\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{LoafofHead (LoafofHead)} \pdfinfo{ /Title (vtm20-storyteller-cheat-sheet.pdf) /Creator (Cheatography) /Author (LoafofHead (LoafofHead)) /Subject (VtM20 Storyteller Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{8F2622} \definecolor{LightBackground}{HTML}{F8F1F1} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{VtM20 Storyteller Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{LoafofHead (LoafofHead)} via \textcolor{DarkBackground}{\uline{cheatography.com/217658/cs/47879/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}LoafofHead (LoafofHead) \\ \uline{cheatography.com/loafofhead} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 20th March, 2026.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Close Combat Maneuvers}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Maneuver}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Bite} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Block*} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Claw} \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Clinch} \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Disarm} \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Dodge*} \tn % Row Count 7 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Hold} \tn % Row Count 8 (+ 1) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Kick} \tn % Row Count 9 (+ 1) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Parry*} \tn % Row Count 10 (+ 1) % Row 10 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Strike} \tn % Row Count 11 (+ 1) % Row 11 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Sweep} \tn % Row Count 12 (+ 1) % Row 12 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Tackle} \tn % Row Count 13 (+ 1) % Row 13 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Weapon Strike} \tn % Row Count 14 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{* - Defensive maneuver \newline A - Aggravated \newline C - maneuver carries over on successive turns \newline K - causes knockdown \newline R - reduces an opponent's attack successes} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Ranged Combat Maneuvers}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Maneuver}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Automatic Fire} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Multiple Shots} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Strafing} \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{3-Round Burst} \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Two Weapons} \tn % Row Count 6 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} x{4.4793 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Difficulty Levels}} \tn % Row 0 \SetRowColor{LightBackground} 3 & Trivial (scanning a small crowd for a familiar face) \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 4 & Easy (following a trail of blood) \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} 5 & Straightforward (seducing some one who's already "in the mood") \tn % Row Count 6 (+ 3) % Row 3 \SetRowColor{white} 6 & Standard (firing a gun) \tn % Row Count 7 (+ 1) % Row 4 \SetRowColor{LightBackground} 7 & Challenging (locating where those agonized whispers are coming from) \tn % Row Count 9 (+ 2) % Row 5 \SetRowColor{white} 8 & Difficult (convincing a cop that this isn't your cocaine) \tn % Row Count 11 (+ 2) % Row 6 \SetRowColor{LightBackground} 9 & Extremely difficult (walking a tightrope) \tn % Row Count 13 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Combat Phases}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Stage One: Initiative}} \newline % Row Count 1 (+ 1) • Roll initiative (1d10 + (Dex + Wits)) (or add 6 to the initiative rating). Everyone declares their actions. The character with the highest initiative performs her action first. Actions can be delayed to any time later in the order of initiative. \newline % Row Count 6 (+ 5) • Declare any multiple actions, reducing dice pools accordingly. Declare Discipline activation and Willpower expenditure. \newline % Row Count 9 (+ 3) {\bf{Stage Two: Attack}} \newline % Row Count 10 (+ 1) • For unarmed close-combat attacks, roll Dexterity + Brawl. \newline % Row Count 12 (+ 2) • For armed close-combat attacks, roll Dexterity + Melee. \newline % Row Count 14 (+ 2) • For ranged combat, roll Dexterity + Firearms (guns) or Dexterity + Athletics (thrown weapons). \newline % Row Count 16 (+ 2) • A character can abort to a defensive action (block, dodge, parry) at any time before her action is performed, as long as you make a successful Willpower roll (or a Willpower point is spent). \newline % Row Count 20 (+ 4) {\bf{Stage Three: Resolution}} \newline % Row Count 21 (+ 1) • Determine total damage effect (weapon type or maneuver), adding any extra dice gained from successes on the attack roll. \newline % Row Count 24 (+ 3) • Targets may attempt to soak damage, if possible.