\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{konsnos (konsnos)} \pdfinfo{ /Title (c-and-unity-monobehaviour.pdf) /Creator (Cheatography) /Author (konsnos (konsnos)) /Subject (C\# \& Unity MonoBehaviour Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{36A370} \definecolor{LightBackground}{HTML}{F2F9F6} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{C\# \& Unity MonoBehaviour Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{konsnos (konsnos)} via \textcolor{DarkBackground}{\uline{cheatography.com/31797/cs/9706/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}konsnos (konsnos) \\ \uline{cheatography.com/konsnos} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 4th November, 2016.\\ Updated 4th November, 2016.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{x{2.63781 cm} x{2.33919 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{C\#}} \tn % Row 0 \SetRowColor{LightBackground} using & Include namespace \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} class & Define name \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} // comment & Comment: Same line \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} /* comment */ & Comment: Multiple lines \tn % Row Count 5 (+ 2) % Row 4 \SetRowColor{LightBackground} private, protected, public & Access specifiers \tn % Row Count 7 (+ 2) % Row 5 \SetRowColor{white} bool & Variable: true or false \tn % Row Count 9 (+ 2) % Row 6 \SetRowColor{LightBackground} int & Variable: Integer number \tn % Row Count 11 (+ 2) % Row 7 \SetRowColor{white} float & Variable: decimal number \tn % Row Count 13 (+ 2) % Row 8 \SetRowColor{LightBackground} string & Variable: Text \tn % Row Count 14 (+ 1) % Row 9 \SetRowColor{white} null & Empty nothing \tn % Row Count 15 (+ 1) % Row 10 \SetRowColor{LightBackground} + - * / \% ++ -{}- & Math functions \tn % Row Count 16 (+ 1) % Row 11 \SetRowColor{white} if({\emph{condition}})\{{\emph{code}}\}...else if({\emph{condition}})\{{\emph{code}}\}...else \{{\emph{code}}\} & Conditional statements \tn % Row Count 20 (+ 4) % Row 12 \SetRowColor{LightBackground} == != \textgreater{} \textless{} & Relational operators \tn % Row Count 22 (+ 2) % Row 13 \SetRowColor{white} \&\& || & Logical operators \tn % Row Count 23 (+ 1) % Row 14 \SetRowColor{LightBackground} switch()\{case {\emph{var}}: {\emph{code}} break; default: {\emph{code}} break;\} & Similar to if conditional statement \tn % Row Count 26 (+ 3) % Row 15 \SetRowColor{white} Expression ? true: false; & Similar to if \tn % Row Count 28 (+ 2) % Row 16 \SetRowColor{LightBackground} while(condition)\{{\emph{code}}\} & Loop: while \tn % Row Count 30 (+ 2) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.63781 cm} x{2.33919 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{C\# (cont)}} \tn % Row 17 \SetRowColor{LightBackground} for({\emph{init}};{\emph{condition}};{\emph{increment}}) \{{\emph{code}}\} & Loop: for \tn % Row Count 3 (+ 3) % Row 18 \SetRowColor{white} do\{{\emph{code}}\}while({\emph{condition}}) & Loop: do...while \tn % Row Count 5 (+ 2) % Row 19 \SetRowColor{LightBackground} int{[}{]} vars = new int{[}10{]}; & Array wich contains 10 integers \tn % Row Count 7 (+ 2) % Row 20 \SetRowColor{white} vars{[}0{]} = 2; & Assign to an index of an array \tn % Row Count 9 (+ 2) % Row 21 \SetRowColor{LightBackground} float{[}{]} vars = new int{[}2{]}\{10f,20f\}; & Another array \tn % Row Count 11 (+ 2) % Row 22 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{{\bf{Methods}}} \tn % Row Count 12 (+ 1) % Row 23 \SetRowColor{LightBackground} public void DoSmth()\{{\emph{code}}\} & Function definition \tn % Row Count 14 (+ 2) % Row 24 \SetRowColor{white} private void Add(int num1, int num2)\{{\emph{code}}\} & Function with parameters \tn % Row Count 17 (+ 3) % Row 25 \SetRowColor{LightBackground} private