\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{jholst} \pdfinfo{ /Title (dm-screen.pdf) /Creator (Cheatography) /Author (jholst) /Subject (DM Screen Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{0812A3} \definecolor{LightBackground}{HTML}{F7F7FC} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{DM Screen Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{jholst} via \textcolor{DarkBackground}{\uline{cheatography.com/34204/cs/27927/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}jholst \\ \uline{cheatography.com/jholst} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 23rd July, 2024.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Things to do on a Turn}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Move up to your speed} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Take one Action and one Bonus Action} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Communicate with speech, gestures or both} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Interact with one object or feature.} \tn % Row Count 4 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.29402 cm} x{3.68298 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Actions}} \tn % Row 0 \SetRowColor{LightBackground} Attack & Make a melee or ranged attack \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Cast a Spell & Cast a spell with a casting time of 1 action \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} Dash & Move your current speed a second time \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} Disengage & Your movement does not provoke attacks of opportunity \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} Dodge & Attacks against you are at disadvantage if movement is greater than 0 and not incapacitated. Advantage on Dex saves \tn % Row Count 11 (+ 4) % Row 5 \SetRowColor{white} Escape Grapple & Athletics or Acrobatic check contested by Grappler's Athletics check \tn % Row Count 14 (+ 3) % Row 6 \SetRowColor{LightBackground} Grapple & Target no more than 1 size larger. When attacking, forego weapon to attempt. Athletics check contested by Athletics or Acrobatics. Target has Grappled Condition if successful \tn % Row Count 21 (+ 7) % Row 7 \SetRowColor{white} Help & Target gains advantage on next ability check before your next turn \tn % Row Count 24 (+ 3) % Row 8 \SetRowColor{LightBackground} Hide & Stealth check to become hidden \tn % Row Count 26 (+ 2) % Row 9 \SetRowColor{white} Improvise & Action not described here \tn % Row Count 27 (+ 1) % Row 10 \SetRowColor{LightBackground} Ready & Prep for action later in round. Must determine trigger. Spend reaction to perform readied action at end of trigger. Spells require concentration until triggered \tn % Row Count 33 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.29402 cm} x{3.68298 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Actions (cont)}} \tn % Row 11 \SetRowColor{LightBackground} Search & Perception or Investigation check \tn % Row Count 2 (+ 2) % Row 12 \SetRowColor{white} Shove & As Grapple but success is either target prone or 5' away (grappler's choice) \tn % Row Count 5 (+ 3) % Row 13 \SetRowColor{LightBackground} Stabilize & Healer's Kit or Medicine Check (DC10) to stabilize dying creature \tn % Row Count 8 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Interactions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Draw or sheathe a weapon} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Open or close a door} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Withdraw an item from your pack} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Pick up a dropped or unattended item} \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Hand an item to another player} \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Throw a lever or switch} \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Turn a key in a lock} \tn % Row Count 7 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Pull the hood of your cloak up} \tn % Row Count 8 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Suffocation}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Can hold breath for minutes equal to 1+ Con Mod (min 30 sec)} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{When out of breath or choking - survive for number of rounds equal to Con Mod (min 1)} \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Next turn drop to 0 hp -{}- cannot regain hp or be stabilized until able to breathe} \tn % Row Count 6 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Mounted Combat}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Mount/Dismount = 1/2 Movement speed} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If you are knocked prone or mount is moved against its will, DC10 Dex save or fall off mount, landing prone.