\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{longnight} \pdfinfo{ /Title (v5-combat.pdf) /Creator (Cheatography) /Author (longnight) /Subject (V5 Combat Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A30505} \definecolor{LightBackground}{HTML}{FCF7F7} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{V5 Combat Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{longnight} via \textcolor{DarkBackground}{\uline{cheatography.com/204412/cs/43574/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}longnight \\ \uline{cheatography.com/longnight} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 5th June, 2024.\\ Updated 31st August, 2024.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Order of Operations (Initiative)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{- On each turn, each player declares what they're planning to do, and the ST does the same for SPCs. (Movement and minor actions should be declared here, to determine penalties to rolls.) \newline % Row Count 4 (+ 4) - {\bf{Turn Order:}} (which can change each round) \newline % Row Count 5 (+ 1) -{}- Currently-engaged physical combat \newline % Row Count 6 (+ 1) -{}- Ranged combat \newline % Row Count 7 (+ 1) -{}- Newly-engaged physical combat \newline % Row Count 8 (+ 1) -{}- Anything else \newline % Row Count 9 (+ 1) - Attackers and defenders roll at the same time, even if both are trying to attack. Winner of the contest is the one who does damage (and is deemed to have dodged the opposing attack).% Row Count 13 (+ 4) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Multiple Opponents}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{- {\bf{Defending}} against multiple opponents: Roll first defense normally, each dodge after that loses an additional dice to the pool. \newline % Row Count 3 (+ 3) - {\bf{Attacking}} multiple opponents: Player must split their dice pool against targets.% Row Count 5 (+ 2) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.69218 cm} x{3.28482 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Crippling Injuries}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Agg damage + 1d10}} & {\bf{Injury}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 1-6 & {\bf{Stunned}}: Take a superficial Willpower or lose a turn. \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} 7-8 & {\bf{Severe head trauma:}} Make physical rolls at -1, Mental rolls at -2 \tn % Row Count 8 (+ 3) % Row 3 \SetRowColor{white} 9-10 & {\bf{Broken limb or joint:}} Make rolls at -3 when using affect limb, OR \{\{nl\}\} {\bf{Blinded:}} Vision-related rolls at -3 \tn % Row Count 13 (+ 5) % Row 4 \SetRowColor{LightBackground} 11 & {\bf{Massive wound:}} All rolls at -2, add +1 to all additional damage taken \tn % Row Count 16 (+ 3) % Row 5 \SetRowColor{white} 12 & {\bf{Crippled:}} Same effects as Broken, but the limb is lost or mangled \tn % Row Count 19 (+ 3) % Row 6 \SetRowColor{LightBackground} 13+ & Death (mortal) or immediate torpor (kindred) \tn % Row Count 21 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Table in effect only while Impaired.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Movement / Minor Actions}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Generally do not cost anything extra, but actions such as long dashes, using a phone, throwing dust or sand, etc. can subtract dice from your main action, at the Storyteller's discretion.% Row Count 4 (+ 4) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Vehicular Action}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{- {\bf{Car chases}} are Composure + Driving. \newline % Row Count 1 (+ 1) - {\bf{Ramming cars}}: Wits + Driving vs. Dexterity + Athletics (on foot) or Wits + Driving (another vehicle). Superficial damage based on size of vehicle; +3 for car, +4 for SUV, +6 for garbage truck size. Dice bonus to dodging if the ramming is not at full speed. \newline % Row Count 7 (+ 6) - {\bf{Vehicle health}}: Vehicles have 5-20 health based on size and composition. Once superficial track is filled, each point of aggravated results in dice pool reduction for its driver. Criticals cause tired to pop or fuel tanks to burst. \newline % Row Count 12 (+ 5) - More on pg. 57, {\emph{Gehenna War}}% Row Count 13 (+ 1) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Close Combat}} \tn % Row 0 \SetRowColor{LightBackground} Unarmed (punches, kicks, bodyblows, martial arts maneuvers, claws) & Strength + Brawl \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} Defending/Dodging & Dexterity + Athletics \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} Light Weapon Melee (Knives, short swords, rapiers) & Dexterity + Melee \tn % Row Count 9 (+ 3) % Row 3 \SetRowColor{white} Heavy Weapon Melee (Axes, hammers, \seqsplit{greatswords/broadswords)} & Strength + Melee \tn % Row Count 12 (+ 3) % Row 4 \SetRowColor{LightBackground} Grappling (Holding)* & Strength + Brawl \tn % Row Count 13 (+ 1) % Row 5 \SetRowColor{white} Bite attack & Strength + Brawl \{\{nl\}\} Deal 2 Agg damage \{\{nl\}\} Foe becomes grappled \tn % Row Count 17 (+ 4) % Row 6 \SetRowColor{LightBackground} Firearms** & Strength + Firearms \tn % Row Count 18 (+ 1) % Row 7 \SetRowColor{white} Feed from bitten foe & Strength + Brawl \{\{nl\}\} Deal 1 Agg damage \{\{nl\}\} Slake 1 Hunger \tn % Row Count 22 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{{\emph{If someone who is grappled wins their combat roll in a turn, they escape and can move freely next turn. \newline }}*Firearms in close combat suffer -2 dice for targeting someone other than those you are engaged in melee with, and impose no penalty to defender for lack of cover.