\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{mekaerwin} \pdfinfo{ /Title (player-skills.pdf) /Creator (Cheatography) /Author (mekaerwin) /Subject (Player Skills Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Player Skills Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{mekaerwin} via \textcolor{DarkBackground}{\uline{cheatography.com/209758/cs/45193/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}mekaerwin \\ \uline{cheatography.com/mekaerwin} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 6th December, 2024.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{x{2.16 cm} x{5.84 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{General Skills}} \tn % Row 0 \SetRowColor{LightBackground} Block & Effects block dice results \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Dauntless & If blocking a stronger player, ST+D6 \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} Dirty Player & Can +1 to TV roll OR injury roll when Fouling \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} Fend & No follow up when he is pushed or KD \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} Frenzy & If blocking and push or KD must follow up and perform a second block (follow up). If Blitz it still costs 1 MA and must Go For It! \tn % Row Count 12 (+ 5) % Row 5 \SetRowColor{white} Kick & If not on LOS or wide can half scattering on kick \tn % Row Count 14 (+ 2) % Row 6 \SetRowColor{LightBackground} Kick-Off Return & If not on LOS or in TZ can move 3 after bounce \tn % Row Count 16 (+ 2) % Row 7 \SetRowColor{white} Pass Block & Inorder to intercept, can move 3 sq using normal movement, cannot use against bomb \tn % Row Count 19 (+ 3) % Row 8 \SetRowColor{LightBackground} Pro & 1 per turn can re-roll (not AV, Inj, Casualty) if you roll 4-6 (this roll can use Team re-roll) \tn % Row Count 23 (+ 4) % Row 9 \SetRowColor{white} Shadowing & Any opponent leaving TZ can be freely followed if 2D6 + Diff in MA \textless{}= 7 \tn % Row Count 26 (+ 3) % Row 10 \SetRowColor{LightBackground} Strip Ball & When blocking ball carrier a push forces a {\emph{Ball Bounce}} \tn % Row Count 28 (+ 2) % Row 11 \SetRowColor{white} Sure Hands & Re-roll for {\emph{Pick Up}} and no {\emph{Strip Ball}} \tn % Row Count 30 (+ 2) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{2.16 cm} x{5.84 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{General Skills (cont)}} \tn % Row 12 \SetRowColor{LightBackground} Tackle & Opponents can't use {\emph{Dodge}} \tn % Row Count 1 (+ 1) % Row 13 \SetRowColor{white} Wrestle & On {\emph{Both Down}} players are placed prone (No injury) \tn % Row Count 3 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.16 cm} x{5.84 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Passing Skills}} \tn % Row 0 \SetRowColor{LightBackground} Accurate & +1 when passing \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Dump-Off & Carrier can do pass when blocked once per turn (No Turnover) \tn % Row Count 4 (+ 3) % Row 2 \SetRowColor{LightBackground} Hail Mary & Can pass to any sq, no intercept, roll of 1 fumble, {\emph{Ball Bounce}} in thrower's sq, else scatters 3 sq \tn % Row Count 8 (+ 4) % Row 3 \SetRowColor{white} {\bf{Leader}} & +1 Team re-roll for first leader, must be on pitch \tn % Row Count 10 (+ 2) % Row 4 \SetRowColor{LightBackground} Nerves of Steel & Ignore TZ mod for pass, catch or intercept \tn % Row Count 12 (+ 2) % Row 5 \SetRowColor{white} Pass & re-roll D6 for inaccurate pass or fumble \tn % Row Count 14 (+ 2) % Row 6 \SetRowColor{LightBackground} Safe Throw & Ag roll cancels interception, doesn't fumble unless natural 1 \tn % Row Count 17 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.08 cm} x{5.92 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Strength Skills}} \tn % Row 0 \SetRowColor{LightBackground} Break Tackles & 1 per turn can use ST for Dodge roll \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Grab & Can push to any empty sq, {\emph{Side Step}} cancels both, can never have Frenzy \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} Guard & Assist even if in other players TZ, not for Foul \tn % Row Count 7 (+ 2) % Row 3 \SetRowColor{white} \seqsplit{Juggernaut} & On {\emph{Blitz}} cancels {\emph{Fend}}, {\emph{Stand Firm}}, and {\emph{Wrestle}}, {\emph{Both Down}} becomes {\emph{Pushed}} \tn % Row Count 10 (+ 3) % Row 4 \SetRowColor{LightBackground} Mighty Blows & +1 to TV OR Injury Roll when KD \tn % Row Count 12 (+ 2) % Row 5 \SetRowColor{white} Multiple Block & Can block 2 at once, they have +2 ST and no {\emph{Follow Up}} \tn % Row Count 14 (+ 2) % Row 6 \SetRowColor{LightBackground} Piling On & Can re-roll TV OR Injury roll for successful {\emph{Block}}, place blocker prone, no Turnover \tn % Row Count 17 (+ 3) % Row 7 \SetRowColor{white} Stand Firm & Can refuse being moved when {\emph{Blocked}} \tn % Row Count 19 (+ 2) % Row 8 \SetRowColor{LightBackground} Strong Arm & +1 on Short, Long, or Bomb passes \tn % Row Count 21 (+ 2) % Row 9 \SetRowColor{white} Thick Skull & 8 on Injury is Stunned instead of KO'd \tn % Row Count 23 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2 cm} x{6 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Agility Skills}} \tn % Row 0 \SetRowColor{LightBackground} Catch & Can re-roll for catch, hand-off, or interception \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Diving Catch & Can catch a ball (not {\emph{Bouncing}}) in an adjacent empty sq as if in his sq \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} Diving Tackle & Place prone in sq vacated by {\emph{Dodging}} player and -2 to his {\emph{Dodge}} roll \tn % Row Count 8 (+ 3) % Row 3 \SetRowColor{white} Dodge & 1 per turn, re-roll {\emph{Dodge}}, effects {\emph{Block}} dice \tn % Row Count 10 (+ 2) % Row 4 \SetRowColor{LightBackground} Jump Up & Stands up for free, can {\emph{Block}} on AG roll +2 mod, fail means prone \tn % Row Count 13 (+ 3) % Row 5 \SetRowColor{white} Leap & 1 per turn can {\emph{Leap}} to any sq 2 away (costs 2 MA), AG roll, if failed KD with TV / Injury \tn % Row Count 17 (+ 4) % Row 6 \SetRowColor{LightBackground} Side Step & Can choose any empty sq when {\emph{Blocked}} \tn % Row Count 19 (+ 2) % Row 7 \SetRowColor{white} Sneaky Git & Only caught {\emph{Fouling}} if TV doubles was successful \tn % Row Count 21 (+ 2) % Row 8 \SetRowColor{LightBackground} Sprint & {\emph{Go For It!}} can go up to 3 instead of 2 \tn % Row Count 23 (+ 2) % Row 9 \SetRowColor{white} Sure Feet & 1 per turn re-roll a failed {\emph{Go For It!}} \tn % Row Count 25 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{p{1.12 cm} x{6.88 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Extraordinary Skill}} \tn % Row 0 \SetRowColor{LightBackground} Loner & Can only use Team Re-roll on 4+ \tn % Row Count 1 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}