\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Goudy} \pdfinfo{ /Title (dragon-bane-player-aid.pdf) /Creator (Cheatography) /Author (Goudy) /Subject (Dragon Bane Player Aid Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Dragon Bane Player Aid Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Goudy} via \textcolor{DarkBackground}{\uline{cheatography.com/192609/cs/40048/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Goudy \\ \uline{cheatography.com/goudy} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 26th September, 2023.\\ Updated 27th August, 2023.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{p{0.4977 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Dragon Roll}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Rolling a one (1) on D20 means that you are particularly successful. This is called rolling a dragon. In combat, a dragon roll has specific effects – increasing the damage of an attack, for example. Outside of combat the GM decides the effect.} \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Some suggestions.} \tn % Row Count 6 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{✦ You impress everyone around you.} \tn % Row Count 7 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{✦ You achieve more than intended.} \tn % Row Count 8 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{✦ The action is performed faster than usual.} \tn % Row Count 9 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Demon Roll}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Rolling a 20 on D20 is called rolling a demon and means that the roll fails regardless of your skill level and other circon also means that the roll cannot be pushed . Demon rolls can have additional effects in combat and during spellcasting.} \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{Outside of combat the GM can let demon rolls have effects such as} \tn % Row Count 7 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{✦ You damage yourself, someone else, or an item.} \tn % Row Count 8 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{✦ You make a fool of yourself in front of everyone around you.} \tn % Row Count 10 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{✦ You make a lot of noise.} \tn % Row Count 11 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Pushing Your Roll}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{If you fail a skill or attribute roll, you can choose to push the roll, which means that you make another attempt. The new result applies, whatever it is. If you have boons or banes, you must re-roll all dice. You can never push a demon roll (a natural 20). Whenever you push a roll, immediately after the re-roll, you suffer a condition. This means that you get a bane on all rolls for skills based on a certain attribute, and rolls against the attribute in question. Each attribute is linked to a certain condition.} \tn % Row Count 11 (+ 11) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{✦ Exhausted – STR} \tn % Row Count 12 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{✦ Sickly – CON} \tn % Row Count 13 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{✦ Dazed – AGL} \tn % Row Count 14 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{✦ Angry – INT} \tn % Row Count 15 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{✦ Scared – WIL} \tn % Row Count 16 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{✦ Disheartened - CHA} \tn % Row Count 17 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{You decide which condition you get from pushing a roll, with two important restrictions:} \tn % Row Count 19 (+ 2) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{✦ You cannot choose a condition you already have.} \tn % Row Count 21 (+ 2) % Row 9 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{✦ You must be able to explain how the condition results from the action you are trying to perform. The GM has the right to reject clearly unreasonable explanations.} \tn % Row Count 25 (+ 4) % Row 10 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Once you have all six conditions, you may no longer push your rolls. In addition to their effects, conditions provide inspiration for roleplaying. Mark conditions on your character sheet.} \tn % Row Count 29 (+ 4) % Row 11 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{{\bf{Healing Conditions:}} You can recover from a condition by resting.} \tn % Row Count 31 (+ 2) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{p{0.4977 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Pushing Your Roll (cont)}} \tn % Row 12 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{{\bf{NPCs and Monsters:}} Only the player characters can push their rolls, not NPCs or monsters.} \tn % Row Count 2 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.59501 cm} p{0.59501 cm} x{3.38698 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Measuring Time}} \tn % Row 0 \SetRowColor{LightBackground} Round & 10 Sec. & Perform an action in combat, take a round rest. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \seqsplit{Stretch} & 15 Min. & Explore a room, take a stretch rest. \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Shift & 6 Hours & Hike for 15 Kilometers, take a shift rest. \tn % Row Count 6 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} x{4.4793 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Healing and Resting}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Lost HP and WP are recovered by resting. There are three kinds of rest – round rest, stretch rest, and shift rest. While resting, you cannot perform any actions that require die rolls or WP.