ➢Start with 1 pos. die then add pos. \& neg. die due to situation and training. \newline % Row Count 6 (+ 2) ➢+1 Positive dice for: Positive Features, Equipment, Assistance and Situational Benefits \newline % Row Count 8 (+ 2) ➢+1 Negative dice for: Task Danger and Difficulty, Negative Features, Traumas and Situational Hindrance \newline % Row Count 11 (+ 3) {\bf{STEP 3: Roll and Resolve}} \newline % Row Count 12 (+ 1) ➢Roll dice pool \newline % Row Count 13 (+ 1) ➢Remove opposing doubles in pairs \newline % Row Count 14 (+ 1) ➢Remaining pos. dice with a \# equal to or lower the characteristic are successes \newline % Row Count 16 (+ 2) ➢Suffer stress = the remaining neg. dice% Row Count 17 (+ 1) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Opposing Tests}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Both parties roll and whoever scores the greater number of successes wins the challenge. If the result is a tie, whoever has the higher value in the characteristic used for the test wins. If it is still a tie, or if you both fail the test, the contest is a draw or keep re-rolling until there is a winner. \newline % Row Count 7 (+ 7) {\bf{MULTIPLE OPPONENTS}} \newline % Row Count 8 (+ 1) On occasion, opposed tests may be made between three or even more characters. All participants make the appropriate test, and the character with the highest result is the winner.% Row Count 12 (+ 4) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Pushing Yourself}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If you choose to push yourself when performing a test, add one positive die and one negative die to the pool before rolling. \newline % Row Count 3 (+ 3) You may do this only once per test.% Row Count 4 (+ 1) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Trauma}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Each trauma has two parts: a word or phrase naming it, and a severity. The name of the trauma describes its effects on you. A trauma's severity, on the other hand, is a number between one and three, tracked in that trauma's three boxes, which are filled in from left to right. When you remove your stress to acquire a trauma, that trauma's severity is equal to the number of tiers in the stress track that had any boxes filled in. The trauma's severity determines just how hard that trauma will be to heal. \newline % Row Count 11 (+ 11) Whenever you make a test that could reasonably be hindered by trauma, you add a negative die to that test. Particularly severe traumas can add even more negative dice, at the GM's discretion. \newline % Row Count 15 (+ 4) You can never have more than three traumas in a category at once. If you ever suffer a fourth trauma in a category, you immediately die without any chance to cling to life. \newline % Row Count 19 (+ 4) {\bf{RECOVERING FROM TRAUMAS}} \newline % Row Count 20 (+ 1) When you decide to begin treating one of your traumas, specify to the GM what measures you are taking to do so. You then must undergo the treatment for the amount of time specified for a trauma of that severity, as listed below: \newline % Row Count 25 (+ 5) Severity 1: One day \newline % Row Count 26 (+ 1) Severity 2: One week \newline % Row Count 27 (+ 1) Severity 3: One month \newline % Row Count 28 (+ 1) Once the entire treatment time has elapsed, you must make a test to see if the treatment succeeded. This test uses the defensive characteristic from the same category as the trauma, add Pos. \& Neg dice as normal. \newline % Row Count 33 (+ 5) } \tn \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Trauma (cont)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If the test succeeds, reduce the severity of the trauma by one. If this reduces the severity of a trauma to zero, the trauma is healed and can be removed from your character sheet. At the GM's discretion, when the severity of a trauma is reduced due to treatment, you can alter the nature of the trauma based on the in-progress healing.% Row Count 7 (+ 7) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Characteristics}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{PHYSICAL}} \newline % Row Count 1 (+ 1) Dexterity (offensive): Dexterity is your coordination and general motor skills. Balance, speed, and grace are all governed by Dexterity. \newline % Row Count 4 (+ 3) Vitality (defensive): Vitality is your physical strength and toughness. It determines elements of your character ranging from how much weight you can lift to how well you resist disease and toxins. \newline % Row Count 8 (+ 4) {\bf{MENTAL}} \newline % Row Count 9 (+ 1) Logic (offensive): Logic is your awareness of your surroundings and ability to think on your feet. If you are hacking into a secure computer system or noticing an ambush, Logic is the characteristic you are using. \newline % Row Count 14 (+ 5) Willpower (defensive): Willpower represents your memory and mental resilience. Everything from resisting the horrors of the world to recalling specific information from years ago uses Willpower. \newline % Row Count 18 (+ 4) {\bf{SOCIAL}} \newline % Row Count 19 (+ 1) Charisma (offensive): Charisma is your general demeanor and social skills. It governs how easily you can use words and actions to sway others, whether through careful negotiation or harsh threats. \newline % Row Count 23 (+ 4) Empathy (defensive): Empathy is your ability to understand and sympathize with others. From determining whether someone is lying to predicting an adversary's next move, it can be very useful.% Row Count 27 (+ 4) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Stress}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{All stress is tallied on one of the three stress tracks in your three categories. Whenever you take points of stress, fill in an equal number of boxes on the stress track in the appropriate category, starting with the boxes in the first tier, proceeding up to the second once all three boxes in the first are full, and so on. \newline % Row Count 7 (+ 7) If all nine boxes in a category are full, you immediately die or experience a serious trauma. \newline % Row Count 9 (+ 2) Stress comes from two primary sources: \newline % Row Count 10 (+ 1) ● Performing difficult or dangerous tests \newline % Row Count 11 (+ 1) ● Experiencing traumatic events \newline % Row Count 12 (+ 1) ➢Whenever you make a test, you gain a number of stress points equal to the negative dice left in the pool. \newline % Row Count 15 (+ 3) {\bf{RECOVERING FROM STRESS}} \newline % Row Count 16 (+ 1) To reduce accumulated stress, you first need to diagnose the problem and realize how it is affecting you. By spending a short time analyzing how it has affected you, you can convert your stress into a trauma. This removes your stress from that track, but gives you a trauma in the same category. Traumas can hurt your performance by adding negative dice to tasks you attempt. However, they can also be cured over time. \newline % Row Count 25 (+ 9) {\bf{OVERFLOW STRESS}} \newline % Row Count 26 (+ 1) It is not uncommon for a single source to deal enough stress to complete a stress track and "overflow" it. If you cling to life and have overflow stress, that overflow stress is recorded on your stress track after you remove the stress from the top two tiers.% Row Count 32 (+ 6) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}