\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{garkia19} \pdfinfo{ /Title (into-the-odd-rules.pdf) /Creator (Cheatography) /Author (garkia19) /Subject (Into the Odd Rules Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{B2D3DB} \definecolor{LightBackground}{HTML}{F5F9FA} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Into the Odd Rules Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{garkia19} via \textcolor{DarkBackground}{\uline{cheatography.com/175760/cs/36869/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}garkia19 \\ \uline{cheatography.com/garkia19} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 13th February, 2023.\\ Updated 13th February, 2023.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Character Creation}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Roll {\emph{3d6}} for {\bf{STR}} (strength), {\bf{DEX}} (dexterity), and {\bf{CHA}} (charisma)} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Roll {\emph{1d6}} for starting {\bf{HP}} (hit protection)} \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Roll {\emph{1d20}} for starting pennies} \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{It is recommended that you consult the Starter Package table in the ItO rulebook and forming the personality and backstory of your character around those items and features. If you have a specific idea in mind for a character feel free to voice your thoughts to the GM} \tn % Row Count 10 (+ 6) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{For groups of 3 players or smaller players can create NPC companions to join their expeditions. Roll their ability scores, give them 1 HP and a hand weapon} \tn % Row Count 14 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{10 pennies = round of cheap drinks at a bad bar \newline 100 pennies = 1 shilling \newline 100 shillings = 1 guilder \newline 1 guilder = good horse, wagon, valuable jewelery \newline \newline (House rules for rolling STR, DEX, and WIS can include rolling 4d6 instead of 3 and dropping the lowest die for slightly more heroic characters)} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Dicework}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Saves}}, the most common rolls, are rolled to avoid danger in risky situations. Roll {\emph{1d20}} {\bf{under}} or equal to the ability score the GM declares fitting. A 1 is always a success and a 20 is always failure.} \tn % Row Count 5 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Most risks that necessitate a save bypass your {\bf{HP}} in damage} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.74195 cm} x{3.23505 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Attributes}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{STR}} Saves are for: & Fighting, fortitude, and toughness \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{DEX}} Saves are for: & Grace, athletics, subtlety, and reflexes \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} {\bf{WIL}} Saves are for: & Confidence, mental sharpness, and charisma \tn % Row Count 6 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Levels}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Upon level advancement, players gain {\emph{1d6}} {\bf{HP}} and roll {\emph{1d20}} for their {\bf{Ability Scores}}. If the {\emph{d20}} roll is higher than their current score, the score increases by 1.} \tn % Row Count 4 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.29402 cm} x{3.68298 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Logistics}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Short Rest}} & Resting for a few minutes and hydrating recovers all lost {\bf{HP}} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} {\bf{Full Rest}} & A week of downtime in a comfortable location restores all Ability Scores \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} {\bf{Deprived}} & Someone deprived of a crucial need (food, water, warmth, shelter) cannot benefit from Rests \tn % Row Count 10 (+ 4) % Row 3 \SetRowColor{white} {\bf{Bulky}} & Items marked as Bulky require two hands or significant storage. If you carry two Bulky items your {\bf{HP}} is halved, and at three Bulky items it's at 0 \tn % Row Count 16 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.59264 cm} x{3.38436 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Consequences}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Damage}} & When someone takes damage they lose that many {\bf{HP}}. After that is all gone you are {\bf{wounded}} and damage cuts into your {\bf{STR}} score. Once that happens they must make a {\bf{STR}} Save to avoid {\bf{Critical Damage}} \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} {\bf{Critical Damage}} & If you take critical damage you are so wounded you cannot take further action until tended to by a friend and taking a short rest afterwards. After an hour of being left untended you {\bf{die}} \tn % Row Count 16 (+ 8) % Row 2 \SetRowColor{LightBackground} {\bf{The End}} & If your {\bf{STR}} Score is at 0, you are dead. If your {\bf{DEX}} Score is at 0, you are paralyzed. If your {\bf{WIL}} Score is at 0, you are catatonic \tn % Row Count 22 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{(House Rules: Paralyzed characters can recover after {\emph{1d6}} months and catatonic characters can recover after {\emph{1d12+1}} months.) Once your character dies, roll a new character or take control of an NPC. Player's choice.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Battle}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Reactions}}: When encountering another being, the characters making first contact must pas a {\bf{WIL}} save in order to avoid an unfavorable first reaction from the newcomer(s)} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Turns}}: The player characters always go before the enemy in combat unless they are surprised, in which cast they must each make a {\bf{DEX}} save in order to act before the enemy} \tn % Row Count 8 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Actions}}: The players can perform an action and move on their turn. The GM can determine whether the action requires a {\bf{Save}} to be made. A common choice in battle is {\emph{attacking}}...} \tn % Row Count 12 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Attacks}}: There is no rolling to hit, as attacks are simply dealing damage to your target. Roll the die dictated by your weapon and subtract from that the enemy's {\bf{Armor}} score. That's the damage} \tn % Row Count 16 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Morale}}: NPCs will need to make a {\bf{WIL}} save to avoid being routed when they lose half their numbers. In organized groups only the leader makes this save, and if not then each NPC rolls individually} \tn % Row Count 21 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.74195 cm} x{3.23505 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Tactics}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Multiple Attackers}} & When more than one attacker target an individual, all attackers roll together and keep the highest number \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} {\bf{Dual Wielding}} & When you use two weapons, one in each hand, roll twice and keep the higher number. \tn % Row Count 9 (+ 4) % Row 2 \SetRowColor{LightBackground} {\bf{Blast}} & Weapons marked with Blast do damage to any targets within the appropriate area, each rolling individually \tn % Row Count 14 (+ 5) % Row 3 \SetRowColor{white} {\bf{Impaired/ Enhanced}} & Attacks that are hindered by cover or made while overburdened roll {\emph{d4}} damage. Attacks that are against helpless targets or aided by a successful stunt roll {\emph{d12}} damage \tn % Row Count 21 (+ 7) % Row 4 \SetRowColor{LightBackground} {\bf{Use an Arcanum}} & You can use an Arcanum's power as a normal {\bf{Action}}. However, the artifact may ask for something in return \tn % Row Count 26 (+ 5) % Row 5 \SetRowColor{white} {\bf{Retreat}} & Fleeing to safety under pursuit requires a {\bf{DEX}} save and somewhere to escape to \tn % Row Count 30 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.74195 cm} x{3.23505 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Tactics (cont)}} \tn % Row 6 \SetRowColor{LightBackground} {\bf{Shenanigans}} & Whatever {\bf{Actions}} you try and pull off that don't fall into the previous categories. Whichever party taking the consequences makes a {\bf{Save}} \tn % Row Count 6 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}