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} & {\bf{Round Rest:}} A quick rest that lasts just a single round. During a round rest you recover only D6 WP, no HP. You can only have a round rest once per shift. \tn % Row Count 9 (+ 5) % Row 2 \SetRowColor{LightBackground} & {\bf{Stretch Rest:}} A short rest that only lasts for one stretch of time. During a stretch rest you heal D6 HP, or 2D6 HP if someone else is tending to you and succeeds with a HEALING roll. The caregiver cannot rest during the same stretch and can only heal one person during the rest. \tn % Row Count 17 (+ 8) % Row 3 \SetRowColor{white} & During a stretch rest, you also recover D6 Willpower Points and heal a condition of your choice. If something dramatic interrupts your rest, the effects are lost. You can only have a stretch rest once per shift. \tn % Row Count 23 (+ 6) % Row 4 \SetRowColor{LightBackground} & {\bf{Shift Rest:}} A shift rest lasts one full shift of time and can only take place in a safe location where there are no enemies nearby. During a shift rest you recover all your lost HP and WP and heal all conditions. If a shift rest is interrupted by combat or hard work it has no effect. \tn % Row Count 32 (+ 9) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{p{0.4977 cm} x{4.4793 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Healing and Resting (cont)}} \tn % Row 5 \SetRowColor{LightBackground} & {\bf{Magic:}} Spells can allow you to heal HP more quickly than usual. \tn % Row Count 2 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Experience}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Life as an adventurer brings many challenges, and if you survive you are sure to change and maybe even learn a thing or two along the way.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{{\bf{Advancement Marks:}} When you have rolled a dragon or demon (page 31) when using a skill, tick the check box next to that skill. At the end of the game session, the GM asks you the following questions about the session you just completed. For each question that you can reply "yes" to, and justify your answer, you may place another advancement mark next to an unmarked skill of your choice. The GM has the final word, but should adopt a permissive attitude.} \tn % Row Count 13 (+ 10) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{✦ Did you participate in the game session?} \tn % Row Count 14 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{✦ Did you explore a new location?} \tn % Row Count 15 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{✦ Did you defeat one or more dangerous adversaries?} \tn % Row Count 17 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{✦ Did you overcome an obstacle without using force?} \tn % Row Count 19 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{✦ Did you give in to your weakness?} \tn % Row Count 20 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{{\bf{Advancement Rolls:}} After placing your marks, roll a D20 for each of them – if the result exceeds your current skill level, it is increased by one, up to a maximum of 18. Once you have made your advancement rolls, erase the marks and start over in the next game session.} \tn % Row Count 26 (+ 6) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{{\bf{Teacher:}} A shift of intense training with a teacher whose skill level is 15 or higher and exceeds your own gives you an a skill in question. Make the roll immediately, without wadditional advancement roll to improve theiting for the session to end. However, a teacher can only raise a skill level by one – after that you must improve the skill through experience before you can get more help from a teacher. Teachers, especially those with high skill levels, are usually very expensive.} \tn % Row Count 36 (+ 10) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{p{0.4977 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Experience (cont)}} \tn % Row 9 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{{\bf{Magic:}} A school of magic that you already know can be improved like any other skill. However, learning new spells and new schools of magic requires special training.} \tn % Row Count 4 (+ 4) % Row 10 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{{\bf{Heroic Abilities:}} You can earn new heroic abilities during play in two ways:} \tn % Row Count 6 (+ 2) % Row 11 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{✦ When you increase a skill level to 18, you immediately gain a new heroic ability of your choice.} \tn % Row Count 8 (+ 2) % Row 12 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{✦ After a grand heroic deed, the GM or the adventure can reward you with a heroic ability. This should be a rare event, never more than once per standard-length adventure.} \tn % Row Count 12 (+ 4) % Row 13 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{To earn a new heroic ability, you must meet its skill requirement.} \tn % Row Count 14 (+ 2) % Row 14 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{{\bf{Overcome Weakness:}} If you during the session acted in a way that clearly goes against your weakness, you get two advancement marks (instead of one mark for giving into it). You have now also overcome your weakness and must remove it. You must then play a full session without a weakness. After that, you may choose a new weakness, preferably based on something that has occurred in the game.} \tn % Row Count 23 (+ 9) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}