\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{lauramancer} \pdfinfo{ /Title (vtm-5e-storyteller-screen.pdf) /Creator (Cheatography) /Author (lauramancer) /Subject (VtM 5e Storyteller Screen Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A81E18} \definecolor{LightBackground}{HTML}{F9F0F0} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{VtM 5e Storyteller Screen Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{lauramancer} via \textcolor{DarkBackground}{\uline{cheatography.com/146848/cs/31832/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}lauramancer \\ \uline{cheatography.com/lauramancer} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 24th April, 2022.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{General Compulsions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\{\{width=20\}\}\{\{br=1\}\}{\bf{Compulsion}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{\{\{br=1\}\}1-3: Hunger\{\{nl\}\}4-5: Dominance\{\{nl\}\}6-7: Harm\{\{nl\}\}8-9: Paranoia\{\{nl\}\}10: Clan Compulsion} \tn % Row Count 3 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.04425 cm} x{1.04425 cm} x{1.04425 cm} x{1.04425 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Clan Compulsions}} \tn % Row 0 \SetRowColor{LightBackground} \{\{width=25\}\}\{\{br=1\}\}{\bf{Banu Haqim: {\emph{Judgment}} }} & \{\{width=25\}\}\{\{br=1\}\}{\bf{Brujah: {\emph{Rebellion}} }} & \{\{width=25\}\}\{\{br=1\}\}{\bf{Gangrel: {\emph{Feral Impulses}} }} & \{\{width=25\}\}{\bf{Hecata: {\emph{Morbidity}} }} \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} \{\{br=1\}\}The vampire is compelled to punish anyone seen to \seqsplit{transgress} against their personal creed, taking their blood as just vengeance for the crime.\{\{nl\}\}For one scene, the vampire must slake at least one Hunger from anyone, friend or foe, that acts against a \seqsplit{Conviction} of theirs. Failing to do so results in a \seqsplit{three-dice} penalty to all rolls until the \seqsplit{Compulsion} is satisfied or the scene ends. (If the one fed from is also a vampire, don't forget to test for \seqsplit{Bane-induced} Hunger frenzy.) & \{\{br=1\}\}The vampire takes a stand against whatever or whomever they see as the status quo in the situation, whether that's their leader, a viewpoint expressed by a potential vessel, or just the task they were supposed to do at the moment.\{\{nl\}\}Until they've gone against their orders or \seqsplit{expectations}, perceived or real, the vampire receives a two-dice penalty to all rolls. This \seqsplit{Compulsion} ends once they've managed to either make someone change their minds (by force if \seqsplit{necessary)} or done the opposite of what was expected of them. & \{\{br=1\}\}Returning to an \seqsplit{animalistic} state, the vampire regresses to a point where speech is hard, clothes are \seqsplit{uncomfortable}, and arguments are best settled with teeth and claws.\{\{nl\}\}For one scene, the vampire gains a \seqsplit{three-dice} penalty to all rolls involving \seqsplit{Manipulation} and \seqsplit{Intelligence}. They can only speak in one-word sentences during this time. & The Hecata are possessed of a peculiar curiosity paired with \seqsplit{detachment} from \seqsplit{compassion} and empathy, likely due to their frequent dealings with corpses and the wraiths of those who died tragic deaths. Their Blood urges them to study the \seqsplit{individuals} around them for signs of illness, frailty, or impending death. Until they have either predicted a death without \seqsplit{supernatural} means or solved the cause of a local one, the vampire suffers a \seqsplit{three-dice} penalty to other rolls until the scene ends. Note that their \seqsplit{conclusions} do not need to be \seqsplit{absolutely} correct, but should stay within the \seqsplit{boundaries} of the possible. \tn % Row Count 67 (+ 62) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.04425 cm} x{1.04425 cm} x{1.04425 cm} x{1.04425 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Clan Compulsions (cont)}} \tn % Row 2 \SetRowColor{LightBackground} \{\{br=1\}\}{\bf{Lasombra: {\emph{Ruthlessness}} }} & \{\{br=1\}\}{\bf{Malkavian: {\emph{Delusion}} }} & \{\{br=1\}\}{\bf{Ministry: {\emph{Transgression}} }} & {\bf{Nosferatu: {\emph{Cryptophilia}} }} \tn % Row Count 4 (+ 4) % Row 3 \SetRowColor{white} \{\{br=1\}\}To the Lasombra, failure is not an option. Their Blood will urge them to any act \seqsplit{conceivable} to reach their goals, whether in the moment or in Byzantine plots lasting \seqsplit{centuries.} Any setback is felt \seqsplit{profoundly} and they quickly escalate to the most ruthless of methods until they achieve their aims.\{\{nl\}\}The next time the vampire fails any action they receive a two-dice penalty to any and all rolls until a future attempt at the same action succeeds. Note that the above penalty applies to future attempts at the \seqsplit{triggering} action as well. & \{\{br=1\}\}Their \seqsplit{extrasensory} gifts running wild, the vampire \seqsplit{experiences} what might be truths or portents, but what others call figments of \seqsplit{imagination}, dredged up by Hunger.