} \tn % Row Count 4 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{If mount is knocked prone, can use reaction to dismount and land on feet, otherwise dismounted and knocked prone} \tn % Row Count 7 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{While mounted either control mount or allow to act independent. Intelligent mounts act independent} \tn % Row Count 9 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Control Mount: Initiative matches yours, moves as you direct, 3 actions: Dash, Disengage, Dodge} \tn % Row Count 11 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Independent Mount: Retains initiative. Moves as it wishes} \tn % Row Count 13 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{If mount provokes opportunity attack, attacker can target mount or rider} \tn % Row Count 15 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Concentration}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{{\bf{The following factors can break concentration}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{~~Casting another spell that requires concentration} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{~~Taking Damage. Con Save to keep concentration\{\{nl\}\} ~~DC=10 or half damage, whichever is higher} \tn % Row Count 6 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{~~Incapacitated or killed} \tn % Row Count 7 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{~~Enormous distraction\{\{nl\}\}~~DC 10 Con save to maintain} \tn % Row Count 9 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Falling}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{1d6 Bludgeoning for every 10' falling (max 20d6)} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Land prone, unless you avoid taking damage} \tn % Row Count 2 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{4.42953 cm} p{0.54747 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Improvising Damage}} \tn % Row 0 \SetRowColor{LightBackground} Burned by coals, Hit by falling bookcase & 1d10 \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Struck by lightning, Stumbling into a fire & 2d10 \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Hit by falling rubble, Step into vat of acid & 4d10 \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} Wading through lava, Crushed by rocks & 10d10 \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} Submerged in lava, Hit by crashing fort & 18d10 \tn % Row Count 10 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.84149 cm} x{3.13551 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Damage and Dying}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Unconscious}} & 0 hp \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{Death Saving Throws}} & Whenever turn starts at 0 hp.\{\{nl\}\}10+ = success\{\{nl\}\} 3 successes = stable\{\{nl\}\} 3 failures = death\{\{nl\}\}Roll of1 = 2 failures\{\{nl\}\}Roll of 20 = stable and 1hp \tn % Row Count 9 (+ 7) % Row 2 \SetRowColor{LightBackground} {\bf{Damage at 0 hp}} & Damage at 0 hp = death save fail\{\{nobreak\}\}\{\{nl\}\}Crit = 2 fails\{\{nl\}\}If damage is \textgreater{}= hp max, death \tn % Row Count 13 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.09494 cm} x{3.88206 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Cover}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Degree}} & {\bf{Effect}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Half Cover & +2 to AC +2 To Dex save \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} 3/4 Cover & +5 to AC +5 to Dex save \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} Total Cover & Cannot be targeted directly by att or spell \tn % Row Count 8 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Surprise}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Compare Stealth of hidden vs Passive Perception of opposing side} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Anyone that fails is surprised} \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Surprised = no action, move or reaction first round of combat.