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Weapons Damage Value}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Improvised weapon}}, stake* & +0 \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{Light impact}} (brass knuckles) & +1 \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} {\bf{Heavy impact}} (baton, club, tire iron, baseball bat) \{\{nl\}\} {\bf{Light piercing}} (crossbow bolt, switchblade) \{\{nl\}\} {\bf{Light gunshot}} (.22 pistol, nail gun) & +2 \tn % Row Count 12 (+ 8) % Row 3 \SetRowColor{white} {\bf{Heavy melee}} (broadsword, fire axe) \{\{nl\}\} {\bf{Medium gunshot}} (single shot rifle, 9mm pistol, shotgun at effective range, nail bat) & +3 \tn % Row Count 19 (+ 7) % Row 4 \SetRowColor{LightBackground} {\bf{Heavy gunshot}} (.357 Magnum, shotgun at close range, machine guns) \{\{nl\}\} {\bf{Huge melee}} (claymore, steel beam, chainsaw) & +4 \tn % Row Count 26 (+ 7) % Row 5 \SetRowColor{white} {\bf{Anti-Materiel Sniper Rifle}} & +6 \tn % Row Count 28 (+ 2) % Row 6 \SetRowColor{LightBackground} {\bf{Light explosives}} (hand grenades, molotov cocktails (each turn)) & +2 \tn % Row Count 32 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Weapons Damage Value (cont)}} \tn % Row 7 \SetRowColor{LightBackground} {\bf{Portable rocketry}} (anti-tank weapons, mortars, RPGs) & +3 to+6 Aggravated \tn % Row Count 3 (+ 3) % Row 8 \SetRowColor{white} {\bf{Heavy Explosive}} (Explosive vest, car bomb)(-1 per meter from target) & +8 (Aggravated to mortals, Superficial to Kindred) \tn % Row Count 7 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{*If an attacker with a wooden stake succeeds at a called shot to a vampire's heart and inflicts 5+ damage (before halving), the stake pierces the heart and paralyzes the vampire.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Ranged Combat}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Quick-Draw/Firefight} & Dexterity + Firearms \{\{nl\}\} (or Composure + Firearms) \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} Sniping & Resolve + Firearms \tn % Row Count 4 (+ 1) % Row 2 \SetRowColor{LightBackground} Throwing (knives, shuriken, stakes, etc.) & Dexterity + Athletics \tn % Row Count 7 (+ 3) % Row 3 \SetRowColor{white} Defending & Dexterity + Athletics \tn % Row Count 9 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Guns with higher fire rate or willingness to empty a clip or magazine grant +1 dice. Firing beyond the effective range of a weapon suffers -2 dice.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{4.03137 cm} x{0.94563 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Ranged Combat - Cover}} \tn % Row 0 \SetRowColor{LightBackground} No cover & -2 dice \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Concealment (bushes, trees) & -1 dice \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Hard cover (corners, columns, cars) & 0 dice \tn % Row Count 4 (+ 2) % Row 3 \SetRowColor{white} Entrenchment (sandbags, etc.) & + 1 dice \tn % Row Count 6 (+ 2) % Row 4 \SetRowColor{LightBackground} Murder hole & + 2 dice \tn % Row Count 8 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{3.4839 cm} x{1.4931 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Armor Value}} \tn % Row 0 \SetRowColor{LightBackground} Reinforced clothing/heavy leathers & 2 (0 vs. bullets) \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Ballistic cloth & 2 \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} Kevlar vest/flak jacket & 4 \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} Tactical/Military armor (one dice penalty to Dexterity rolls) & 6 \tn % Row Count 7 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Advanced Rules}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{All-out attack}}: Grants a +1 damage bonus (emptying a ranged weapon if using one) while foregoing defending against attacks this turn. If the all-out attack misses, anyone acting against the combatant get +1 die next turn. \newline % Row Count 5 (+ 5) {\bf{Brutal Attack}}: Against multiple weaker targets (mortals, etc.), a Kindred can choose to automatically make one of the dice in their pool a 10, rolling the rest. \newline % Row Count 9 (+ 4) {\bf{Called shots}}: Subtract 1 to 4 successes depending on difficulty. \newline % Row Count 11 (+ 2) {\bf{Criticals}}: Criticals versus mortals automatically incapacitate. Messy Criticals versus mortals are usually lethal. \newline % Row Count 14 (+ 3) {\bf{Maneuvers}}: Perform an action (roll) this turn to get an advantageous position (1-3 dice bonus) next turn. E.g., flank, fake retreat to surprise attack, analyzing a foe to deliver the perfect insult. \newline % Row Count 19 (+ 5) {\bf{Surprise attacks}}: First attack is made versus Difficulty 1.% Row Count 21 (+ 2) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Explosives}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{- Thrown explosives resolve in ranged combat; pre-set explosives resolve in 'new' combat. \newline % Row Count 2 (+ 2) - Concussive blasts deal superficial damage; incendiary inflicts aggravated damage. The intended target is considered the point of impact: \newline % Row Count 5 (+ 3) • {\bf{Point of impact}}: +5 \newline % Row Count 6 (+ 1) • {\bf{Within the blast zone}}: +3 \newline % Row Count 7 (+ 1) • {\bf{At the edge of the blast zone}}: +1% Row Count 8 (+ 1) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}