\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Marsh} \pdfinfo{ /Title (fallout-vehicles.pdf) /Creator (Cheatography) /Author (Marsh) /Subject (Fallout Vehicles Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{EB852D} \definecolor{LightBackground}{HTML}{FDF7F1} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Fallout Vehicles Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Marsh} via \textcolor{DarkBackground}{\uline{cheatography.com/204644/cs/43639/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Marsh \\ \uline{cheatography.com/marsh} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 11th June, 2024.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{x{1.54287 cm} x{3.43413 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Vehicular movement}} \tn % Row 0 \SetRowColor{LightBackground} Maneuver & The vehicle moves to anywhere within close range. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Careful Piloting & The vehicle moves a number of zones equal to half its speed, rounding up. If required to make a terrain test, reduce the difficulty of that test by 1. \tn % Row Count 8 (+ 6) % Row 2 \SetRowColor{LightBackground} Hasty Piloting & The vehicle moves a number of zones equal to its speed. All tests made by crew or passengers are made at +1 difficulty until the start of the pilot's next turn. \tn % Row Count 14 (+ 6) % Row 3 \SetRowColor{white} Defensive Piloting & The vehicle moves a number of zones equal to its speed -1. The pilot then makes an Agility+Pilot test with a difficulty equal to the vehicle's size; if it succeeds, the vehicle's Defense increases by +1. \tn % Row Count 22 (+ 8) % Row 4 \SetRowColor{LightBackground} Focused Piloting & Make an Agility+Pilot test, with a Difficulty of 1. On a success, the vehicle moves a number of zones equal to its speed plus an additional zone for each AP spent. All tests made by crew or passengers are made at +1 difficulty until the start of the pilot's next turn. \tn % Row Count 32 (+ 10) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{The following movement Actions are available to the pilot role. These movement actions are distinct from the movement actions the character can attempt, but, like a character, a vehicle may only take a single movement action each turn.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.54287 cm} x{3.43413 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Vehicle profile}} \tn % Row 0 \SetRowColor{LightBackground} Speed & A vehicle's Speed shows how quickly it can move, measured in a number of zones. Also listed is the vehicle's average overland speed in miles per hour. \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} Scale & A vehicle's Scale is a representation of its size. Scale 0 refers to any vehicle which is approximately the same size as a human. Scale 1 covers vehicles around twice the size of a human, and each additional increase in scale approximately doubles the size of the vehicle. On any test where the vehicles size or mass would be a problem, increase the difficulty by an amount equal to its Scale. \tn % Row Count 21 (+ 15) % Row 2 \SetRowColor{LightBackground} \seqsplit{Physical/Energy} DR & The vehicle's Physical DR or Energy DR is subtracted from damage inflicted on the vehicle by physical attacks or energy attacks, respectively. \tn % Row Count 27 (+ 6) % Row 3 \SetRowColor{white} Cover & The vehicle's Cover indicates how much cover resistance it grants its passengers if they are exposed. Characters cannot target passengers enclosed inside a vehicle unless they spend 2 AP to do so, \tn % Row Count 35 (+ 8) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.54287 cm} x{3.43413 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Vehicle profile (cont)}} \tn % Row 4 \SetRowColor{LightBackground} Impact & A vehicle's Impact is a damage rating in combat dice (CD), measuring its weight and the force with its ramming attack. This always inflicts Physical damage. \tn % Row Count 6 (+ 6) % Row 5 \SetRowColor{white} Passengers & The passenger entry shows how many passenger spaces are inside the vehicle. \tn % Row Count 9 (+ 3) % Row 6 \SetRowColor{LightBackground} Weapons & The weapons entry on a vehicle lists the weapons it has mounted or incorporated into its design. \tn % Row Count 13 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Vehicle Qualities}} \tn % Row 0 \SetRowColor{LightBackground} Cargo X & The vehicle may carry up to X lbs of additional cargo. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Cumbersome & The vehicle is bulky and unresponsive and increases the difficulty tests to move by +1. \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} Enclosed & The vehicle is completely enclosed, protecting crew and passengers within. Crew and passengers cannot be targeted by attacks from outside the vehicle, but also cannot use their own weaponry. Passengers and crew inside of Enclosed vehicles do not suffer Radiation damage from environmental effects. \tn % Row Count 17 (+ 11) % Row 3 \SetRowColor{white} Exposed & The passenger and crew of an exposed vehicle can be targeted by attacks from outside the vehicle and may attack with their own weapons. \tn % Row Count 22 (+ 5) % Row 4 \SetRowColor{LightBackground} \seqsplit{High-Performance} & The vehicle is powerful and finely-tuned. The pilot may spend 2 AP after a successful test to move the vehicle to move 1 additional zone. Any test to repair the