} \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If neither side tries to be stealthy, no one is surprised} \tn % Row Count 7 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Stealth}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Cant attempt if target is looking at you. \newline % Row Count 1 (+ 1) If their Passive Perception is higher than your Stealth roll, they detect you. \newline % Row Count 3 (+ 2) They can roll Perception if they are actively looking for you. \newline % Row Count 5 (+ 2) If you are hidden you have advantage on attack rolls against creatures that cannot see you. \newline % Row Count 7 (+ 2) Attacking out of Stealth reveals you% Row Count 8 (+ 1) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.92234 cm} x{1.32733 cm} x{1.32733 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Donning and Doffing Armor}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Category}} & {\bf{Don}} & {\bf{Doff}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Light & 1 min & 1 min \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Medium & 5 min & 1 min \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Heavy & 10 min & 5 min \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} Shield & 1 action & 1 action \tn % Row Count 5 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Spellcasting Services}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Formula for calculating Spellcasting services:\{\{nl\}\}(Spell Level)\textasciicircum{}2\textasciicircum{}x10+(Consumed Materialsx2)+(Non- \newline % Row Count 3 (+ 3) Consumed Materials x .1)% Row Count 4 (+ 1) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{4.13091 cm} x{0.84609 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Tavern / Inn Prices}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Item}} & {\bf{Cost}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Ale & -{}- \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} ~~Gallon & 2sp \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} ~~Mug & 4cp \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} Inn Stay (per day) & -{}- \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} ~~Squalid & 7cp \tn % Row Count 7 (+ 1) % Row 6 \SetRowColor{LightBackground} ~~Poor & 1sp \tn % Row Count 8 (+ 1) % Row 7 \SetRowColor{white} ~~Modest & 5sp \tn % Row Count 9 (+ 1) % Row 8 \SetRowColor{LightBackground} ~~Comfortable & 8sp \tn % Row Count 10 (+ 1) % Row 9 \SetRowColor{white} ~~Wealthy & 2gp \tn % Row Count 11 (+ 1) % Row 10 \SetRowColor{LightBackground} ~~Aristocratic & 4gp \tn % Row Count 12 (+ 1) % Row 11 \SetRowColor{white} Meals (per day) & -{}- \tn % Row Count 13 (+ 1) % Row 12 \SetRowColor{LightBackground} ~~Squalid & 3cp \tn % Row Count 14 (+ 1) % Row 13 \SetRowColor{white} ~~Poor & 6cp \tn % Row Count 15 (+ 1) % Row 14 \SetRowColor{LightBackground} ~~Modest & 3sp \tn % Row Count 16 (+ 1) % Row 15 \SetRowColor{white} ~~Comfortable & 6sp \tn % Row Count 17 (+ 1) % Row 16 \SetRowColor{LightBackground} ~~Wealthy & 8sp \tn % Row Count 18 (+ 1) % Row 17 \SetRowColor{white} ~~Aristocratic & 2gp \tn % Row Count 19 (+ 1) % Row 18 \SetRowColor{LightBackground} Wine & -{}- \tn % Row Count 20 (+ 1) % Row 19 \SetRowColor{white} ~~Common\{\{nl\}\}~~(pitcher) & 2sp \tn % Row Count 22 (+ 2) % Row 20 \SetRowColor{LightBackground} ~~Fine\{\{nl\}\}~~(bottle) & 10 gp \tn % Row Count 24 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Resting}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Short Rest}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{At least 1 hr : only eating, drinking, reading, tending wounds} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Abilities and features refresh after a short rest} \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Can roll 1HD to regain hp= to Con bonus +HD roll. Can repeat.} \tn % Row Count 6 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Long Rest}}} \tn % Row Count 7 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{At least 8 hrs, Once /24 hour period. Sleep and no more than 2 hrs light activities.} \tn % Row Count 9 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Regain Long Rest features and abilities} \tn % Row Count 10 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Regain all lost hp} \tn % Row Count 11 (+ 1) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Regain half the HD expended (min 1)} \tn % Row Count 12 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Exhaustion}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Lv}} & {\bf{Effect}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 1 & Disadvantage on ability checks \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} 2 & Speed halved \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} 3 & Disadvantage on attack rolls and saving throws \tn % Row Count 7 (+ 3) % Row 4 \SetRowColor{LightBackground} 4 & Hit point maximum halved \tn % Row Count 9 (+ 2) % Row 5 \SetRowColor{white} 5 & Speed reduced to 0 \tn % Row Count 10 (+ 