% Row Count 26 (+ 2) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.38896 cm} x{2.58804 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Frenzy Difficulties}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Provocation}} & {\bf{Difficulty}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Smell of blood (when hungry) & 3 (or higher in extreme cases) \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} Sight of blood (when hungry) & 4 (or higher in extreme cases) \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} Being harassed & 4 \tn % Row Count 6 (+ 1) % Row 4 \SetRowColor{LightBackground} Life-threatening situation & 4 \tn % Row Count 8 (+ 2) % Row 5 \SetRowColor{white} Malicious taunts & 4 \tn % Row Count 9 (+ 1) % Row 6 \SetRowColor{LightBackground} Physical provocation & 6 \tn % Row Count 11 (+ 2) % Row 7 \SetRowColor{white} Taste of blood (when hungry) & 6 (or higher in extreme cases) \tn % Row Count 13 (+ 2) % Row 8 \SetRowColor{LightBackground} Loved one in danger & 7 \tn % Row Count 14 (+ 1) % Row 9 \SetRowColor{white} Outright public humiliation & 8 \tn % Row Count 16 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{3.33459 cm} x{1.64241 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{R{\"o}tschreck Difficulties}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Provocation}} & {\bf{Difficulty}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Lighting a cigarette & 3 \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} Sight of a torch & 5 \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} Bonfire & 6 \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} Obscured sunlight & 7 \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} Being burned & 7 \tn % Row Count 7 (+ 1) % Row 6 \SetRowColor{LightBackground} Direct sunlight & 8 \tn % Row Count 8 (+ 1) % Row 7 \SetRowColor{white} Trapped in a burning building & 9 \tn % Row Count 10 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{3.68298 cm} x{1.29402 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Simple Antagonists}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Type of Antagonist}} & {\bf{Difficulty}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Insignificant (Inexperienced or sickly mortal) & 1 \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Weak (Average mortal, thug, or beat cop, other unremarkable professional) & 2 \tn % Row Count 7 (+ 3) % Row 3 \SetRowColor{white} Average (Gifted mortal or ghoul, trained officer or mob hitman, recently Embraced thin-blood) & 3 \tn % Row Count 11 (+ 4) % Row 4 \SetRowColor{LightBackground} Challenging (Neonate, motivated thin-blood, ancient ghoul, Second Inquisition operative) & 4 \tn % Row Count 15 (+ 4) % Row 5 \SetRowColor{white} Strong (Ancilla, Second Inquisition commander, young werewolf) & 5-6 \tn % Row Count 18 (+ 3) % Row 6 \SetRowColor{LightBackground} Overpowering (Elder, adult werewolf) & 7+ \tn % Row Count 20 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.58478 cm} x{1.21133 cm} x{1.33664 cm} x{1.04425 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Mortals Template}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Type of Mortal}} & {\bf{Attributes}} & {\bf{Skills}} & {\bf{Advantages}} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} Weak \seqsplit{mortal} & 2 at 2; the rest at 1 & 3 at 2; 5 at 1 & None \tn % Row Count 7 (+ 3) % Row 2 \SetRowColor{LightBackground} \seqsplit{Average} \seqsplit{mortal} & 2 at 3; 3 at 2; the rest at 1 & 3 at 3; 4 at 2; 5 at 1 & Up to 3 pts. (2 pts. max Flaws) \tn % Row Count 11 (+ 4) % Row 3 \SetRowColor{white} \seqsplit{Gifted} \seqsplit{mortal} & 1 at 4; 2 at 3; 2 at 2; the rest at 1 & 2 at 4 (1 Specialty); 4 at 3; 4 at 2; 4 at 1 & Up to 10 pts. (4 pts. max Flaws) \tn % Row Count 15 (+ 4) % Row 4 \SetRowColor{LightBackground} \seqsplit{Deadly} \seqsplit{mortal} & 2 at 5; 2 at 4; 2 at 3; the rest at 2 & 1 at 5; 3 at 4; 5 at 3; 6 at 2 (3 \seqsplit{Specialities)} & Up to 15 pts. (no Flaws) \tn % Row Count 19 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.14471 cm} x{3.83229 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Hiearchy of Sin: Humanity}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Humanity}} & {\bf{Moral Guideline}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 10 & Selfish thoughts \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} 