vehicle increase in difficulty by +1, due to its finely-tuned nature. \tn % Row Count 31 (+ 9) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.44333 cm} x{3.53367 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Vehicle Qualities (cont)}} \tn % Row 5 \SetRowColor{LightBackground} Rugged & Operate tests to repair Rugged vehicles are reduced by difficulty by 1. \tn % Row Count 3 (+ 3) % Row 6 \SetRowColor{white} \seqsplit{Single-Seat} & A single-seat vehicle is designed to be operated by a single pilot also assuming the role of a gunner without the normal penalty. \tn % Row Count 8 (+ 5) % Row 7 \SetRowColor{LightBackground} Flying & The vehicle flies through the air, through "empty" zones above the ground level of the battlefield. If the vehicle goes out of control, roll 1 CD – it falls a number of zones equal to the number rolled, and will crash if that would bring it to ground level or if an Effect is rolled. It will also crash if the vehicle's Speed is reduced to 0. If the aircraft crashes, it suffers 8 CD Piercing 2 Physical damage. \tn % Row Count 23 (+ 15) % Row 8 \SetRowColor{white} Watercraft & The vehicle travels only on water and cannot travel along the ground at all. If this vehicle suffers a Chassis critical hit, it begins to take on water, and will sink after a number of rounds equal to twice the vehicle's Scale. \tn % Row Count 32 (+ 9) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.14471 cm} x{3.83229 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Out of Control!}} \tn % Row 0 \SetRowColor{LightBackground} Jarring Stop & The vehicle comes to an immediate halt, losing the rest of its movement from that action. Each character in the vehicle immediately suffers 3 CD Stun Physical damage. \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} Skid & The vehicles moves in a random direction (roll a d6: 1-2 the vehicle skids left, 3-4 the vehicle skids forward, 5-6 the vehicle skids right based on the vehicle's direction of travel). If the vehicle collides with an object that would make it stop, inflict 1 CD Piercing 1 Physical damage, +1 CD for each zone the vehicle moved. \tn % Row Count 17 (+ 11) % Row 2 \SetRowColor{LightBackground} Spin & The vehicle loses the rest of its movement from the action, and it is turned to face a different direction. The next vehicle movement action increases in difficulty by +1, or it needs a test if it didn't before. \tn % Row Count 25 (+ 8) % Row 3 \SetRowColor{white} Stuck & The vehicle loses the rest of its movement from the action, and it is held in place by the terrain. While this trait persists, the vehicle moves one fewer zone than normal with any pilot action, and it cannot move as a free action. \tn % Row Count 33 (+ 8) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.14471 cm} x{3.83229 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Out of Control! (cont)}} \tn % Row 4 \SetRowColor{LightBackground} Plummet & The vehicle, if an aircraft, descends in a rapid and uncontrolled manner towards the ground. The aircraft moves one zone forwards and three zones down, and crashes if it reaches a ground-level zone before then. If the aircraft crashes, it suffers 4 CD Piercing 2 Physical damage, +2 CD for each zone it moved before crashing. All passengers on board suffer this damage as well. \tn % Row Count 13 (+ 13) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{The most common outcomes of a failed vehicle terrain test are below Some of the results above cause the vehicle to stop, it comes to a halt in that zone. If the pilot performed an action to move the vehicle during the previous round, and it was not stopped (either by the pilot, or by crashing) then the pilot must make another vehicle movement action or the vehicle goes out of control.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Operating a vehicle}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{When a character is inside a vehicle, they are referred to as a passenger. Some passengers take on specific roles within the vehicle, referred to as crew. \newline % Row Count 4 (+ 4) Each character inside a vehicle can take a specific crew role related to that vehicle. Assuming a role requires a minor action to move into that position.% Row Count 8 (+ 4) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Splitting Focus}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{A single character can attempt to simultaneously assume the roles of both gunner and pilot, but their attack rolls and tests to pilot the vehicle are both made at +1 difficulty unless it has the Single-Seat quality.% Row Count 5 (+ 5) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.23579 cm} p{0.4577 cm} x{2.88351 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Vehicle AP spends}} \tn % Row 0 \SetRowColor{LightBackground} Ram Through & 2AP & After failing a terrain test, continue moving forward as if the terrain test had not failed. The vehicle suffers damage determined by the GM. \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} Target Passenger & 2AP & After a successful attack, you can target a passenger inside of an exposed vehicle instead of the vehicle. \tn % Row Count 11 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{5.377cm}}{Attacks with the Blast quality, against exposed passengers, will hit both the vehicle and passengers. Attacks with the Arc or Burst damage effects (or similar abilities which may hit additional targets) which target an exposed vehicle can treat the passengers as additional targets.