\{\{nl\}\}While still \seqsplit{functional}, the vampire's mind and \seqsplit{perceptions} are skewed. They receive a two-dice penalty to rolls involving Dexterity, \seqsplit{Manipulation}, Composure, and Wits as well as on rolls to resist terror frenzy, for one scene. & \{\{br=1\}\}Set teaches that \seqsplit{everyone's} mind and spirit are bound by invisible chains of their own making. Their Blood chafing at these bindings, the Minister suffers a burning need to break them. The vampire receives a two-dice penalty to all dice pools not relating to enticing someone \seqsplit{(including} \seqsplit{themselves)} to break a Chronicle Tenet or personal \seqsplit{Conviction}, causing at least one Stain and ending this \seqsplit{Compulsion}. & The need to know permeates the vampire. They become consumed with a hunger for secrets, to know that which few or no one knows, almost as strong as that for blood. They also refuse to share secrets with others, except in strict trade for greater ones.\{\{nl\}\}All actions not spent working toward learning a secret, no matter how big or small, receive a twodice penalty. The \seqsplit{Compulsion} ends when the vampire learns a secret big enough to be \seqsplit{considered} useful. Sharing this secret is optional. \tn % Row Count 59 (+ 55) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.04425 cm} x{1.04425 cm} x{1.04425 cm} x{1.04425 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Clan Compulsions (cont)}} \tn % Row 4 \SetRowColor{LightBackground} \{\{br=1\}\}{\bf{Ravnos: {\emph{Tempting Fate}} }} & \{\{br=1\}\}{\bf{Salubri: {\emph{Affective Empathy}} }} & \{\{br=1\}\}{\bf{Toreador: {\emph{Obsession}} }} & {\bf{Tremere: {\emph{Perfectionism}} }} \tn % Row Count 5 (+ 5) % Row 5 \SetRowColor{white} \{\{br=1\}\}The vampire is driven by their Blood to court danger. Haunted as they are by righteous fire burning its way up their lineage, why not? The next time the vampire is faced with a problem to solve, any attempt at a solution short of the most daring or dangerous incurs a two-dice penalty. (Suitably flashy and risky attempts can even merit bonus dice for this \seqsplit{occasion.)} The Daredevil is free to convince any fellows to do things their way, but is just as likely to go at it alone. The \seqsplit{Compulsion} persists until the problem is solved or further attempts become \seqsplit{impossible}. & \{\{br=1\}\}When a Salubri suffers a \seqsplit{Compulsion}, the Kindred becomes \seqsplit{overwhelmed} with empathy for a personal problem that afflicts someone in the scene, seeking to further its \seqsplit{resolution}. The scale of the personal problem isn't \seqsplit{important;} the Salubri \seqsplit{understands} that sometimes suffering is part of a \seqsplit{cumulative} situation and not an isolated stimulus. Any action not taken toward \seqsplit{mitigating} that personal tragedy incurs a two-dice penalty. The \seqsplit{Compulsion} persists until the \seqsplit{sufferer's} burden is eased or a more immediate crisis \seqsplit{supersedes} it, or the end of the scene. & \{\{br=1\}\}Enraptured by beauty, the vampire becomes \seqsplit{temporarily} obsessed with a singular gorgeous thing, able to think of nothing else.\{\{nl\}\}Pick one feature, such as a person, a song, an artwork, blood spatter, or even a sunrise. \seqsplit{Enraptured}, the vampire can hardly take their attention from it, and if spoken to, they only talk about that subject. Any other actions receive a two-dice penalty. This \seqsplit{Compulsion} lasts until they can no longer perceive the beloved object, or the scene ends. & Nothing but the best satisfies the vampire. Anything less than \seqsplit{exceptional} \seqsplit{performance} instills a profound sense of failure, and they often repeat tasks \seqsplit{obsessively} to get them "just right."\{\{nl\}\}Until the vampire scores a critical win on a Skill roll or the scene ends, the vampire labors under a two-dice penalty to all dice pools. Reduce the penalty to one die for a repeated action, and remove it entirely on a second repeat. \tn % Row Count 63 (+ 58) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.04425 cm} x{1.04425 cm} x{1.04425 cm} x{1.04425 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Clan Compulsions (cont)}} \tn % Row 6 \SetRowColor{LightBackground} \{\{br=1\}\}{\bf{Tzimisce: {\emph{Covetousness}} }} & \{\{br=1\}\}{\bf{Ventrue: {\emph{Arrogance}} }} & ⠀ & ⠀ \tn % Row Count 4 (+ 4) % Row 7 \SetRowColor{white} \{\{br=1\}\}When a Tzimisce suffers a \seqsplit{Compulsion}, the Kindred becomes obsessed with \seqsplit{possessing} something in the scene, desiring to add it to their \seqsplit{proverbial} hoard. This can be anything from an object to a piece of property to an actual person. Any action not taken toward this purpose incurs a two-dice penalty. The \seqsplit{Compulsion} persists until ownership is \seqsplit{established} (the \seqsplit{Storyteller} decides what \seqsplit{constitutes} ownership in the case of a \seqsplit{non-object)} or the object of desire becomes \seqsplit{unattainable}. & \{\{br=1\}\}The need to rule rears its head in the vampire. They stop at nothing to assume command of a situation.