\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{kaarterdme} \pdfinfo{ /Title (catan-rise-of-the-inkas.pdf) /Creator (Cheatography) /Author (kaarterdme) /Subject (Catan: Rise of the Inkas Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{278D99} \definecolor{LightBackground}{HTML}{F1F7F8} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Catan: Rise of the Inkas Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{kaarterdme} via \textcolor{DarkBackground}{\uline{cheatography.com/47329/cs/18080/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}kaarterdme \\ \uline{cheatography.com/kaarterdme} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 30th November, 2018.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Settle the Andes}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{5.377cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/kaarterdme_1543509623_694241_catan_aufstieg_der_inka_i_0.jpg}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{SET UP}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{5.377cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/kaarterdme_1543516499_catan01.png}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{TURN ORDER}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{When it is your turn, take the following actions in the following order:} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{\{\{ac\}\}{\bf{Production Phase}}} \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{You must roll the 2 dice to determine which hex(es) produce this turn.} \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{All players earn resources/goods cards from your production roll.} \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{\{\{ac\}\}{\bf{Trade and Build Phase}}} \tn % Row Count 8 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{You may trade and build in any order. For example, you may trade, build, trade again, and build again.} \tn % Row Count 11 (+ 3) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{} \tn % Row Count 11 (+ 0) % Row 7 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{After you complete your actions, pass the dice to the player on your left.} \tn % Row Count 13 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{{\bf{Important:}} During your turn, you may play 1 of your development cards. you can play it {\emph{before}} (but not during) the production phase, or during the combined trade/build phase.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{PRODUCTION PHASE}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{5.377cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/kaarterdme_1543511340_catan02.png}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{The 5 familiar hexes produce wood, wool, ore, potato, and stone. There are 3 new hexes that produce "goods."} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{3.33459 cm} x{1.64241 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{PRODUCTION PHASE}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{\{\{ac\}\}{\bf{HEXES THAT PRODUCE RESOURCES}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Forest & Wood \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Quarries & Stone \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Pasture & Wool \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} Farmland & Potato\textasciicircum{}1\textasciicircum{} \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} Mountains & Ore \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{\{\{ac\}\}{\bf{HEXES THAT PRODUCE GOODS}}} \tn % Row Count 7 (+ 1) % Row 7 \SetRowColor{white} Jungle & Feathers \tn % Row Count 8 (+ 1) % Row 8 \SetRowColor{LightBackground} Jungle Plaintation & Coca \tn % Row Count 9 (+ 1) % Row 9 \SetRowColor{white} Fishing Grounds & Fish \tn % Row Count 10 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{\textasciicircum{}1\textasciicircum{}Replaces the {\emph{Grain}} resource from base game} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{PRODUCTION PHASE - GOODS}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{You cannot use goods cards directly to {\emph{build}}.} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{You only use them to {\emph{trade}}.} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{You keep them hidden from your opponents in your hand, together with your resource cards.} \tn % Row Count 4 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{You include them in the count when anyone roles a "7."} \tn % Row Count 6 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Like resource cards, you may rob them from an opponent's hand when the robber is activated.} \tn % Row Count 8 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.14011 cm} x{2.83689 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{TRADE}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{\{\{ac\}\}{\bf{Trade with Players:}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{You may trade resource and/or goods cards (but {\emph{never development}} cards).} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{You can only trade with the active player. The active player may trade with any other player.} \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{\{\{ac\}\}{\bf{Trade with the Supply:}}} \tn % Row Count 6 (+ 1) % Row 4 \SetRowColor{LightBackground} {\bf{3:1 for matching resources}} & Return 3 identical resource cards \& take 1 different resource or good. \tn % Row Count 10 (+ 4) % Row 5 \SetRowColor{white} {\bf{2:1 for matching goods}} & Return 2 identical goods cards \& take 1 different resource or good. \tn % Row Count 14 (+ 4) % Row 6 \SetRowColor{LightBackground} {\bf{3:2 for different goods}} & Return a set of 3 different goods cards \& take any 2 {\emph{resource}} cards (but not goods). \tn % Row Count 18 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{BUILD}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{Roads:}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{There are no paths\textasciicircum{}1\textasciicircum{} between jungle hexes or between jungle hexes and the frame.} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{There are no paths between sea hexes or between sea hexes and the frame.} \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Roads may not be built between jungle hexes, between sea hexes, or between these hexes and the frame.} \tn % Row Count 8 (+ 3) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{Settlements:}}} \tn % Row Count 9 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Each settlement is worth 1 culture point. As soon as you place 1 settlement on the board, place 1 culture marker on the next unoccupied space on your culture board.} \tn % Row Count 13 (+ 4) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Settlements can only be built on intersections that are boarded by a path.} \tn % Row Count 15 (+ 2) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{Cities:}}} \tn % Row Count 16 (+ 1) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{A city produce twice as much income from adjacent hexes as settlements.} \tn % Row Count 18 (+ 2) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{A city is worth 2 culture points, since a city replaces a settlement, only place 1 culture point on your culture board.} \tn % Row Count 21 (+ 3) % Row 10 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{For each of your tribes, you may only build 1 city.} \tn % Row Count 23 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\textasciicircum{}1\textasciicircum{}The beige-colored edges around hexes are called "paths."} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.54287 cm} x{3.43413 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{BUILDING COSTS}} \tn % Row 0 \SetRowColor{LightBackground} Road & 1 Wood + 1 Stone \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Settlement & 1 Wood + 1 Stone + 1 Potato + 1 Wool \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} City & 2 Potato + 3 Ore \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} Development Card & 1 Potato + 1 Wool + 1 Ore \tn % Row Count 6 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{DEVELOPMENT CARDS}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{You may play exactly 1 development card per turn. You may not play a development card during the turn you purchased it.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{When you buy a development card, draw the top card from the supply in the card tray.} \tn % Row Count 5 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Keep your development cards secret from your opponents until you play them. They do not count towards your hand size. You may not trade them.} \tn % Row Count 8 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{The cards marked with a "2" on the back only come into play as soon as {\emph{all}} players have begun their second tribe. Place the "2" cards {\emph{under}} the remaining "1" cards.} \tn % Row Count 12 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{THE ROBBER}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{If you roll a "7," activate the robber} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{If any player has 8\textasciicircum{}1\textasciicircum{} or more cards, they must choose half of their cards and return to the supply.} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{If anyone has an odd number of cards they may round down in their favor.} \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Next, move the robber} \tn % Row Count 6 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{\textasciicircum{}1\textasciicircum{}Each face up {\emph{Combat Arts}} card increases your hand limit by 1.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}