\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{omer831} \pdfinfo{ /Title (attempt.pdf) /Creator (Cheatography) /Author (omer831) /Subject (attempt Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{attempt Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{omer831} via \textcolor{DarkBackground}{\uline{cheatography.com/216264/cs/47216/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}omer831 \\ \uline{cheatography.com/omer831} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 20th October, 2025.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{x{1.94103 cm} x{3.03597 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Tests}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Simple Tests}} & Roll a d100 under skill (modified by difficulty) to determine Success / Failure. \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} {\bf{Dramatic Tests}} & Like a {\emph{Simple Test}}, but the effectiveness of the test is determined by {\bf{SL}}. See Outcomes Table below. \tn % Row Count 9 (+ 5) % Row 2 \SetRowColor{LightBackground} {\bf{Opposed Tests}} & Same as {\emph{Dramatic Test}}, but with two parties making a test, comparing SL. The {\bf{difference in SLs}} equals the final SL of the {\emph{Opposed Test}} (+2 SL vs. -6 SL = 8 SL). \tn % Row Count 16 (+ 7) % Row 3 \SetRowColor{white} {\bf{Extended Tests}} & Like {\emph{Dramatic Test}}, but the SL scored from multiple rolls are added together to reach a specified target SL.Can be interrupted and resumed with GM Discretion. {\emph{(Optional)}} 0 SL results in +1/-1 depending on success / failure. \tn % Row Count 26 (+ 10) % Row 4 \SetRowColor{LightBackground} {\bf{Assisting Tests}} & Each assisting character gives {\bf{a +10 modifier}} to the test. Assisting characters must: \{\{nl\}\}• Have at least 1 advance in the skill being tested. \{\{nl\}\}• Be adjacent to the testing character. \{\{nl\}\}• Number of assisting characters cannot exceed appropriate Characteristic Bonus of the testing character. \tn % Row Count 40 (+ 14) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.94103 cm} x{3.03597 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Tests (cont)}} \tn % Row 5 \SetRowColor{LightBackground} {\bf{SL}} & Skill 10s die - Rolled 10s die \tn % Row Count 2 (+ 2) % Row 6 \SetRowColor{white} {\bf{Auto Success / Failure}} & 01-05 Auto Success \{\{nl\}\}96-100 Auto Fail \tn % Row Count 4 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Turns \& Rounds}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{In Combat, the exact timing of actions matters more, so time is organised into: \newline % Row Count 2 (+ 2) • {\bf{Turns}}: During a Round, each combatant has a Turn to perform an {\bf{Action}} and a {\bf{Move}}. \newline % Row Count 4 (+ 2) • {\bf{Rounds}}: Enough time for all characters to take their turns. Usually a few seconds in duration.% Row Count 7 (+ 3) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Combat Summary (pg. 156)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{1. {\bf{Determine Surprise: Opposed Stealth vs Perception Test}}, using lowest Stealth opposing all spotters. On Success, target group gain the Surprised Condition. \newline % Row Count 4 (+ 4) 2. Determine {\bf{Initiative}} by Characteristic. \newline % Row Count 5 (+ 1) 3. Characters Take Turns: In Initiative order (highest to lowest), each combatant takes a Turn. 1 Move, 1 Action, + 1 free Action. \newline % Row Count 8 (+ 3) 4. {\bf{Round Ends}}: When all combatants have taken a turn. \newline % Row Count 10 (+ 2) 5. {\bf{Repeat Steps}}: Repeat steps 3 \& 4 until combat is resolved. \newline % Row Count 12 (+ 2) {\bf{Taking Your Turn}} \newline % Row Count 13 (+ 1) {\bf{Move}}: On your turn, you can move around the battlefield. Difficult terrain will also require an Action to be traversed. \newline % Row Count 16 (+ 3) {\bf{Action}}: Can be used to do anything, from swinging a sword to jumping from a rooftop. Your actions are only limited by your imagination. They often require a Test to be made. \newline % Row Count 20 (+ 4) {\bf{Free Action}}: Smaller, easier Actions not requiring checks, can be made for free. Shouting a warning, drawing your weapon, drinking a potion, etc.