\{\{nl\}\}Someone must obey an order from the vampire. Any action not directly \seqsplit{associated} with \seqsplit{leadership} receives a two-dice penalty. This \seqsplit{Compulsion} lasts until an order has been obeyed, though the order must not be \seqsplit{supernaturally} enforced, such as through Dominate. & ⠀ & ⠀ \tn % Row Count 53 (+ 49) \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Frenzy}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\{\{width=24\}\}\{\{colspan=2\}\}{\bf{Fury Frenzy}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{\{\{colspan=2\}\}A vampire in fury frenzy stops at nothing to tear the cause of the provocation to pieces, often together with anyone nearby: friend or foe.\{\{nl\}\}After destroying the subject of their ire, the vampire can make a Willpower test at Difficulty 3 (or 5 if other enemies remain standing). Success ends the frenzy, while failing drives them deeper into the rage; they keep slaying anyone in the vicinity unless subdued.} \tn % Row Count 10 (+ 9) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Provocation}}} \tn % Row Count 11 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Physical provocation or harassment} \tn % Row Count 12 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Insulted by inferior} \tn % Row Count 13 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Public humiliation} \tn % Row Count 14 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Friend killed} \tn % Row Count 15 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Lover or Touchstone hurt} \tn % Row Count 16 (+ 1) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Lover or Touchstone killed} \tn % Row Count 17 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Riding the Wave}} \newline A vampire can also choose to {\emph{Ride the Wave}}, intentionally succumbing to the frenzy without making a test, in which case the player retains control of the character during the frenzy.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Humanity}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Humanity}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{10} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{9} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{8} \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{7} \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{6} \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{5} \tn % Row Count 7 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{4} \tn % Row Count 8 (+ 1) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{3} \tn % Row Count 9 (+ 1) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{2} \tn % Row Count 10 (+ 1) % Row 10 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{1} \tn % Row Count 11 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{3.28482 cm} x{1.69218 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Messy Criticals and Bestial Failures}} \tn % Row 0 \SetRowColor{LightBackground} \{\{width=50\}\}{\bf{Messy Criticals}} & {\bf{Bestial Failures}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Gain one or more Stains (V5 p. 239). & Act out a Compulsion. \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Breach the Masquerade. & ⠀ \tn % Row Count 5 (+ 1) % Row 3 \SetRowColor{white} Lose a reparable dot from an Advantage. & ⠀ \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} Fail the test as the Beast clouds the senses, causes a messy result, or otherwise makes a quiet solution unattainable. & ⠀ \tn % Row Count 12 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Hunting Grounds}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{5.377cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/lauramancer_1650818187_image_2022-04-24_183625616.png}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Turn order}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Already engaged close combat} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Ranged combat} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Newly initiated close combat} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Everything else} \tn % Row Count 4 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Advanced Combat}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{All-out attack}} \newline % Row Count 1 (+ 1) Grants a +1 damage bonus (emptying a ranged weapon if using one) while foregoing defending against attacks this turn. \newline % Row Count 4 (+ 3) If the all-out attack misses, anyone acting against the combatant get +1 die next turn. \newline % Row Count 6 (+ 2) Cannot be used as a surprise attack. \newline % Row Count 7 (+ 1) {\bf{All-out defense}} \newline % Row Count 8 (+ 1) Bonus die to all defensive rolls this turn while foregoing all other actions except for a minor action. \newline % Row Count 11 (+ 3) Possibility of immunity versus ranged attacks if there is cover to completely cut line of sight. \newline % Row Count 13 (+ 2) {\bf{Called shots}} \newline % Row Count 14 (+ 1) Subtract 1 to 4 successes depending on difficulty. \newline % Row Count 16 (+ 2) {\bf{Criticals in combat}} \newline % Row Count 17 (+ 1) Criticals versus mortals automatically incapacitate. \newline % Row Count 19 (+ 2) Messy Criticals versus mortals are usually lethal. \newline % Row Count 21 (+ 2) {\bf{Maneuvers}} \newline % Row Count 22 (+ 1) Perform an action (roll) this turn to get an advantageous position (1-3 dice bonus) next turn. \newline % Row Count 24 (+ 2) {\emph{E.g., flank, fake retreat to surprise attack, analyzing a foe to deliver the perfect insult.}} \newline % Row Count 26 (+ 2) {\bf{Surprise attacks}} \newline % Row Count 27 (+ 1) First attack is made versus Difficulty 1.% Row Count 28 (+ 1) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} x{4.4793 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Crippling Injuries (1d10 + Agg when impaired)}} \tn % Row 0 \SetRowColor{LightBackground} 1-6 & Stunned: Spend 1 willpower or lose a turn \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 7-8 & Head Trauma: Physical -1, Mental -2 \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} 9-10 & Broken limb: -3 when using limb \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} & Blinded: -3 rolls requiring sight \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} 11 & Severe wound: -2 all rolls, +1 all damage \tn % Row Count 7 (+ 2) % Row 5 \SetRowColor{white} 12 & Crippled: Lose a limb \tn % Row Count 8 (+ 1) % Row 6 \SetRowColor{LightBackground} 13+ & Torpor or death \tn % Row Count 9 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Difficulties}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{5.377cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/lauramancer_1650819870_image_2022-04-24_190429163.png}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Blood Potency}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{5.377cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/lauramancer_1650810191_image_2022-04-24_162308514.png}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.01388 cm} p{0.59501 cm} x{1.96811 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Blood Temperament}} \tn % Row 0 \SetRowColor{LightBackground} \{\{colspan=2\}\}1-5: Well-balanced, negligible Resonance & & No effect \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \{\{colspan=2\}\}6-8: Fleeting & & Allows development of discipline \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} \{\{rowspan=2\}\}9-0: Roll again & 1-8: \seqsplit{Intense} & As fleeting.\{\{nl\}\}One die bonus to the Resonance's disciplines until the next feeding or Hunger 5. \tn % Row Count 12 (+ 6) % Row 3 \SetRowColor{white} & 9-0: Acute & As intense.\{\{nl\}\}Provides dycrasia (V5 p. 230). \tn % Row Count 15 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.84149 cm} x{3.13551 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Close Combat}} \tn % Row 0 \SetRowColor{LightBackground} \{\{width=50\}\}Unarmed & \{\{width=50\}\}Strength + Brawl \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} One-handed melee & Dexterity + Melee \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Two-handed melee & Strength + Melee \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} Firearm & Strength + Firearms \tn % Row Count 7 (+ 1) % Row 4 \SetRowColor{LightBackground} Defending & Dexterity + Athletics \tn % Row Count 9 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Firearms in CQC suffer -2 dice for targeting someone not engaged in melee with the shooter, -2 dice for large firearms, and impose no penalty to the defender for lack of cover.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.84149 cm} x{3.13551 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Close Combat - Grappling \& Biting}} \tn % Row 0 \SetRowColor{LightBackground} \{\{width=50\}\}Grapple & \{\{width=50\}\}Strength + Brawl \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Hold grappled foe & Strength + Brawl \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Attack grappled foe & Strength + Brawl \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{\{\{colspan=2\}\}If a grappled combatant wins the close combat contest, they escape and can move freely the next round.} \tn % Row Count 9 (+ 3) % Row 4 \SetRowColor{LightBackground} \{\{bt=2\}\}Bite attack & \{\{bt=2\}\}Strength + Brawl*\{\{nl\}\}Deal 2 Aggravated Damage\{\{nl\}\}Foe becomes grappled \tn % Row Count 13 (+ 4) % Row 5 \SetRowColor{white} Feed from bitten mortal & Strength + Brawl\{\{nl\}\}Deal 1 Aggravated Damage\{\{nl\}\}Slake 1 Hunger (pg 213) \tn % Row Count 17 (+ 4) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{\{\{colspan=2\}\}If a bitten combatant wins the close combat contest, they escape and can move freely the next round.