9 & Minor selfish acts \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} 8 & Injury to another (accidental or otherwise) \tn % Row Count 6 (+ 2) % Row 4 \SetRowColor{LightBackground} 7 & Theft \tn % Row Count 7 (+ 1) % Row 5 \SetRowColor{white} 6 & Accidental violation (drinking a vessel dry out of starvation) \tn % Row Count 10 (+ 3) % Row 6 \SetRowColor{LightBackground} 5 & Intentional property damage \tn % Row Count 11 (+ 1) % Row 7 \SetRowColor{white} 4 & Impassioned violation (manslaughter, killing a vessel in a frenzy) \tn % Row Count 14 (+ 3) % Row 8 \SetRowColor{LightBackground} 3 & Planned violation (outright murder, savored exsanguination) \tn % Row Count 16 (+ 2) % Row 9 \SetRowColor{white} 2 & Casual violation (thoughtless killing, feeding past satiation) \tn % Row Count 19 (+ 3) % Row 10 \SetRowColor{LightBackground} 1 & Utter perversion or heinous acts \tn % Row Count 21 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.73735 cm} x{2.23965 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Bearing}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Humanity/Path Rating}} & {\bf{Bearing Modifier}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 10 & -2 difficulty \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} 9-8 & -1 difficulty \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} 7-4 & no modifier \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} 3-2 & +1 difficulty \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} 1 & +2 difficulty \tn % Row Count 7 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Generally, a vampire's bearing has little or no direct effect on her nightly activities - it's only a vague impression. Very high or low morality ratings impose a bonus or penalty to specific rolls associated with the character's bearing-for Humanity, the bearing modifier affects Social rolls for appearing normal and winning sympathy. These modifiers can affect rolls used for Disciplines, where relevant. Paths of Enlightenment have their own bearings, which are listed with each Path description.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.54747 cm} x{4.42953 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Degrees of Success}} \tn % Row 0 \SetRowColor{LightBackground} Botch & Total Failure (The gun doesn't just miss, it jams) \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 0 & Failure (missing a punch) \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} 1 & Marginal (getting a broken refrigerator to keep running until the repairman arrives) \tn % Row Count 6 (+ 3) % Row 3 \SetRowColor{white} 2 & Moderate (making a handicraft that's ugly but useful) \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} 3 & Complete (fixing something so that it's good as new) \tn % Row Count 10 (+ 2) % Row 5 \SetRowColor{white} 4 & Exceptional (increasing your car's efficiency in the process of repairing it) \tn % Row Count 13 (+ 3) % Row 6 \SetRowColor{LightBackground} 5+ & Phenomenal (creating a masterwork) \tn % Row Count 15 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Whenever one or more of the dice comes up as a 10, that counts as a complete success. \newline \newline Whenever one of the dice comes up as a 1, it cancels out a success. \newline \newline If none of your dice comes up a success, and one or more dice are dice showing 1, the roll is a botch.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.47158 cm} x{1.19002 cm} x{0.9154 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Targeting}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Target Size}} & {\bf{Difficulty}} & {\bf{Damage}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Medium (limb, briefcase) & +1 & No \seqsplit{modifier} \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Small (hand, head, cellphone) & +2 & +1 \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} Precise (eye, heart, rock) & +3 & +2 \tn % Row Count 8 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.46464 cm} x{1.46464 cm} x{1.64772 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Melee Weapons}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Weapon}} & {\bf{Damage}} & {\bf{Conceal}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Sap+ & Str +1 & P \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Club+ & Str +2 & T \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Knife & Str +1 & J \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} Sword & Str +2 & T \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} Axe & Str +3 & N \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} Stake? & Str +1 & T \tn % Row Count 7 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{5.377cm}}{P = Can be carried in the pocket \newline J = Can be hidden in a jacket \newline T = Can be hidden in a trenchcoat \newline N = Cannot be concealed on the person at all \newline \newline + Denotes a blunt object. Blunt objects inflict bashing damage unless targeted at the head (see Targeting, p274). Headshots inflict lethal damage. \newline \newline ? May paralyze a vampire if driven though the heart. The attacker must target the heart (difficulty 9) and score three damage successes.