int Sum()\{{\emph{code}} return {\emph{int}};\} & Function with return type \tn % Row Count 19 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.09034 cm} x{2.88666 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{MonoBehaviour}} \tn % Row 0 \SetRowColor{LightBackground} Awake() & Called once before everything else \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} OnEnable() & When a GameObject becomes active \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Start() & Called once after the Awake, before the Update \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} Update() & Called every frame. Use Time.deltaTime for time relevant code \tn % Row Count 9 (+ 3) % Row 4 \SetRowColor{LightBackground} FixedUpdate() & Called every fixed framerate frame. Used when dealing with Rigidbody. \tn % Row Count 12 (+ 3) % Row 5 \SetRowColor{white} Instantiate & Creates a copy of the original object \tn % Row Count 14 (+ 2) % Row 6 \SetRowColor{LightBackground} Destroy & Remvoes a gameobject, or component. \tn % Row Count 16 (+ 2) % Row 7 \SetRowColor{white} GetComponent \textless{}{\emph{Type}}\textgreater{}() & Returns the component of {\emph{Type}} if the game object has one attached \tn % Row Count 19 (+ 3) % Row 8 \SetRowColor{LightBackground} \seqsplit{gameobject.transform.position} & Vector3 Position of a GameObject \tn % Row Count 21 (+ 2) % Row 9 \SetRowColor{white} \seqsplit{gameobject.transform.rotation} & Quaternion rotation of a GameObject \tn % Row Count 23 (+ 2) % Row 10 \SetRowColor{LightBackground} \seqsplit{Quaternion.Euler} & Returns the quaternion of euler rotation \tn % Row Count 25 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Other Components}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{{\bf{Collider}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \seqsplit{OnCollisionEnter(2D)} & Called when this collider/rigidbody has begun touching another rigidbody/collider \tn % Row Count 5 (+ 4) % Row 2 \SetRowColor{LightBackground} \seqsplit{OnCollisionExit(2D)} & Called when this collider/rigidbody has stopped touching another rigidbody/collider. \tn % Row Count 9 (+ 4) % Row 3 \SetRowColor{white} \seqsplit{OnTriggerEnter(2D)} & Called when this Collider other enters a trigger Collider. \tn % Row Count 12 (+ 3) % Row 4 \SetRowColor{LightBackground} \seqsplit{OnTriggerExit(2D)} & Called when this Collider other has stopped touching a trigger collider. \tn % Row Count 15 (+ 3) % Row 5 \SetRowColor{white} isTrigger & Triggers collision without physics \tn % Row Count 17 (+ 2) % Row 6 \SetRowColor{LightBackground} \seqsplit{Physics.Raycast} & Checks if there are colliders in a line \tn % Row Count 19 (+ 2) % Row 7 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{{\bf{RigidBody}}} \tn % Row Count 20 (+ 1) % Row 8 \SetRowColor{LightBackground} isKinematic & Controls whether physics affects the rigidbody. \tn % Row Count 22 (+ 2) % Row 9 \SetRowColor{white} useGravity & Controls whether gravity affects this rigidbody. \tn % Row Count 24 (+ 2) % Row 10 \SetRowColor{LightBackground} AddForce & Applies a force of a vector to the rigidbody \tn % Row Count 26 (+ 2) % Row 11 \SetRowColor{white} AddTorque & Adds torque to the rigidbody \tn % Row Count 28 (+ 2) % Row 12 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{{\bf{Other}}} \tn % Row Count 29 (+ 1) % Row 13 \SetRowColor{white} \seqsplit{Input.GetKeyDown("Fire1")} & Returns true or false for key \tn % Row Count 31 (+ 2) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Other Components (cont)}} \tn % Row 14 \SetRowColor{LightBackground} Lerp & Linear interpolation between values in time from 0 to 1 \tn % Row Count 3 (+ 3) % Row 15 \SetRowColor{white} Mathf & Math functions \tn % Row Count 4 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}