} \tn % Row Count 20 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{4.4793 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Weapons Damage Value}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Improvised}}, stake* & +0 \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} {\bf{Light impact}} (brass knuckles) & +1 \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} {\bf{Heavy impact}} (baton, club, tire iron, baseball bat)\{\{nl\}\}{\bf{Light piercing}} (crossbow bolt, switchblade)\{\{nl\}\}{\bf{Light gunshot}} (.22 pistol) & +2 \tn % Row Count 6 (+ 4) % Row 3 \SetRowColor{white} {\bf{Heavy melee}} (broadsword, fire axe)\{\{nl\}\}{\bf{Medium gunshot}} (.308 rifle (singleshot), 9 mm pistol, shotgun at effective range) & +3 \tn % Row Count 10 (+ 4) % Row 4 \SetRowColor{LightBackground} {\bf{Huge melee}} (claymore, steel beam)\{\{nl\}\}{\bf{Heavy gunshot}} (12-gauge shotgun (close range only), .357 Magnum) & +4 \tn % Row Count 14 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{* If an attacker with a wooden stake succeeds at a called shot to a vampire's heart and inflicts 5+ damage, the stake pierces the vampire's heart and paralyzes them.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Slaking Hunger}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{5.377cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/lauramancer_1650813354_image_2022-04-24_171549830.png}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.28156 cm} x{2.10542 cm} x{1.19002 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Blood Resonance}} \tn % Row 0 \SetRowColor{LightBackground} \{\{width=33\}\}{\bf{Resonance}} & {\bf{Emotions and Conditions}} & {\bf{Disciplines}} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} 1-2: Choleric & Angry, violent, bullying, passionate, envious & Celerity, Potence \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} 3-5: Melancholy & Sad, scared, intellectual, depressed, grounded & Fortitude, Obfuscate \tn % Row Count 9 (+ 3) % Row 3 \SetRowColor{white} 6-8: Phlegmatic & Lazy, apathetic, calm, controlling, sentimental & Auspex, Dominate \tn % Row Count 12 (+ 3) % Row 4 \SetRowColor{LightBackground} 9-0: Sanguine & Horny, happy, addicted, active, flighty, enthusiastic & Blood Sorcery, Presence \tn % Row Count 15 (+ 3) % Row 5 \SetRowColor{white} None & Psychopathic, emotionally detached & Oblivion \tn % Row Count 17 (+ 2) % Row 6 \SetRowColor{LightBackground} Animal Blood & - & Animalist, Protean \tn % Row Count 19 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{5.377cm}}{Blood outside the body for over 15 minutes loses its Resonance.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.74195 cm} x{3.23505 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Ranged Combat}} \tn % Row 0 \SetRowColor{LightBackground} \{\{width=50\}\}Quick-draw & \{\{width=50\}\}Dexterity + Firearms \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Firefight & Composure + Firearms \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} Sniping & Resolve + Firearms \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} Throwing & Dexterity + Athletics \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} Defending & Dexterity + Athletics\{\{nl\}\}Result is 1 if stationary \tn % Row Count 7 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Higher fire rate or willingness to empty a full clip or magazine grant +1 dice. \newline Firing beyond the effective range of a weapon suffer -2 dice.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.53827 cm} x{2.43873 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Ranged Combat - Cover}} \tn % Row 0 \SetRowColor{LightBackground} \{\{width=50\}\}No cover & \{\{width=50\}\}-2 dice \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Concealment & -1 dice \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Hard cover & +0 dice \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Entrechment & +1 dice \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} Murder hole & +2 dice \tn % Row Count 5 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.83689 cm} x{2.14011 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Armor Value}} \tn % Row 0 \SetRowColor{LightBackground} Reinforced clothing/heavy leathers & 2 (0 versus bullets) \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Ballistic cloth & 2 \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} Kevlar vest/flak jacket & 4 \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} Tactical SWAT/military armor & 6\{\{nl\}\}-1 die to Dexterity \tn % Row Count 7 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Armor value converts that much aggravated damage to superficial damage, which is then halved as usual.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}