\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{loofou} \pdfinfo{ /Title (gurps-combat-cheat-sheet.pdf) /Creator (Cheatography) /Author (loofou) /Subject (GURPS Combat Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A38F70} \definecolor{LightBackground}{HTML}{F9F8F6} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{GURPS Combat Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{loofou} via \textcolor{DarkBackground}{\uline{cheatography.com/33525/cs/10439/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}loofou \\ \uline{cheatography.com/loofou} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 6th January, 2017.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{p{1.04 cm} x{6.96 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Criticals 1}} \tn % Row 0 \SetRowColor{LightBackground} 3 or 4 & always a critical success/hit \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 5 & critical success if your effective skill is 15+ \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} 6 & critical success if your effective skill is 16+ \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{8.4cm}}{} \tn % Row Count 6 (+ 0) % Row 4 \SetRowColor{LightBackground} 18 & always a critical failure/miss \tn % Row Count 7 (+ 1) % Row 5 \SetRowColor{white} 17 & critical failure if your effective skill is 15 or less \tn % Row Count 9 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Any roll of 10 greater than your effective skill is a critical failure (except for ranged attacks)} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{3.68 cm} x{4.32 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Criticals 2}} \tn % Row 0 \SetRowColor{LightBackground} Critical Hit & Target gets no active defense - roll on Critical Hit or Critical Head Blow table (B556). \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} Critical success on a defense roll & Melee, attack goes to Critical Miss Table, ranged, thrown weapon can be caught. \tn % Row Count 9 (+ 4) % Row 2 \SetRowColor{LightBackground} Critical miss - Attack & Attacker rolls on the Critical Miss Table. \tn % Row Count 11 (+ 2) % Row 3 \SetRowColor{white} Critical failure - Block & Defender's shield becomes unready. \tn % Row Count 13 (+ 2) % Row 4 \SetRowColor{LightBackground} Critical failure - Dodge & Defender falls down prone. \tn % Row Count 15 (+ 2) % Row 5 \SetRowColor{white} Critical failure - Parry & Defender rolls on the Critical Miss Table. \tn % Row Count 17 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{p{1.04 cm} x{6.96 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Critical Hit Table}} \tn % Row 0 \SetRowColor{LightBackground} 3 & The blow does triple damage. \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 4 & The target's DR protects at half value (round down) after applying any armor divisors. \tn % Row Count 4 (+ 3) % Row 2 \SetRowColor{LightBackground} 5 & The blow does double damage. \tn % Row Count 5 (+ 1) % Row 3 \SetRowColor{white} 6 & The blow does maximum normal damage. \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} 7 & If any damage penetrates DR, treat it as if it were a major wound, regardless of the actual injury inflicted. \tn % Row Count 11 (+ 4) % Row 5 \SetRowColor{white} 8 & If any damage penetrates DR, it inflicts double normal shock (to a maximum penalty of - 8). If the injury is to a limb or extremity, that body part is crippled as well. This is only a "funny-bone" injury: crippling wears off in (16 - HT) seconds, minimum two seconds, unless the injury was enough to cripple the body part anyway. \tn % Row Count 21 (+ 10) % Row 6 \SetRowColor{LightBackground} 9 - 11 & Normal damage only. \tn % Row Count 23 (+ 2) % Row 7 \SetRowColor{white} 12 & Normal damage, and the victim drops anything he is holding, regardless of whether any damage penetrates DR. \tn % Row Count 27 (+ 4) % Row 8 \SetRowColor{LightBackground} 13, 14 & If any damage penetrates DR, treat it as if it were a major wound, regardless of the actual injury inflicted. \tn % Row Count 31 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{p{1.04 cm} x{6.96 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Critical Hit Table (cont)}} \tn % Row 9 \SetRowColor{LightBackground} 15 & The blow does maximum normal damage. \tn % Row Count 2 (+ 2) % Row 10 \SetRowColor{white} 16 & The blow does double damage. \tn % Row Count 3 (+ 1) % Row 11 \SetRowColor{LightBackground} 17 & The target's DR protects at half value (round down) after applying any armor divisors. \tn % Row Count 6 (+ 3) % Row 12 \SetRowColor{white} 18 & The blow does triple damage. \tn % Row Count 7 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{All doublings or triplings of damage refer to basic damage (not injury). \newline In all cases, the target gets no active defense against the attack.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{p{1.04 cm} x{6.96 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Critical Head Blow Table}} \tn % Row 0 \SetRowColor{LightBackground} 3 & The blow does maximum normal damage and ignores the target's DR. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 4, 5 & The target's DR protects at half value (round up) after applying any armor divisors. If any damage penetrates, treat it as if it were a major wound, regardless of the actual injury inflicted. \tn % Row Count 8 (+ 6) % Row 2 \SetRowColor{LightBackground} 6, 7 & If the attack targeted the face or skull, treat it as an eye hit instead, even if the attack could not normally target the eye! If an eye hit is impossible (e.g., from behind), treat as 4. \tn % Row Count 14 (+ 6) % Row 3 \SetRowColor{white} 8 & Normal head-blow damage, and the victim is knocked off balance: he must Do Nothing next turn (but may defend normally). \tn % Row Count 18 (+ 4) % Row 4 \SetRowColor{LightBackground} 9 - 11 & Normal head-blow damage only. \tn % Row Count 20 (+ 2) % Row 5 \SetRowColor{white} 12, 13 & Normal head-blow damage, and if any damage penetrates DR, a crushing attack deafens the victim (for recovery, see Duration of Crippling Injuries, p. 422), while any other attack causes severe scarring (the victim loses one appearance level, or two levels if a burning or corrosion attack). \tn % Row Count 29 (+ 9) % Row 6 \SetRowColor{LightBackground} 14 & Normal head-blow damage, and the victim drops his weapon (if he has two weapons, roll randomly to see which one he drops). \tn % Row Count 33 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{p{1.04 cm} x{6.96 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Critical Head Blow Table (cont)}} \tn % Row 7 \SetRowColor{LightBackground} 15 & The blow does maximum normal damage. \tn % Row Count 2 (+ 2) % Row 8 \SetRowColor{white} 16 & The blow does double damage. \tn % Row Count 3 (+ 1) % Row 9 \SetRowColor{LightBackground} 17 & The target's DR protects at half value (round up) after applying any armor divisors. \tn % Row Count 6 (+ 3) % Row 10 \SetRowColor{white} 18 & The blow does triple damage. \tn % Row Count 7 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Use this table only for critical hits to the head (face, skull, or eye). In all cases, the target gets no active defense against the attack.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{p{1.04 cm} x{6.96 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Critical Miss Table}} \tn % Row 0 \SetRowColor{LightBackground} 3, 4 & Your weapon breaks and is useless. Exception: Certain weapons are resistant to breakage. These include solid crushing weapons (maces, flails, mauls, metal bars, etc.); magic weapons; firearms (other than wheel-locks, guided missiles, and beam weapons); and fine and very fine weapons of all kinds. If you have a weapon like that, roll again. Only if you get a "broken weapon" result a second time does the weapon really break. If you get any other result, you drop the weapon instead. See Broken Weapons (p. 485). \tn % Row Count 16 (+ 16) % Row 1 \SetRowColor{white} 5 & You manage to hit yourself in the arm or leg (50\% chance each way). Exception: If making an impaling or piercing melee attack, or any kind of ranged attack, roll again. If you get a "hit yourself" result a second time, use that result – half or full damage, as the case may be. If you get something other than "hit yourself," use that result. \tn % Row Count 27 (+ 11) % Row 2 \SetRowColor{LightBackground} 6 & As 5, but half damage only. \tn % Row Count 28 (+ 1) % Row 3 \SetRowColor{white} 7 & You lose your balance. You can do nothing else (not even a free action) until your next turn, and all your active defenses are at -2 until then. \tn % Row Count 33 (+ 5) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{p{1.04 cm} x{6.96 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Critical Miss Table (cont)}} \tn % Row 4 \SetRowColor{LightBackground} 8 & The weapon turns in your hand. You must take an extra Ready maneuver before you can use it again. \tn % Row Count 3 (+ 3) % Row 5 \SetRowColor{white} 9 - 11 & You drop the weapon. Exception: A cheap weapon breaks; see 3. \tn % Row Count 5 (+ 2) % Row 6 \SetRowColor{LightBackground} 12 & As 8. \tn % Row Count 6 (+ 1) % Row 7 \SetRowColor{white} 13 & As 7. \tn % Row Count 7 (+ 1) % Row 8 \SetRowColor{LightBackground} 14 & If making a swinging melee attack, your weapon flies 1d meters from your hand – 50\% chance straight forward or straight back. Anyone on the target spot must make a DX roll or take half damage from the falling weapon! If making a thrusting melee attack or any kind of ranged attack, or parrying, you simply drop the weapon, as in 9. \tn % Row Count 17 (+ 10) % Row 9 \SetRowColor{white} 15 & You strain your shoulder! Your weapon arm is "crippled." You do not have to drop your weapon, but you cannot use it, either to attack or defend, for 30 minutes. \tn % Row Count 22 (+ 5) % Row 10 \SetRowColor{LightBackground} 16 & You fall down! If making a ranged attack, see 7 instead. \tn % Row Count 24 (+ 2) % Row 11 \SetRowColor{white} 17, 18 & Your weapon breaks; see 3. \tn % Row Count 26 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{p{1.04 cm} x{6.96 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Unarmed Critical Miss Table}} \tn % Row 0 \SetRowColor{LightBackground} 3 & You knock yourself out! Details are up to the GM – perhaps you trip and fall on your head, or walk facefirst into an opponent's fist or shield. Roll vs. HT every 30 minutes to recover. \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} 4 & If attacking or parrying with a limb, you strain it: take 1 HP of injury and the limb is "crippled." You cannot use it, either to attack or defend, for 30 minutes. If biting, butting, etc., you