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Vehicular zones}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Vehicles move in combat zones like any other combatant in an action scene, from Reach to Extreme range. Vehicles, however, do not maneuver like characters do and some zone effects may affect different Vehicle types differently:} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}The terrain only affects vehicles of a specific scale or higher, like terrain that can easily be navigated by smaller vehicles.} \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}The terrain only affects vehicles of a specific scale or lower, like obstacles that large vehicles can just power through or over unhindered.} \tn % Row Count 11 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}The terrain only affects vehicles with a specific quality, such as wheeled vehicles.} \tn % Row Count 13 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{} \tn \mymulticolumn{1}{x{5.377cm}}{\hspace*{6 px}\rule{2px}{6px}\hspace*{6 px}The terrain has a difficulty of 1, and thus can be ignored by those moving slowly and carefully, such as tight street corners.} \tn % Row Count 16 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Vehicular attacks}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Vehicle's gunners can make attacks with mounted weapons in the same way as a personal weapon, using whatever skill applies to the weapon (typically Agility + Small Guns, Perception + Energy Weapons, or Endurance + Big Guns). You cannot carry these weapons normally or fire them without being mounted on a stand or vehicle first. All weapons mounted upon a vehicle are treated as if wielded in two hands, and ignore the Recoil (X) quality.} \tn % Row Count 9 (+ 9) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If the vehicle has the exposed quality, then passengers may make attacks with their own weapons normally.} \tn % Row Count 12 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{When an attack is made against a vehicle, it is always considered to be Defense 1 if it is moving, or Defense 0 while stationary.} \tn % Row Count 15 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Ramming}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{The pilot of a vehicle that moves during its turn can attempt a melee attack against a target within reach, using the pilot's Endurance + Pilot, with a difficulty of 1. If the attack is successful, it deals the vehicle's Impact rating as damage. When a vehicle rams another vehicle or building, the attacking vehicle suffers half the impact rating, rounding up, in Physical damage.% Row Count 8 (+ 8) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Bumps and Bruises}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Whenever a vehicle is damaged, it's possible the passengers will be hurt as well. Whenever a vehicle suffers one or more Critical Hits, each passenger suffers 4 CD Stun Physical damage.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If a vehicle is reduced to 0 HP, each passenger suffers 8 CD Stun Physical damage.} \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Passengers riding in a cargo space add +2 CD to these damage values.} \tn % Row Count 8 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Health Points}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{A vehicle reduced to 0 HP suffers a critical hit and also stops working, going out of control if it moved in the previous turn.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{When a vehicle suffers damage from an attack, add its scale to the amount of damage needed to inflict a critical hit; for a scale 1 vehicle, it takes 6+ damage from a single attack to inflict a critical hit, instead of the normal 5+ damage.} \tn % Row Count 8 (+ 5) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{A vehicle stops working when it reaches 0 HP. At this point, the vehicle can no longer be used. Vehicles can be repaired in the same way as robots. If a vehicle has been reduced to 0HP and has more injuries than its Scale, then the vehicle is destroyed, and cannot be repaired. At best, it can be stripped for parts and materials. If one of those injuries was to the Engine, then the vehicle will explode at the end of the next round, inflicting 21CD Energy damage {[}Breaking, Radioactive, Vicious{]} to everyone within it's zone.} \tn % Row Count 19 (+ 11) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{0.9954 cm} x{3.9816 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Injuries}} \tn % Row 0 \SetRowColor{LightBackground} Chassis & Add +2 CD to the damage of attacks against a vehicle after it has suffered a Chassis critical hit. \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} Engine & The vehicle suffers 3 CD Energy damage at the end of each subsequent turn, ignoring its damage resistance. For each effect rolled, the damage also affects a single random passenger. \tn % Row Count 10 (+ 6) % Row 2 \SetRowColor{LightBackground} Weapon & A vehicle critical hit prevents the weapon hit from being used. \tn % Row Count 12 (+ 2) % Row 3 \SetRowColor{white} \seqsplit{Wheel/Wing} & Pilot tests to operate the vehicle increase in difficulty by +1, and the vehicle's Speed is reduced by 1. \tn % Row Count 16 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}