1) % Row 6 \SetRowColor{LightBackground} 6 & Death \tn % Row Count 11 (+ 1) % Row 7 \SetRowColor{white} *The effects of exhasution are cumulative. & *At the end of a long rest if a creature has had food or drink it decreases its level of Exhaustion by 1. \tn % Row Count 17 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.21133 cm} x{1.16956 cm} x{0.91894 cm} x{0.87717 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Light Sources}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Source}} & {\bf{Bright Light}} & {\bf{Dim Light}} & {\bf{Duration}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Candle & 5 ft & +5 ft & 1 hour \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} Lamp & 15 ft & +30 ft & 6 hours \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} Lantern, Bullseye & 60 ft cone & +60 ft & 6 hours \tn % Row Count 6 (+ 2) % Row 4 \SetRowColor{LightBackground} Lantern, Hooded & 30 ft & +30 ft & 6 hours \tn % Row Count 8 (+ 2) % Row 5 \SetRowColor{white} Lowered Hood & -{}- & +5 ft & -{}- \tn % Row Count 10 (+ 2) % Row 6 \SetRowColor{LightBackground} Torch & 20 ft & +20 ft & 1 hour \tn % Row Count 11 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.51735 cm} p{0.77809 cm} x{1.28156 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Potions}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Potion of}} & {\bf{Rarity}} & {\bf{Effect}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Healing & \seqsplit{Common} & Heal 2d4+2 \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} Greater Healing & \seqsplit{Uncommon} & Heal 4d4+4 \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} Superior Healing & Rare & Heal 8d4+8 \tn % Row Count 6 (+ 1) % Row 4 \SetRowColor{LightBackground} Climbing & \seqsplit{Common} & Gain Climb Speed \tn % Row Count 8 (+ 2) % Row 5 \SetRowColor{white} Poison\{\{nl\}\} (looks like healing) & \seqsplit{Uncommon} & 3d6 Poison damage \tn % Row Count 10 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.73232 cm} x{2.15119 cm} x{1.69349 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Character Advancement}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Level}} & {\bf{Experience \{\{nl\}\}Points}} & {\bf{Prof. \{\{nl\}\}Bonus}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 1 & 0 & +2 \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} 2 & 300 & +2 \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} 3 & 900 & +2 \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} 4 & 2,700 & +2 \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} 5 & 6,500 & +3 \tn % Row Count 7 (+ 1) % Row 6 \SetRowColor{LightBackground} 6 & 14,000 & +3 \tn % Row Count 8 (+ 1) % Row 7 \SetRowColor{white} 7 & 23,000 & +3 \tn % Row Count 9 (+ 1) % Row 8 \SetRowColor{LightBackground} 8 & 34,000 & +3 \tn % Row Count 10 (+ 1) % Row 9 \SetRowColor{white} 9 & 48,000 & +4 \tn % Row Count 11 (+ 1) % Row 10 \SetRowColor{LightBackground} 10 & 64,000 & +4 \tn % Row Count 12 (+ 1) % Row 11 \SetRowColor{white} 11 & 85,000 & +4 \tn % Row Count 13 (+ 1) % Row 12 \SetRowColor{LightBackground} 12 & 100,000 & +4 \tn % Row Count 14 (+ 1) % Row 13 \SetRowColor{white} 13 & 120,000 & +5 \tn % Row Count 15 (+ 1) % Row 14 \SetRowColor{LightBackground} 14 & 140,000 & +5 \tn % Row Count 16 (+ 1) % Row 15 \SetRowColor{white} 15 & 165,000 & +5 \tn % Row Count 17 (+ 1) % Row 16 \SetRowColor{LightBackground} 16 & 195,000 & +5 \tn % Row Count 18 (+ 1) % Row 17 \SetRowColor{white} 17 & 225,000 & +6 \tn % Row Count 19 (+ 1) % Row 18 \SetRowColor{LightBackground} 18 & 265,000 & +6 \tn % Row Count 20 (+ 1) % Row 19 \SetRowColor{white} 19 & 305,000 & +6 \tn % Row Count 21 (+ 1) % Row 20 \SetRowColor{LightBackground} 20 & 355,000 & +6 \tn % Row Count 22 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.16956 cm} p{0.4177 cm} p{0.54301 cm} x{2.04673 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Weapons}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Weapon}} & {\bf{Cost}} & {\bf{Damage}} & {\bf{Properties}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Club (2 lb) & 1 sp & 1d4 B & Light \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} Dagger (1lb) & 2 gp & 1d4 P & Finesse, Light, Thrown (20/60) \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} Greatclub (10 lb) & 2 sp & 1d8 B & Two-handed \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} Handaxe (2 lb) & 5 gp & 1d6 S & Light, Thrown (20/60) \tn % Row Count 9 (+ 2) % Row 5 \SetRowColor{white} Javelin (2 lb) & 5 sp & 1d6 P & Thrown (30/120) \tn % Row Count 11 (+ 2) % Row 6 \SetRowColor{LightBackground} Light Hammer (2 lb) & 2 gp & 1d4 B & Light, Thrown (20/60) \tn % Row Count 13 (+ 2) % Row 7 \SetRowColor{white} Mace (4 lb) & 5 gp & 1d6 B & \tn % Row Count 14 (+ 1) % Row 8 \SetRowColor{LightBackground} \seqsplit{Quarterstaff} (4 lb) & 2 sp & 1d6 B & Versatile (1d8) \tn % Row Count 16 (+ 2) % Row 9 \SetRowColor{white} Sickle (2 lb) & 1 gp & 1d4 S & Light \tn % Row Count 18 (+ 2) % Row 10 \SetRowColor{LightBackground} Spear (3lb) & 1gp & 1d6 P & Thrown (20/60), Versatile (1d8) \tn % Row Count 20 (+ 2) % Row 11 \SetRowColor{white} Unarmed Strike & & 1 B & \tn % Row Count 22 (+ 2) % Row 12 \SetRowColor{LightBackground} Crossbow, Light (5 lb) & 25 gp & 1d8 P & Ammunition (80/320), Loading, Two-handed \tn % Row Count 25 (+ 3) % Row 13 \SetRowColor{white} Dart (1/4 lb) & 5 cp & 1d4 P & Finesse, Thrown (20/60) \tn % Row Count 27 (+ 2) % Row 14 \SetRowColor{LightBackground} Shortbow (2lb) & 25 gp & 1d6 P & Ammunition (80/320), Two-Handed \tn % Row Count 29 (+ 2) % Row 15 \SetRowColor{white} Sling & 1sp & 1d4 B & Ammunition (30/120) \tn % Row Count 30 (+ 1) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.16956 cm} p{0.4177 cm} p{0.54301 cm} x{2.04673 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Weapons (cont)}} \tn % Row 16 \SetRowColor{LightBackground} Battleaxe (4 lb) & 10 gp & 1d8 S & Versatile (1d10) \tn % Row Count 2 (+ 2) % Row 17 \SetRowColor{white} Flail (2 lb) & 10 gp & 1d8 B & \tn % Row Count 4 (+ 2) % Row 18 \SetRowColor{LightBackground} Glaive (6 lb) & 20 gp & 1d10 S & Heavy, Reach, Two-Handed \tn % Row Count 6 (+ 2) % Row 19 \SetRowColor{white} Greataxe (7 lb) & 30 gp & 1d12 S & Heavy, Two-Handed \tn % Row Count 8 (+ 2) % Row 20 \SetRowColor{LightBackground} Greatsword (6 lb) & 50 gp & 2d6 S & Heavy, Two-Handed \tn % Row Count 10 (+ 2) % Row 21 \SetRowColor{white} Halberd (6 lb) & 20 gp & 1d10 S & Heavy, Reach, Two-Handed \tn % Row Count 12 (+ 2) % Row 22 \SetRowColor{LightBackground} Lance (6 lb) & 10 gp & 1d12 P & Reach, Special \tn % Row Count 14 (+ 2) % Row 23 \SetRowColor{white} Longsword (3 lb) & 15 gp & 1d8 S & Versatile (1d10) \tn % Row Count 16 (+ 2) % Row 24 \SetRowColor{LightBackground} Maul (10 lb) & 10 gp & 2d6 B & Heavy, Two-Handed \tn % Row Count 18 (+ 2) % Row 25 \SetRowColor{white} \seqsplit{Morningstar} (4 lb) & 15 gp & 1d8 P & \tn % Row Count 20 (+ 2) % Row 26 \SetRowColor{LightBackground} Pike (18 lb) & 5 gp & 1d10 P & Heavy, Reach, Two-Handed \tn % Row Count 22 (+ 2) % Row 27 \SetRowColor{white} Rapier (2 lb) & 25 gp & 1d8 P & Finesse \tn % Row Count 24 (+ 2) % Row 28 \SetRowColor{LightBackground} Scimitar (3lb) & 25 gp & 1d6 S & Finesse, Light \tn % Row Count 26 (+ 2) % Row 29 \SetRowColor{white} Shortsword (2 lb) & 10 gp & 1d6 P & Finesse, Light \tn % Row Count 28 (+ 2) % Row 30 \SetRowColor{LightBackground} Trident (4 lb) & 5 gp & 1d6 P & Thrown (20/60), Versatile (1d8) \tn % Row Count 30 (+ 2) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.16956 cm} p{0.4177 cm} p{0.54301 cm} x{2.04673 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Weapons (cont)}} \tn % Row 31 \SetRowColor{LightBackground} War Pick (2 lb) & 5 gp & 1d8 P & \tn % Row Count 2 (+ 2) % Row 32 \SetRowColor{white} Warhammer (2 lb) & 15 gp & 1d8 B & Versatile (1d10) \tn % Row Count 4 (+ 2) % Row 33 \SetRowColor{LightBackground} Whip (3lb) & 2 gp & 1d4 S & Finesse, Reach \tn % Row Count 5 (+ 1) % Row 34 \SetRowColor{white} Blowgun (1 lb) & 10 gp & 1 P & Ammunition (25/100), Loading \tn % Row Count 7 (+ 2) % Row 35 \SetRowColor{LightBackground} Crossbow, hand (3lb) & 75 gp & 1d6 P & Ammunition (30/120), Light, Loading \tn % Row Count 9 (+ 2) % Row 36 \SetRowColor{white} Crossbow, Heavy (18lb) & 50 gp & 1d10 P & Ammunition (100 / 400), Heavy, Loading, Two-Handed \tn % Row Count 12 (+ 3) % Row 37 \SetRowColor{LightBackground} Longbow (2 lb) & 50 gp & 1d8 P & Ammunition (150/600), Heavy, Two-Handed \tn % Row Count 15 (+ 3) % Row 38 \SetRowColor{white} Net (3lb) & 1 gp & & Special, Thrown (5/15) \tn % Row Count 17 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.12779 cm} p{0.62655 cm} x{1.08602 cm} x{1.33664 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Armor}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Armor}} & {\bf{Cost}} & {\bf{Armor Class}} & {\bf{Properties}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Padded \{\{nl\}\}(L, 8 lb) & 5 gp & 11+ \{\{nl\}\}Dex Mod & Dis Stealth\{\{nobreak\}\} \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} Leather \{\{nl\}\}(L, 10 lb) & 10 gp\{\{nobreak\}\} & 11+\{\{nl\}\} Dex Mod & \tn % Row Count 8 (+ 3) % Row 3 \SetRowColor{white} Studded Leather\{\{nl\}\} (L, 13 lb) & 45 gp & 12+ \{\{nl\}\}Dex Mod & \tn % Row Count 12 (+ 4) % Row 4 \SetRowColor{LightBackground} Hide\{\{nl\}\} (M, 12 lb) & 10 gp & 12+\{\{nl\}\} Dex Mod\{\{nl\}\} (max 2) & \tn % Row Count 16 (+ 4) % Row 5 \SetRowColor{white} Chain Shirt\{\{nl\}\} (M, 20 lb) & 50 gp & 13+ \{\{nl\}\}Dex Mod\{\{nl\}\} (max 2) & \tn % Row Count 20 (+ 4) % Row 6 \SetRowColor{LightBackground} Scale Mail\{\{nl\}\} (M, 45 lb) & 50 gp & 14+\{\{nl\}\} Dex Mod\{\{nl\}\} (max 2) & Dis Stealth \tn % Row Count 24 (+ 4) % Row 7 \SetRowColor{white} Breastplate\{\{nl\}\} (M, 20 lb) & 400 gp\{\{nobreak\}\} & 14+\{\{nl\}\} Dex Mod\{\{nl\}\} (max 2) & \tn % Row Count 28 (+ 4) % Row 8 \SetRowColor{LightBackground} Half Plate \{\{nl\}\}(M, 40 lb) & 750 gp & 15+\{\{nl\}\}Dex Mod\{\{nl\}\} (max 2) & Dis Stealth \tn % Row Count 31 (+ 3) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.12779 cm} p{0.62655 cm} x{1.08602 cm} x{1.33664 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{5.377cm}}{\bf\textcolor{white}{Armor (cont)}} \tn % Row 9 \SetRowColor{LightBackground} Ring Mail\{\{nl\}\} (H, 40 lb) & 30 gp & 14 & Dis Stealth \tn % Row Count 3 (+ 3) % Row 10 \SetRowColor{white} Chain Mail\{\{nl\}\} (H, 55 lb) & 75 gp & 16 & Dis Stealth\{\{nl\}\}Strength 13\{\{nobreak\}\} \tn % Row Count 7 (+ 4) % Row 11 \SetRowColor{LightBackground} Splint\{\{nl\}\}(H, 60 lb) & 200 gp & 17 & Dis Stealth\{\{nl\}\}Strength 15 \tn % Row Count 10 (+ 3) % Row 12 \SetRowColor{white} Plate\{\{nl\}\} (H, 65 lb) & 1500 gp\{\{nobreak\}\} & 18 & Dis Stealth\{\{nl\}\}Strength 15 \tn % Row Count 13 (+ 3) % Row 13 \SetRowColor{LightBackground} Shield (6 lb) & 10 gp & +2 & \tn % Row Count 15 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{3.78252 cm} x{1.19448 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Services}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Service}} & {\bf{Pay}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Coach Cab} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} ~~Between Towns & 3cp/mile \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} ~~Within a City & 1cp \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Hireling} \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} ~~Skilled & 2gp/day \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} ~~Unskilled & 2sp/day \tn % Row Count 7 (+ 1) % Row 7 \SetRowColor{white} Messenger & 2cp/mile \tn % Row Count 8 (+ 1) % Row 8 \SetRowColor{LightBackground} Road/Gate Toll & 1cp \tn % Row Count 9 (+ 1) % Row 9 \SetRowColor{white} Ships passage & 1sp/mile \tn % Row Count 10 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{3.78252 cm} p{1.19448 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Object AC}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Substance}} & {\bf{AC}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Cloth, Paper, Rope & 11 \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Crystal, Glass, Ice & 13 \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Wood, Bone & 15 \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} Stone & 17 \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} Iron, Steel & 19 \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} Mithril & 21 \tn % Row Count 7 (+ 1) % Row 7 \SetRowColor{white} Adamantium & 23 \tn % Row Count 8 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Food and Water}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Food}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{1 lb per character per day} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Half ration: 1/2 day of starvation per full day} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{After Con mod +3 days of starvation, one level of exhaustion per full day without food, or Con save (DC 10) vs. exhaustion per full day on half rations} \tn % Row Count 7 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Water}}} \tn % Row Count 8 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{1 gal (2 waterskins) per character per day.} \tn % Row Count 9 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{*Large x4; Huge x16; Gargantuan x32; x2 in hot conditions} \tn % Row Count 11 (+ 2) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Half ration: Con Save (DC 15)} \tn % Row Count 12 (+ 1) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{No water for 1 day=1lvl exhaustion at the end of the day. If character has 1 or more levels, it takes two levels.