% Row Count 23 (+ 3) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Combat Movement (pg. 165)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Battle Mat}}: 2 yards = 1 square \{\{nl\}\}In general, use {\emph{walk}} speed to determine your speed in combat. \{\{nl\}\}Yards = Move x2 (e.g. M 4=8 yards).} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Running}} \{\{nl\}\}Use {\emph{Action}} to sprint/run {\bf{in addition}} to your {\emph{Move}}. \{\{nl\}\}Distance equals: Run Movement + SL's of Average (+20) Athletics Test. \{\{nl\}\}(e.g. M of 4 and a roll of -2 SL would sprint {\bf{an additional}} 14 yards(7 squares) for a total of 22 (11 squares)).} \tn % Row Count 9 (+ 6) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Charging}}\{\{nl\}\} If not Engaged, Move can be used as a Charge up to 2x Movement. \{\{nl\}\}If Charge distance \textgreater{} Movement, gain +10 for the first Melee Test of the Charge. \{\{nl\}\}• Action for the Turn must be a {\bf{Melee Test}}.} \tn % Row Count 14 (+ 5) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Engaging}} \{\{nl\}\}You are Engaged when attacking or being attacked.\{\{nl\}\} If you stop attacking and you are not attacked for a full round, you are no longer Engaged.} \tn % Row Count 18 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Disengaging}} \{\{nl\}\}The following are options for Disengaging: \{\{nl\}\}{\bf{Use Advantage:}} \{\{nl\}\}Spend 2 advantage for {\bf{Flee from Harm}}. \{\{nl\}\}{\bf{Use Dodge:}} \{\{nl\}\}Use Action to make an Opposed Dodge/Melee Test against each opponent Engaged. \{\{nl\}\}On {\bf{Success}}, gain +1 Advantage and Move as normal. \{\{nl\}\}On {\bf{Failure}}, opponent gains +1 Advantage, if you move you're Fleeing.} \tn % Row Count 26 (+ 8) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Fleeing}}: \{\{nl\}\}Voluntary or involuntary leaving combat. \{\{nl\}\}• Opponent gains +1 Advantage. \{\{nl\}\}• Opponent gets 1 free unopposed Melee Test with +20. \{\{nl\}\}If hit, enact a Challenging (+0) Cool Test. \{\{nl\}\}On {\bf{Failure}}, gain {\emph{Broken}} Condition, +1 per SL below 0 and Move as normal.} \tn % Row Count 32 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Fleeing}}: \newline Voluntary or involuntary leaving combat. \newline • Opponent gains +1 Advantage. \newline • Opponent gets 1 free unopposed Melee Test with +20. \newline If hit, enact a Challenging (+0) Cool Test. \newline On {\bf{Failure}}, gain {\emph{Broken}} Condition, +1 per SL below 0 and Move as normal.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Leaping \& Falling}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Leaping}} \newline % Row Count 1 (+ 1) Can leap {\bf{without a test}} M/2 as a {\emph{Move}}. \newline % Row Count 2 (+ 1) If has room for run up for at least M/2, can make Athletics Test (+20). \newline % Row Count 4 (+ 2) If doesn't have room, test is (+0). \newline % Row Count 5 (+ 1) Each +SL is {\bf{an additional}} third yard. \newline % Row Count 6 (+ 1) +0 is just enough to reach an extra square. \newline % Row Count 7 (+ 1) -SL is {\bf{no additional}} distance. \newline % Row Count 8 (+ 1) {\bf{Falling}} \newline % Row Count 9 (+ 1) {\bf{If intentional}}, test Athletics (+20). For every +SL, fall height is reduced by 1 yard. If reduced to 0, take no damage. \newline % Row Count 12 (+ 3) If {\bf{not intentional}}, take 3 x yards fallen + 1d10 damage. \newline % Row Count 14 (+ 2) • Damage is reduced by your Toughness only. \newline % Row Count 15 (+ 1) • If Wounds \textgreater{} Toughness Bonus, gain Prone.% Row Count 16 (+ 1) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}