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.74195 cm} x{3.23505 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Fire and Burns}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Soak Difficulty}} & {\bf{Heat of Fire}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 3 & Heat of a candle (first-degree burns) \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} 5 & Heat of a torch (second-degree burns) \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} 7 & Heat of a Bunsen burner (third-degree burns) \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} 8 & Heat of an electrical fire \tn % Row Count 9 (+ 1) % Row 5 \SetRowColor{white} 9 & Heat of a chemical fire \tn % Row Count 10 (+ 1) % Row 6 \SetRowColor{LightBackground} 10 & Molten metal \tn % Row Count 11 (+ 1) % Row 7 \SetRowColor{white} {\bf{Health Levels/Turn}} & {\bf{Size of Fire}} \tn % Row Count 13 (+ 2) % Row 8 \SetRowColor{LightBackground} One & Torch; a part of the body is exposed to flame \tn % Row Count 15 (+ 2) % Row 9 \SetRowColor{white} Two & Bonfire; half of the body is exposed to flame \tn % Row Count 17 (+ 2) % Row 10 \SetRowColor{LightBackground} Three & Raging inferno; entire body is engulfed in flame \tn % Row Count 19 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.74195 cm} x{3.23505 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Soaking Sunlight}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Soak Difficulty}} & {\bf{Intensity of Light}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 3 & Faint light coming through a closed curtain; heavy cloud cover; twilight. \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} 5 & Fully protected by heavy clothes, sunglasses, gloves, and a wide-brimmed hat. \tn % Row Count 8 (+ 3) % Row 3 \SetRowColor{white} 7 & Indirect light coming through a window or light curtains. \tn % Row Count 11 (+ 3) % Row 4 \SetRowColor{LightBackground} 9 & Outside on a cloudy day; hit by one ray of direct light; catching the sun's reflection in a mirror. \tn % Row Count 15 (+ 4) % Row 5 \SetRowColor{white} 10 & Direct rays from an unobscured sun. \tn % Row Count 17 (+ 2) % Row 6 \SetRowColor{LightBackground} {\bf{Health Levels/Turn}} & {\bf{Exposure}} \tn % Row Count 19 (+ 2) % Row 7 \SetRowColor{white} One & Small part of body exposed-a hand or part of the face. \tn % Row Count 22 (+ 3) % Row 8 \SetRowColor{LightBackground} Two & Large part of body exposed-a leg, an arm, or the whole head. \tn % Row Count 25 (+ 3) % Row 9 \SetRowColor{white} Three & Fifty percent or more of the body exposed-wearing thin clothing. \tn % Row Count 28 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.59264 cm} x{3.38436 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Aura Signifiers}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Condition}} & {\bf{Color}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Afraid & Orange \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} Aggressive & Purple \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} Angry & Red \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} Bitter & Brown \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} Calm & Light Blue \tn % Row Count 7 (+ 1) % Row 6 \SetRowColor{LightBackground} \seqsplit{Compassionate} & Pink \tn % Row Count 9 (+ 2) % Row 7 \SetRowColor{white} \seqsplit{Conservative} & Lavender \tn % Row Count 10 (+ 1) % Row 8 \SetRowColor{LightBackground} Depressed & Gray \tn % Row Count 11 (+ 1) % Row 9 \SetRowColor{white} Desirous or Lustful & Deep Red \tn % Row Count 13 (+ 2) % Row 10 \SetRowColor{LightBackground} Distrustful & Light Green \tn % Row Count 14 (+ 1) % Row 11 \SetRowColor{white} Envious & Dark Green \tn % Row Count 15 (+ 1) % Row 12 \SetRowColor{LightBackground} Excited & Violet \tn % Row Count 16 (+ 1) % Row 13 \SetRowColor{white} Generous & Rose \tn % Row Count 17 (+ 1) % Row 14 \SetRowColor{LightBackground} Happy & Vermilion \tn % Row Count 18 (+ 1) % Row 15 \SetRowColor{white} Hateful & Black \tn % Row Count 19 (+ 1) % Row 16 \SetRowColor{LightBackground} Idealistic & Yellow \tn % Row Count 20 (+ 1) % Row 17 \SetRowColor{white} Innocent & White \tn % Row Count 21 (+ 1) % Row 18 \SetRowColor{LightBackground} Lovestruck & Blue \tn % Row Count 22 (+ 1) % Row 19 \SetRowColor{white} Obsessed & Green \tn % Row Count 23 (+ 1) % Row 20 \SetRowColor{LightBackground} Sad & Silver \tn % Row Count 24 (+ 1) % Row 21 \SetRowColor{white} Spiritual & Gold \tn % Row Count 25 (+ 1) % Row 22 \SetRowColor{LightBackground} Suspicious & Dark Blue \tn % Row Count 26 (+ 1) % Row 23 \SetRowColor{white} Diablerist & Black veins in aura \tn % Row Count 27 (+ 1) % Row 24 \SetRowColor{LightBackground} Anxious & Aura appears scrambled like static or white noise \tn % Row Count 29 (+ 2) % Row 25 \SetRowColor{white} Confused & Mottled, shifting colors \tn % Row Count 30 (+ 1) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.59264 cm} x{3.38436 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Aura Signifiers (cont)}} \tn % Row 26 \SetRowColor{LightBackground} Daydreaming & Sharp, flickering colors \tn % Row Count 1 (+ 1) % Row 27 \SetRowColor{white} Frenzied & Rapidly rippling colors \tn % Row Count 2 (+ 1) % Row 28 \SetRowColor{LightBackground} Psychotic & Hypnotic, swirling colors \tn % Row Count 3 (+ 1) % Row 29 \SetRowColor{white} Mortal & Weak aura \tn % Row Count 4 (+ 1) % Row 30 \SetRowColor{LightBackground} Vampire & Aura colors are pale \tn % Row Count 5 (+ 1) % Row 31 \SetRowColor{white} \seqsplit{Shapeshifter} & Intensely vibrant aura \tn % Row Count 6 (+ 1) % Row 32 \SetRowColor{LightBackground} Ghost & Splotchy, intermittent aura \tn % Row Count 7 (+ 1) % Row 33 \SetRowColor{white} Mage & Myriad sparkles in aura \tn % Row Count 8 (+ 1) % Row 34 \SetRowColor{LightBackground} Sleepwalker & Muted aura with faint glimmers \tn % Row Count 10 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.51735 cm} x{1.23579 cm} x{0.82386 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Armor Chart}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Class}} & {\bf{Armor Rating}} & {\bf{Penalty}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Class One (reinforced clothing) & 1 & 0 \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Class Two (armor T-shirt) & 2 & 1 \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} Class Three (kevlar vest) & 3 & 1 \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} Class Four (flak jacket) & 4 & 2 \tn % Row Count 10 (+ 2) % Row 5 \SetRowColor{white} Class Five (full riot gear) & 5 & 3 \tn % Row Count 12 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{0.82386 cm} x{1.28156 cm} x{2.47158 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Health Levels}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Health}} & {\bf{Dice Pool Penalty}} & {\bf{Description}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \seqsplit{Bruised} & 0 & Only somewhat bruised. \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Hurt & -1 & Superficially hurt. \tn % Row Count 5 (+ 1) % Row 3 \SetRowColor{white} \seqsplit{Injured} & -1 & Suffers minor injuries and movement is mildly inhibited (halve maximum movement speed). \tn % Row Count 10 (+ 5) % Row 4 \SetRowColor{LightBackground} \seqsplit{Wounded} & -2 & Suffers significant damage and may not run (though they may still walk). At this level, a character may only move or attack. He always loses dice when moving and attacking in the same turn. \tn % Row Count 20 (+ 10) % Row 5 \SetRowColor{white} Mauled & -2 & Badly injured and may only hobble about (3 meters per turn). \tn % Row Count 23 (+ 3) % Row 6 \SetRowColor{LightBackground} \seqsplit{Crippled} & -5 & Catastrophicaly injured and may only crawl (1 meter per turn). \tn % Row Count 27 (+ 4) % Row 7 \SetRowColor{white} \seqsplit{Incapacitated} & None & Incapable of movement, likely unconscious. Incapacitated vampires with no blood in their bodies enter torpor. \tn % Row Count 33 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{0.82386 cm} x{1.28156 cm} x{2.47158 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Health Levels (cont)}} \tn % Row 8 \SetRowColor{LightBackground} Torpor & None & Enters a deathlike trance. He may do nothing, not even spend blood, until a period of time has passed. \tn % Row Count 5 (+ 5) % Row 9 \SetRowColor{white} Final Death & None & Character is killed permanently. \tn % Row Count 7 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.38896 cm} x{2.58804 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Blood Pools}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Vessel}} & {\bf{Blood Pool}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Vampire & 10+ \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Werewolf & 20 \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Average Human & 10 \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} Child & 5 \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} Cow & 5 \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} Dog & 2 \tn % Row Count 7 (+ 1) % Row 7 \SetRowColor{white} Cat & 1 \tn % Row Count 8 (+ 1) % Row 8 \SetRowColor{LightBackground} Plasma Bag & 1 \tn % Row Count 9 (+ 1) % Row 9 \SetRowColor{white} Bird & 1/2 \tn % Row Count 10 (+ 1) % Row 10 \SetRowColor{LightBackground} Bat/Rat & 1/4 \tn % Row Count 11 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Diablerie}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Commiting Diablerie:}} To commit diablerie, the diablerist must take blood directly and immediately from the victim; the blood may not be stored and used later and only one diablerist may commit the act on a given victim. \newline % Row Count 5 (+ 5) Once a vampire's body has been drained of all blood, the diablerist's makes an extended Strength roll (Diff. 9). Each success inflicts one automatic health level on the victim (the victim cannot soak, and damage is considered aggravated). When all the victim's health levels have been drained, the body begins to decay immediately. \newline % Row Count 12 (+ 7) A vampire committing diablerie is vulnerable to attack, all attacks against a vampire attempting diablerie are made versus a difficulty of 2 \newline % Row Count 15 (+ 3) {\bf{Rewards:}} Upon completion of diablerie, the diablerist is overwhelmed by euphoria, and a Self-Control/Instincts roll is necessary (Diff. 10 - Humanity/Path) to avoid losing control. \newline % Row Count 19 (+ 4) The true benefit of diablerie becomes evident if the diablerist feeds on the vitae of a vampire of lower Generation (e.g., 9th gen. diablerizing 7th gen.). The diablerist literally steals the power and potency of the victim's own blood, and thus permanently lowers her own Generation by one. All benefits of the lowered Generation: a larger and more potent blood pool, the ability to Dominate more Kindred and, in some cases, the ability to increase Traits above 5 — are bestowed. \newline % Row Count 29 (+ 10) If the victim was of far greater power (5 or more Gen. levels) than the diablerist, the ST may rule that the predator lowers her Gen by more than one step. It would not be unreasonable for a 12th gen. neonate who drank the blood of a 3000-year-old 5th gen. to advance 3 or more Generations. \newline % Row Count 35 (+ 6) } \tn \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Diablerie (cont)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Drinking the vitae of elder vampires can temporarily increase the diablerist's Discipline levels by 1, 2, or more. These increased powers last for a single scene, unless the ST decides otherwise.% Row Count 5 (+ 5) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Blood Bonds}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{First drink:}} The drinker begins to experience intermittent but strong feelings about the vampire. She may dream of him, or find herself "coincidentally" frequenting places where he might show up. There is no mechanical effect at this stage, but it should be roleplayed. \newline % Row Count 6 (+ 6) {\bf{Second drink:}} The drinker's feelings grow strong enough to influence their behavior but not yet enslaved. She may act as she pleases, but might have to make a Willpower roll to take actions directly harmful to the vampire. The vampire's influence is such that he can persuade or command her with little effort (Social rolls against the thrall are at -1 difficulty) \newline % Row Count 14 (+ 8) {\bf{Third drink:}} Full-scale blood bond. A regnant may use the Dominate Discipline on a thrall, even without the benefit of eye contact. Additionally, should the thrall try to resist the Dominate (or similar mental control power) for some reason, the difficulty of such resistance is increased by two. Naturally, a higher-Generation vampire still cannot use Dominate on a lower-Generation thrall. \newline % Row Count 23 (+ 9) {\bf{Resisting the Bond:}} It's possible, though difficult, for a vampire to temporarily resist a blood bond. Doing so requires the player to make a Willpower roll (difficulty is typically 8, but can be modified based on the regnant's treatment and the thrall's Nature) and accumulate a number of successes equal to the number of times the thrall has partaken of the regnant's blood, to a maximum of difficulty 9. The thrall must then spend a Willpower point. Upon doing so, the bond is negated for a variable amount of time.% Row Count 34 (+ 11) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}