} \tn % Row Count 15 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{0.96117 cm} x{1.96811 cm} x{1.64772 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Traveling}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Pace}} & {\bf{Distance Travelled}} & **Effect \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Slow & 200ft/min 2mph 18mi/day & Able to Stealth \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Normal & 300ft/min 3mph 24mi/day & -{}- \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} Fast & 400ft/min 4mph 30mi/day & -5 Passive Perception \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} Forced March & \textgreater{}8hrs Con Save DC10+1/hr & Fail=1lvl Exhaustion \tn % Row Count 10 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Conditions and States}} \tn % Row 0 \SetRowColor{LightBackground} Blinded & Fail sight related checks\{\{nl\}\}Disadvantage on Attack rolls\{\{nl\}\}Attackers have Advantage \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} Charmed & Cannot Attack or target charmer with harmful effects\{\{nl\}\}Charmer has advantage in social interaction with charmed \tn % Row Count 9 (+ 5) % Row 2 \SetRowColor{LightBackground} Deafened & Fail hearing related checks \tn % Row Count 11 (+ 2) % Row 3 \SetRowColor{white} Dead & Dead \tn % Row Count 12 (+ 1) % Row 4 \SetRowColor{LightBackground} Exhausted & See Exhaustion Table \tn % Row Count 13 (+ 1) % Row 5 \SetRowColor{white} Falling & 1d6 bludgeoning for each 10 ft fallen (max 20d6) Knocked prone \tn % Row Count 16 (+ 3) % Row 6 \SetRowColor{LightBackground} Frightened & Disadvantage on Ability Checks while source of fear is in sight\{\{nl\}\}Cannot willingly move towards source of fear \tn % Row Count 21 (+ 5) % Row 7 \SetRowColor{white} Grappled & Speed =0 Ends when Grappler is incapacitated, is no longer within reach or fails skill contest \tn % Row Count 25 (+ 4) % Row 8 \SetRowColor{LightBackground} Incapacitated\{\{nobreak\}\} & Cannot take actions or reactions \tn % Row Count 27 (+ 2) % Row 9 \SetRowColor{white} Incorporeal & Resistance against non-magical damage\{\{nl\}\}Can move through object and other creatures. Must end movement in an empty space. \tn % Row Count 33 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Conditions and States (cont)}} \tn % Row 10 \SetRowColor{LightBackground} Invisible & Heavily Obscured for hiding purposes\{\{nl\}\}Advantage on attack rolls\{\{nl\}\}Attackers have disadvantage \tn % Row Count 5 (+ 5) % Row 11 \SetRowColor{white} Paralyzed & Incapacitated and cannot move or speak\{\{nl\}\}Auto fail Str and Dex saves\{\{nl\}\}Attackers have advantage and any hit within 5ft is a crit \tn % Row Count 11 (+ 6) % Row 12 \SetRowColor{LightBackground} Petrified & Weight increases x10, no longer age\{\{nl\}\}Incapacitated and cannot move or speak, and unaware of surroundings\{\{nl\}\}Autofail Str and Dex saves\{\{nl\}\}Attackers have advantage\{\{nl\}\}Resistance to all damage\{\{nl\}\}Any poison or disease afflicting target is suspended and target is immune to poison and disease \tn % Row Count 24 (+ 13) % Row 13 \SetRowColor{white} Poisoned & Disadvantage on attack rolls and ability checks \tn % Row Count 26 (+ 2) % Row 14 \SetRowColor{LightBackground} Prone & Only move options are crawl or stand up\{\{nl\}\}Disadvantage on attack rolls \{\{nl\}\}Attackers within 5 ft have advantage, otherwise disadvantage\{\{nl\}\}Can stand using 1/2 movement \tn % Row Count 34 (+ 8) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Conditions and States (cont)}} \tn % Row 15 \SetRowColor{LightBackground} Restrained & Speed = 0 Disadvantage on Attack and Dex saves\{\{nl\}\}Attackers have advantage \tn % Row Count 4 (+ 4) % Row 16 \SetRowColor{white} Squeezing & 1 size smaller moving through tight areas\{\{nl\}\}Every foot of movement costs double\{\{nl\}\}Attackers have advantage\{\{nl\}\}Disadvantage on Dex Saves and attack rolls \tn % Row Count 11 (+ 7) % Row 17 \SetRowColor{LightBackground} Stable & 0 hp and unconscious\{\{nl\}\} Any damage resumes death saves\{\{nl\}\}If still at 0 hp after d4 hours regain 1 hp \tn % Row Count 16 (+ 5) % Row 18 \SetRowColor{white} Stunned & Incapacitated and cannot move\{\{nl\}\}Ability to speak is impaired\{\{nl\}\}Autofail Str and Dex saves\{\{nl\}\}Attacker has advantage \tn % Row Count 22 (+ 6) % Row 19 \SetRowColor{LightBackground} Unconscious & Incapacitated, cannot move or speak, unaware of surroundings\{\{nl\}\}Drop held items and fall prone\{\{nl\}\}Autofail Str and Dex saves\{\{nl\}\}Attacker has advantage and all hits within 5ft are crits \tn % Row Count 30 (+ 8) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.34379 cm} x{3.63321 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Skills}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Strength}} & Force open a stuck door Break free of bonds Push through a too small tunnel Hang on while being