pull a muscle and suffer moderate pain (see Irritating Conditions, p. 428) for the next (20 - HT) minutes, minimum one minute. \tn % Row Count 16 (+ 10) % Row 2 \SetRowColor{LightBackground} 5 & You hit a solid object (wall, floor, etc.) instead of striking your foe or parrying his attack. You take crushing damage equal to your thrusting damage to the body part you were using; DR protects normally. Exception: If attacking a foe armedwith a ready impaling weapon, you fall on his weapon! You suffer the weapon's damage, but based on your ST rather than his. \tn % Row Count 27 (+ 11) % Row 3 \SetRowColor{white} 6 & As 5, but half damage only. Exception: If attacking with natural weapons, such as claws or teeth, they break: -1 damage on future attacks until you heal (for recovery, see Duration of Crippling Injuries, p. 422). \tn % Row Count 34 (+ 7) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{p{1.04 cm} x{6.96 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Unarmed Critical Miss Table (cont)}} \tn % Row 4 \SetRowColor{LightBackground} 7 & You stumble. On an attack, you advance one meter past your opponent and end your turn facing away from him; he is now behind you! On a parry, you fall down; see 8. \tn % Row Count 5 (+ 5) % Row 5 \SetRowColor{white} 8 & You fall down! \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} 9 - 11 & You lose your balance. You can do nothing else (not even a free action) until your next turn, and all your active defenses are at -2 until then. \tn % Row Count 11 (+ 5) % Row 7 \SetRowColor{white} 12 & You trip. Make a DX roll to avoid falling down. Roll at DX-4 if kicking, or at twice the usual DX penalty for a technique that requires a DX roll to avoid mishap even on a normal failure (e.g., DX-8 for a Jump Kick). \tn % Row Count 18 (+ 7) % Row 8 \SetRowColor{LightBackground} 13 & You drop your guard. All your active defenses are at -2 for the next turn, and any Evaluate bonus or Feint penalty against you until your next turn counts double! This is obvious to nearby opponents. \tn % Row Count 24 (+ 6) % Row 9 \SetRowColor{white} 14 & You stumble; see 7. \tn % Row Count 25 (+ 1) % Row 10 \SetRowColor{LightBackground} 15 & You tear a muscle. Take 1d-3 of injury to the limb you used (to one limb, if you used two), or to your neck if biting, butting, etc. You are off balance and at -1 to all attacks and defenses for the next turn. You are at -3 to any action involving that limb (or to any action, if you injure your neck!) until this damage heals. Reduce this penalty to -1 if you have High Pain Threshold. \tn % Row Count 37 (+ 12) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{p{1.04 cm} x{6.96 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Unarmed Critical Miss Table (cont)}} \tn % Row 11 \SetRowColor{LightBackground} 16 & You hit a solid object; see 5. \tn % Row Count 1 (+ 1) % Row 12 \SetRowColor{white} 17 & You strain a limb or pull a muscle, as in 4. Exception: An IQ 3-5 animal fails so miserably that it loses its nerve. It will turn and flee on its next turn, if possible. If backed into a corner, it will assume a surrender position (throat bared, belly exposed, etc.). \tn % Row Count 9 (+ 8) % Row 13 \SetRowColor{LightBackground} 18 & You knock yourself out; see 3. \tn % Row Count 10 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Use this table only for critical misses on unarmed attacks (bites, claws, grapples, head butts, kicks, punches, slams, etc.) or parries, including those by animals. \newline \newline Fighters that cannot fall down (e.g., snakes, and anyone already on the ground): Treat any "fall down" result as 1d-3 of general injury instead. \newline Fliers and swimmers: Treat any "fall down" result as being forced into an awkward flying or swimming position with the same effective results (-4 to attack, -3 to defend).} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Next Page}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{} \tn % Row Count 0 (+ 0) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.84 cm} x{6.16 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Damage From Thrown Objects}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Weight}} & {\bf{Damage}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Up to BL/8 & Thrust, -2 per die \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Up to BL/4 & Thrust, -1 per die \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} Up to BL/2 & Thrust \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} Up to BL & Thrust, +1 per die \tn % Row Count 9 (+ 1) % Row 5 \SetRowColor{white} Up to 2xBL & Thrust \tn % Row Count 11 (+ 2) % Row 6 \SetRowColor{LightBackground} Up to 4xBL & Thrust, -1/2 per die (round down) \tn % Row Count 13 (+ 2) % Row 7 \SetRowColor{white} Up to 8xBL & Thrust, -1 per die \tn % Row Count 15 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Thrown objects inflict thrust damage for your ST (see Damage Table, p. 16), modified for weight as shown on the table below. \newline Damage is usually crushing, but the GM may rule that a sharp object does cutting, piercing, or impaling damage instead. \newline A fragile object (or a thrown character) takes the same amount of damage it inflicts; roll damage separately for the object and the target.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}