dragged Tip over a heavy object Keep an object from rolling \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} Athletics & Climb a sheer surface Avoid hazards while climbing Jump a long distance Do a stunt mid-jump Swim or float in treacherous water Resist being pushed or pulled under water \tn % Row Count 12 (+ 6) % Row 2 \SetRowColor{LightBackground} {\bf{Dexterity}} & Control a cart on steep descent Steer chariot around a tight turn Pick a lock Disable a trap Tie up a prisoner Wriggle free of bonds Play a stringed instrument Craft a small or detailed object \tn % Row Count 19 (+ 7) % Row 3 \SetRowColor{white} \seqsplit{Acrobatics} & Stay on your feet in difficult situations Acrobatic stunts \tn % Row Count 21 (+ 2) % Row 4 \SetRowColor{LightBackground} Sleight of Hand & Planting an object on someone Concealing an ojbect on your person Lift a coin purse Pick pockets \tn % Row Count 25 (+ 4) % Row 5 \SetRowColor{white} Stealth & Conceal yourself from enemies Slink past guards Slip away without being noticed Sneak up on Someone without being seen or heard \tn % Row Count 30 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Objects and Damage Types}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Objects are immune to poison and psychic damage. Some Damage Types are more effective against a particular object or substance than others% Row Count 3 (+ 3) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.78503 cm} x{1.28156 cm} x{1.51041 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Object Hit Points}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Size}} & {\bf{Fragile}} & {\bf{Resilient}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Tiny (Lock) & 1d4 & 2d4 \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Small (Chest) & 1d6 & 3d6 \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Medium (Barrel) & 1d8 & 4d8 \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} Large (Cart) & 1d10 & 5d10 \tn % Row Count 5 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Objects Damage Threshold}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single Attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal. Any damage that fails to meet or exceed the object's damage threshold is considered superficial and doesn't reduce the objects hit points.% Row Count 8 (+ 8) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Huge and Gargantuan Objects}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If you track hit points for the object divide it into Large or smaller sections, and track each sections hit points separately. Destroying one of those sections could ruin the entire object.% Row Count 4 (+ 4) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{0.89586 cm} x{4.08114 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Weapon Properties}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Finesse} & Str or Dex for attack and damage rolls \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Heavy & Small creatures at disadvantage on attack \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Light & Can be used for two-weapon fighting \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} \seqsplit{Loading} & Fire once per round only \tn % Row Count 7 (+ 1) % Row 4 \SetRowColor{LightBackground} Range & (normal/max)\{\{nl\}\} Disadvantage beyond normal range \tn % Row Count 9 (+ 2) % Row 5 \SetRowColor{white} Reach & +5ft to reach \tn % Row Count 10 (+ 1) % Row 6 \SetRowColor{LightBackground} \seqsplit{Special} & Unusual Rules specific to weapon \tn % Row Count 11 (+ 1) % Row 7 \SetRowColor{white} Thrown & Ranged attack for normal damage\{\{nl\}\}Without thrown property deals 1d4 and range (20/60) \tn % Row Count 14 (+ 3) % Row 8 \SetRowColor{LightBackground} \seqsplit{2-handed} & Requires two hands to use \tn % Row Count 16 (+ 2) % Row 9 \SetRowColor{white} \seqsplit{Versatile} & Use two-handed for increased damage \tn % Row Count 18 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Lifestyle Expenses}} \tn % Row 0 \SetRowColor{LightBackground} Lifestyle & Price/Day \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Wretched & -{}- \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Squalid & 1sp \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Poor & 2sp \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} Modest & 1gp \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} Comfortable & 2gp \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} Wealthy & 4gp \tn % Row Count 7 (+ 1) % Row 7 \SetRowColor{white} Aristocratic & 10gp minimum \tn % Row Count 8 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}